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The Dresden Files => DFRPG => Topic started by: EldritchFire on May 16, 2011, 07:24:27 PM

Title: Feeding Dependency & Modular Abilities
Post by: EldritchFire on May 16, 2011, 07:24:27 PM
I've just started in a game of DFRPG, and have a question. My character's high concept is Gaia's Park Ranger, modeled off of Bernard from Codex Alera. To represent being able to be strong, tough, etc as needed, I took modular abilities (-6, so 4-refresh worth to play with). To show the strain on him (and to sort of mimic mental stress from spellcasting) I linked it to feeding dependency.

Me and the GM are going off of the idea that the feeding attack I take is 2 (the surcharge from FD) + however much other refresh I use. So if I only do inhuman strength, that's a 4-shift attack. We're assuming the attack isn't the full 6 (unless I use all 6).

Also, what if I use modular abilities twice or more during a scene? Would I take multiple hits? Or just one based off of the highest refresh I use?

Thanks in advance!

-EF

P.S. Here's a link to my character (http://"http://www.obsidianportal.com/campaigns/let-s-keep-austin-a-little-less-weird/characters/ranger-omalley").
Title: Re: Feeding Dependency & Modular Abilities
Post by: EdgeOfDreams on May 16, 2011, 07:56:03 PM
Sounds right to me. You only take the hit for the powers used.  Also, it doesn't matter how many times you use the powers in that scene.  However, if a scene is long enough, the GM may be justified in calling for an extra roll in the middle.  For example, if you had a negotiation that turned into a fight that then turned into a car chase, you might consider that "one scene" but it might be long enough to be worth having an extra feeding check or two.
Title: Re: Feeding Dependency & Modular Abilities
Post by: BumblingBear on May 16, 2011, 08:37:58 PM
Sounds right to me. You only take the hit for the powers used.  Also, it doesn't matter how many times you use the powers in that scene.  However, if a scene is long enough, the GM may be justified in calling for an extra roll in the middle.  For example, if you had a negotiation that turned into a fight that then turned into a car chase, you might consider that "one scene" but it might be long enough to be worth having an extra feeding check or two.

Indeed.  Once you turn a power "on" it lasts for the whole scene whether you're actively using the power or thematically turn it "off" before using it again.

In other words, you cannot rack up a higher attack than the refresh cost of your modular powers in one scene.
Title: Re: Feeding Dependency & Modular Abilities
Post by: EldritchFire on May 16, 2011, 09:12:50 PM
Indeed.  Once you turn a power "on" it lasts for the whole scene whether you're actively using the power or thematically turn it "off" before using it again.

In other words, you cannot rack up a higher attack than the refresh cost of your modular powers in one scene.

Hey, GM, get out of my thread! I'm trying to cheat you! :P

Not really. But thanks for the affirmations. Looks like we're right, BB!

-EF
Title: Re: Feeding Dependency & Modular Abilities
Post by: BumblingBear on May 16, 2011, 09:43:02 PM
Hey, GM, get out of my thread! I'm trying to cheat you! :P

Not really. But thanks for the affirmations. Looks like we're right, BB!

-EF

I hope so.  I pretty much live in this place... lol.