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The Dresden Files => DFRPG => Topic started by: Arcane257 on October 21, 2011, 01:28:50 AM

Title: Orbius hurts my head
Post by: Arcane257 on October 21, 2011, 01:28:50 AM
Has anyone done a house-ruled version of this that doesn't feel so over powered? I had thought to maybe just make the caster ether spend a fate point when they cast it to get a free tag so to speak or have it require a tagging action before use so the invoke of a grapple effect felt more in line with the rules. Still feels off to me though so I figured I would ask. I like the idea of spells being able to do grapple like effects I just would like to find a way for them to do so that is more in line with the rest of system.

Or if you think I am totally off can you explain to me what I am missing about the spell? It just seems like a huge amount of bang for your buck, and if it were that easy why isn't every bad guy who could care less about the first law tossing such spells around?
Title: Re: Orbius hurts my head
Post by: The Mighty Buzzard on October 21, 2011, 02:48:44 AM
Shrug.  The only part of the grapple rules I give it are the damage over time and breaking free of it aspects.  If the description says it constricts the windpipe, I'm not going to read that as all actions besides removing it are blocked.  If someone wants to draw one up that blocks all physical actions, that's their prerogative, but Orbius doesn't either by the description or by canon.
Title: Re: Orbius hurts my head
Post by: Sanctaphrax on October 21, 2011, 04:22:29 AM
If it works the way a grapple does, it's clearly overpowered. Just as you say.

(See computerking's signature for my opinion on Orbius.)

The Mighty Buzzard's interpretation* makes it less bad, but it also loses most of what you want it to do.

As a stopgap, I suggest either requiring an invocation or charging two shifts of power for each shift of grapple. Neither is a real solution, but both ought to help.

*Which may or may not be correct, depending on how one reads the spell description.
Title: Re: Orbius hurts my head
Post by: The Mighty Buzzard on October 21, 2011, 06:56:55 AM
How about some dueling examples here between an 8 shift straight damage vs Orbius.  Assume the same caster rolls an 8 on their Control roll and the defender rolls a 2 on their Defense roll so the spell sticks just for the sake of argument.  Caster has initiative.  Assume a worst possible case for interpretation of the spell and grapples.  Anything beyond this is not being done by the RAW.

Fuego = weapon 8 + 8 control - 5 defense = 11 stress

Orbius = 3 strength 5 duration (8 control 5 defense do nothing except establish success)
best case = 5 stress
initial exchange 0
2nd exchange 1
3rd exchange 1
4th exchange 1
5th exchange 1
6th exchange 1

worst case = 0 stress
initial exchange 0
defender laughs at only having to beat a strength of three and pulls off a four shift anything to remove the grapple. (evocation, might, or lore would probably be best but I could see fists or weapons with a good explanation)

Essentially, magical grapples are only good for mooks or for reliably tying an equal up for one exchange.  Anyone on your level or stronger will almost certainly be able to remove them before they do any damage.  You'd be better off with straight damage or a 7/2 offensive block.
Title: Re: Orbius hurts my head
Post by: Sanctaphrax on October 21, 2011, 07:16:33 AM
Not so.

Casting Orbius with a long duration is a dumb move in a duel. Optimal play is to crank power as high as possible, then cast another spell to extend it.

Also, 5x1 stress=!=5 stress.

Anyway, the real problem is the block. The damage is just insult added to injury.

An 8 shift damage spell launched at a guy with Supernatural Toughness and a Fair defense roll inflicts a moderate consequence. An 8 shift Orbius launched at the same guy is utter doom unless he can get an 8-shift result to oppose it. Which some characters are just not likely to manage, ever.

Making this worse is the fact that one can boost spell power very easily. This is limited in usefulness with attacks that need to be aimed, but blocks don't need to be aimed so...

