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The Dresden Files => DFRPG => Topic started by: EdgeOfDreams on April 07, 2011, 07:02:32 PM

Title: Beast Change
Post by: EdgeOfDreams on April 07, 2011, 07:02:32 PM
Beast Change is a pretty awesome power, mainly because it lets you rearrange your skills, allowing for a "social" mode and "combat" mode.

Has anyone played a character that used Beast Change but wasn't a were-form?  How about a Minor Talent whose only power is Beast Change?  I imagine they'd take on a beastial appearance when they change but not actually become an animal.  Maybe flavor it as being tied to an animal spirit but not being a true shapeshifter?
Title: Re: Beast Change
Post by: MijRai on April 07, 2011, 07:08:57 PM
I've seen a minotaur Beast Change, and a few other things. The main thing to remember about Beast Change is that it is a shapeshifting skill. You physically change your body for these things. Some people have trouble remembering that.
Title: Re: Beast Change
Post by: Malckuss on April 07, 2011, 07:16:43 PM
Beast Change is a pretty awesome power, mainly because it lets you rearrange your skills, allowing for a "social" mode and "combat" mode.

Has anyone played a character that used Beast Change but wasn't a were-form?  How about a Minor Talent whose only power is Beast Change?  I imagine they'd take on a beastial appearance when they change but not actually become an animal.  Maybe flavor it as being tied to an animal spirit but not being a true shapeshifter?

Rename and reflavor; Maybe this is akin to the mental shifting that Lycanthropes go through, or similar to the Shifters from Eberron.
Title: Re: Beast Change
Post by: Ala Alba on April 07, 2011, 07:20:24 PM
Or perhaps it's possession by a being with a different set of skills and knowledge.

Or perhaps it's simply the best way you can think of for representing some kind of magical skill enhancement(with, obviously, certain drawbacks).

Although by this point, I think I'm talking less about Beast Change and more about the Skill Shuffle trapping of it.
Title: Re: Beast Change
Post by: Kerberos on April 08, 2011, 09:07:52 AM
Or perhaps it's possession by a being with a different set of skills and knowledge.

Or perhaps it's simply the best way you can think of for representing some kind of magical skill enhancement(with, obviously, certain drawbacks).

Although by this point, I think I'm talking less about Beast Change and more about the Skill Shuffle trapping of it.
Exactly, obviously one can invent house rule as one wished, but beast change involves an actual change into an actual animal. That's more than a flavour thing, since changing into an actual beast has significant drawbacks like robing you of your ability to speak, possibly to cast magic and it tends to attract unfavorable attention at mundane cocktail parties. Beast change without the actual beast change is a far more powerful ability that effectively increases the number of skill points available to the character by a huge margin. At -1 refresh it's ludicrously overpowered compared to other powers and stunts that in some way gives you access to additional skill points and there'd be virtually no reason for any character not to take it.
Title: Re: Beast Change
Post by: deathwombat on April 08, 2011, 10:53:31 AM
Go reread the beast change rules again
Title: Re: Beast Change
Post by: toturi on April 08, 2011, 11:30:22 AM
Exactly, obviously one can invent house rule as one wished, but beast change involves an actual change into an actual animal. That's more than a flavour thing, since changing into an actual beast has significant drawbacks like robing you of your ability to speak, possibly to cast magic and it tends to attract unfavorable attention at mundane cocktail parties. Beast change without the actual beast change is a far more powerful ability that effectively increases the number of skill points available to the character by a huge margin. At -1 refresh it's ludicrously overpowered compared to other powers and stunts that in some way gives you access to additional skill points and there'd be virtually no reason for any character not to take it.
YS p79 Do lycantropes physically change their form?
Title: Re: Beast Change
Post by: Kerberos on April 08, 2011, 11:48:59 AM
Quote from: deathwombat
Go reread the beast change rules again
How about you just say whatever it is you think I missed?
YS p79 Do lycantropes physically change their form?
Nope, but then they don't have beast change. At least not in the PDF, I don't have the actual book nearby.
Title: Re: Beast Change
Post by: toturi on April 08, 2011, 02:41:39 PM
How about you just say whatever it is you think I missed? Nope, but then they don't have beast change. At least not in the PDF, I don't have the actual book nearby.
No, they do not, I was pointing out one example of how Shapeshifting can happen solely in the mind. But I realise that the example isn't quite relevant to your post I quoted.
Title: Re: Beast Change
Post by: ways and means on April 08, 2011, 03:15:45 PM
Exactly, obviously one can invent house rule as one wished, but beast change involves an actual change into an actual animal. That's more than a flavour thing, since changing into an actual beast has significant drawbacks like robing you of your ability to speak, possibly to cast magic and it tends to attract unfavorable attention at mundane cocktail parties. Beast change without the actual beast change is a far more powerful ability that effectively increases the number of skill points available to the character by a huge margin. At -1 refresh it's ludicrously overpowered compared to other powers and stunts that in some way gives you access to additional skill points and there'd be virtually no reason for any character not to take it.

