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The Dresden Files => DFRPG => Topic started by: Pbartender on August 31, 2011, 06:19:02 PM

Title: What Constitutes A Physical Attack...
Post by: Pbartender on August 31, 2011, 06:19:02 PM
...with regards to Physical Immunity?

Is it just anything that would cause physical (rather than mental or social) stress with a successful attack?
Title: Re: What Constitutes A Physical Attack...
Post by: Tedronai on August 31, 2011, 06:20:47 PM
Yes.
Title: Re: What Constitutes A Physical Attack...
Post by: Pbartender on August 31, 2011, 06:38:46 PM
Yes.

Thanks...  That's what I thought.
Title: Re: What Constitutes A Physical Attack...
Post by: Sanctaphrax on September 01, 2011, 01:50:16 AM
I think PI works against things that aren't attacks, too. If there are any such things. It's basically Infinite Toughness.
Title: Re: What Constitutes A Physical Attack...
Post by: Tedronai on September 01, 2011, 02:24:46 AM
I think PI works against things that aren't attacks, too. If there are any such things. It's basically Infinite Toughness.

Things that result in physical stress or consequences.
Which, 99.9...% of the time, are (at least adjudicated as) attacks of one sort or another.

If it doesn't result in physical stress or consequences, then PI doesn't interact with it, though there might sometimes be a justification to invoke-for-effect the aspect related to PI to render the character immune to a non-stress/consequence-inducing effect of another sort (a block created by a barrage of bullets, or zone border created by a wall of fire, etc.).
Title: Re: What Constitutes A Physical Attack...
Post by: Sanctaphrax on September 01, 2011, 02:28:27 AM
Yeah, I was trying to say something like that.

Sorry if it wasn't clear.
Title: Re: What Constitutes A Physical Attack...
Post by: mstorer3772 on September 01, 2011, 05:22:39 PM
It also ought to cancel out some maneuver-based aspects that might be applied to the monster that has it.  It depends entirely on the maneuver.
Title: Re: What Constitutes A Physical Attack...
Post by: Tedronai on September 02, 2011, 01:14:16 AM
It also ought to cancel out some maneuver-based aspects that might be applied to the monster that has it.  It depends entirely on the maneuver.

See YS's comments regarding seemingly-contradictory aspects.