Sacrificing a pair of mild consequences can get you up to a 13-shift Orbius. Which is basically game over. A similar Feugo wouldn't be so bad, because it would still only be control 8 and therefore soakable with a severe and a moderate by our Supernaturally Tough example guy.
Title: Re: Orbius hurts my head
Post by: ways and means on October 21, 2011, 07:23:41 AM
I have to admit I like the fact it is an offensive spirit block (could there be a better sort of block focus wise) but other than one on one combat (which in game turns shouldn't come up that often) it isn't that good.
Title: Re: Orbius hurts my head
Post by: KOFFEYKID on October 21, 2011, 07:28:58 AM
The real problem with spells like orbius aren't damage. Damage is trivial to the economy of action. The exchange rate can be very one sided, spending one or two actions to put somebody out of the fight for five or six actions is very powerful.

Another thing to consider is what happens when somebody attacks another person in a grapple. It can get very nasty depending on how you rule it. The most strait forward interpretation is that the target has to roll defense versus the strength of the grapple, if they cannot beat it then they dont get to roll defense, with massive stress incoming.
Title: Re: Orbius hurts my head
Post by: Sanctaphrax on October 21, 2011, 07:32:55 AM
The usefulness of Orbius is not limited to 1v1. It's even better when you're ganging up on the guy you use it on.

And if you have multiple targets, you can make it zone-wide.

Basically, Orbius says this:

"If you cannot roll more shifts than I can cast, you die."

And that's bad. Normal attack spells don't do that for a reason.
Title: Re: Orbius hurts my head
Post by: Watson on October 21, 2011, 10:58:31 AM
Another thing to consider is what happens when somebody attacks another person in a grapple. It can get very nasty depending on how you rule it. The most strait forward interpretation is that the target has to roll defense versus the strength of the grapple, if they cannot beat it then they dont get to roll defense, with massive stress incoming.

The rules say that a Block can't prevent someone from making a defense roll.

Quote from: YS210
You can’t use a block to prevent someone from making a defense roll.
Title: Re: Orbius hurts my head
Post by: The Mighty Buzzard on October 21, 2011, 05:35:14 PM
Not so.

Casting Orbius with a long duration is a dumb move in a duel. Optimal play is to crank power as high as possible, then cast another spell to extend it.

Also, 5x1 stress=!=5 stress.

True enough but that takes two standard actions and can still be broken the first for no damage exchange by anyone relatively even with you power-wise.  I assume anyone thinking of taking on a spellchucker has at least one method of dishing out comparable ass-kickery, even if it is narrowly defined by stunts.

Anyway, the real problem is the block. The damage is just insult added to injury.

An 8 shift damage spell launched at a guy with Supernatural Toughness and a Fair defense roll inflicts a moderate consequence. An 8 shift Orbius launched at the same guy is utter doom unless he can get an 8-shift result to oppose it. Which some characters are just not likely to manage, ever.

Granted, the ability to ignore armor is pretty over the top but it does make sense for this particular spell since it's causing stress via suffocation rather than direct, physical means.  I don't see any need to grant it for similar spells unless they can justify it equally well though.

Making this worse is the fact that one can boost spell power very easily. This is limited in usefulness with attacks that need to be aimed, but blocks don't need to be aimed so...

Sacrificing a pair of mild consequences can get you up to a 13-shift Orbius. Which is basically game over. A similar Feugo wouldn't be so bad, because it would still only be control 8 and therefore soakable with a severe and a moderate by our Supernaturally Tough example guy.

Assume that was a typo and you meant 12, 8+2+2 and all.  You may not need to aim it but you still have to control 12 shifts or take those over 8 as backlash/fallout.  That makes it a pair of milds and a moderate, or four milds, to make sure all 12 shifts are backing the spell when it reaches the target.

On a Fuego that would bump the weapon rating to 12 and control roll to 12 also, minus five for defense, leaving our tough guy having to soak 19 stress.  And since we're giving the Orbius guy two exchanges to get the spell fully set, we have to give the Fuego guy another.  Assume he doesn't want to supercharge the second and goes for the 11 stress version in the original example.  That's 30 (26 after the -4 for armor) stress over two exchanges or the 5th and 7th stress boxes filled plus an extreme, mild, and moderate consequence (not assuming he bought extra consequences from stunts or recovery because that would just draw things out without really changing anything).

