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The Dresden Files => DFRPG => Topic started by: Hal on June 10, 2011, 01:42:20 AM

Title: Forcible zone changes
Post by: Hal on June 10, 2011, 01:42:20 AM
Perhaps I missed this in the rules . . . help me out here.

How do you handle forcible zone changes?  Let's say a strong character (BCV, for example) bull rushes you, attempting to send you flying.  Or perhaps you use a powerful force spell to try to push someone through a flimsy wall or out a display window.  How have you handled this?

So far, I've handled this by putting extra shifts on an attack that would go towards damage and instead putting them towards overcoming zone borders.  But that seems a little too easy.  Thoughts?
Title: Re: Forcible zone changes
Post by: BumblingBear on June 10, 2011, 01:49:36 AM
Perhaps I missed this in the rules . . . help me out here.

How do you handle forcible zone changes?  Let's say a strong character (BCV, for example) bull rushes you, attempting to send you flying.  Or perhaps you use a powerful force spell to try to push someone through a flimsy wall or out a display window.  How have you handled this?

So far, I've handled this by putting extra shifts on an attack that would go towards damage and instead putting them towards overcoming zone borders.  But that seems a little too easy.  Thoughts?

Maneuver aspect

Tag for effect.
Title: Re: Forcible zone changes
Post by: Haru on June 10, 2011, 01:51:50 AM
There is something in the rules about grappling that let's you throw someone. I think the assumption is, that you need a good grip to actually move someone that far in a fight.

As for spells, I believe there was a thread (or multiple) that did that with a maneuver spell, putting additional shifts of power into it to move the target across zones (still watching borders, of course). So a 5 shift spell would get you 2 shifts of movement (5 - 3 for the maneuver) and an aspect like "disoriented" or "laying prone" on the target.