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The Dresden Files => DFRPG => Topic started by: Pbartender on December 16, 2011, 08:35:40 PM

Title: Working on my First Adventure...
Post by: Pbartender on December 16, 2011, 08:35:40 PM
I'm working up my first adventure for a mixed group of Feet in the Water Characters, and I could use a little help.

The Premise:  Take One Part Ravenloft, Add One Part The Shining, And Mix Well...  The Archer Foundation lost contact with four of its agents, who were on leave to go skiing in Colorado.  The PCs are sent to investigate, whereupon they will discover a small resort town besieged by "zombies", a Sidhe biker gang, and a newly-renovated haunted hotel owned by a Black Court Vampire.  With a little luck, they will be able to rescue the lost agents and destroy the vampire.

Basically, for those of familiar with D&D's I6 - Ravenloft, I'm taking the basic outline of the original adventure, modernizing it, setting it in the mountains of Colorado, and then replacing Castle Ravenloft with Stephen King's Overlook Hotel.

So, the first thing I need help with is statting up the NPCs...

First are the Villagers...  They live in a small resort village just a few miles away from the Hotel.   The village has been recently beset by a series of wolf and "zombie" (in actuality rough thralls and Renfields under the control of Zarovich) attacks.  one by one the villagers have been falling prey.  Everyone is scared, and no one steps outside after sundown.


Next are the "gypsies", who are camped out in the woods nearby.  I want these guys to be initially neutral, as far as Vampires vs. Villagers are concerned, but they could also go either way -- they could be amenable to a deal, but they're also dangerous Wyld Fae if the PCs make a wrong step.  I'm hoping to make them a recurring group of NPCs.


Finally, I've got the bad guys: Strahd the Vampire, and his minions...



Any thoughts or suggestions?
Title: Re: Working on my First Adventure...
Post by: Richard_Chilton on December 16, 2011, 10:20:57 PM
When you say the Shining are you talking about the book, movie, or the mini series?

One of the big differences is the Hotel.  Does have echoes or a conscious that's looking for a power up?

Richard
Title: Re: Working on my First Adventure...
Post by: benign on December 16, 2011, 10:26:24 PM
It looks awesome. One question, though. Have you done character creation yet? Do you have time to do so collaboratively? Character creation would be a good time to potentially weave the PCs into the scenario's background. Maybe one or more of the PCs knows some of the lost agents. Maybe they have bonds with the town, or some of its residents. Maybe one of the PCs will actually start as a town resident, recruited into the party by necessity because of expertise/information they have that is vital to the mission's success.

I'm not saying that any of that is necessary, but it might help establish the stakes and lend some depth to the adventure, before you even start your first play session. I've had great experience with such strategies so far.
Title: Re: Working on my First Adventure...
Post by: Richard_Chilton on December 16, 2011, 10:40:56 PM
He's right.

Rescuing "generic girl that needs rescuing" in one thing.

Rescuing "My second cousin (from my background) who dated another character in his Rising Conflict and is in another character's first story while being mentioned in a third character's guest star bit" - that's another thing.  Letting the PCs help define the girl who needs rescuing means that they will have an investment in saving her.

Richard
(who ran I6 when it first came out)
Title: Re: Working on my First Adventure...
Post by: Tallyrand on December 17, 2011, 12:02:48 AM
In my experience Dresden really favors improvisations GMing over a more structured approach.  Having a solid outline of what you want to happen, and an understanding of the capabilities of your players, is important but if you have too clear an idea of what should happen you're setting yourself up for some challenges.  Improv GMing can be intimidating but Dresden really lightens the load by giving the players a level of narrative control, but if you want that to work you have to make sure you don't step on that control. 

Before things start doing character creating is very important, since writing an adventure without knowing the aspects of the PCs is pretty futile.  If this is the kick off to a campaign I would choose 3 or 4 of your characters and pick one aspect off their sheets that you want to have a scene to highlight.  Make sure it's an aspect they came up with (some aspects on the sheet, if you work as a group, will likely be decided by committee whether that's your intention or not) and one that they seemed excited about.  If you ask them for 3 uses for the aspect (something I recommend) you should be able to get an idea as to what they want to see.  Be ready to roll with the punches and look into your players eyes when they say they are invoking an aspect for something other than a +2 or a re-roll, if their eyes light up, do your best not to say no.

