While doing my traditional "re-read the series before the next book comes out," I've been finding myself wondering how would various scenes be worked out mechanically in the game.
A few that came to mind were as follows:
1) On multiple occassions, Harry talks about angling his shield to redirect forces, whether it is to knock a bullet harmlessly to a side or reflecting the pellets of a landmine.
2) Specifically during Grave Peril, Harry redirects one of Bianca's spells into another Red Court vampire within the same zone.
3) In Proven Guilty, Harry noted having muscle and magical force behind a physical blow (specifically when taking out the Alien Phobophage).
4) In Changes, after becoming the Winter Knight, Harry was blending fire AND ice in a spell, and bounced it across multiple targets.
5) Little Chicago. I know many people bring it up, but it is still a fun topic to talk about.
With these in mind, how would you mechanically put any of these in the system? Is it all just simple flavour, or do you feel that some of this stuff can, and should, have a mechanic to support it? If you are going by mechanics, are you siding with various rules on spin, manuevers, etc?
I know I am missing a few more (about halfway through the re-read of Dead Beat as a break from the research paper), but I think this is a good start.
Just curious what the rest of the community here would do. Have at it, and have fun!
--Crion[/color]
1) On multiple occassions, Harry talks about angling his shield to redirect forces, whether it is to knock a bullet harmlessly to a side or reflecting the pellets of a landmine.
That is pretty much just a block straight from the books. If you want the bullet to hit someone else, you could do so by using the spell redirection rules, if you didn't use the shield to block.
2) Specifically during Grave Peril, Harry redirects one of Bianca's spells into another Red Court vampire within the same zone.
That would probably best be done by blocking the spell first and then doing a similar spell on your turn. I would probably let you declare the spell as an aspect, so you could tag it in the subsequent spell.
3) In Proven Guilty, Harry noted having muscle and magical force behind a physical blow (specifically when taking out the Alien Phobophage).
As someone said before, a fists or might declaration to tag for a magical attack or a magical maneuver to tag for a fists attack. I'd probably go with option a, because that should be possible to do in 1 exchange instead of first building up a maneuver spell.
4) In Changes, after becoming the Winter Knight, Harry was blending fire AND ice in a spell, and bounced it across multiple targets.
A spray attack using fire plus the bonuses from both sponsors
. Or a zone attack that is described as a spray attack, because it is cooler. They are only mooks, so they probably don't have that much resistance anyway, so you can put a lot of power into increasing the range.
5) Little Chicago. I know many people bring it up, but it is still a fun topic to talk about.
Simply a focus for tracking spells. There is a list somewhere in the books, that gives approximate sizes in relation to the power of a focus item. If I remember the list correctly, it should be around 7-8 if not more.
Hope that helps.
1) On multiple occassions, Harry talks about angling his shield to redirect forces, whether it is to knock a bullet harmlessly to a side or reflecting the pellets of a landmine.
2) Specifically during Grave Peril, Harry redirects one of Bianca's spells into another Red Court vampire within the same zone.
3) In Proven Guilty, Harry noted having muscle and magical force behind a physical blow (specifically when taking out the Alien Phobophage).
4) In Changes, after becoming the Winter Knight, Harry was blending fire AND ice in a spell, and bounced it across multiple targets.
5) Little Chicago. I know many people bring it up, but it is still a fun topic to talk about.
--Crion[/color]
1) I'd say a simple declaration. It's too detailed to be included in the spell description, but it's fair to declare, "I angle the deflection (toward/away) from (something).
2) Probably a spell specifically for redirection- or some sort of advanced Counterspell. Harry does something similar when he redirects the curse in BR.
3) The spell could've enhance Fists rolls for a couple of exchanges (I actually really want to use a spell like that now).
4) That's tricky- I'd say it was a combination of Harry's own fire magic and Mab's sponsored ice magic as the (potential?) Winter Knight
. In terms of the books, this is supposed to boost Harry's power, so in game mechanics I'd say the defending individual takes damage from both energy types (unless they're resistant/vulnerable to one), then apply normal rules for each.
5) I'm honestly not sure here. It's definitely an aid for thaumaturgy, maybe providing a bonus on specific types of tracking Thaumaturgy rolls. It's a symbolic link, possibly even a power source depending on how it's built.