Loup Garou have beast change but only someone with a very limited understanding of what a wolf is would call a Loup Garou a wolf beyond semantics. That would be like saying a minatour is a bull because it has horns though given the use of beast change for a Loup it would be reasonable to use beast change for any transformation into something monsterous or beastly including for hilarity sake the beast from beauty and the beast.
Title: Re: Beast Change
Post by: Kerberos on April 08, 2011, 03:38:41 PM
Loup Garou have beast change but only someone with a very limited understanding of what a wolf is would call a Loup Garou a wolf beyond semantics. That would be like saying a minatour is a bull because it has horns though given the use of beast change for a Loup it would be reasonable to use beast change for any transformation into something monsterous or beastly including for hilarity sake the beast from beauty and the beast.
My point was mainly about trying to use it purely for for the skill-change without any actual shape-change. Personally I think using it for something with functional hands and/or speech is questionable, but a minotaur isn't that unreasonable, a pure skill-swap with no shape-change or changing into another human IMO is.
Title: Re: Beast Change
Post by: Delmorian on April 08, 2011, 03:48:33 PM
Beast change that is not lycanthropic...

Dr. Jeklle & Mr. Hyde from the LXG movie and comic book.

Bruce Banner & HULK

Naga's from D&D, aren't there some that can take a mostly human form?

hmmm... any one consider a Naga character in Dresden files? Any idea how I would set that up?
Title: Re: Beast Change
Post by: Ala Alba on April 08, 2011, 03:52:03 PM
Exactly, obviously one can invent house rule as one wished, but beast change involves an actual change into an actual animal. That's more than a flavour thing, since changing into an actual beast has significant drawbacks like robing you of your ability to speak, possibly to cast magic and it tends to attract unfavorable attention at mundane cocktail parties. Beast change without the actual beast change is a far more powerful ability that effectively increases the number of skill points available to the character by a huge margin. At -1 refresh it's ludicrously overpowered compared to other powers and stunts that in some way gives you access to additional skill points and there'd be virtually no reason for any character not to take it.

My point was mainly about trying to use it purely for for the skill-change without any actual shape-change. Personally I think using it for something with functional hands and/or speech is questionable, but a minotaur isn't that unreasonable, a pure skill-swap with no shape-change or changing into another human IMO is.

Were-Parrot/Crow/Raven (speech).

Were-Monkey/Chimp/Gorrilla (sign language/writing/opposable thumbs).

I can't imagine why a wizard would not be able to cast magic after shapeshifting, given that shapeshifting is itself magic. Furthermore, unlike, say, Living Dead, there are no social penalties for Beast Change(the changes are "only ... cosmetic").