Boiling it down to worst possible case/readings, a 12/8 Orbius does five stress boxes plus a mild, moderate, and severe and takes the subject out of the fight for 8 exchanges.  A 12 Fuego plus an 8 Fuego cost the same and do two (5th/7th) stress boxes plus a mild, moderate, and extreme consequence.  Over two exchanges, Fuego is far more deadly but you have to deal with attacks in return.  Over three, Fuego is likely fatal, assuming you can avoid being pulped in return.

Read Orbius as it's described, blocking no actions but breathing, and you're going to witness a spectacular kicking of your ass using it in a fight because you basically wasted two exchanges, two spells, and a few consequence slots.  The other guy may end up going down too but not until long after he's taken you out by just ignoring the spell until you're dealt with.
Title: Re: Orbius hurts my head
Post by: Arcane257 on October 21, 2011, 06:13:40 PM
Oh I guess I read the spell differently than everyone else to me it reads to be a block that is resisted by endurance and only endurance. That is why it hurt my head so much. I mean reading YS 294-295 it really does read as a grapple that can only be resisted by endurance. Add in the suggestion to have a variant which does the same thing except is opposed solely by might and yeah I think you get why I found it so frustrating. If its a normal block that you can beat with anything great, you still need to choose an action that would reasonably break the "grapple" YS 211 to have your action release you from the spell but yeah no where near as bad as your grappled and endurance is your only way out.

Still though I have to say that the way the spell is written it feels like they intended it as a grapple resisted only with endurance as long as you need to breath.


Thanks for the other takes on it guys
 
Title: Re: Orbius hurts my head
Post by: The Mighty Buzzard on October 21, 2011, 06:25:44 PM
Oh I guess I read the spell differently than everyone else to me it reads to be a block that is resisted by endurance and only endurance. That is why it hurt my head so much. I mean reading YS 294-295 it really does read as a grapple that can only be resisted by endurance. Add in the suggestion to have a variant which does the same thing except is opposed solely by might and yeah I think you get why I found it so frustrating. If its a normal block that you can beat with anything great, you still need to choose an action that would reasonably break the "grapple" YS 211 to have your action release you from the spell but yeah no where near as bad as your grappled and endurance is your only way out.

Still though I have to say that the way the spell is written it feels like they intended it as a grapple resisted only with endurance as long as you need to breath.


Thanks for the other takes on it guys

Beat and resist aren't necessarily the same thing.  Resisting a one stress hit is usually going to be less important than getting the thing TF off yourself.
Title: Re: Orbius hurts my head
Post by: Haru on October 21, 2011, 07:36:23 PM
I think I finally wrapped my head around one thing that are bothering me about Orbius and DoT spells in general: they're boring.
If you have someone in your grasp, blocking his every action and/or slowly suffocating/burning/something him without additional effort, isn't that kind of like you already took him out? Why go through more exchanges just ticking up stress without anything actually happening?

A house rule could be implemented as kind of a stunt that is included in evocation. Basically it would let you do the grapple trapping from might with discipline, literally willing someone down. All the other rules would still apply: You need an aspect (which would not need to be of magic origin) and you would need to roll every exchange to keep the grapple running, resulting in appropriate casting stress every exchange. That way, you would be more limited, but it would still be possible, if you really wanted to do it.

Or use thaumaturgy, if you want to have a more complicated spell. But that is probably a "hit and the target is taken out" spell, see above.

Otherwise, just block first and shoot later, or hit it with everything you got in the first exchange, so you won't have a need for a block. Attack or defend, I am always a fan of forcing a decision here instead of allowing a mix. No pain no gain, so to speak.