If this is a one shot it gets more complicated, try to find a way to highly at least one of each character's aspects and if you can try to hit no more than 2 in a given scene.  Specifically try to call out the aspects of the quieter players in the group, don't force them into more involvement than they are comfortable with, but show an interest in their characters awesome (which of course what their aspects are) will help them to find their best level of engagement.

So far as the specifics of your story, I'm not familiar with I6 but I would recommend as a rule to plan for at least 3 different solutions to every problem, Combat, Avoidance, or Social.  Most likely whatever you come up with still won't happen, but it'll give you a good jumping off point for whatever solution they do come up with, if you know you're players well you can make these guesses more accurate, but they'll always throw your a curve ball.
Title: Re: Working on my First Adventure...
Post by: Becq on December 17, 2011, 01:37:38 AM
Is this intended to be a one-shot, or the beginning of a campaign?  Do you expect the campaign to continue in this city, or will it move from city to city?  Either way, the results will be a bit different from the 'standard' DFRPG in that the characters won't be integrated into "The City" as they normally would, but that's ok.  I really like what you've got so far.

I agree with the comments above in trying to at least tie the characters into the scene via relationship with the missing group.  If even one or two of the players have some connection (a friend or more than a friend), then you have some extra story potential to work with.  You might consider looking at one or two of the one-shot adventures that Evil Hat has put out -- in particular the section on questions to ask the players in order to tie them into the one-shot -- and adapt the idea to your adventure.
Title: Re: Working on my First Adventure...
Post by: hank the ancient on December 17, 2011, 03:05:51 AM
My GM recently did a game that was like this in terms of its small town setting. One thing he did that I found cool was to get a map of a ski tourism town in Colorado and pictures from the actual towns' chamber of commerce online then alter/add what was needed for the story. It took the game play to a much higher level and since it was a mountain mining town, we actually ended up using more aspects of the setting and terrain. (don't ever give a wizard a mountainside of loose boulders)
Title: Re: Working on my First Adventure...
Post by: Pbartender on December 18, 2011, 08:46:19 PM
One of the big differences is the Hotel.  Does have echoes or a conscious that's looking for a power up?

To a certain degree, yes...  I'm thinking of something similar to the island of Demonreach before Harry before Harry performs his Sanctum Invocation.  Mainly, though, I also want to use the idea of the Hotel's impossible layout (http://www.collativelearning.com/the%20shining%20-%20chap%204.html), as -- purposefully or inadvertently -- exhibited in the movie.

It looks awesome. One question, though. Have you done character creation yet? Do you have time to do so collaboratively? Character creation would be a good time to potentially weave the PCs into the scenario's background. Maybe one or more of the PCs knows some of the lost agents. Maybe they have bonds with the town, or some of its residents. Maybe one of the PCs will actually start as a town resident, recruited into the party by necessity because of expertise/information they have that is vital to the mission's success.

I'm not saying that any of that is necessary, but it might help establish the stakes and lend some depth to the adventure, before you even start your first play session. I've had great experience with such strategies so far.

He's right.

Rescuing "generic girl that needs rescuing" in one thing.

Rescuing "My second cousin (from my background) who dated another character in his Rising Conflict and is in another character's first story while being mentioned in a third character's guest star bit" - that's another thing.  Letting the PCs help define the girl who needs rescuing means that they will have an investment in saving her.

Is this intended to be a one-shot, or the beginning of a campaign?  Do you expect the campaign to continue in this city, or will it move from city to city?  Either way, the results will be a bit different from the 'standard' DFRPG in that the characters won't be integrated into "The City" as they normally would, but that's ok.  I really like what you've got so far.

I agree with the comments above in trying to at least tie the characters into the scene via relationship with the missing group.  If even one or two of the players have some connection (a friend or more than a friend), then you have some extra story potential to work with.  You might consider looking at one or two of the one-shot adventures that Evil Hat has put out -- in particular the section on questions to ask the players in order to tie them into the one-shot -- and adapt the idea to your adventure.

To address these all at once:

Yes, we have done character creation (sort of... they're in the middle of via email, have finished the 5 Phases, but are still fine-tuning the wording of some of their Aspects), but no, I'm not yet looking to tie the PCs directly into this scenario.  The campaign is meant to be a globe-trotting campaign, and we're using the alternate "plot maps" (http://www.jimbutcheronline.com/bb/index.php?topic=29651.0) method for our "city" creation.

