Either way that's a ridiculous amount of damage considering explosives are supposed to be a 4. Then again I've never played/run an 18 refresh game, so I don't know what the scale is here.
How do you rationalize how you manage to steep an item so firmly based in modern technology (missile launcher) with magic without hexing it into oblivion?I'm guessing the same way
By my math, the Items Of Power are more or less correctly costed. They just use a rather broad interpretation of It Is What It Is, a -0 cost for Ectoplasmic Ammunition, and also a second Feeding Dependency. It's all very sketchy, I admit. Especially the second Feeding Dependency.I have to disagree on the correctly costed part.
The power suit is a joke - right? Mythic speed & strength.... lmaoI suspect Becq is making the point you can't give an item arbitrary powers and then simply charge -1 refresh because "the item is a MacGuffin" (It is What It Is).
And it's depressing that anyone was even the least bit unsure as to whether or not the power armor idea was serious...
@Old or New, War Changes Not:It is...but that stunt doesn't follow the stunt building guidelines. I'd recommend something more like Armed Arts.
It's pretty much the same stunt as in the Gruff writeup...
It is what it is: a grenade-launcher (w4, ranged, area) with a massive warglaive added bayonet-style (w4, melee)Disregarding the weapon values, this is a bit more...anime-ish than I see in a standard DF game. But whatever works for your group. :)
*Hephaestus-Forged Weaponry: +2 weapon rating (-1)This is underpriced for the power. See YS147 for stunt building guidelines. Powers are only slightly more efficient than stunts.
*Concordant Opposition - may take a mental stress hit to boost an attack roll or a defense roll by the amount of stress she took,You're pricing this at -0? Knocking physical immunity down is fairly significant. Also, I don't really see how it fits the item. How does a nightgown let you hit things better and make ghosts (one example) physical?
to a maximum of 4. May take a 2-stress mental hit to degrade physical immunity down to mythic toughness.
*Hephaestus-Forged Weaponry: +2 weapon rating (-1)
This is underpriced for the power. See YS147 for stunt building guidelines. Powers are only slightly more efficient than stunts.
To quote the stunts guideline you can increase weapons rating by two under a particular condition and the particular condition for this stunt is that it only applies to one weapon the "Ravager."So it's a bonus that applies 100% of the time when you'd be using the bonus? That's pretty darned limited. Perhaps it should continue to grant the bonus to weapons in the same zone? Considering that it wouldn't be granting bonuses to 99.99999% of the weapons existing it the world, that's still limited enough, right?
To quote the stunts guideline you can increase weapons rating by two under a particular condition and the particular condition for this stunt is that it only applies to one weapon the "Ravager."Yes...however increasing it by two for a characters primary weapon seldom qualifies as a "particular condition" in play. It probably qualifies as the specific circumstance which might grant a +1...or might not. The examples are narrower but the language isn't exactly clear.