Quote
Anyway, the real problem is the block.
What exactly do you mean by that? The "block against all actions" part? As long as there is no additional damage, I have no problem with that. In fact, look at Elaine's air bubble spell from SK. It is effectively that: a block against every action. And it takes Harry out, at least by concession, without a single shift of stress flying during that scene.
Title: Re: Orbius hurts my head
Post by: sinker on October 21, 2011, 08:55:16 PM
And if you have multiple targets, you can make it zone-wide.

To be purely technical the RAW doesn't allow you to extend offensive blocks zone wide.

Quote from: Your Story: 252
2 shifts of power allow the effect to cover
multiple allies within the same zone (typically
the same zone the wizard occupies). Covering
multiple zones requires 2 additional shifts
per zone.

So technically you can only extend a block to multiple allies.  :P  I know it's a bit of a jerk move, but it's totally what the rules say.
Title: Re: Orbius hurts my head
Post by: Haru on October 22, 2011, 01:03:53 AM
So technically you can only extend a block to multiple allies.
I don't have a quote at the moment, but isn't a block either on 1 person, blocking multiple actions or a zonewide block blocking only one action against multiple targets? I seem to remember there being a restriction like that somewhere, but I am unable to find it right now.
Title: Re: Orbius hurts my head
Post by: The Mighty Buzzard on October 22, 2011, 01:11:07 AM
To be purely technical the RAW doesn't allow you to extend offensive blocks zone wide.

Actually, it does allow zone-wide offensive blocks.  Unfortunately:
Quote from: YW210
Generally speaking, if the block can affect more than one person, it can only prevent one type of action.

Pew, pew, pew, no zone-wide grapples.  Ever.

Speaking of... Orbius = pwned.

Quote from: YW210
When you create a block, the block has to be specific and clear in two ways: who it's intended to affect, and what types of action (attack, block, maneuver, move) it's trying to prevent.

Orbius is specific in the description on preventing breathing, therefore that is all it prevents.
Title: Re: Orbius hurts my head
Post by: Sanctaphrax on October 22, 2011, 02:18:09 AM
A few disordered points:

1. You can't take someone out with a normal block. If Elaine's air shell took Harry out, it was an attack inflicting stress. A 100000 shift block with 10000000 exchanges of duration won't take out a pixie.

2. If you can immobilize an opponent for 8 exchanges, you've either won or had no hope in the first place. The stress inflicted by Orbius is just not that significant compared to its ability to block everything.

3. There was no typo in my earlier example. 8 shifts base, take mild mental and tick off 4th mental stress box to get +5 power. Eat 5 points of backlash, taking a mild physical and filling in 3rd physical stress box. 13 shifts.

4. Wish I had my books on hand to check out this zone block stuff. I was under the impression that evocations of all kinds could be made zonewide for 2 shifts of power.

5. I have no idea what the "resisted by Endurance" thing in Orbius's stats means. As far as I know, blocks are never resisted with anything.
Title: Re: Orbius hurts my head
Post by: Tedronai on October 22, 2011, 02:35:30 AM
Orbius is specific in the description on preventing breathing, therefore that is all it prevents.

Orbius is specific in being adjudicated as a grapple.
Grapples are blocks against (almost) all actions.
Orbius is, thereby, specific in being a block against (almost) all actions.


But then, we've been over this before.  You have your interpretation; I have mine.
Title: Re: Orbius hurts my head
Post by: Haru on October 22, 2011, 02:58:25 AM
A few disordered points:

1. You can't take someone out with a normal block. If Elaine's air shell took Harry out, it was an attack inflicting stress. A 100000 shift block with 10000000 exchanges of duration won't take out a pixie.
I know that, of course. What I meant was, if you are not willing to spent a fate point or a consequence on a conflict, and you get blocked like that, you might as well concede the conflict and get it over with, I don't see a reason to keep pushing stress on the target just to go for a taken out result.

Quote
2. If you can immobilize an opponent for 8 exchanges, you've either won or had no hope in the first place. The stress inflicted by Orbius is just not that significant compared to its ability to block everything.
Maybe a better way to go would be "block everything of one type". There might still be some overlap, but it would still dial down the power. In the case of my Elaine example, it would make sense to say it was a block against physical actions. Harry proceeds to do a declaration (remembering the spell from their shared past) and probably a mental maneuver (concentrating on the weak spot of the spell) before he attempts to break out.

