ParanetOnline

The Dresden Files => DFRPG => Topic started by: Mr. Death on April 04, 2012, 07:54:35 PM

Title: Resolving Warden Sword counterspell vs. Magic blocks
Post by: Mr. Death on April 04, 2012, 07:54:35 PM
Okay, so I've got a fight coming up in my game where a Warden will be up against a sorceress who I've given an enchanted item with a 6-shift block. The Warden, obviously, has a Warden Sword, which works as a 6-shift counterspell.

So my question is, when the Warden attacks, does the counterspell simply make the sword attack go through the block (meaning it's then a regular attack vs. dodge roll exchange), or does the attack have to be used against the block specifically (meaning even if successful, the sorceress doesn't take the hit, but the block is down)?
Title: Re: Resolving Warden Sword counterspell vs. Magic blocks
Post by: sinker on April 04, 2012, 08:53:27 PM
The counterspell only effects the spell. So your six shift counterspell cancels your six shift block. If you want, you could always have the warden roll the counterspell into an attack though (like the special effects attack) so that the skill roll deals damage, but the shifts are devoted to the counterspell.
Title: Re: Resolving Warden Sword counterspell vs. Magic blocks
Post by: Mr. Death on April 04, 2012, 09:17:37 PM
So the sword's normal weapon rating wouldn't apply, then?
Title: Re: Resolving Warden Sword counterspell vs. Magic blocks
Post by: Tedronai on April 04, 2012, 09:40:35 PM
In that circumstance, if you allowed the effect at all, no, the sword's normal weapon value would not apply to the attack.
Title: Re: Resolving Warden Sword counterspell vs. Magic blocks
Post by: sinker on April 04, 2012, 11:40:08 PM
I wouldn't, but there really isn't hard RAW on it (or at least the best interpretation I can get out of the RAW is that the counterspell is it's own thing that only effects the spell).
Title: Re: Resolving Warden Sword counterspell vs. Magic blocks
Post by: UmbraLux on April 04, 2012, 11:58:54 PM
It may be worth noting that the counterspell takes an action - it's not combined with an attack.  As such it's a 6 shift counterspell, nothing gets added.