The adventure is meant to be a one-shot adventure that acts as an introductory prelude into the rest fo the campaign. It's meant to give us all a chance to get used to the rules, before we start the game, proper.  At the end of the adventure, and before we start the regular campaign, the players will have a chance to make adjustments to the their characters (even swapping them out for a completely new character)... i don't want them stuck playing a character thay're notinterested in, just because unfamiliarity with the rules allowed them to make a poor choice during PC creation.

All that to say, I'm not worried about linking them to the Agents that need to be saved...  They work for the same organization as the victims, and they've been ordered to go find them and extract them.  At this point, it's simply their job and we'll take it from there.  I'm hoping that fallout from this first adventure turns into Aspects for the characters or for the campaign's Plot Map.

That said, that doesn't mean we can't play on the players' existing aspects (I'll find the list of them), if we can, or rig the NPCs' aspects to help string the PCs along.

In my experience Dresden really favors improvisations GMing over a more structured approach.  Having a solid outline of what you want to happen, and an understanding of the capabilities of your players, is important but if you have too clear an idea of what should happen you're setting yourself up for some challenges.  Improv GMing can be intimidating but Dresden really lightens the load by giving the players a level of narrative control, but if you want that to work you have to make sure you don't step on that control. 

Before things start doing character creating is very important, since writing an adventure without knowing the aspects of the PCs is pretty futile.  If this is the kick off to a campaign I would choose 3 or 4 of your characters and pick one aspect off their sheets that you want to have a scene to highlight.  Make sure it's an aspect they came up with (some aspects on the sheet, if you work as a group, will likely be decided by committee whether that's your intention or not) and one that they seemed excited about.  If you ask them for 3 uses for the aspect (something I recommend) you should be able to get an idea as to what they want to see.  Be ready to roll with the punches and look into your players eyes when they say they are invoking an aspect for something other than a +2 or a re-roll, if their eyes light up, do your best not to say no.

If this is a one shot it gets more complicated, try to find a way to highly at least one of each character's aspects and if you can try to hit no more than 2 in a given scene.  Specifically try to call out the aspects of the quieter players in the group, don't force them into more involvement than they are comfortable with, but show an interest in their characters awesome (which of course what their aspects are) will help them to find their best level of engagement.

So far as the specifics of your story, I'm not familiar with I6 but I would recommend as a rule to plan for at least 3 different solutions to every problem, Combat, Avoidance, or Social.  Most likely whatever you come up with still won't happen, but it'll give you a good jumping off point for whatever solution they do come up with, if you know you're players well you can make these guesses more accurate, but they'll always throw your a curve ball.

Yep, that sort of stuff is all olf hat for me, but thanks for the reminder.  I like having a basic outline of what's going on, maybe a breif timeline of what will happen ifthe Pcs do nothing, and then just go with the flow and react accordingly to whatever hare-brained scheme the players come up with.

In this instance, I'm trying to keep the bad guy's goal fairly simple:  BCV is setting up shop in a haunted ski resort.  He's trying to kidnap an Archer Foundation agent who resembles his first true love.  PCs sent only to retrieve the missing agents, but may introduce other goals of their own.

My GM recently did a game that was like this in terms of its small town setting. One thing he did that I found cool was to get a map of a ski tourism town in Colorado and pictures from the actual towns' chamber of commerce online then alter/add what was needed for the story. It took the game play to a much higher level and since it was a mountain mining town, we actually ended up using more aspects of the setting and terrain. (don't ever give a wizard a mountainside of loose boulders)

That is a fantastic idea.  Thanks.
Title: Re: Working on my First Adventure...
Post by: benign on December 18, 2011, 10:04:41 PM
Cool. Like I said, the adventure sounds fun, and you have enough there to get some real mayhem going (the good kind of mayhem, at least as far as you and your players are concerned).

I get that this is sort of a preliminary one-shot type adventure, but I still think it would be a good idea to see if the players are interested in adding something to their backstories involving one or more of the missing agents. It could be as simple as one of the missing agents owes a PC 1,000 bucks from last years fantasy football league, or one of the PCs used to have a crush on one of the agents. Doesn't have to be world-shattering in its profundity.