I a lot of cases, this might boil down to forcing the opponent to deal with you in another way. If you lock him down physically, he might go for a social conflict instead.
Title: Re: Orbius hurts my head
Post by: sinker on October 22, 2011, 03:01:21 AM
Actually, it does allow zone-wide offensive blocks.  Unfortunately:

I should have been more specific. The evocation rules do not allow zone-wide offensive evocation blocks. Technically the normal block rules do allow for zone-wide offensive blocks provided that they are to a specific action, however I've always believed that the evocation rules supersede those, since evocation changes several things over the normal rules (like an attack being zone-wide, or a maneuver requiring shifts of duration).

I would actually agree with you though. I'd rather have the non-evocation rules prioritized over the evocation rules on this one.

4. Wish I had my books on hand to check out this zone block stuff. I was under the impression that evocations of all kinds could be made zonewide for 2 shifts of power.

That rule is mentioned individually in each action you can make with evocation. Under the attack action it says this:

Quote from: Your Story: 251
2 shifts of power let you affect every target
in one particular zone you can see (filling the
zone with fire, for example, instead of shooting
fire at one monster). You can go after more than
one zone at a time by buying this effect multiple
times, so four shifts of power allows you to affect
all targets in two zones.

The quote above is from the block action. The maneuver action does not mention being able to extend the action to a whole zone, but does mention creating environmental aspects to effect more than one target. This does not cost any shifts.
Title: Re: Orbius hurts my head
Post by: sinker on October 22, 2011, 03:14:24 AM
Orbius is specific in the description on preventing breathing, therefore that is all it prevents.

To be completely technical, that argument has holes punched into it from a previous argument. If a defense roll is not an action (and therefore cannot be blocked) then neither is breathing.
Title: Re: Orbius hurts my head
Post by: The Mighty Buzzard on October 22, 2011, 03:28:50 AM
Orbius is specific in being adjudicated as a grapple.
Grapples are blocks against (almost) all actions.
Orbius is, thereby, specific in being a block against (almost) all actions.
But then, we've been over this before.  You have your interpretation; I have mine.

Dandy, so you have to recast it every exchange the same as a physical grapple.  Adjudicated as a grapple...  Oh, and you'll be using Might rather than Discipline.  Adjudicated as a grapple...  You won't be taking any other standard actions while maintaining it either.  Adjudicated as a grapple...

See how nifty it is when you can directly contradict something you don't like about a spell with that phrase?

You must be specific + being specific is not likely meant to be directly contradicted by a later vague statement.

If you want to write a different spell that blocks all actions and grapples, by all means.  You'll need to rewrite the description though.  Hell, you could even call it Orbius.  Orbius as written is not what you want though and I've got extremely solid ground to say it was not intended to be interpreted to as such from both canon and RAW.

A few disordered points:

1. You can't take someone out with a normal block. If Elaine's air shell took Harry out, it was an attack inflicting stress. A 100000 shift block with 10000000 exchanges of duration won't take out a pixie.

2. If you can immobilize an opponent for 8 exchanges, you've either won or had no hope in the first place. The stress inflicted by Orbius is just not that significant compared to its ability to block everything.

3. There was no typo in my earlier example. 8 shifts base, take mild mental and tick off 4th mental stress box to get +5 power. Eat 5 points of backlash, taking a mild physical and filling in 3rd physical stress box. 13 shifts.

4. Wish I had my books on hand to check out this zone block stuff. I was under the impression that evocations of all kinds could be made zonewide for 2 shifts of power.

5. I have no idea what the "resisted by Endurance" thing in Orbius's stats means. As far as I know, blocks are never resisted with anything.

Ahh, didn't see where you were getting it from.  And yeah, its primary usefulness is in the all-actions block that directly contradicts the spell description.

As for resisting? I think that was a bone thrown in to mitigate the vileness a bit.