Finally, True Shapeshifting gives you the ability to use infinitely many skillsets without requiring the beast part of it. The fact that you can rearrange your skills however you want, whenever you want, is more than enough to justify the increase from -1 to -4.
Title: Re: Beast Change
Post by: EdgeOfDreams on April 08, 2011, 05:13:16 PM
My point was mainly about trying to use it purely for for the skill-change without any actual shape-change. Personally I think using it for something with functional hands and/or speech is questionable, but a minotaur isn't that unreasonable, a pure skill-swap with no shape-change or changing into another human IMO is.

I pretty much agree with this, and it's supported by the rule that your social and mental skills can't be higher when in beast-form.  It's clearly intended to put you in a form that is more animalistic, but that doesn't have to be an actual animal.
Title: Re: Beast Change
Post by: devonapple on April 08, 2011, 05:36:06 PM
I pretty much agree with this, and it's supported by the rule that your social and mental skills can't be higher when in beast-form.  It's clearly intended to put you in a form that is more animalistic, but that doesn't have to be an actual animal.

I am sort of breaking that rule with a WereRaven, since Deceit is the skill for picking pockets/stealing things, and I may have given a character a slightly higher Deceit for that reason. Maybe they just need a +2 stunt instead (one more Refresh down, but more legal I imagine), or simply give it a suitable trapping in Echoes of the Beast. I'll have to look at it.

Also, Lycanthropes don't have Beast Change. They have Echoes of the Beast, as well as Human Form (which restricts access to other toughness/speed/etc. powers), but no skill shuffling is actually going on.
Title: Re: Beast Change
Post by: Kerberos on April 08, 2011, 06:06:06 PM
Were-Parrot/Crow/Raven (speech).
Can crows and ravens speak? To be honest though I didn't think about parrots, that could give you speech within the rules. Parrots aren't very good in a fight though so that eliminates one of the primary draws on the Beast Change power. It is a possibility though.

Were-Monkey/Chimp/Gorrilla (sign language/writing/opposable thumbs).
Fair enough, I'll concede that you can in fact get some kind of functional hands (though I'm not sure how good monkeys are with their hands, I think they're less agile than human hands, but I could be wrong).

I can't imagine why a wizard would not be able to cast magic after shapeshifting, given that shapeshifting is itself magic.
Because magic usually requires speech and tools and few beast can do either and none can do both. It's not flat out prohibited to have a fireball slinging werewolf or were-parrot, but you might need a gracious GM.
 
Furthermore, unlike, say, Living Dead, there are no social penalties for Beast Change(the changes are "only ... cosmetic").
Of cause there are social penalties (or in some case bonuses). You turn into an animal and that will affect how people react to you. As for the only cosmetic changes that refers to not getting free superstrenght or free claws, so that's a bit out of context.

Finally, True Shapeshifting gives you the ability to use infinitely many skillsets without requiring the beast part of it. The fact that you can rearrange your skills however you want, whenever you want, is more than enough to justify the increase from -1 to -4.
Yes, true shape-changing allows you to shift into human forms, Beast change however does not.
Title: Re: Beast Change
Post by: admiralducksauce on April 08, 2011, 06:20:07 PM
I think it's a contextual issue, and something that would be obvious during a practical example.  You'd know if someone was using Beast Change in a lame way, and at that point you punch them in their girlfriend.  Doesn't matter if they're being lame as a raven or as a gorilla or what, exploitation has a feel to it.

FWIW, I feel like it's better to say yes and then scale it back if there's a problem (or charge more refresh for it) rather than try to forsee every possible abuse.
Title: Re: Beast Change
Post by: Sanctaphrax on April 08, 2011, 06:53:04 PM
@Kerberos:

All negative effects of Beast Change should be handled as compels.

The power does not say that it prevents spellcasting, speech, etc. Therefore it does not, unless circumstances (and aspects) dictate otherwise.

It just says that you turn into a beast. Humans are arguably beasts.

