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The Dresden Files => DFRPG => Topic started by: mremann on October 27, 2011, 04:57:45 PM

Title: AP Podcast - City on the River
Post by: mremann on October 27, 2011, 04:57:45 PM
Hello and Welcome!

After months of planning, cajoling my fellow players, followed by threats of violence and bloody retribution, I am pleased to announce our rpg group has finally begun… The Dresden Files City on the River. This is not the first AP that our group has done, as many of the players have involed in several in the past. This is however this time that we have attempted an Actual Play Podcast before, but hopefully people will find them as interesting and entertaining as the other games that we been involved with.

The first podcast is City and Character generation.  The city that we have chosen is our home city of Bristol, in the South-West of England. Not that every story will be set in Bristol, some will be in other areas of the South-West and some won’t be taking place in England at all, but Bristol will be the home of the player characters.

One thing that I should note that at the end of the first session the group decided that they wanted a second City and Character Creation session, rather trying to do everything via email, we decided that discussing this it person would be better. So the first actual story will be another week or two away, and while I know that character creation won’t be as exciting as an actual story, maybe some of your will find this discussions we have had (and will have) to be interesting.

Please visit the website, it will be updated often and will have all of the game information, from the Citywide Theme and Threats, Locations (with pictures) of Bristol and the Faces (again with pictures), and the Character Profiles (with pictures). Plus there are many links on the site to Bristol and it’s history and culture.

I hope that you will enjoy the Podcast and I would love to hear any feedback from the listeners about the Podcast.

http://cityontheriver.wordpress.com/2011/10/27/episode-00-city-and-character-creation-parts-one-and-two/ (http://cityontheriver.wordpress.com/2011/10/27/episode-00-city-and-character-creation-parts-one-and-two/)

Also a quick question to the mods, would you prefer me to put updates here or in the Podcast and Interivew thread?
Title: Re: AP Podcast - City on the River
Post by: Kiero on October 27, 2011, 07:17:34 PM
A player perspective on the evening, and some text for those who aren't so keen to sit down for a while and listen...

We did our first (turns out one wasn't enough!) City Generation session a couple of nights ago, and it went really well. What we found was that the initial business of overarching Themes and Threats was kind of vague, what really nailed down what was going on for us was determining the layout of the various supernatural and mortal power groups. That really made things come alive for us, and we're going to go back over the first part again in session two (in a week's time).

The lay of the land is thus:

It did take a while (we had four hours), but it was all useful stuff; what we reasoned was that given this is going to be our main game which may last a couple of years of weekly sessions (with break games at regular intervals), then it's worth spending the time getting on the same page. It was an interesting exercise to run through, and I can see the merit of generating the location first so that you can see how to tie your characters into it. We made a start on the character's Aspects, got through High Concept, Trouble, Background and Rising Conflict. That was enough really, it was late and we wanted to be fresh to finish off Aspects.

We also had a quick stab at Skills and Powers, ultimately they're less important to do together as contrasted to the Aspects. We've arrived at the following group (this is a Chest-Deep game):
And that is our intrepid group of troublemakers, er, PCs. Looking forward to the final prep session when we nail down their remaining Aspects and finalise other bits. So far, though, awesome.
Title: Re: AP Podcast - City on the River
Post by: Watson on October 27, 2011, 07:20:17 PM
Great - I listen to all the AP's with Dresden Files out there, so yours will be really interesting. I suppose that you will run your own adventures (as most other AP's have so far been about the Neutral Grounds scenario)?

One more note - it would be even better if the actual files would show up in the feed, thus be able to automatically download through mobile Podcast players.
Title: Re: AP Podcast - City on the River
Post by: computerking on October 27, 2011, 10:07:04 PM
Is your site's RSS feed up and running? I put it into my podcatcher when you first announced it, so if the feed URL changed I don't have the new one. The 2 mp3 files don't show up in the RSS feed at all, possibly because they seem to be on pages separate from the main page.


I'm looking forward to your adventures, so I hope the RSS issues get straightened out.
Title: Re: AP Podcast - City on the River
Post by: mremann on October 28, 2011, 08:06:19 AM
Great - I listen to all the AP's with Dresden Files out there, so yours will be really interesting. I suppose that you will run your own adventures (as most other AP's have so far been about the Neutral Grounds scenario)?

One more note - it would be even better if the actual files would show up in the feed, thus be able to automatically download through mobile Podcast players.
Is your site's RSS feed up and running? I put it into my podcatcher when you first announced it, so if the feed URL changed I don't have the new one. The 2 mp3 files don't show up in the RSS feed at all, possibly because they seem to be on pages separate from the main page.


I'm looking forward to your adventures, so I hope the RSS issues get straightened out.

Ok I think I may have fixed the RSS feed, if people could give a try that would be great.
Title: Re: AP Podcast - City on the River
Post by: computerking on October 28, 2011, 09:32:20 PM
Yup, seems to be all fixed. One file with both Character and City Creation, Right?
Title: Re: AP Podcast - City on the River
Post by: mremann on October 29, 2011, 09:04:49 AM
Should be one files each for city and character creation.
Title: Re: AP Podcast - City on the River
Post by: computerking on October 29, 2011, 07:02:33 PM
*looks at the webpage*...
Oh. You put 2 media files in the same post; Some podcatchers get flaky about that. I had that problem once, too: It seems some podcatchers expect (And therefore will only acknowledge) one media file for automatic download per post. What's worse, some podcatchers will freak out when you post more than one media file in a day, if their owners turn on certain settings( Only Download Newest, for example). Best practice is to only post one file a day, or at most one in the morning and one late evening (So people will be most likely to download both for consecutive morning commutes).
Title: Re: AP Podcast - City on the River
Post by: mremann on October 30, 2011, 12:31:53 PM
I see,

I actually didn’t know that, thanks for the reply I will make sure that the various parts of the Podcast are uploaded separately in the future.  ;D
Title: Re: AP Podcast - City on the River
Post by: Kiero on October 30, 2011, 02:37:07 PM
I don't have a pod-device, but I did download the mp3s, and it sounds pretty good. Though I do talk a lot...