The zonewide for two shifts thing is a general rule for spells.  Blocks have their own specific way of dealing with zone-wide-ness though.  This is why I store my pdfs in my Dropbox Private folder.  Always have them wherever I go and there's case law giving me the OK copyright-wise.

Heh, 10000000 exchanges of duration on a pixie will likely result in you being taken out by old age while the pixie twiddles its thumbs.  Pixie: 1  You: 0
Title: Re: Orbius hurts my head
Post by: The Mighty Buzzard on October 22, 2011, 03:35:37 AM
To be completely technical, that argument has holes punched into it from a previous argument. If a defense roll is not an action (and therefore cannot be blocked) then neither is breathing.

Neither is perception but it can be blocked all day long by veils, darkness, excessive light, wacky cartoon illusions, etc...
Title: Re: Orbius hurts my head
Post by: sinker on October 22, 2011, 03:49:15 AM
Ah, but veils are a specific case that the rules mention specifically as an exception. Otherwise you have to pick an action.
Title: Re: Orbius hurts my head
Post by: The Mighty Buzzard on October 22, 2011, 04:06:21 AM
I specifically checked up on that a day or so ago.  Granted I've slept since then but I remember it being worded such that I moved on uncertain whether they were using action to mean an Action or an action with examples.  I'm inclined to think the latter or you couldn't do things like drown someone by holding their head underwater.

This is a spot where I'd let fluff win out since it isn't really doing anything that couldn't be done for exactly the same result with a slightly different description and isn't contradicted by canon, common sense, physics, or clear refutation in the RAW.
Title: Re: Orbius hurts my head
Post by: Silverblaze on October 22, 2011, 08:22:54 PM
I liken orbius to Spider-Man webbing a foes face (with an evil bent).  Maybe you can't see, maybe you can't breathe...but you should still be able to move or swing at sounds etc.  It certainly shouldn't serve as a block against zombies or Blampires....they don't breathe.  Therefore my reasoning says it can't possibly block all actions.  In some cases it truly blocks nothing. 

I know we don't like absolutes around here...but... not needing to breathe...because you are dead...is pretty absolute.

I assume it is treated as a grapple since it is a gooey substance that clings to people's faces.  Not that it stops all actions.  I also have an issue with grapples stopping all actions.  I've been grappled a fair bit in my day.  I can still do a lot of stuff...fairly offensive painful stuff.

That said, even if orbius is OP....
(click to show/hide)
It still simulates spidey's web to face manuever...sort of.  Also i like to hear Sanctaphrax rant about it.

I personally will never run it that way in a game and would not play in someones game who used such a thing on me in a game.
(click to show/hide)
Title: Re: Orbius hurts my head
Post by: Sanctaphrax on October 22, 2011, 08:29:22 PM
@Haru:

Not sure what you mean. Your post reads like a rebuttal, but it looks as though you actually agree with me.

@sinker:

Thanks. This is one case where I'm quite glad to be wrong.

@The Mighty Buzzard:

I really don't think that this is so clear-cut. As far as I know, Tedronai is neither illiterate nor evil. So if he genuinely thinks that it blocks everything, then maybe there's some merit to that.

The main cause of the disagreement is probably the fact that "a block against breathing" doesn't actually mean anything according to the game rules.

@Silverblaze:

Glad to hear that I'm entertaining, at least.
Title: Re: Orbius hurts my head
Post by: Watson on October 22, 2011, 08:59:54 PM
(...quote from YS251...)
The quote above is from the block action.

No, it is not - it is from the attack action on YS251. The block action, YS252, is more vague in regards to how it can be used.

Quote from: YS252, regarding Evocation blocks
2 shifts of power allow the effect to cover
multiple allies within the same zone (typically
the same zone the wizard occupies). Covering
multiple zones requires 2 additional shifts
per zone.