If you think that the power is undercosted, you may well be right. However, your solution of endless uncompensated compels does not improve matters.
Title: Re: Beast Change
Post by: devonapple on April 08, 2011, 07:10:51 PM
and at that point you punch them in their girlfriend

Nice PDQ reference! ::evil horns:: Easy to take the wrong way without context, alas.
Title: Re: Beast Change
Post by: Kerberos on April 08, 2011, 07:11:43 PM
@Kerberos:

All negative effects of Beast Change should be handled as compels.

The power does not say that it prevents spellcasting, speech, etc. Therefore it does not, unless circumstances (and aspects) dictate otherwise.
It says that you turn into a beast, therefore you turn into a beast and can't speak, unless it's a parrot. Even if you think the text in the RPG is open to interpretation we know that Werewolves can't speak from the actual books.

It just says that you turn into a beast. Humans are arguably beasts.
No, humans are animals, beast are "any nonhuman animal, especially a large, four-footed mammal." Besides if humans qualified as beast there'd be no reason for the true shape-shifting power to specify that "You may take on nearly any
humanoid or beastly form".

If you think that the power is undercosted, you may well be right. However, your solution of endless uncompensated compels does not improve matters.
I don't think it's undercosted - I think you're misinterpreting the power. You shouldn't get free fate for being unable to speak in eagle form, anymore that you should get free fate for being unable to fly in human form.
Title: Re: Beast Change
Post by: Sanctaphrax on April 08, 2011, 07:17:46 PM
The definition of beast varies. Many (perhaps most) say nonhuman animal, some just say animal.

However, Beast Change can turn you into things that don't exist. There's no reason that you can't turn into a centaur or dragon form with it, and such things might be able to speak.

My basic point is this: powers do not do anything that they do not say they do. Beast Change does not say that it disables you in such ways. Therefore it does not.
Title: Re: Beast Change
Post by: Kerberos on April 08, 2011, 07:27:14 PM
The definition of beast varies. Many (perhaps most) say nonhuman animal, some just say animal.
Even if that was correct, we can see from the phrasing of the true shape-shifting power that the Dresden RPG uses the standard definition.

However, Beast Change can turn you into things that don't exist. There's no reason that you can't turn into a centaur or dragon form with it, and such things might be able to speak.
It's disputable whether those truly count as beasts, though certainly you could argue for it. I think I've been fairly clear in distinguishing between my opinion (that speech and functional hands are a bit fishy) and the clear fact that the power (as written) does no allow you to change into another human.

My basic point is this: powers do not do anything that they do not say they do. Beast Change does not say that it disables you in such ways. Therefore it does not.
And my point is that some things don't need to be said, particularly not in a story driven system such as this one. And of cause we can see in the books that my interpretation is correct. Werewolves simply cannot speak.
Title: Re: Beast Change
Post by: Sanctaphrax on April 08, 2011, 07:35:19 PM
1. I really hate it when people use the novels in this sort of discussion. Just a pet peeve of mine.

2. I view werewolves not speaking as a compel. If they buy it off, then their inability to speak poses no problem and they get their point across anyway.

3. That you cannot change into another human is not a clear fact. It might (or might not) be the best interpretation, but it isn't a clear fact.

4. The wording of True Shapeshifting proves nothing. This is not a mathematical treatise: it's a game rulebook. The terminology can be fuzzy.

TL; DR: This is not a question that has a clear answer. Letting people turn into people isn't a houserule, it's an interpretation of the rules. And your seeming belief that these things are intended as balancing factors for Beast Change is very questionable.
Title: Re: Beast Change
Post by: devonapple on April 08, 2011, 07:47:49 PM
To go back to the examples of Jekyll/Hyde and Banner/Hulk, those seem like good candidates for a Humanoid version of Beast Change. However, one should take into account that both of their alternate forms had serious social disadvantages.

Hyde "put off" everyone who ever met him, though he generally chose to associate with lowlifes and rabble. And the Hulk? Giant green monster.