You might be surprised on how much players can pick up and play off of little details like that, and how much it helps to focus their actions when they have context for what is supposedly at stake in a conflict.
Title: Re: Working on my First Adventure...
Post by: Pbartender on December 19, 2011, 01:42:17 PM
I get that this is sort of a preliminary one-shot type adventure, but I still think it would be a good idea to see if the players are interested in adding something to their backstories involving one or more of the missing agents. It could be as simple as one of the missing agents owes a PC 1,000 bucks from last years fantasy football league, or one of the PCs used to have a crush on one of the agents. Doesn't have to be world-shattering in its profundity.

You might be surprised on how much players can pick up and play off of little details like that, and how much it helps to focus their actions when they have context for what is supposedly at stake in a conflict.

I gotcha.  Yeah, we've done that sort of thing all the time in our other games...  Toss in an extra little detail that isn't (and shouldn't, really) be a full aspect, but helps connect the PCs to what going on in the adventure.  something like "Cyrus Belview...  Yeah, he's that guy with British accent who you played with on the company softball team the year you went to the finals." Or "Leif Leipsieg is that quiet little Finnish guy who did everyone's taxes for them last year.   Best.  Returns.  Evar."  Or some such.
Title: Re: Working on my First Adventure...
Post by: benign on December 19, 2011, 07:56:38 PM
Sounds good to me.

Have you heard of the Stanley Hotel? Very famous in Colorado, supposedly haunted. It's located near the skiing areas in the mountains, and has a lot of good lore, though it is pretty touristy these days. Supposedly it was the inspiration for the hotel in The Shining. http://stanleyhotel.com/about/ (http://stanleyhotel.com/about/)

Leadville is a little more rustic and out of the way. You go there and you could definitely imagine dark secrets in the town, and it would be a great backdrop for a "zombie" siege. It, too, has a supposedly haunted hotel, the Deleware, with tragic legends associated with it. It's further from the commercial skiing areas, though some cross-country skiers looking to get away from it all might go there.
http://maps.google.com/maps?hl=en&safe=off&q=leadville,+CO&gs_upl=55l2684l0l3004l13l11l0l0l0l0l300l2178l1.4.5.1l11l0&bav=on.2,or.r_gc.r_pw.,cf.osb&biw=1366&bih=705&um=1&ie=UTF-8&ei=KZbvTo-UEsqsiQLXodjKBA&sa=X&oi=mode_link&ct=mode&cd=3&ved=0CDgQ_AUoAg (http://maps.google.com/maps?hl=en&safe=off&q=leadville,+CO&gs_upl=55l2684l0l3004l13l11l0l0l0l0l300l2178l1.4.5.1l11l0&bav=on.2,or.r_gc.r_pw.,cf.osb&biw=1366&bih=705&um=1&ie=UTF-8&ei=KZbvTo-UEsqsiQLXodjKBA&sa=X&oi=mode_link&ct=mode&cd=3&ved=0CDgQ_AUoAg)

http://www.leadville.com/history/ghostown.htm (http://www.leadville.com/history/ghostown.htm)

Just my thoughts as a recent Colorado resident. Maybe some of that will help.
Title: Re: Working on my First Adventure...
Post by: Katarn on December 19, 2011, 09:46:42 PM
I love the amount of detail- with the amount of NPC/location combinations, you should be set to cover most PC decisions- plot-related or tangential.

That being said, my personal belief is the ideal GM has an overlap of great planning (like you've got), and being will to improv it as they go.  For example, being willing to adjust an NPC's background to incorporate a PC, or modify pre-existing stuff you've written (but the party hasn't encountered yet).

(Looking at the example casefiles and their suggestions on how to modify scenarios has done wonders for me.)
Title: Re: Working on my First Adventure...
Post by: Richard_Chilton on December 19, 2011, 10:02:15 PM
To a certain degree, yes...  I'm thinking of something similar to the island of Demonreach before Harry before Harry performs his Sanctum Invocation.  Mainly, though, I also want to use the idea of the Hotel's impossible layout (http://www.collativelearning.com/the%20shining%20-%20chap%204.html), as -- purposefully or inadvertently -- exhibited in the movie.

Hmmm... Here's a spoiler on the differences between the book and the movie:
(click to show/hide)

Of course, that's just a suggestion.

Richard
Title: Re: Working on my First Adventure...
Post by: Pbartender on December 20, 2011, 01:56:28 PM
(click to show/hide)

Fantastic! Your Awesomeness Knows No Bounds.