Probably going to re-listen before we finish things off on Thursday, just to refresh myself on where we were.
Title: Re: AP Podcast - City on the River
Post by: computerking on November 02, 2011, 04:23:34 AM
Please keep it up, I'm in need of another good ongoing DFRPG Actual Play podcast. Other than Knights of the Night, there are none that I've been able to find.

And yours has two sweet sounding ladies, which makes me want to hear more!
Title: Re: AP Podcast - City on the River
Post by: Kiero on November 02, 2011, 01:48:12 PM
Our next session is tomorrow night, so hopefully by the weekend there'll be another set of 'casts to listen to.

We might even get into some play.
Title: Re: AP Podcast - City on the River
Post by: computerking on November 02, 2011, 01:52:27 PM
My fingers are crossed,though I was hoping to hear the rest of your character creation. Pity it went to email.
Title: Re: AP Podcast - City on the River
Post by: Kiero on November 02, 2011, 02:58:46 PM
My fingers are crossed,though I was hoping to hear the rest of your character creation. Pity it went to email.

We're finishing chargen tomorrow; the only bit that went to email was the boring stuff, ie Skills and Stunts/Powers, which everyone is pretty much sorted on, now.

The remaining Phases and associated Aspects are still to be done, and will be on the next podcast.
Title: Re: AP Podcast - City on the River
Post by: computerking on November 02, 2011, 03:32:36 PM
Excellent. This should be interesting.
Title: Re: AP Podcast - City on the River
Post by: Kiero on November 04, 2011, 01:04:19 AM
Whew! That's the characters and city finished. Might be a few days before it appears on the site, mind, our poor GM has to make sense of all that and edit some files.

I might post up my "stories" that generated my Aspects to give people a sense of what happened, but I can't really do a meaningful recap the same as last time, too much happened!
Title: Re: AP Podcast - City on the River
Post by: Kiero on November 04, 2011, 03:16:07 PM
Here's my stories and Aspects.

(click to show/hide)
Title: Re: AP Podcast - City on the River
Post by: mremann on November 04, 2011, 06:28:27 PM
Well City and Character Creation is finally over, it took two sessions but I think it was worth it in the end. Hopefully the first part will be edited over the weekend and will be up on Sunday, and the second part sometime during the week.
Title: Re: AP Podcast - City on the River
Post by: mremann on November 06, 2011, 07:02:35 PM
Part Three of City and Character Creation is now available. Part Four will hopefully be added sometime tomorrow.
Title: Re: AP Podcast - City on the River
Post by: CottbusFiles on November 07, 2011, 09:10:05 AM
Woho !

I have high hopes for your podcast, right now there aren't any podcast that really run Dresden/Fate like I think it should be done from my reading of the books.
Title: Re: AP Podcast - City on the River
Post by: Kiero on November 07, 2011, 02:41:01 PM
Arran, the link for part 3 goes to another page, rather than directly to the .mp3.
Title: Re: AP Podcast - City on the River
Post by: mremann on November 07, 2011, 03:29:48 PM
Fixed and part four of City and Character Creation is now live.
Title: Re: AP Podcast - City on the River
Post by: Kiero on November 09, 2011, 12:13:21 AM
Just as an additional note, all of the PCs sheets are now up (http://cityontheriver.wordpress.com/character-profile/) (click on the photos for the sheets).

For the benefit of those who don't like clicking links, here they are too.


Richard Merovech Masson

(http://cityontheriver.files.wordpress.com/2011/11/richard-merovech-masson.jpg?w=460)

Our resident Wizard and former White Council black-bag man. Played by Acrozatarim.

(click to show/hide)


Faris al-Farik

(http://cityontheriver.files.wordpress.com/2011/11/faris-al-farik-e1320680767262.jpg?w=638)

Scion and primary beatstick. Played by Kiero (ie yours truly).

(click to show/hide)


Oriana Stefani

(http://cityontheriver.files.wordpress.com/2011/11/oriana-stefani.jpg?w=320)

Our White Court Vampire. Played by Mrok Girl.

(click to show/hide)


Oliver Monfort

(http://cityontheriver.files.wordpress.com/2011/11/oliver-monfort.jpg?w=192)

Our Champion of God. Played by psleger.

(click to show/hide)


J.B. Clarke

(http://cityontheriver.files.wordpress.com/2011/11/j-b-clarke1.jpg?w=350)

Our Emissary of Power. Played by ?? (not sure what her RPGnet handle is)

(click to show/hide)
Title: Re: AP Podcast - City on the River
Post by: computerking on November 09, 2011, 01:25:54 AM
Just as an additional note, all of the PCs sheets are now up (http://cityontheriver.wordpress.com/character-profile/) (click on the photos for the sheets).
Great pics for the characters, they pretty much match the concepts you guys were coming up with. (And as for Oriana, her player's voice made me think of Monica Belucci from the start)
Title: Re: AP Podcast - City on the River
Post by: Sanctaphrax on November 09, 2011, 05:35:33 AM
You know, the Spare Character Concepts thread would be a good place for those character sheets.
Title: Re: AP Podcast - City on the River
Post by: mremann on November 09, 2011, 12:40:42 PM
You know, the Spare Character Concepts thread would be a good place for those character sheets.