So, yes, both of them could qualify for a Skill Shuffle as well as a set of Inhuman Powers linked to an Human Form with an additional discount for how Uncontrollable it seemed to be for each of them.

But these are from other fictions: one, an analysis of the nature of evil using a character with an expiration date; the other, an ongoing comic book.

1. I really hate it when people use the novels in this sort of discussion. Just a pet peeve of mine.

I greatly prefer to reality-check things like this against the extant fiction. In some places it can bog things down, but it is still something one should not discount.

The rules may not explicitly say Humans are off the table as an option for Beast Change, but it is pretty easy to infer that, and from my point of view, pretty hard to infer the opposite, and I do not believe "Beast" automatically or even rhetorically includes humans.
Title: Re: Beast Change
Post by: Richard_Chilton on April 08, 2011, 08:02:56 PM
This has me thinking of the British mini series Jykell.  It's a new take on the Jykell/Hyde thing, involving a descendant of Jykell - or maybe a clone of one - with genetics replacing the potion.

The Hyde in that one was as amoral as a child.  Strong, fast, but lacking life experiences to ground him.  At one point he moans something "I'm supposed to be superman - why can't I do this?".

It's a mini series panted with shades of grey - if you added magic then Harry wouldn't be out of place there.

Richard
Title: Re: Beast Change
Post by: devonapple on April 08, 2011, 08:12:28 PM
At one point he moans something "I'm supposed to be superman - why can't I do this?".

That was a great miniseries. Damn, I'm tearing up even now thinking about that scene.
Title: Re: Beast Change
Post by: Delmorian on April 08, 2011, 08:42:46 PM
This has me thinking of the British mini series Jykell.  It's a new take on the Jykell/Hyde thing, involving a descendant of Jykell - or maybe a clone of one - with genetics replacing the potion.

The Hyde in that one was as amoral as a child.  Strong, fast, but lacking life experiences to ground him.  At one point he moans something "I'm supposed to be superman - why can't I do this?".

It's a mini series panted with shades of grey - if you added magic then Harry wouldn't be out of place there.

Richard

Haven't seen that one, how does it stack up to the Sherlock series? A modernization of Sherlock Holmes set in modern time, and echoing/updating lots of quotes and references to the original A.C. Doyle works. Am in love with that series, and cant wait to see what happens next. (they only did three double length episodes for season one)
Title: Re: Beast Change
Post by: BumblingBear on April 08, 2011, 08:44:30 PM
Despite arguments from the novels irritating people, I just thought of some great cannon to prove that beast change allows change into a human.

(click to show/hide)

That said, while I believe it is RAW that a human can turn into a human... it's kind of lame.

So in a campaign I was gming, if someone wanted to take this power to turn into a human, I would require that they change something significant... probably gender :evil:.  Depending on the setting, shockingly neon hair and different colored skin would work too.

::shrug::

Title: Re: Beast Change
Post by: HumAnnoyd on April 08, 2011, 08:58:07 PM
I made a character that was an Exiled Seraphim who had most of his Divinity muted by his human soul (long story).  I used beast change to model his transition from human to Divine which gave him Strength, Toughness, Speed and a nice pair of wings.  He also had to fight the wrathful nature of his Angelic form which constantly pushed him to punish the sinful.  Which was pretty much everybody.  We didn't even really consider the issues of him being able to communicate since there was already a disadvantage that was commiserate to the lack of speaking and thumbs.  It worked pretty well.   
Title: Re: Beast Change
Post by: ways and means on April 08, 2011, 09:17:45 PM
Despite arguments from the novels irritating people, I just thought of some great cannon to prove that beast change allows change into a human.

(click to show/hide)

That said, while I believe it is RAW that a human can turn into a human... it's kind of lame.

So in a campaign I was gming, if someone wanted to take this power to turn into a human, I would require that they change something significant... probably gender :evil:.  Depending on the setting, shockingly neon hair and different colored skin would work too.

