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The Dresden Files => DFRPG => Topic started by: citadel97501 on May 02, 2011, 05:06:47 AM

Title: Opinions on Feint Stunt?
Post by: citadel97501 on May 02, 2011, 05:06:47 AM
I was reading through the book, and I thought this stunt could be interesting?  I am slightly concerned that its to strong, since you get 1/2 of a trapping, and a basic benefit but it seems extremely limited so, I could be wrong?

Coulé (Its basically a maneuver in Fencing)

Stunt:
You may use Deceit to place maneuvers on an enemy while using the Weaponry skill, & you receive an additional +1 to do so.  These aspects are usually, Unbalanced, or Disarmed?
Title: Re: Opinions on Feint Stunt?
Post by: My Dark Sunshine on May 02, 2011, 09:50:31 AM
Nice idea. I've always maintained I'm probably a tad harsh on 'homemade' Stunts/Powers, for the sake of certain balance. Personally, I'd simply allow deceit to be used to place manoeuvres in place of the weapons skill. However I would also say that the target should defend with Alertness, Investigation (if actively looking for feints) or Empathy.

As such, a weapons expert would still be at a disadvantage against your manoeuvres, as the named skills are likely lower then their weapons skill.
Title: Re: Opinions on Feint Stunt?
Post by: MorkaisChosen on May 02, 2011, 11:43:40 AM
Are Deceit-based midcombat maneouvres not allowed automatically?
Title: Re: Opinions on Feint Stunt?
Post by: Mal_Luck on May 02, 2011, 12:54:07 PM
Are Deceit-based midcombat maneouvres not allowed automatically?

Yeah, I think the Distraction and Misdirection trapping already covers this.
Title: Re: Opinions on Feint Stunt?
Post by: citadel97501 on May 02, 2011, 10:26:47 PM
Are Deceit-based midcombat maneouvres not allowed automatically? 

Oh, well I hadn't thought about that, then should the Stunt provide a +2 to your roll to perform a maneuver with weapons, or is that way to strong?  I am just looking for a way to get the fencing stunt bonus that isn't worthless when compared to Weapon Focus, (+1 when using a specific type of weapon.)
Title: Re: Opinions on Feint Stunt?
Post by: InFerrumVeritas on May 02, 2011, 10:44:15 PM
As has been said, you can already place maneuvers with Deceit in combat, so the stunt should just give +2 (possibly when either using Weapons or Deceit for setting up maneuvers, or an identical stunt could be used with Weapons instead of Deceit).

Alternatively, I think it's important to remember that deceptive actions are just part of having a high Weapons skill.  You'll never meet a good fighter who telegraphs and can't feint (fencing, boxing, etc) at least somewhat well. 

I think Alertness, Empathy, or Weapons/Fists are all valid things to defend against the maneuver with.