Add into that idea the non-euclidean floor plan from the movie, and that's exactly what I'm looking for.

Has anyone tried statting up a location as an NPC before?
Title: Re: Working on my First Adventure...
Post by: computerking on December 20, 2011, 02:41:39 PM
Please try to include the Creepy Twin Girls!
Title: Re: Working on my First Adventure...
Post by: Pbartender on December 20, 2011, 06:51:20 PM
Alright...  here's the first rough draft of our Big Baddie.  I started off with the Master Black Court Vampire, added in Human Guise (I don't want it immediately obvious that he's a vampire, and I may end up adding it to all my BCVs) and Ritual (Necromancy).  I also gave him a handful of extra Aspects for the players to discover, and some extra skills to round him out.

Strahd Von Zarovich

High Concept: Master Black Court Vampire
Trouble: Pining for Tatyana
Other Aspects: Necromancer, Count of Barovia, The Fortunes of Ravenloft

Skills:
Superb (+5): Resources
Great (+4): Discipline, Fists
Good (+3): Athletics, Endurance, Intimidation
Fair (+2): Alertness, Conviction, Stealth
Average (+1): Contacts, Presence, Rapport

Powers:
Human Guise [+0]
Ritual (Necromancy) [-2]
Claws [-1]
Echoes of the Beast [-1] Wolves and bats.
Living Dead [-1]
Supernatural Toughness [-4]
The Catch [+3] is Bram Stoker style weaknesses.
Blood Drinker [-1] affecting the following powers:
Feeding Dependency [+1]
Beast Change [-1] Wolf or bat.
Cloak of Shadows [-1]
Supernatural Strength [-4]
Inhuman Speed [-2]
Domination (Master Dominator) [-4]
Gaseous Form [-3]

Magic:
Ritual (Necromancy)

Stress:
Physical ◯◯◯◯(◯◯◯◯), Armor:2
Mental ◯◯◯
Social ◯◯◯
Hunger: ◯◯◯◯

Total Refresh Cost: -21

Given time and opportunity, he can crawl inside your head in a Discipline vs. Discipline contest dealing mental stress and with consequences that indicate some amount of mental control. Most of the time he opts instead to rip opponents apart—Great initiative, Great defense, Great attacks with Weapon:6 claws & strength. He doesn’t heal particularly well from major damage, though.
Title: Re: Working on my First Adventure...
Post by: Pbartender on December 20, 2011, 07:46:03 PM
She starts the game stuck in the Hotel's deep freeze...

Sasha Ivliskova

High Concept: Black Court Vampire
Trouble: Strahd's Wife
Other Aspects: A Uncanny Resemblance To Tatyana, "Heaven has no rage like love to hatred turned, nor hell a fury like a woman scorned."

Skills:
Good (+3): Athletics, Discipline, Fists
Fair (+2): Endurance, Intimidation, Stealth
Average (+1): Alertness, Presence, Rapport

Powers:
Human Guise [+0]
Claws [-1]
Echoes of the Beast [-1] Wolves and bats.
Living Dead [-1]
Supernatural Toughness [-4]
The Catch [+3] is Bram Stoker style weaknesses.
Blood Drinker [-1] affecting the following powers:
Feeding Dependency [+1]
Cloak of Shadows [-1]
Inhuman Strength [-2]
Inhuman Speed [-2]
Domination [-2]
Gaseous Form [-3]

Stress:
Physical ◯◯◯(◯◯◯◯), Armor:2
Mental ◯◯
Social ◯◯
Hunger: ◯◯◯◯

Total Refresh Cost: -14

Given time and opportunity, she can crawl inside your head in a Discipline vs. Discipline contest dealing mental stress and with consequences that indicate some amount of mental control. Most of the time she opts instead to rip opponents apart—Great initiative, Great defense, Good attacks with Weapon:4 claws & strength. She doesn’t heal particularly well from major damage, though.
Title: Re: Working on my First Adventure...
Post by: admiralducksauce on December 20, 2011, 08:00:21 PM
She should have Weapon:4 claws, I believe.  +2 for Inhuman Strength and +2 for the actual Claws power.

