Ever have a moment in a campaign where the evil just hit too close to home, the description was too vivid, the emotional reaction was too intense?
There are human beings that treat other human beings like cattle, and don't even have the excuse of being Monsters. They sacrifice babies for magic and it doesn't even WORK. I can barely fathom the evil of someone doing it knowing it WOULD genuinely give them power.
Are things like this too dark to have in an RPG? I mean, on the one hand it is something that fits in perfectly with what wardens or other heroes would try to stop. There would be a huge climactic battle, demons summoned, and helpless abused humans saved.
I don't have a limit on gritty or realistic.
Each group is different, though.
If you want disturbing and surreal violence, it's hard to beat General Butt Naked (http://en.wikipedia.org/wiki/General_Butt_Naked)
Ever have a moment in a campaign where the evil just hit too close to home, the description was too vivid, the emotional reaction was too intense?
Because as you say, it makes the situation all the worse; and makes the people far more evil. Of course, they should still believe it works. - NicholasQuinnI would say that anyone who kills people because they believe it powers magic for them is on the same level of evil regardless of whether the magic actually works.
I would say that anyone who kills people because they believe it powers magic for them is on the same level of evil regardless of whether the magic actually works.
If my previous post in anyway made it seem otherwise, I apologise. - NicholasQuinnNo need to apologise, sorry, I didn't mean it that way.
Maybe it isn't a scale of the severity, and more ... well, just difference.Possibly some sense of comfort in an atrocity having a point; being able to get at least that level of order out of it. "He thought he'd get magic out of it, so we know why they were killed" feels better than "he murdered a mass of people for no discernable reason" - even more so, perhaps, if "he did get magic out of it, so they weren't murdered for the sake of a pointless delusion." The moral enormity of the crime is the same, but the sense of a world where these things can just happen is lessened by the knowledge that there was a reason, especially a reason that worked.
As bad as the magical monsters of fantasy are, sometimes the ones in the real world are worse.If I ever needed evidence that there was, in fact, true good and true evil in the world (ie, rather than mere shades of grey), you've just provided it. Well, for the true evil part, at least.
http://www.bbc.co.uk/news/world-africa-13622679
Ever have a moment in a campaign where the evil just hit too close to home, the description was too vivid, the emotional reaction was too intense?Yes. A couple of times
As bad as the magical monsters of fantasy are, sometimes the ones in the real world are worse.This sort of thing was covered in one of the later books, maybe turncoat or changes, I can't recall for sure which
http://www.bbc.co.uk/news/world-africa-13622679
Are things like this too dark to have in an RPG? I mean, on the one hand it is something that fits in perfectly with what wardens or other heroes would try to stop. There would be a huge climactic battle, demons summoned, and helpless abused humans saved.
There are human beings that treat other human beings like cattle, and don't even have the excuse of being Monsters. They sacrifice babies for magic and it doesn't even WORK. I can barely fathom the evil of someone doing it knowing it WOULD genuinely give them power.
Ever have a moment in a campaign where the evil just hit too close to home, the description was too vivid, the emotional reaction was too intense?
Another was cornering a possessed NPC they were tracking down on the top of a multi-story carpark and the guy in a state of confusion and fear threatening to jump. Which is how I discovered a friend had previously tried to kill themselves in a very similar way. We stoped that game, and the following week rewound it to the point they started tracking him down and went in a different direction.