Strong Celtic heritage...
The stories of his family said that the men were part of the Viking Berserkers.
Cú Chulainn in particular has superhuman fighting skills, the result of his semi-divine ancestry, and when particularly aroused his battle frenzy or ríastrad transforms him into an unrecognisable monster who knows neither friend nor foe.
Remember that the templates are just 'suggestions'. As long as your justification of why you have your particular power collection is acceptable to your group, it's fine.Ok, being that this is my first character I was worried about not being balanced.
Another thing to consider about your character are your pinnacle skills. i.e. the skills that you have at good or better. These are the skills that you can generally use without needing a fate point to prop them up.I was leaning more toward the action hero type with maybe a smattering of the thriller type in for non combat usefulness.
This has potential for conflict - Is he norse or celtic. (Two very different mythologies at play there)My first thought was something akin to fatherly Celtic background and a strong Norse background in his mother's side. Raised catholic but never felt it fit for him.
If its just the 'berserker' aspect that you want to play with then you dont _need_ the norse - just grab yourself a copy of the cycle of ulster (http://en.wikipedia.org/wiki/Ulster_Cycle)
Which sounds like the sort of thing you have going on there...
However if you do want to keep the Norse reference, and he is 'the next great hero' I can imagine the Norse and Celtic 'gods' in the Nevernerver battling over him and causing him a world of "Interesting Times"I like where that is going, the two sides of his ancestry vying for his worship. It is an interesting hook.
Template wise I'd have a look at Melding the lyncanthrope with some kind of Emissary of power. Lycanthrope type abilities but with having the inhuman recovery/ strength triggered by grannies rituals rather than the full moon- i.e. a kind of sponsored magic effect or an IoP.How would this work with either the sponsored magic or the IoP? Could something of this be used in his catch for the recovery powers? Do you have any suggestions that would feel right, the best things that come to mind would be some kind of sponsored magic effect and have the catch be something to do with runes (not sure what).
The Jinx could just be the effect of accepting compels on a "I carry bad luck" style of aspect - Including self compels - which would give you fate that you could use to power your 'super powers'.I don't understand the compels you are talking about, are you meaning compelling an aspect? I am still kinda shaky on how all the aspect stuff works, I was leaving that for last but I can go back and try again.
If you want to learn how the game is played, read the "Forced to Fight" game in the PbP section of the forum.I have read a couple of the threads for the PBP groups that are playing. While it helped explain some things, I don't feel I understand what is happening behind the actions. What I mean is why one skill was chosen over another or how a power was applied. My hope is to eventually run a game and I feel I really need to play a game first to make sure I run the game right.
Guns | Combat training | 4 |
Weapons | Combat training | 4 |
Endurance | Combat training | 3 |
Presence | Trained to be a Leader | 3 |
Stealth | Commando Training | 3 |
Alertness | Combat training | 2 |
Athletics | Combat training | 2 |
Fists | Combat training | 2 |
Investigation | More for the Surveillance side | 2 |
Resources | Unused pay that has been invested well | 2 |
Lore | Grandmother's Teaching | 2 |
Contacts | Most Freedom Fighters develop personal contacts | 1 |
Driving | Combat Driving | 1 |
Intimidation | Interrogation Training | 1 |
Might | Combat training | 1 |
Scholarship | Completed High School | 1 |
Survival | Basic Training | 1 |
Burglary | 0 | |
Conviction | 0 | |
Craftsmanship | 0 | |
Deceit | 0 | |
Discipline | 0 | |
Empathy | 0 | |
Performance | 0 | |
Rapport | 0 | |
35 |