Strahd's for Feet in the Water PCs, correct?  In my (limited) experience he seems like he'd be pretty tough in a fight, but taken on his own I think a group of PCs can take him down, IF they've been planning for it and have saved some FP.  Unless they are stupid or you severely limit their access to Catch-satisfying resources, you can probably disregard his Toughness powers.  The first PC Strahd hits, though?  I bet you will get some "he did HOW much stress?!" looks from your players.  Those are fun looks.  :)

You'll probably get some advice on how to completely screw over your PCs with this guy, and some counter-advice on how he'd pose no threat at all to a suitably-built PC.  I'm just saying from my experience and given my group of players, he looks like a tough fight.

Use Renfielded animals and humans to split your PCs' attention.  Even one competent henchperson on his side will up Strahd's survivability significantly.  And he's always got Gaseous Form or Bat-Change for escape.

You should have an NPC with the name Belmont, but that's just me trying to work in Castlevania references.  Oooh!  Name the hotel the Belmont.  :)
Title: Re: Working on my First Adventure...
Post by: Pbartender on December 20, 2011, 09:06:18 PM
She should have Weapon:4 claws, I believe.  +2 for Inhuman Strength and +2 for the actual Claws power.

Yeah, OS seems to have it one lower for both the Master BCV and the ordinary BCVs...  I caught it on Strahd, but not Sasha.  Thanks.

Strahd's for Feet in the Water PCs, correct?  In my (limited) experience he seems like he'd be pretty tough in a fight, but taken on his own I think a group of PCs can take him down, IF they've been planning for it and have saved some FP.  Unless they are stupid or you severely limit their access to Catch-satisfying resources, you can probably disregard his Toughness powers.  The first PC Strahd hits, though?  I bet you will get some "he did HOW much stress?!" looks from your players.  Those are fun looks.  :)

You'll probably get some advice on how to completely screw over your PCs with this guy, and some counter-advice on how he'd pose no threat at all to a suitably-built PC.  I'm just saying from my experience and given my group of players, he looks like a tough fight.

Yep...  And that's kind of my intention.  I'm providing ample opportunity for the PCs to get some info on him, gain some allies, and adequately prepare for confronting him.  If they prepare, he'll be challenging, but they should be able to drive him off, at least.  If they charge straight in without thinking, he's going to pound them into paste.

Use Renfielded animals and humans to split your PCs' attention.  Even one competent henchperson on his side will up Strahd's survivability significantly.  And he's always got Gaseous Form or Bat-Change for escape.

He's going to have a trio of Newborn BCVs, who are still recovering from being dominated.  He's going to have a modest horde of Renfielded villagers (or maybe zombies...  I haven't decided which yet).  He'll have a pack of big, mean dire wolves, and a huge swarm of bats at his command.

If the PCs are clever, they'll find a way to divide and conquer.

You should have an NPC with the name Belmont, but that's just me trying to work in Castlevania references.  Oooh!  Name the hotel the Belmont.  :)

I wasn't even thinking of Castlevania.   :o

The Hotel has to be the Overlook, for several reasons.   But...

In the original, there's a tavern and inn in the village that goes by the corny name, "Blood of on the Vine".  I could easily rename that one as the Belmont.  Though, I'm not certain anyone in my group would catch that one.  Still, I like it.
Title: Re: Working on my First Adventure...
Post by: Pbartender on December 20, 2011, 09:13:31 PM
These guys are some of Irina's Archer Foundation office mates that she was vacationing with.  Strahd has spawned them only very recently, and so all three of them are still recovering from being dominated and are still getting used to their new power.  At this point they're virtually identical, except for the aspects the represent their former roles within the Foundation.

Leif Leipsiege

High Concept: Newborn Black Court Vampire
Trouble: Echoes of a Past Life
Other Aspects: Micromanager

Skills:
Good (+2): Athletics, Discipline, Fists
Fair (+1): Endurance, Intimidation, Stealth

Powers:
Human Guise [+0]
Claws [-1]
Echoes of the Beast [-1] Wolves and bats.
Living Dead [-1]
Supernatural Toughness [-4]
The Catch [+3] is Bram Stoker style weaknesses.
Blood Drinker [-1] affecting the following powers:
Feeding Dependency [+1]
Cloak of Shadows [-1]
Inhuman Strength [-2]
Inhuman Speed [-2]
Domination [-2]
Gaseous Form [-3]

Stress:
Physical ◯◯◯(◯◯◯◯)
Mental ◯◯
Social ◯◯
Hunger: ◯◯◯◯

Total Refresh Cost: -14



Helga Olson

High Concept: Newborn Black Court Vampire
Trouble: Echoes of a Past Life
Other Aspects: Femme Fatale