I interpret that as:
a) One can't use a block against attacks for all allies in one zone - they have to be added at 2 shifts of power per ally (assuming they are in the same zone, otherwise it costs 2 more shifts of power to add another zone.
b) You can't cast a "block all actions" on all enemies in one zone (as the text does only refer to adding more allies as part of the block).
c) Perhaps it is not even possible to add 2 shifts of power to add a "block all actions" on more than oneenemies in one zone (if the fact that the word "ally" is being used instead of the word "target" was something deliberate, from the author).
Title: Re: Orbius hurts my head
Post by: sinker on October 22, 2011, 10:18:53 PM
No, it is not - it is from the attack action on YS251. The block action, YS252, is more vague in regards to how it can be used.

By above I meant my previous post. It's one of the last ones on the previous page. Sorry for the confusion.

It occurs to me that a lot of The Mighty Buzzard's argument is that it says "Offensive Block, adjudicated as a grapple." How would you respond then if we just made a magic grapple? There's other RAW supporting that.
Title: Re: Orbius hurts my head
Post by: Silverblaze on October 22, 2011, 10:31:47 PM
Has anyone contemplated some of the wording for Orbius as I have?  Typographical error?
Title: Re: Orbius hurts my head
Post by: ways and means on October 22, 2011, 10:49:11 PM
Though I agree that Orbius probably doesn't make sense as a grapple there are defiantly ways I could see evocation being used to create a grapple like effect such as increasing the gravity around someone massively so they can't move at all, earth burial (open the ground under them then shut it), chains of air or simply holding people with spirit. Evocation both in the Novels and in Your Story can clearly be used to block pretty much any physical action so magical grapples (or at least blocks against multiple actions) are appropriate but given block rules they should be breakable by any roll they block (so any appropriate skill) and following evocation rules a block shouldn't cause stress on the side. 
Title: Re: Orbius hurts my head
Post by: The Mighty Buzzard on October 23, 2011, 05:56:06 AM
@The Mighty Buzzard:

I really don't think that this is so clear-cut. As far as I know, Tedronai is neither illiterate nor evil. So if he genuinely thinks that it blocks everything, then maybe there's some merit to that.

Not necessarily.  Everyone's entitled to be wrong now and then.  Happened to me once even.

The main cause of the disagreement is probably the fact that "a block against breathing" doesn't actually mean anything according to the game rules.

I'll grant you that it would be better represented as a maneuver placing an aspect of Can't Breathe on the subject then letting the GM compel it but the RAW seem to be more lax when something is really nothing but color.  Sometimes I like that, sometimes a particular bit of color annoys me. I'm rather indifferent about Orbius's color, so I let it slide and say "eh, it's in the RAW".
Title: Re: Orbius hurts my head
Post by: The Mighty Buzzard on October 23, 2011, 06:06:41 AM
It occurs to me that a lot of The Mighty Buzzard's argument is that it says "Offensive Block, adjudicated as a grapple." How would you respond then if we just made a magic grapple? There's other RAW supporting that.

Nah, my main beef is the description is ignored in favor of a vague and largely unhelpful line later in the spell writeup.  I'd be peachy with it if the description stated or even implied that it limited actions as extensively as a grapple.
Title: Re: Orbius hurts my head
Post by: Tedronai on October 23, 2011, 11:38:46 PM
Nah, my main beef is the description is ignored in favor of a vague and largely unhelpful line later in the spell writeup.  I'd be peachy with it if the description stated or even implied that it limited actions as extensively as a grapple.

Which is a fine complaint.
But I'd suggest ignoring a piece of the associated rules text in favour of a largely unhelpful (ie. rulesless) piece of fluff is similarly problematic.
Title: Re: Orbius hurts my head
Post by: The Mighty Buzzard on October 24, 2011, 12:46:27 AM
Which is a fine complaint.
But I'd suggest ignoring a piece of the associated rules text in favour of a largely unhelpful (ie. rulesless) piece of fluff is similarly problematic.

I tend to agree given the amount of debate that's been had over it.  Orbius as written looks a lot like something you'd jot down for personal use because you would know what you meant and nobody else would be reading it.