Hint taken sir! ;)
Title: Re: AP Podcast - City on the River
Post by: Kiero on November 09, 2011, 07:51:45 PM
Great pics for the characters, they pretty much match the concepts you guys were coming up with. (And as for Oriana, her player's voice made me think of Monica Belucci from the start)

I've added detail to my post above, should also make it nice and easy to repost to the Spare Concepts thread, too.
Title: Re: AP Podcast - City on the River
Post by: Kiero on November 11, 2011, 06:31:24 PM
First session last night, pitched headlong into a murder investigation that could break open the Unseelie Accords and seriously undermine the White Council in the process.
Title: Re: AP Podcast - City on the River
Post by: computerking on November 11, 2011, 10:07:32 PM
First session last night, pitched headlong into a murder investigation that could break open the Unseelie Accords and seriously undermine the White Council in the process.
Nothing like starting off Slow! Sounds like fun, can't wait to hear it!
Title: Re: AP Podcast - City on the River
Post by: mremann on November 12, 2011, 09:11:00 AM
Nothing like starting off Slow! Sounds like fun, can't wait to hear it!

The next update will be delayed due to Skyrim related issues, but I will be working on it.
Title: Re: AP Podcast - City on the River
Post by: Kiero on November 13, 2011, 10:54:12 AM
Haha, Skyrim-related issues indeed. Given how quiet it's been on email this weekend, it sounds like my entire group has been consumed.
Title: Re: AP Podcast - City on the River
Post by: mremann on November 13, 2011, 09:05:01 PM
Know Your Enemy, Episode 1 – Part 1 is now live!
Title: Re: AP Podcast - City on the River
Post by: Watson on November 14, 2011, 11:28:18 AM
Thanks!

Just a question about the length of your sessions - do you meet to play for just 1,5 hours or is the podcast just part of one play session? Or do you meet for a longer period and socialize, then play for 1,5 hours?

I am asking, as game sessions tend to be between 3-3,5 hours these days (down from 4 hours a year ago).
Title: Re: AP Podcast - City on the River
Post by: Kiero on November 14, 2011, 11:58:46 AM
Thanks!

Just a question about the length of your sessions - do you meet to play for just 1,5 hours or is the podcast just part of one play session? Or do you meet for a longer period and socialize, then play for 1,5 hours?

I am asking, as game sessions tend to be between 3-3,5 hours these days (down from 4 hours a year ago).

No, we play for around 4 hours, the audio is just split in two (we have a short break roughly in the middle to facilitate that). We meet on a weeknight evening, so there's only time to play.
Title: Re: AP Podcast - City on the River
Post by: mremann on November 14, 2011, 02:58:13 PM
No, we play for around 4 hours, the audio is just split in two (we have a short break roughly in the middle to facilitate that). We meet on a weeknight evening, so there's only time to play.

As Kiero says the audio is split into two parts, part two will be up soon(ish). I've gone for uploading the podcast in two parts, because I felt that it would easier for people to listen to as our normal session are about 4 hours (we normally spend half an hour at the start socialising and the rest spent gaming). Two parts also makes it much easier for when it comes to editing afterwards.
Title: Re: AP Podcast - City on the River
Post by: mremann on November 15, 2011, 01:15:10 PM
Know Your Enemy - Episode 1 - Part 2 is now up!

I'm trying something new with this next podcast. After consulting with some of my players and a few other gaming friends of mine, it has suggested to me that I might want to try a less compressive editing process. It takes me roughly 8 hours of editing for a 3:30 hour recording, and while I have the time for this at the moment, if my real life situation changes I may have problems regularly updating the site if keep to the same editing methods. So this podcast has had very little overall editing done to it, and is as the session happened. I would like people to give their opinions on how the podcast sounds, how noticeable the lack of editing is and whether or not podcast is easy to listen to.
Title: Re: AP Podcast - City on the River
Post by: Watson on November 15, 2011, 02:17:10 PM
Thanks for the reply!

Splitting it into two parts might also be easier to download, than a 150MB+ file.

I have listened to part 1 so far, and I have only two comments about the audio quality - the dice rolls were quite loud and I had a bit of a hard time hearing some of the players (speaking more silent? distance to the mic?). I kind of had to increase the volume pretty much to be able to hear all the players, but then the dice rolls and some other players were very loud.

Game play- and story-wise, it is excellent so far!  :)

[downloading part 2]
Title: Re: AP Podcast - City on the River
Post by: Kiero on November 15, 2011, 06:24:47 PM
As I said on t'other site, I'd say go with whatever is easiest. I don't think we need much editing anyway.
Title: Re: AP Podcast - City on the River
Post by: computerking on November 15, 2011, 08:58:16 PM
Thanks for the reply!

Splitting it into two parts might also be easier to download, than a 150MB+ file.

I have listened to part 1 so far, and I have only two comments about the audio quality - the dice rolls were quite loud and I had a bit of a hard time hearing some of the players (speaking more silent? distance to the mic?). I kind of had to increase the volume pretty much to be able to hear all the players, but then the dice rolls and some other players were very loud.

