I get the impression that this power is more one-sided than a standard soulgaze?
This type of power is incredibly hard to model in, say, a point-based game like HERO or Mutants & Masterminds, because it conflates:
Omniscience (in this case, about the target's sins) - which blends elements of psychometry, telepathy, aura detection, divine judgement
Mental Illusions - projecting an image tailored to the information gained
Psychic Attack - sudden shame/guilt/acknowledgement of the sins/evil/etc.
In DFRPG, though, I think we can benefit from a more forgiving approach, focusing less on HOW it gets done, and reasoning from effect.
If the point of this power is to Take Out a sinner, is it something that would be modeled as an ongoing conflict? Incite Emotion, perhaps.
Is it just an automatic thing that eventually works, no matter who is the target?
Is this best done as a finishing blow? Perhaps Invoke an Aspect like "I See Your Sins" to bolster a Take Out attempt.
Is this a way to discover information to be used as leverage in a Conflict? Perhaps a more costly Soulgaze makes more sense: -1 for range, -1 or -2 for it to be one-way only.
"Other Soulgaze goodness: Should a stunt (or perhaps more appropriately a power) that allowed a player to gain a bonus to social rolls against things/people said player had soulgazed previously be allowed? Is it balanced? Since it is specific what would the numeric bonus be?"You already gain a potential advantage against a soulgazee...you know one or more aspects. You (probably - tables differ) even get a free tag after initial discovery.
I think the real tick is to figure out a way to model a power where the more the target has done a specific action (in this case, hurting/killing others), the more powerful it gets. Once you do that, you'll have the core aspect of Penance Stare down, and the rest is just details.Maybe make it narrower--it works on Warlocks, and is stronger based on how much refresh they have in Lawbreakers powers?
So, if someone, say a random little girl where to have Penance Stare used on her, it wouldn't do anything. But if someone like Nicodemus were to have it used on him, it would more or less one-shot the guy.So you see it as an easy button for taking out all the bad guys without harming the nice little girls? Meh. Doesn't sound fun in game terms.
So you see it as an easy button for taking out all the bad guys without harming the nice little girls? Meh. Doesn't sound fun in game terms.Well, the way they let it keep a challenge in the movie is that it worked via the soul, and the main villain simply didn't have one. Lots of big badguys in Dresden wouldn't--Red Court, Black Court...pretty much anything you couldn't Soulgaze.
Maybe make it narrower--it works on Warlocks, and is stronger based on how much refresh they have in Lawbreakers powers?I'm thinking a power that lets you make a mental attack on someone, with the shifts being based on how many 'evil' Aspects they have and how much refresh has been spent on traditionally 'evil' powers. Given how that's likely to be insanely powerful against some targets, I would probably require a Fate Point to activate it.
So you see it as an easy button for taking out all the bad guys without harming the nice little girls? Meh. Doesn't sound fun in game terms.Anyone with a high enough Guns skill can do the same thing.
Well, the way they let it keep a challenge in the movie is that it worked via the soul, and the main villain simply didn't have one. Lots of big badguys in Dresden wouldn't--Red Court, Black Court...pretty much anything you couldn't Soulgaze.I would honestly just apply it to how 'evil' they are, rather than if they have a soul or not. Otherwise you get in to cross-universe discussions and that can only lead to failure.
Anyone with a high enough Guns skill can do the same thing.Not without excessive amounts of preparation. Takeout is 26+ shifts, a very high Guns total might be 13 (Fantastic skill, Weapon:3, and +4 on the dice) and defense is subtracted from it - that leaves at least the same number of shifts to make up in preparation. You have ~1.2% chance of making that +4 roll.
(Much like Soulgaze only works once until a person changes at their core)Wait, what? Where was this ever said? Everything I've seen about a Soulgaze indicates it's only usable once ever between any two people.
Wait, what? Where was this ever said? Everything I've seen about a Soulgaze indicates it's only usable once ever between any two people.
An idea I had from browsing the book earlier. Make it part of The Sight as much as the Soulgaze. Have the wielder have a specialized version of The Sight, where he specifically sees the marks of a person's sins--let them roll Lore or what have you to make assessments as to what those sins are, then tag those for the Soulgaze attack.
That's not a bad idea. I kinda like it. I just figure it is closer to Soulgaze than Sight. You can have one without the other can't you? Could require both for it.Well, I figured it was a two-step process; use the Sight to assess whatever sins the guy has, then use the Soulgaze for the actual attack; hell, Ghost Rider seems to have some kind of sense of who's sinned and who hasn't, so this plays into it.
How did you feel about the costing of it? Too much, too little?
How did you feel about the costing of it? Too much, too little?
- require purchasing Soulgaze.
- high concept related to redemption of evil or vengeance or something else applicable.
- weapon 2 attack based on conviction (modified by intimidation?) defended with conviction.
- upgrade adding 2 more weapon value (only available to purchase once of course).
- I'd allow the character to choose whether or not to penance stare while soulgazing, since this is a seperate power. Though: it could follow or precede a soulgaze - allowing two mental "attacks" one right after another...not quite as nasty as Incite Emotion, but still effective.
- This would be a one way damage power (the defender does not attack back) requiring the same situations to initiate as Soulgaze. I would allow the user of said power to tag evil aspects of the victim for +2 to the roll. Like any other attack the attacker could make declarations (I just saw this person steal/murder etc.), evoke their own aspects, or tag/evoke consequences of the target.
- much like Soulgaze, penance Stare should only be usable once per individual
- Penance Stare only works on beings capable of emotion or capable of being Soulgazed ( good idea?)
- target recieves a temporary aspect "scared-straight" which can be removed like any other aspect placed on them.