::shrug::

I played a girl who used her unrealised scary magic potential to turn into a psycotic super-powered big brother when ever she was scared. Things didn't go well for her first over-touchy boyfriend.
Title: Re: Beast Change
Post by: Richard_Chilton on April 08, 2011, 09:47:30 PM
Haven't seen that one, how does it stack up to the Sherlock series? A modernization of Sherlock Holmes set in modern time, and echoing/updating lots of quotes and references to the original A.C. Doyle works. Am in love with that series, and cant wait to see what happens next. (they only did three double length episodes for season one)

It's a complete modern retelling - one that is set in a world where the original happened and some people said "wow - imagine how we can use Hydes".  I can't give many details without spoiling the series (much it involves Jerkyll, his wife, and a few others discovering what's going on) but it was a good series.  As for shades of grey, what is one family's life worth when compared to saving hundreds of millions? And if that's too black and white for you, add the words "For a profit" because no one is going to do all that for free.  Not when there are billions to be made.

Comparing it to the original - the potion is gone and at the start of the show Jerkyll has negotiated some ground rules that Hyde has to follow.


Bringing this back on topic, the transformation is a complete one.  Hyde is taller, heavier, his muscles are more efficient, his mouth is different, his eyes are different colours, he heals faster, he thinks in different ways (sees a problem, solves the problem without knowing how he reached the solution), and at some points he has electro-magnetic control.  He uses that power on computers and in a "induction field" to affect the electrical impulses in the brain to alter what people think they are perceiving.  If the personality wasn't so different (and stable - in his own way) he would be a lot liked a suped up version of the biker lycanthropes from Full Moon.

Alas, there's no way I could stat him out without spoiling the show.  But one on one, the average human has no chance of taking him down.

Richard
Title: Re: Beast Change
Post by: Kerberos on April 09, 2011, 06:39:43 AM
Despite arguments from the novels irritating people, I just thought of some great cannon to prove that beast change allows change into a human.

(click to show/hide)
That said, while I believe it is RAW that a human can turn into a human... it's kind of lame.
Fool Moon related
(click to show/hide)

So in a campaign I was gming, if someone wanted to take this power to turn into a human, I would require that they change something significant... probably gender :evil:.  Depending on the setting, shockingly neon hair and different colored skin would work too.

::shrug::
I'd probably be inclined to take a harder line than that, but then it depends on the circumstances. If it was being used to get a bunch of free skill point while avoiding any of the inherent drawbacks to turning into a beast that's one thing, if it didn't feel exploitative I'd probably allow it even though I don't think the RAW allows it. The game is clearly meant to be customized by the players if they feel like it.
Title: Re: Beast Change
Post by: Kerberos on April 09, 2011, 07:24:02 AM
1. I really hate it when people use the novels in this sort of discussion. Just a pet peeve of mine.
It's you privilege to ignore the novels of cause, but I think they provide useful context. As it happens the RPG supports my position as well. Under the wereform template it says that:

"The animal in question isn’t supercharged or innately magical (other than the fact that it has a human intellect kicking around in its  noggin), but with some practice, the shapeshifter can use it as easily as his human form, within the limits of what that animal can do."

In other words if you shapechange into an animal that can't speak you can't speak.

2. I view werewolves not speaking as a compel. If they buy it off, then their inability to speak poses no problem and they get their point across anyway.
Obviously some communication is possible without speaking. I don't think I'd grant a compell for those instances where it doesn't, but YMMV

3. That you cannot change into another human is not a clear fact. It might (or might not) be the best interpretation, but it isn't a clear fact.

4. The wording of True Shapeshifting proves nothing. This is not a mathematical treatise: it's a game rulebook. The terminology can be fuzzy.

