Here's how I would do it:
The Blackstaff [-8]
It Is What It Is: It's a staff. Weapon 2 (equivalent to baseball bat).
One-Time Discount: +2 (already applied so if the character has another item of power the Refresh cost is -9)
Unbreakable: It can only be destroyed via a major (currently unknown) ritual.
Eats Black Magic: The Blackstaff absorbs the sins and corruption caused by breaking the Laws of magic. Casters can break the laws without taking the Lawbreaker stunt or changing their aspects (although their aspects should reflect that they possess the Blackstaff).
The Price: The Blackstaff is a dangerous tool. The caster takes double the stress when using it for casting (but the extra stress may be taken as either mental or physical). Fallout is also doubled. Finally, consequences taken from this last one step longer than usual (mild last for as long as a moderate consequence, etc).
Lawbreaking Specialization: The wielder gains +3 to both control and power when using the blackstaff for Lawbreaking evocation and +3 control for Lawbreaking thaumaturgy. This stacks with other specializations and focus items.
Wizard's Focus: The wielder of the blackstaff can enchant it to serve him as a focus using his own focus slots. If he does so, the Blackstaff gives him an additional +2 focus slots and unlike most foci can hold a total of 8 focus slots (as if originally created by someone with Legendary Lore).
Design Notes: I gave it the cost of taking Lawbreaker once for each law (-7) and Refinement once (-1) for the additional item slots. I realize that it has the bonus of -2 lawbreaker and some aspect changes, but if figure the double mental stress offsets this. I then gave it additional point cost (-2) for not changing aspects. This came to a total cost of 10 Refresh. Finally, I gave the IoP discount (+2).
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I like the extra stress cost. That really makes it click to me.
The Price: The Blackstaff is a dangerous tool. The caster takes double the stress when using it for casting (but the extra stress may be taken as either mental or physical). Fallout is also doubled. Finally, consequences taken from this last one step longer than usual (mild last for as long as a moderate consequence, etc).
I don't really like this, mostly because it has no backing in the fiction.
Couldn't that be through sponsor debt in some form?
Not only the purpose of the item (avoiding lawbreaking) is included in Sponsored Magic but the numerical bonuses are as well; if you look at Kemmlerian Necromancy (which I used for modeling the powers of the staff), it has +1 bonuses AND you can use your necromancy control as your evocation control.
Have you read the latest book? In Changes,Now, I will say that the increased consequence recovery doesn't have any backing, you are right. But from what we see of the staff, it is quite likely to induce more stress or create more fallout to try and get more death in the world.(click to show/hide)
That might be an attempt to balance what seems to be a very narrow field of specialization when compared to say, summer magic, but at the very least I get what you're saying. Makes sense to me.
And yet he seems no more limited in the number of spells that he is capable of casting than anyone else, which would be the effect of the aforementioned disadvantage. If you want to do something to represent this concept (other than the sponsor debt suggestion, which I like) then I'd go with some sort of additional physical stress or automatic backlash to represent the physical drain it seems to have. Or even better automatically increase the power so that backlash is likely/definite, that has a kinda double-edged sword style that I like.
I will admit though that that particular occurrence isn't something I remembered. Must have glossed over it.
Imo it should be something new and not considered something like sponsored magic. Am also thinking it could be REALLY bad if it was overused and those black "veins" made it to the heart or brain. Maybe treat it something like a hunger track where every law you break you have to make a check on not to be taken over or something. That would put a time limit on it’s use and make where you wouldn’t want to use it all the time, well besides the fact it seems a bit on the evil side. It’s completely unknown at this stage so it’s probably best just to make something up that sounds cool and works in your story.
That's cool... I like the idea of a hunger track for the Staff.
The Blackstaff [-3]
Description: You own The Blackstaff; that dark length of gnarled, spellcrafted, wood that seems to prevent it’s user's soul from being tainted by violating the laws of magic.
Musts: You must have an aspect related to owning The Blackstaff.
Skills Affected: Discipline, others.
Effects:
Absorbs the 'Sins' of a Broken Law. Something about the Blackstaff allows it’s wielder to break the laws of magic without being tainted. At the cost of a fate point the user may, for the rest of the scene, violate the laws of magic without being required to take, or advance, the Lawbreaker powers. The user still retains the benefits of the power if they posses it, however The Blackstaff prevents the user from sliding further into darkness.