Game play- and story-wise, it is excellent so far!  :)

[downloading part 2]

I experienced the same sound issues. Suggestion: there is a program called "Levelator" which takes a .wav file and does several things to it to normalize the volume, so the dice won't be as loud, and the players will be louder. Seek it out on Google and give it a try next file, it might be just what you need.
Title: Re: AP Podcast - City on the River
Post by: Kiero on November 19, 2011, 12:21:49 AM
We played part 2 last night, much fun was had. Atrocious accents were broached (even more than last time). We still don't know who the killer is, but the pressure is racheting up. The Morrigan (the triumvirate of hags who run Bristol) have issued a bounty for whomever captures rogue Warden Bampfylde, and a passel of mercs and hunters have turned up.

Upcoming in part 3, Faris v huge Russian ghoul in a no-holds-barred cage match!
Title: Re: AP Podcast - City on the River
Post by: mremann on November 20, 2011, 03:55:49 PM
Know Your Enemy - Episode 2 - Part 1 is now live!

And with any luck part 2 will be up tomorrow. Also special thanks to Comupterking for suggesting the levelator program, hopefully this will have solved some of the sound issues that we have had.
Title: Re: AP Podcast - City on the River
Post by: computerking on November 21, 2011, 12:43:19 AM
Know Your Enemy - Episode 2 - Part 1 is now live!

And with any luck part 2 will be up tomorrow. Also special thanks to Comupterking for suggesting the levelator program, hopefully this will have solved some of the sound issues that we have had.
Brilliant! The sound issues are fixed, as far as my ears can tell. (And I could still hear you all clearly when the coffee machine was going) And the story is amazingly good.

As a side note, I prefer the Low-editing version. Much more fun for me. I don't know if others have problems with immersion, but I prefer to immerse myself in a group of friends enjoying DFRPG, not necessarily deep in the story only.
Title: Re: AP Podcast - City on the River
Post by: mremann on November 21, 2011, 01:44:59 PM
Know Your Enemy - Episode 2 - Part 2 is now live!

Glad to hear that there are at least a few brave souls who are enjoying the podcast :)
Title: Re: AP Podcast - City on the River
Post by: mremann on November 29, 2011, 12:42:46 PM
Know Your Enemy – Episode 3 – Part 1 is now live!
Title: Re: AP Podcast - City on the River
Post by: Watson on November 29, 2011, 02:19:30 PM
Super! Already downloaded and I will listen to it in an hour or so.  :D
Title: Re: AP Podcast - City on the River
Post by: archmagelite on November 30, 2011, 12:22:16 AM
Ive been listening to the cast since episode one, and i have to say that not only do i like the story, but im also enjoying the "table" in general.
Title: Re: AP Podcast - City on the River
Post by: Watson on November 30, 2011, 09:24:49 AM
One thing that you might already be doing, but have the players done any adjustments to their characters through the "Minor Milestones" (i.e. after each session)?
Title: Re: AP Podcast - City on the River
Post by: mremann on November 30, 2011, 12:42:34 PM
Yes I have been doing Minor Milestones in between sessions, so far people haven't really changed much around, though I think Kiero may have used one to change some of Faris' skills around. At the end of last session everybody got a Significant Milestone, but people are still thinking about how to spend it.
Title: Re: AP Podcast - City on the River
Post by: mremann on November 30, 2011, 12:56:00 PM
Know Your Enemy - Episode 3 - Part 2 is now live!
Title: Re: AP Podcast - City on the River
Post by: Kiero on November 30, 2011, 03:01:40 PM
Yes I have been doing Minor Milestones in between sessions, so far people haven't really changed much around, though I think Kiero may have used one to change some of Faris' skills around. At the end of last session everybody got a Significant Milestone, but people are still thinking about how to spend it.

I did consider a Stunt-switch in preparation for the fight, but didn't bother in the end. Oriana's player did switch Contacts and I think Rapport around for that session, and made good use of Contacts during.

Sort of appropriate that I used my Significant Milestone at the end of the session to raise my Weapons to Superb (+5). That'll probably stay there til I raise my Inhuman Strength to Supernatural Strength, then I'll review how problematic weapon breakage becomes.
Title: Re: AP Podcast - City on the River
Post by: Watson on November 30, 2011, 04:49:20 PM
I just listened to Episode 3 - Part 2 and must congratulate you to an excellent episode, and most of all, a really well-played fight! It was also by far the most complex fight that I have heard in any DF AP podcast, that in combination with being accurate rules-wise, is a real achievement!  :D

It was also fun to hear the tactical discussions between the players, like "no, it is not worth spending a Fate point for that now because...".

Well done!
Title: Re: AP Podcast - City on the River
Post by: Kiero on November 30, 2011, 11:51:13 PM
I'd forgotten all about the Vladimir Putin tangent. That was just as funny the second time around. :D

I just listened to Episode 3 - Part 2 and must congratulate you to an excellent episode, and most of all, a really well-played fight! It was also by far the most complex fight that I have heard in any DF AP podcast, that in combination with being accurate rules-wise, is a real achievement!  :D

It was also fun to hear the tactical discussions between the players, like "no, it is not worth spending a Fate point for that now because...".

Well done!

It was interesting how much of a difference the change in tactics made. Even though I was outclassed, in a striking match I could hold my own. But as soon as the uber-ghoul focused on grappling, it was all over.

