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The Dresden Files => DFRPG => Topic started by: ways and means on July 17, 2011, 11:51:46 PM

Title: Limits on Resources/ Contacts
Post by: ways and means on July 17, 2011, 11:51:46 PM
Someone in my game joked about hiring Kincaid and it made me wonder how well would a person have to roll (resources/contacts) to justify hiring someone like Kincaid or Gard and if allowing this sort of leverage of high end resources/contacts was reasonable.
Title: Re: Limits on Resources/ Contacts
Post by: Haru on July 18, 2011, 12:10:10 AM
Well, Marcone has Gard employed, so his resources/contacts should get the job done. However, simply knowing where to hire a Valkyrie does not mean you will actually get one, Donnar Vadderung will still have to give his ok on this one, and that might need more than a simple skillroll. Or even getting to Vadderung would require more than a simple roll but an adventure in itself. We know nothing about how Marcone met either one of them, but I would say it took him more than a phone call, too.

As for Kincaid, I would let the player roll contacts (maybe modified by lore to see that he is looking in the right circles) to get the word out, that he is looking for him. Then I would let Kincaid find him, similar to the way he found Harry in DM (I think it was DM), neutralizing his power (supernatural or otherwise) and then discussing payment options. Or I would simply deny the player to roll, declaring that Kincaid is in a contract at the moment and can't go anywhere. And last but not least: Kincaid worked with Harry because Ivy (who he is with because of her mother) liked him, and he still charged him a lot for it. Why would he let any stranger ring him up to work for him? It is definitely not his style.
Title: Re: Limits on Resources/ Contacts
Post by: JustinS on July 18, 2011, 05:20:37 AM
I'd say finding a random thug is Contacts +1 (ganger)/ +2 for competent (ex cop)/ +3 for skilled (ex-special forces)/+4 for total badass.
And use the above for costs.

+1 for aware of the supernatural (like say one of Marcone's mundane bodyguards)/+2 for clued in.

+1 for specific types by name.

So getting Gard or Kinkaid personally would be +7 contacts rolls, someone like them a +6.
So to find someone like that, you need to do a lot of legwork and call in a lot of favors, but if you have real money, you can afford them on occasion.

So yes, you can leverage super high contacts, but they will have their own agendas and needs. Even if you find them, and can meet their hourly rates, you still need to convince them to accept the job. Ward my house is easy, raid a temple in tibet to kidnap fu dog puppies may be not so much...
Title: Re: Limits on Resources/ Contacts
Post by: Rubycon on July 18, 2011, 01:00:35 PM
The big question for me is: are those guys only interested in money? I would say no. So, regardless of the resources available, they will work for you only when you can give them the right things or if working for you fulfils their own agenda. So it might happen that you regret you choice of employees...
Title: Re: Limits on Resources/ Contacts
Post by: Radijs on July 18, 2011, 01:26:34 PM
The dark powers are always willing to help?
Title: Re: Limits on Resources/ Contacts
Post by: Sanctaphrax on July 18, 2011, 11:52:53 PM
The "The Boss" Contacts stunt from the homebrew stunts list might be helpful. A similar stunt could easily exist in Resources.

Hiring a mercenary isn't easy for a normal guy. Even if you have enough money, you still need to do a fair bit of work unless you have a pre-existing relationship of some kind with them. So it'd normally qualify as a story in itself, I think.

Also, hiring Kincaid specifically is probably a bad idea. He's got too much plot armour.

But otherwise, I have no problem with the idea. Just don't expect it to make things easy.
Title: Re: Limits on Resources/ Contacts
Post by: devonapple on July 19, 2011, 12:10:15 AM
Also, hiring Kincaid specifically is probably a bad idea. He's got too much plot armour.

Maybe his associate, Finncaid.
Title: Re: Limits on Resources/ Contacts
Post by: toturi on July 19, 2011, 06:53:45 AM
Maybe his associate, Finncaid.
Or a supernatural A-Team.

"In 1872 a crack Warden unit was sent to die by a White Council court for a crime they didn't commit. These men promptly escaped from a maximum security stockade to the supernatural underground. Today, still wanted by the White Council, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire the A-Team."
Title: Re: Limits on Resources/ Contacts
Post by: polkaneverdies on July 19, 2011, 12:08:44 PM
I laughed so hard I just spit coffee on myself. That was excellent.
Title: Re: Limits on Resources/ Contacts
Post by: Masurao on July 19, 2011, 12:40:22 PM
Or a supernatural A-Team.

"In 1872 a crack Warden unit was sent to die by a White Council court for a crime they didn't commit. These men promptly escaped from a maximum security stockade to the supernatural underground. Today, still wanted by the White Council, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire the A-Team."

That would be such an awesome idea for a game!
Title: Re: Limits on Resources/ Contacts
Post by: TheMouse on July 19, 2011, 01:52:42 PM
Or a supernatural A-Team.

"In 1872 a crack Warden unit was sent to die by a White Council court for a crime they didn't commit. These men promptly escaped from a maximum security stockade to the supernatural underground. Today, still wanted by the White Council, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire the A-Team."

Brilliant. You seriously made my morning.

All you need is a team name that isn't totally obvious. That way, it takes the players like half a session to figure it out. It would be wonderful when you heard, "Wait a minute. Oh. Awww, what the crap?"
Title: Re: Limits on Resources/ Contacts
Post by: Falar on July 20, 2011, 12:23:19 AM
The Aleph Consortium?
Title: Re: Limits on Resources/ Contacts
Post by: Sanctaphrax on July 20, 2011, 12:48:37 AM
Excellent stuff.

People would complain if Kincaid got chumped, but with Finncaid or the Aleph Consortium it'd be fine.
Title: Re: Limits on Resources/ Contacts
Post by: CottbusFiles on July 20, 2011, 06:48:42 AM
The Artemis Squadron ?
Title: Re: Limits on Resources/ Contacts
Post by: Mij on July 22, 2011, 03:26:11 AM
OK the supernatural A-Team is definitely going to find a place of honor (and possible infamy) in my setting.  Toturi, you're a genius.
Title: Re: Limits on Resources/ Contacts
Post by: computerking on July 22, 2011, 05:10:18 PM
Face: Lucky I was impersonating the Generalissimo, or I would never have gotten those Ghouls to open your cell doors.

Murdock: Aw, man! I almost won that eating contest with them!! Lemme open a portal and we'll get outta here!

B.A.: Oh No! You know I can't go in the Neva-Neva, Foo'! 'Specially not through one'a your crazy portals!  Last time you dropped me in a lake, Foo'!

Hannibal: Boys! Get it together or I'll drop this veil and let you all deal with the Ghouls again! B.A., I promise Murdock won't drop you into anything this time. Right, Murdock?

Murdock: OK.
 
B.A.: "K, Hannibal.

Face: By the way, boss, I got hair from each of them for you. Thank heavens they didn't think lice checks were too abnormal. You can start casting your spell as soon as we get back.

Hannibal: I love it when a ritual comes together.
Title: Re: Limits on Resources/ Contacts
Post by: Masurao on July 22, 2011, 05:18:28 PM
Abso
(click to show/hide)
lutely brilliant!