Hi,
Over the last couple months I've been trying my hand at GMing DFRPG and I think things may wrap up soon. I'd like some input from people.
The Pitch: (submerged) 11 refresh
After the Earthquake in Haiti, both BCV's and RCV's have been using the chaos to increase their numbers. Wardens were sent down to clean things up, but a Master ?Elder? BCV working in tandem with the Reds set a big trap, killed lots of wardens and made off with magical goodies.
Nobody knows where he went, but he's weakened and they want to track him down. He's gone to 1 of 4 locations. One of which is Montreal where the PC's live. White Council wants the local Warden (pc) to find out if the BCV is in town and either report it or take it out.
For the purposes of spoilers for my Players I'll put this in a spoiler for this first post...in case they happen across...
There is no Elder BCV. There are some Reds who came up with a few Renfeilds. They are working with a Haitian Necromancer to Create an Old Zombie who will use taxidermy to make it look like the BCV in question. It is a ruse to give the Elder a chance to escape with the items. Also hopefully take out more Wardens while they're at it.
EDIT: I have 2 questions...they are in my next 2 posts...sorry.
High Concept: Haitian Vodou Priest
Trouble: Dark Past, Dark Pacts
Other Aspects: Anything For My Family, Raise Myself From Poverty, That Voodoo That You Do So Well
Important Skills:
Conviction
Discipline
Lore
Presence
Mortal Stunts:
Occultist (+1 Voodoo; +1 Voodoo Loa)
Powers:
Ghost Speaker (-1)
Domination (-2)
The Sight (-1)
Soul Gaze (+1)
Modular Abilities (-4; affecting two physical form points)
Channeling (-2; Spirit)
Thaumaturgy (-3; Specialization - Necromancy)
Lawbreaker (-2; Fifth)
Guide My Hand (-1)
Refresh (-16)
My reasons for these stunts and abilities are thus:
1. I added the aspect That Voodoo That You Do So Well because it's freaking awesome.
2. The mortal stunt is so that his Lore is boosted when working with Vodou knowledge and specifically when dealing with Loa.
3. I gave him some Wizard abilities: Sight/Soulgaze, Channeling w/ Spirit (you said that he was mostly a Thaumaturgist), and full on Thaumaturgy with specialization in Necromancy. I also included some Lawbreaker Stunts to boost his Necromancy.
4. I gave him Ghost Speaker since it is normally within a Vodou Priests purview to interact with the spirits and loa.
5. That is also the reason I gave him Modular Abilities. It is well recorded that in rituals, Vodou Priests try to become possessed by the loa. This Modular Ability power is for any physical abilities the Loa may wish to impart on the priest while Possessed. (This is an extrapolated ability I got the idea for from Morty in Ghost Story.)
6. I also gave him Domination so that he can create Renfields. I consider them to be traditional Vodou zombies. They aren't undead, they just aren't themselves as they are under the control of their priest.
7. I added Guide My Hand because at the end of the day, he is a priest of a religion.