There were a few minor rules slips. I forgot to apply the Armour:1 from Inhuman Toughness when I got hit, for example.
Title: Re: AP Podcast - City on the River
Post by: Kiero on December 08, 2011, 11:08:04 AM
We played Episode 4 on Sunday just gone, and will be playing Episode 5 tonight. Our hapless GM forgot to get the recording last time around (though in fairness he was full of cold).
Title: Re: AP Podcast - City on the River
Post by: computerking on December 08, 2011, 02:56:56 PM
We played Episode 4 on Sunday just gone, and will be playing Episode 5 tonight. Our hapless GM forgot to get the recording last time around (though in fairness he was full of cold).
Will someone recap for us, though? Or can you all re-enact the roleplay session?
Title: Re: AP Podcast - City on the River
Post by: Kiero on December 08, 2011, 03:10:23 PM
Will someone recap for us, though? Or can you all re-enact the roleplay session?

Sorry, I wasn't very clear. It hasn't been lost, he just didn't grab it so he could do the work to upload it. So he'll have double-duty to pull after tonight's session to catch up on the podcasts.
Title: Re: AP Podcast - City on the River
Post by: computerking on December 08, 2011, 03:43:35 PM
Sorry, I wasn't very clear. It hasn't been lost, he just didn't grab it so he could do the work to upload it. So he'll have double-duty to pull after tonight's session to catch up on the podcasts.
Excellent! Much better to have more episodes than to miss out on something.
Title: Re: AP Podcast - City on the River
Post by: archmagelite on December 08, 2011, 08:34:33 PM
lol, i wondered what happened. Dont get burned out though on the postings, trying to grind out 6 hrs of recordings in a couple days would be tedious. We want this going for as long as it can  ;D
Title: Re: AP Podcast - City on the River
Post by: Kiero on December 09, 2011, 10:59:32 AM
Episode 5 closed out Know Your Enemy, though ironically we still don't know who was behind the murder of Terrence Valdermann, even if we know who pulled the trigger. We now have one of the two active Knights of the Cross (wielding Amoracchius) riding along with us, and in the down-time between our first and second stories, the two Knights and the half-demon went off adventuring in Egypt. We'll work out the details of what they got up to over the holidays I think.
Title: Re: AP Podcast - City on the River
Post by: computerking on December 09, 2011, 02:12:50 PM
Episode 5 closed out Know Your Enemy, though ironically we still don't know who was behind the murder of Terrence Valdermann, even if we know who pulled the trigger. We now have one of the two active Knights of the Cross (wielding Amoracchius) riding along with us, and in the down-time between our first and second stories, the two Knights and the half-demon went off adventuring in Egypt. We'll work out the details of what they got up to over the holidays I think.

Heh. A good Villain gets away, a Great Villain is never implicated int he first place! I can't wait until you finally find out... 4 stories in the future :).
Title: Re: AP Podcast - City on the River
Post by: Kiero on December 09, 2011, 02:20:51 PM
Heh. A good Villain gets away, a Great Villain is never implicated int he first place! I can't wait until you finally find out... 4 stories in the future :).

Well, the Black Court Vampire handling the Changeling shooter who committed the murder got away (a mass-Compel of all the PCs resulted in four rushing in to confront him and the wizard who might have been able to prevent his escape hanging back; upshot one vamp turned into gaseous form escaping via the airducts).

The person(s) who hired the BCV in the first place, on the other hand we are still ignorant of, though our WCV Oriana has set her entire organisation to digging up more. We'll see what, if anything, that turns up in the New Year when we start story 2.

EDIT: Oh, and the name of story two was revealed, Die Another Day.
Title: Re: AP Podcast - City on the River
Post by: computerking on December 09, 2011, 07:59:28 PM
Oh, and the name of story two was revealed, Die Another Day.
Pretty good. Too bad he didn't slip a little magic flavor into that title. I was fond of "The Spy who Hexed Me" Aspect as soon as it was mentioned. Perhaps we need some more Bond-inspired Aspect ideas... (BTW, Scry Another Day Could have been good...)

How about:
Never say NeverNever Again
For Third Eyes Only
License to Spell
Spellflinger
The man with the Golden Wand
OldenSpy
Quantum of Solstice
Fomori Never Die
From the Outer Gates with Love
Title: Re: AP Podcast - City on the River
Post by: mremann on December 12, 2011, 06:37:48 PM
Ok, a mega upload of episodes today. Both parts of Episode 4 and 5 of Know Your Enemy. As

Kiero has already said the next story is entitled Die Another Day which will be running in the new year.

Pretty good. Too bad he didn't slip a little magic flavor into that title. I was fond of "The Spy who Hexed Me" Aspect as soon as it was mentioned. Perhaps we need some more Bond-inspired Aspect ideas... (BTW, Scry Another Day Could have been good...)

How about:
Never say NeverNever Again
For Third Eyes Only
License to Spell
Spellflinger
The man with the Golden Wand
OldenSpy
Quantum of Solstice
Fomori Never Die
From the Outer Gates with Love

Chris said a similar thing at the end of the Podcast  :D

I've chosen to go with song titles for the names of the various stories, so while it would be fun to come up with chessy James Bond titles, it would break the naming convention... ok I might do it in the future, but not for the next story... maybe...  ;D
Title: Re: AP Podcast - City on the River
Post by: Adin on December 13, 2011, 03:27:48 AM
I love the podcast so far, both the plot and the table in general. 

