The example I have is a flash-bang tossed into a room. It's a zone special attack causing a stunned or dazed aspect... Everyone has to roll athletics to try and find cover... But could someone with a particularly high alertness be hindered by their sensitive senses being overloaded or by their extra alertness making them look right at the movement of the bouncing grenade? Could someone with a low alertness benefit from being less sensitive?Best handled by an aspect which the thrower tags and adds to his roll. The aspect could be an assessment by the thrower assuming the PC has an alertness related aspect. It could also be a declaration by either player (I'm looking around carefully.) or GM / NPC (Dropping it at alert guy's feet!).
p.s.: Since i am new to the system: Is conviction the right roll to resist fear of doing something?
"If being less wealthy is actually seen as a positive in the situation (perhaps to gain some “street cred” or what-have-you), then the rules for modifying may be turned around, creating a –1 to the roll if Resources is above a particular level."-Page YS139, under the Money Talks trapping of the Resources skill
Could I allow the player to (essentially as a free action) make a negative declaration roll on themselves to apply keen senses, then compel themselves (gaining an FP) to flub the roll?You could...or you, as GM, could simply make the declaration yourself and offer a fate point.
Or better yet... could this qualify as a concession? Player offers to be taken out of the fight on basis of having such keen senses (a flash bang would make most people utterly useless for a round or two anyway- him... well, possibly the rest of the fight), and gain an appropriate number of fate points for the personal concession?It could be a concession, though it seems a premature one for most players. I don't believe they'll gain any fate points from it unless they take a consequence as part of the concession.