TL; DR: This is not a question that has a clear answer. Letting people turn into people isn't a houserule, it's an interpretation of the rules. And your seeming belief that these things are intended as balancing factors for Beast Change is very questionable.
It's a clear fact that it says beast. It's a clear fact that humans don't met the normal definition of beast save when the word is used metaphorically. It's a clear fact that the true shape-shifting ability only a few pages later clearly separates beasts and humanoids and explicitly and separately permits the latter. Is it possible that this is just a gigantic mix-up? Sure, anything is possible, but there's absolutely nothing to indicate it.
Title: Re: Beast Change
Post by: bibliophile20 on April 09, 2011, 04:37:53 PM
Quick question here on the Skill Shuffle trapping itself, actually, making sure I'm getting this right... or if I've been doing it wrong the entire time:

1. Does the shuffle allow for a completely different skill list between the different forms?  I.e. one form having no fists, and the other having high fists?  Or do both forms have to have the skill(s) in question and they are merely swapped around in ranking?

2. Does the skill shuffle occur each time the power is activated, i.e. could a were-form choose to have high stealth after one transformation, but high fists after he changes to human and back again?  Or is a shift between two skill sets that are both locked until a milestone is reached?
Title: Re: Beast Change
Post by: Blackblade on April 09, 2011, 06:23:46 PM
Quick question here on the Skill Shuffle trapping itself, actually, making sure I'm getting this right... or if I've been doing it wrong the entire time:

1. Does the shuffle allow for a completely different skill list between the different forms?  I.e. one form having no fists, and the other having high fists?  Or do both forms have to have the skill(s) in question and they are merely swapped around in ranking?

2. Does the skill shuffle occur each time the power is activated, i.e. could a were-form choose to have high stealth after one transformation, but high fists after he changes to human and back again?  Or is a shift between two skill sets that are both locked until a milestone is reached?

1.  Yes, though your social skills cannot be higher in your alternate form than your primary one.  Though I would probably allow for a higher intimidate if you turned into a giant wolf.

2.  No, your alternate skill set is locked.  If you want to constantly shuffle them, that's what True Shapeshifting is for. 
Title: Re: Beast Change
Post by: Becq on April 12, 2011, 01:52:04 AM
One other option would be to have two seperate Beast Forms (ie, buy the power twice, with a different animal and a different set of fixed skills for each).

I'm also assuming you can make at least modest modifications to your Beast Form skill list from time to time, probably through the use of the milestone system.
Title: Re: Beast Change
Post by: ways and means on April 12, 2011, 02:04:59 AM
I presume your beast form levels up like you do, so you are just running two different skill lists
Title: Re: Beast Change
Post by: Delmorian on April 12, 2011, 02:20:11 PM
Maybe what we need to do is cobble together a new rule/power, similar to beast transformation, that would account for two consciousnesses occupying one body. Only available to humans, and including thing Like Dr. Jekyll and Mr. Hyde. Call it Alter Ego, and give it several levels to choose from.

One where the body shares some portion of the same skills and all the same physical state, and is closer to MPD, but with out the insanity (we hope). This would work for Toes in the Water games.

Another where an actual Physical transformation occures, meaning changing anything physical or mental and would be more obvious to non initiated in "the weird" this would include stuff like Ranma1/2 or low power Magical Girl transformations. These would work good for waste deep or neck deep games.

A third where a "average mortal" has a serious Powerhouse that he can call on, like early Thor comics, or the Hulk. Another example would be buffy's friend, who was a channel for Glory the hell goddess.
Title: Re: Beast Change
Post by: Becq on April 12, 2011, 06:24:31 PM
Maybe what we need to do is cobble together a new rule/power, similar to beast transformation, that would account for two consciousnesses occupying one body. Only available to humans, and including thing Like Dr. Jekyll and Mr. Hyde. Call it Alter Ego, and give it several levels to choose from.
Here's a simple way to houserule the most extreme version of this (that is, the less controllable MPD version):