Skills:
Good (+2): Athletics, Discipline, Fists
Fair (+1): Endurance, Intimidation, Stealth

Powers:
Human Guise [+0]
Claws [-1]
Echoes of the Beast [-1] Wolves and bats.
Living Dead [-1]
Supernatural Toughness [-4]
The Catch [+3] is Bram Stoker style weaknesses.
Blood Drinker [-1] affecting the following powers:
Feeding Dependency [+1]
Cloak of Shadows [-1]
Inhuman Strength [-2]
Inhuman Speed [-2]
Domination [-2]
Gaseous Form [-3]

Stress:
Physical ◯◯◯(◯◯◯◯)
Mental ◯◯
Social ◯◯
Hunger: ◯◯◯◯

Total Refresh Cost: -14




Cyrus Belview

High Concept: Newborn Black Court Vampire
Trouble: Echoes of a Past Life
Other Aspects: Kung Fu Grip

Skills:
Good (+2): Athletics, Discipline, Fists
Fair (+1): Endurance, Intimidation, Stealth

Powers:
Human Guise [+0]
Claws [-1]
Echoes of the Beast [-1] Wolves and bats.
Living Dead [-1]
Supernatural Toughness [-4]
The Catch [+3] is Bram Stoker style weaknesses.
Blood Drinker [-1] affecting the following powers:
Feeding Dependency [+1]
Cloak of Shadows [-1]
Inhuman Strength [-2]
Inhuman Speed [-2]
Domination [-2]
Gaseous Form [-3]

Stress:
Physical ◯◯◯(◯◯◯◯)
Mental ◯◯
Social ◯◯
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Title: Re: Working on my First Adventure...
Post by: Richard_Chilton on December 21, 2011, 01:09:50 AM
Fantastic! Your Awesomeness Knows No Bounds.

Add into that idea the non-euclidean floor plan from the movie, and that's exactly what I'm looking for.

Has anyone tried statting up a location as an NPC before?

I don't know if anyone has statted a location - but most of those ideas were just the difference between the book and the movie.  See if you can locate the mini-series - it's much closer to the book (but still leaves out entire sub-plots).

So... The hotel...

It's been a while since I read the book, so I'm basing some of this off of  http://www.shmoop.com/shining-stephen-king/summary.html  (http://www.shmoop.com/shining-stephen-king/summary.html) - which is full of spoilers.

Was the land a place of power to start with? Shrug.  The man who built the hotel lost his son (accident) and his wife (flu) during construction, then lost his money and stayed working at the hotel until he was electrocuted - and that sounds maybe like it was a curse on him.
 
Speaking of curses, let's look at deaths.  There have been 40 - 50 deaths (most of them natural) in the hotel over the decades, with the most recent being the suicide in Room 217 (room 237 in the movie).  There was gangland shotgun triple murder in the presidential suite.  A little girl died in the concrete tunnels in the playground.  There are hints that Something Very Bad happened at Harry Derwent's 1945 masquerade in the main ballroom.  Then there's Delbert "Killed his wife and daughters then suicided" Grady who haunts the place.

So, maybe we could say that the Genus Loci of the place was twisted by the building of a hotel on a pristine spot and now blindly seeks powers? Call it a small one, a wannabe when compared to Demonreach, but something like that.

And the hints that it could have been some sort of nature spirit are there. Wasps that live in the hotel get used as weapons.   Topiary animals come to life and attack.  It might have weather control power.  Other (non-natural related) powers include being able to control the elevator and having the nozzle of the fire hose on the second floor move on its own.

Whatever it is, the Being is now tied to the hotel and can affect its grounds.  It calls itself calls itself 'The Manager' - and it sometimes refers to itself as 'we'.  It can project power up to ten miles away, and when talking to vulnerable mortals the hotel implies that the echoes and ghosts that are part of it are "immortal" (so it can offer immortality).  Its wants and needs seem simple enough - it wants psyche (or magical) energy to feed on and become stronger.

But the spirit can't do everything itself.  For example, it needs a human to work the boiler - without which the hotel's pipes will freeze, causing massive damage to it.

As for powers call it:
- Mental influence and the ability to show shadows of the past.
- Anyone who dies at the hotel can used as a ghost. 
- Any event that leaves a "stain" can be replayed.

