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The Dresden Files => DFRPG => Topic started by: JediDresden on February 08, 2012, 08:36:51 PM
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So here is my first attempt at the ward I would like. Please tell me if I am way off.
Duration of a few months, 5 shifts
Basic barrier / power 8, 8 shifts
Gravity Sink Landmine (persistent block against movement bullets and flying things are pulled to the ground as well as people without they key will be pulled to the ground and held by extreme gravity not crushed just held), 12 shifts consisting of:
Four zones (10 feet of yard around house on 4 sides), 8 shifts
Persistent, for 3 additional rounds of time, 3 shifts
Total of 36 shifts, at 15 minutes per exchange it will take 9 hrs to cast trickling in 1 shift of power per exchange. If 2 shifts are put in it will take 4.5 hrs.
With a lore of +5 I would need 31 shifts to be made up through declarations, Aspects and what not.
Does it look right? Or am I way off.
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I replied over here (http://www.jimbutcheronline.com/bb/index.php/topic,30912.msg1310545.html#msg1310545). Though there appear to be some differences here. Was that intentional?
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As UmbraLux said, bullets are not a form of movement. But an evocation block could easily work against both bullets and movement.
Though IIRC the rules for zone blocks are a little sketchy. They say you can spend 2 shifts to block all allies in a zone but don't say anything about blocking enemies.
Making a key costs extra complexity.
Landmine cost doesn't seem to add up. Does the 12 shifts include the duration and area?
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As UmbraLux said, bullets are not a form of movement. But an evocation block could easily work against both bullets and movement.
Can it do so and still affect zones / multiple targets?
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Like I said, said rules are a bit sketchy. I don't know.
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That's what I get for doing it from memory while at work away from notes and books. Sorry for the typos.
So is there a way to block bullets or not? Is the idea possible in any way?
Yes it is slightly different from the other thread, again from memory - sorry.
I will go through and clean it up.
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So is there a way to block bullets or not? Is the idea possible in any way?
Totally possible. Here's the thing. You've come up with a great justification that would prevent people from moving and prevent most attacks. The thing is mechanically it's two different effects. Mechanically you can't have a single block that works against more than one kind of action (attack, maneuver, move, etc) on more than one target.
So what you have to do is create two separate blocks, both part of the ward, but with different mechanical purposes. One that blocks all attacks and another that blocks all movement.
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OK, so here is my revised ward and I hope my Math is right.
Duration of a few months, 5 shifts
Basic barrier / / power 8, 8 shifts
Key for safe passage though, 2 shifts
Gravity Sink Landmine (Walls of house are protected by Armor:4, bullets and flying object are pulled to the ground before they hit the house), 8 shifts
Gravity Cage Landmine (persistent block against movement Living creatures are pulled to the ground and held by extreme gravity not crushed just held), 19 shifts consisting of:
Block:8 vs. movement, 8 shifts
Four zones (Kitchen/Living Area, 2 Bedrooms, Hall/Bath), 8 shifts
Persistent, for 3 additional rounds of time, 3 shifts
Total of 5+8+2+8+19=42 shifts, at 15 minutes per exchange it will take 10.5 hrs to cast trickling in 1 shift of power per exchange. If 2 shifts are put in it will take 5.25 hrs.
With my characters Lore of +5 I would need 37 shifts to be made up through declarations Aspects and what not.
Is this better?
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The Sink and Cage need to pay separately for the zones and duration.
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Do they? If the block Vs attack is protecting the house then does the house count as a single target? I'm not sure.
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There is a point there. Of course, the duration would still need to be paid separately, and a block working under such rules likely would not, under the RAW, protect anyone inside the home from bullets shot through windows, etc.
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I wouldn't argue about duration, but wouldn't attacks shot through the windows have to break the windows thus damaging the home?
Ok, I just realized that I'm arguing thematics over mechanics. Sorry. You would totally have to add zones.