* Make two complete characters.  They can be as similar as appropriate for the character concept, or that can have completely different aspects, skills, and powers, within the guidelines below.
* Each of the two characters must have a High Concept that encompasses both characters.  For example, one might have "Dual-souled <insert first description>" and the other "Dual-souled <insert second description>".
* If either character has aspects that reflect social flaws (for example, enmities, or opinions (good or bad) of other people toward the character), those aspects must be reflected on both character sheets without a good reason the social stigma changes.  For example, if the two 'forms' have completely different appearances -- in which case one or both characters would need a power that allows them to alter their form, possibly in an uncontrolled way.
* In play, the forms are changed via compels on the High Concept.  The GM can compel the change when appropriate (for example due to stress), with the player being allowed to buy off the compel as normal.  Note that as with other compels, Fate is granted only if the change complicates the character’s life.
* As an option for characters who have some reasonable amount of control over their change, the player might be able to invoke their high concept to force a change.  If appropriate, this can prompt escalation if the GM decides that the current soul might resist.
* When a change does occur, use the ‘mid-session power upgrades’ rules on YS92 to deal with refresh imbalances.  Note that the character might have to spend Fate (and/or accept free compels) when changing to a more powerful form, even if compelled to do so.  That Fate will be ‘returned’ when the next change occurs, of course.
Keep in mind that to maintain balance, the character shouldn’t be allowed to simply change forms at leisure; if so this would be potentially overpowered.  This sort of house-ruled template should be used with extreme caution.
Title: Re: Beast Change
Post by: ways and means on April 12, 2011, 06:35:59 PM
Wouldn't beast change and modular abilities work for this more simply
Title: Re: Beast Change
Post by: Richard_Chilton on April 12, 2011, 08:27:18 PM
A slightly modified version (or versions) of Beast Change would work, but the rules as written do not seem to allow for a human/human change.

Having two character sheets - one for the brilliant scientist Bruce Banner (who has all sorts of academic stunts) and one for the green skinned Hulk (who has powers) - would be the best way of handling total changes like that - with both sheets having "change to another human" power to reflect that you have access to two sets of skills/powers while normal PCs only have one.  That would probably cost the same as Beast Change.

Then again, having a normal guy who doesn't have much in the way of powers or stunts unless he changes (maybe by saying the word Shazam!) could be made another way.  Play balance wise, if powers are just being added (as opposed to skills shifted) then it wouldn't be any different from making a supernatural and giving it Human Form [+1].

And if a "change to another human" was used, it would be even cheaper to make it an Item of Power (say a magic ring that works when you say Shazam!) because you'd probably end up with a +2 discount on the item - +1 after paying for "change to another human" which would be the same as taking Human Form.

Richard
Title: Re: Beast Change
Post by: ways and means on April 12, 2011, 08:35:13 PM
It is very easy to argue that both the hulk and hyde aren't really human they and because they behave very bestially then it is apropriate to Beast Change for them.
Title: Re: Beast Change
Post by: Becq on April 13, 2011, 01:41:21 AM
Wouldn't beast change and modular abilities work for this more simply
Only for powers and skills.  If you want a totally different personality (Jekyll and Hyde), I'd expect you'd want different aspects, too.

For example, you might have a calm, mild-mannered 'main ego' who, in times of stress, 'wolfs out'.  (Not necessarily a wolf-form, but something somewhat more monstrous.)  When wandering down a dark alley and assaulted by thugs, wolfing out might be a benefit.  Accepting a compel to do so when being hen-picked in a meeting of the local PTA might not be so good, especially when followed by a compel of the "I see REEEED!" aspect that the 'monster' form has...

Other than the aspects, another main difference is that this sort of template could allow for two forms that BOTH have (different) powers.  For example, I recall a recent thread regarding an insane changeling bad guy, one idea of which was to have the character be a mix of two Fae types, with personalities that weren't aware of each other.  Beast Change assumes that the non-beast form is either mundane, or has powers bought with 'leftover' refresh.

Again, there's a lot of potential for abuse ... but also potential for a very interesting character, if handled well by the GM and player.