Unfortunately it seems that episode 5 part 2 cuts out just before the ten minute mark and goes silent for the remaining time.  I'm unsure whether it is just for me, or if there was a flaw in the processing/recording process.
Title: Re: AP Podcast - City on the River
Post by: mremann on December 13, 2011, 11:36:09 AM
Ok... not sure what happened but you are right, will try and fix the recording ASAP.

edit: should be working now
Title: Re: AP Podcast - City on the River
Post by: Kiero on December 15, 2011, 12:33:59 AM
Listened to both parts of Episode 4 and the first of Episode 5 now. On the latter, we were definitely digressing a lot more than usual, though I'm as guilty as anyone else of that, starting out with a report from home.

Episode 5 is quite combat-heavy, being the culmination of the story and all that. Lots of mechanics being used, if anyone is interested in that sort of thing, though obviously you can't see the zone maps.
Title: Re: AP Podcast - City on the River
Post by: mremann on January 22, 2012, 04:23:37 PM
Hi and welcome back guys!

Episode 1 – Part 1 of Die Another Day is now live.
Title: Re: AP Podcast - City on the River
Post by: CottbusFiles on January 22, 2012, 04:50:45 PM
woho! thank you. I was really waiting for you to post you next episode and was a bit worried you would podfade
Title: Re: AP Podcast - City on the River
Post by: mremann on January 23, 2012, 10:39:03 AM
Nah, first we had the holiday break, then one of the players was ill so that meant we had to miss another week.
Title: Re: AP Podcast - City on the River
Post by: mremann on January 23, 2012, 03:00:05 PM
Die Another Day – Episode 1 – Part is now live.

During the recording of the this second part of the episode the group was involved in a in depth discussion of rules, stemming from the fight between J.B. and the Spectres. I was able to record most of the discussion and have included it as part of the podcast, for those who wish to skip ahead, game resumes at 13:36.
Title: Re: AP Podcast - City on the River
Post by: computerking on January 23, 2012, 03:43:08 PM
Just getting to listen to Die Another Day Pt 1, Glad you're back, and I still prefer hearing all the extras
(click to show/hide)
. Great job so far!
Title: Re: AP Podcast - City on the River
Post by: CottbusFiles on January 23, 2012, 08:54:21 PM
Hey again. Interesting discussion you had in episode 2. I think one of the problems you have is that your GM maybe doesn't compell enough.

For the situation with J.B. you could have started with a scene compell of Freelance Security Consultant and have her check out a neighborhood for her client. It just happens that this is a dangerous neighborhood. You could than have compeled her Chosen of the Dolydd Dwr Aspect to ask her wether she wants to fight them like her patron would want (fatepoint) or run away (costing a fatepoint).

You could also have had compelled Faris high concept to make him stuck in customs while Oliver get's to J.B. on time. Without the compel Faris could have been with him.

From what i have seen there aren't enough compels in your session for my taste. It is great that some player compel themselves willingly but it is also a JOB of the GM. I think it is even written in the book that it's your obligation.
In this episode we had like 1 hour without a compel, 15 minutes without one should be a limit.

This is different from traditional RPGs i know that but it is the strengh of the system.

For you players, try to shake the story and the flow up with Fatepoint delcarations like "i find this guys lare" or "my contacts tip me off that there have been cultist seen at this and this place"
Try to really use the tools the system gives you and not just the bites your GM throws you.

It is still a really entertaining podcast and i really much enjoy it. The fact that Orriana uses a bow is just added awesome.
 
Title: Re: AP Podcast - City on the River
Post by: Kiero on January 23, 2012, 09:30:27 PM
The number of Compels and volume of FPs cycling through the economy really is a matter of taste for each table. There's five players and we tend to follow along a vague plot, so unless everyone tries to hog the limelight with their self-Compels, the opportunities for them are more limited.

Not only that, this was our first session back in six weeks, we were all a bit rusty. Listen back to previous sessions which had a much more active movement going on.

In any case, a game where the only thing that really matters is your number of FPs (which is what happens with high volume economies) doesn't really appeal to me. They should be a relatively limited resource to apply when and where it really matters, not a basic currency necessary for every action your character engages in.
Title: Re: AP Podcast - City on the River
Post by: CottbusFiles on January 23, 2012, 09:43:16 PM
sure sure,

it's just my opinion that a high flow of fate points creates more interesting and dynamic storys. If they are not flowing than they don't function as good as a pacing mechanic and aspects loose A LOT of their power i think. If you "surrender" your game to aspects, compells and fate points you can get a lof extra oomph out of the system i think.
Right now i'm thinking about it in the same lines as the Checks in the GMs turn. You actually want to kick yourself in your mousenuts and make stuff harder for you because you get so much reward from it. Aspects and Compells behave the same way i think.

I was actually thinking about the box on page 100.
Title: Re: AP Podcast - City on the River
Post by: Kiero on January 23, 2012, 10:00:11 PM
sure sure,

it's just my opinion that a high flow of fate points creates more interesting and dynamic storys. If they are not flowing than they don't function as good as a pacing mechanic and aspects loose A LOT of their power i think. If you "surrender" your game to aspects, compells and fate points you can get a lof extra oomph out of the system i think.
Right now i'm thinking about it in the same lines as the Checks in the GMs turn. You actually want to kick yourself in your mousenuts and make stuff harder for you because you get so much reward from it. Aspects and Compells behave the same way i think.

I was actually thinking about the box on page 100.