The Laws are Meant to be Broken. Not only does the Blackstaff allow users to break the laws of magic, it seems to revel in doing so. When utilising The Blackstaff, the wielder gains a +1 bonus to both power and control when casting a spell that violates one of the seven laws of magic.
It’s Own Agenda. The Blackstaff possesses at least semi-sentience – although rumours claim it is anything from a familiar, to a bound up outsider – and has it’s own agenda, and its own purposes. Whilst this effect is not a power, the GM should remember to compel the owner of the item accordingly - and to be inventive in what miseries they inflict.
It’s a Staff. The Blackstaff is exactly that, a dark length of gnarled, spellcrafted wood that is in the form of a staff.
Unbreakable. As an item of power it cannot be broken. If a way to do so does exist, it is unknown to anyone; and finding out could possibly be a violation of the seventh law.
Discount Already Applied. As an obvious item of power the staff already includes the one-time discount of +2. This means that if the character possesses more than one item of power, the one-time discount will not apply on that second item. If The Blackstaff is the second or subsequent artefact the character gains, the base refresh cost is -5.
I'm going to be honest, I don't like your build of the black staff. It's far to expensive In my mind,and way your handling the corruption of the user just strikes me the wrong way, I mean the idea is that it protects the wielder from the corruption of the soul, at a cost of physical stress (the black ooze lines up the arm). The corruption happening /anyway/ to me defeats the purpose IMO.
So, if we use the hunger track, what feeds it? That is, what recovers the stress? Breaking the Law? That seems too easy. - InFerrumVeritasMaking someone else do it? That puts McCoy in a dangerous position as a mentor (and elevates him some, seeing as he seems to have been a good one). Or maybe it's more like a spiritual stress track and needs cleansing rather than sating.
Namely the fact that WC didn't create it and that who/what/where they got (or stole) it from REALLY wants it back. - tymireOoh, that's interesting. Does that mean it's not specifically about magic in how it works? Would that imply that it could protect against crossing other spiritual lines (could a White Court Virgin or Red court Infected make a first kill without turning - could a changeling "choose without choosing" so long as they carry it)?
Incidentally, how does Rashid the gatekeeper get around breaking the sixth and seventh laws? I mean I know he has permission, but what about the metaphysical consequences?
I was under the impression that all wizards learned to see the future as they aged. And that it wasn't against the Laws.
Anyway, Law Seven prohibits seeking knowledge or power from beyond the gates. Knowledge about how to fight Outsiders may or may not qualify. And it might be okay to know things as long as you don't seek out that knowledge.
So this seems less than certain, to me.
He knows quite a lot abot the Outer Gates and outsiders, even specific spells to use against them and what wards to check in order to get warning of their arrival. Since even knowledge of the Outer Gates and outsiders is against the Law, that's 7th law violations right there.
In addition, Rashid can tell the future. Not only does he get premonitions about it but he has shown the ability to predict the whole mess during Proven Guilty down to the totally unexpected arrival of several Senior Council members and Michael with enough precision to withold his vote and control the trial's outcome through said future information. He has also shown the ability to see the future of a person with precision enough to know whether Dresden could succeed or not during the whole Turn Coat debacle, including calculating the outcome of changing circumstances after warning Dresden of his impeding failure. That's both outright knowledge of the future and using knowledge of the future. 6th law violation right there.
So, Lawbreakers 6th and 7th. This does not mean the guy is a slave to his nature or totally twisted by the magic he uses; he might be tempted but just like any other wizard with positive refresh, he has free will. Just like Dresden, despite being a pretty serious 1st Lawbreaker.
Namely the fact that WC didn't create it and that who/what/where they got (or stole) it from REALLY wants it back. - tymire... Because does this mean that what it does isn't necessarily specific to magic or wizards? Might it protect you from crossing other spiritual "lines?" Such as a changeling being able to choose without choosing, or a White Court virgin or Red Court Infected making a feeding kill without turning, or inviting a supernatural creature across your threshold and having it not count. Possible?