As the hotel becomes more powerful (i.e. beings with powers linger in it) the ghosts and shadows can become solid.  Minor telekinetic stuff with fire hoses, doors, etc start happening.  It gains the ability to operate the elevator on its own.

Your best bet might be to stat out the influences (a couple of ghosts, maybe work out some wasps, the power level of the illusions, etc) and have the PCs deal with those.  To reflect its feeding, maybe take a step of success off of power use and turn that into FATE chips it can use to do things.  You might also want to "cash out" anyone who dies there, with the FATE chips going to the hotel.  The more power that gets used inside it, the more it can do.  As it gains power it takes a bit more power from people or starts animating hedge beasts.

Damaging the hotel (structural damage, not just smashing doors or flooding sinks) should either remove FATE chips from it or scare it off.  Destroying the hotel would send it into hibernation - otherwise it will slowly sink back to sleep.

As for dealing with the hotel magically - that would be hard.  Either you'd be doing it at great distance or you'd be doing a ritual inside the Being.  Drawing a magic circle would trap a part of it inside the circle with you and the Being wants to feed on power.

Again, just suggestions.

Richard
Title: Re: Working on my First Adventure...
Post by: Becq on December 21, 2011, 02:03:57 AM
So the hotel is growing in power, but has ... limited mobility.  Even the spirits that serve it might well be tied to the location.  Perhaps it's looking for a way to expand its sphere of influence.

Why not treat it as a power source, and let it grant a form of Sponsored Magic to some minions?  Perhaps something favoring fear and shadow.
Title: Re: Working on my First Adventure...
Post by: Pbartender on December 21, 2011, 01:51:04 PM
So, maybe we could say that the Genus Loci of the place was twisted by the building of a hotel on a pristine spot and now blindly seeks powers? Call it a small one, a wannabe when compared to Demonreach, but something like that.

...

Whatever it is, the Being is now tied to the hotel and can affect its grounds.  It calls itself calls itself 'The Manager' - and it sometimes refers to itself as 'we'.  It can project power up to ten miles away, and when talking to vulnerable mortals the hotel implies that the echoes and ghosts that are part of it are "immortal" (so it can offer immortality).  Its wants and needs seem simple enough - it wants psyche (or magical) energy to feed on and become stronger.

This is closest to what I was thinking...  A Genus Loci, or something similar, that's been a little bit twisted and is slowly gathering power by feeding off of psychic/magical energy and/or feelings of terror.  I want it to work subtly in the background, building unease and paranoia in its victims. 

Aspects will fulfill most of that...  But I could also give a few skills and powers to actively "attack" residents.  Things like Domination (in the end, Delbert Grady had become a Renfield?), Incite Emotion, Glamours or Greater Glamours, Demense (What if the Hotel is a spot where the mortal world and the NeverNever are hopelessly mingled?), and so on.


Oh, reading the novel, I also realized...  Take a look at the dates:

Quote from: The Shining, Chapter 1
Ullman said: "The Overlook was built in the years 1907 to 1909. The closest town is Sidewinder, forty miles east of here over roads that are closed from sometime in late October or November until sometime in April. A man named Robert Townley Watson built it, the grandfather of our present maintenance man. Vanderbilts have stayed here, and Rockefellers, and Astors, and Du Ponts. Four Presidents have stayed in the Presidential Suite, Wilson, Harding, Roosevelt, and Nixon."

"I wouldn't be too proud of Harding and Nixon," Jack murmured.

Ullman frowned but went on regardless. "It proved too much for Mr. Watson, and he sold the hotel in 1915. It was sold again in 1922, in 1929, in 1936. It stood vacant until the end of World War II, when it was purchased and completely renovated by Horace Derwent, millionaire inventor, pilot, film producer, and entrepreneur."

Every seven years, something happens to make the owners sell the Hotel. Built in 1907, then...  1914, 1921 (Remember the photo of Jack at the 1921 July 4th ball at the end of the movie?), 1928, 1935, it's shut down during WWII but Derwent buys it in the early 40's (1942-43?) reopens it in 1945 and sells it after losing 3 million dollars on it, then a gap in the history, Shockley buys the Hotel in 1970 (Delbert Grady!), 1977 (King writes the novel, and Torrance goes nuts!).  Since then, that gives us 1984, 1991, 1998, 2005, and finally 2012 (Next year!).  Spiritual growth rings?