That "ooomph" comes at the expense of basically every other element of the system. With lower volume economies, each element can do what it is intended to do without interference. With high volume economies, Aspects override everything else, since as long as you've got FPs to burn, you can throw them at anything. Having a Skill at Great (+4) is meaningless if you can just find two relevant Aspects (character, scene, Theme, whatever) to pump a Skill you don't even have on your sheet for the single task that matters.

Aspects are not the entirety, or even bulk of FATE, frankly a game where they are sounds rather dull to me.
Title: Re: AP Podcast - City on the River
Post by: CottbusFiles on January 23, 2012, 11:36:59 PM
That "ooomph" comes at the expense of basically every other element of the system. With lower volume economies, each element can do what it is intended to do without interference. With high volume economies, Aspects override everything else, since as long as you've got FPs to burn, you can throw them at anything. Having a Skill at Great (+4) is meaningless if you can just find two relevant Aspects (character, scene, Theme, whatever) to pump a Skill you don't even have on your sheet for the single task that matters.

Aspects are not the entirety, or even bulk of FATE, frankly a game where they are sounds rather dull to me.

FATE Points are not a central important aspect of the FATE-System?

About skills using importants:
Let's J.B. knows she will have to spend some time in the wilderness alone but she doesn't have any survival. She spends a day reading the PAthfinder outdoor guidebook and puts a "read up on the topic" aspect on her and later tags that and invokes her choosen of the ghaleb duwr aspect to reach her obstalce of 4. That shows you exactly how she does it.  You have an in-game reason why she made the roll. Someone with a 4 in survival would have been able to just save those FPs. I don't see the problem there. The imersion is not broken and everyone is happy. Spend FPs generate more story. It's cooler to remember that one time when the red court killed your wife to fuel your strike with anger. To use his limb leg to trick him into your feint and then hit him with The Blade of Love for a loooot of damage rather say, i attack him with my sword.

The rulebook says. Aspects are the most important attribues of your character. It says who your character IS. If you don't base your story around them you are robbing the players of a valueable ressource and of cool.
The ghosts attacked J.B. because someone send them to get her BECAUSE she is the chosen of the earth spirit. This is a compel. Her live got harder because of WHO she is. If she doesn't get a FP for that you are cheating her of a ressource. There are only so much slots for aspect and then to not get rewared for them is bad.
The trouble aspects aren't there for fun, there are there to create trouble for the PCs. If they are not involved in the story then why have them? The story should be about the characters right? Aspects are about characters so use them, they are an excelent tool.

A game without a lot of Fate-points is a more gritty game, at the same time it has a lot less conflict (compels generate conflict and drama and suspense). When you compel a lot you have more drama and the PCs have the ability to shine, to be heros and defend opponents that are bigger than they are. The whole bookseries is about harry getting kicked around a lot so that he can succeed in the end. the game should emulate that and it does perfectly if you use it.

It also takes a lot of work from the GM because he doesn't have to have the whole plot ready. just a startscene and a good idea on how to compel the shit out of the players.

But that is just me coming from a Burning Wheel high and applying a lot of the ideas to this system - mainly to use it as it is written and the tools it gives me to the fullest. I still really enjoy your podcast and in some part i feel terrible for telling you "how you should run your game" - i don't want to do that. I just saw that one of your players had problems and that you generally have a low ammount of fate points and wanted to help with this problem.

Title: Re: AP Podcast - City on the River
Post by: Kiero on January 24, 2012, 12:52:57 AM
FATE Points are not a central important aspect of the FATE-System?

No, they're only a part of the system. I get rather sick of the "Aspects for everything!!" meme I see bandied about a lot with FATE. If the leading part of the system is Aspects and the FP economy, you have vague, nebulous mush, not recognisable structure. Aspects play a part, but they are not the most important thing and certainly not the only thing as some people seem to believe.

About skills using importants:
Let's J.B. knows she will have to spend some time in the wilderness alone but she doesn't have any survival. She spends a day reading the PAthfinder outdoor guidebook and puts a "read up on the topic" aspect on her and later tags that and invokes her choosen of the ghaleb duwr aspect to reach her obstalce of 4. That shows you exactly how she does it.  You have an in-game reason why she made the roll. Someone with a 4 in survival would have been able to just save those FPs. I don't see the problem there. The imersion is not broken and everyone is happy. Spend FPs generate more story. It's cooler to remember that one time when the red court killed your wife to fuel your strike with anger. To use his limb leg to trick him into your feint and then hit him with The Blade of Love for a loooot of damage rather say, i attack him with my sword.

The rulebook says. Aspects are the most important attribues of your character. It says who your character IS. If you don't base your story around them you are robbing the players of a valueable ressource and of cool.
The ghosts attacked J.B. because someone send them to get her BECAUSE she is the chosen of the earth spirit. This is a compel. Her live got harder because of WHO she is. If she doesn't get a FP for that you are cheating her of a ressource. There are only so much slots for aspect and then to not get rewared for them is bad.
The trouble aspects aren't there for fun, there are there to create trouble for the PCs. If they are not involved in the story then why have them? The story should be about the characters right? Aspects are about characters so use them, they are an excelent tool.

A game without a lot of Fate-points is a more gritty game, at the same time it has a lot less conflict (compels generate conflict and drama and suspense). When you compel a lot you have more drama and the PCs have the ability to shine, to be heros and defend opponents that are bigger than they are. The whole bookseries is about harry getting kicked around a lot so that he can succeed in the end. the game should emulate that and it does perfectly if you use it.

It also takes a lot of work from the GM because he doesn't have to have the whole plot ready. just a startscene and a good idea on how to compel the shit out of the players.

But that is just me coming from a Burning Wheel high and applying a lot of the ideas to this system - mainly to use it as it is written and the tools it gives me to the fullest. I still really enjoy your podcast and in some part i feel terrible for telling you "how you should run your game" - i don't want to do that. I just saw that one of your players had problems and that you generally have a low ammount of fate points and wanted to help with this problem.

We missed some Compels in that session (as well as other things) because we were rusty having had six weeks off. But that doesn't mean we're somehow playing the game "wrong" because we aren't deluging everything with FPs. As above, a game where the economy is high volume will tend towards Aspects being the only thing that matters, and to me that's boring.

FATE is built on three pillars: Aspects, Skills and Stunts/powers. You over-use the first to the detriment of the other two.
Title: Re: AP Podcast - City on the River
Post by: Kiero on February 02, 2012, 04:58:50 PM
We should be back on tonight, had some player illness preventing us from reconvening.
Title: Re: AP Podcast - City on the River
Post by: mremann on February 05, 2012, 10:55:34 AM
Hi guys!

I've been hard at work today and both parts of Episode 2 of Die another day are now live!
Title: Re: AP Podcast - City on the River
Post by: gantrakk on February 10, 2012, 10:00:23 PM
I have been quite enjoying listening to this and reading some of the links on your web page about about the history and myths in Bristol. Funny the realise after living her my whole life how little I know about it. As a personal aside wanting to play some RPGs and not knowing anyone who does can you recommend any places or ways to find them in the Bristol area?

Also I noticed in the Know your enemy arc some confusion with the interaction between the real world and the Nevernever whilst I haven't made sure how it is in the rule book as I understand it from the novels it goes by the aspects of the place so if you open a new portal or open a existing weakness in the same room it should go to the same place since the room should have the same representative connection so so it would indeed be possible to have an ambush waiting on the other side if you can either find it on that side or send them through to wait from that location before hand. Of course if indeed similar aspected places are also close to one another in the Nevernever which they may not be it would make for some interesting nexuses in places like chain restaurants since a burger king is a burger king no matter where in the world it is.
Title: Re: AP Podcast - City on the River
Post by: mremann on February 14, 2012, 07:14:08 PM
Die Another Day - Episode 3 - Part 1 is now Live  ;D
Title: Re: AP Podcast - City on the River
Post by: mremann on February 15, 2012, 05:05:09 PM
And now Part 2 of Episode Three of Die Another Day is now live!
Title: Re: AP Podcast - City on the River
Post by: computerking on February 21, 2012, 05:45:11 PM
Just saw a good couple of stunts for the City on the River character who is involved in Parkour...
http://www.jimbutcheronline.com/bb/index.php/topic,21213.msg1323055.html#msg1323055 (http://www.jimbutcheronline.com/bb/index.php/topic,21213.msg1323055.html#msg1323055)
Title: Re: AP Podcast - City on the River
Post by: mremann on February 23, 2012, 09:48:53 AM
Just saw a good couple of stunts for the City on the River character who is involved in Parkour...
http://www.jimbutcheronline.com/bb/index.php/topic,21213.msg1323055.html#msg1323055 (http://www.jimbutcheronline.com/bb/index.php/topic,21213.msg1323055.html#msg1323055)

Thanks for the link  :D
Title: Re: AP Podcast - City on the River
Post by: mremann on March 04, 2012, 02:49:49 PM
Die Another Day - Episode 4- Part 1 is now live!
Title: Re: AP Podcast - City on the River
Post by: mremann on March 08, 2012, 09:33:18 AM
Episode 4 – Part 2 of Die Another Day is now live!!!
Title: Re: AP Podcast - City on the River
Post by: mremann on March 15, 2012, 12:54:39 PM
Episode 5 of Die Another Day is Now Live!!!!!!!!

So that's the end of of season 1!

It's been great so far and the group have enjoyed the story so far, we've had our troubles with the system, but the experience has been very enjoyable. The group is now moving on to a new game and a new project. The podcast of the Dresden Files game has been a real success and so the group has decided to do this as a regular thing. So I am pleased to announce the creation of In Sanity We Trust Productions http://insanitywetrust.wordpress.com/ (http://insanitywetrust.wordpress.com/) ! I have transferred all of the podcast archives over to the new site and I will keep the City on the River website as well. Tonight is the Character Creation session for Mass the Effecting, which is going to be run by Chris (Richard), check out the rpg.net wiki http://wiki.rpg.net/index.php/Mass:_the_Effecting (http://wiki.rpg.net/index.php/Mass:_the_Effecting) for more information. An AP thread will also be going up rpg.net as well.

I just want to thank all of our listeners for all of the comments and suggestions that you have given over the past couple of months, you've helped me and the group immensely in making the podcast and the game better. And do not despair, the Dresden Files will be returning in the future.

Thanks you again and I hope that people will enjoy Mass: The Effecting and all of our future projects.

Arran (soon to the most bad ass Krogen in the the Galaxy)
Title: Re: AP Podcast - City on the River
Post by: Kiero on May 02, 2012, 08:31:11 AM
Just a minor update, the first session of Mass: the Effecting is up, with the second soon to follow for those who don't mind our voices.  :)

For those who prefer to read, rather than listen to their actual play, there's an AAR (http://wiki.rpg.net/index.php/Mass_Effect_Transcendence/AARs/Cloture) written from one of the PCs perspectives.