I generally work on a system of steps based around the number of shifts one can safely power and control with a rote in one's best element when using foci.
3 shifts is the base. If you can't do it, you can't really call yourself an evoker. (All spellcasters from Feet In The Water up should be capable of this.)
5 shifts is par for the course. This is the minimum for a combat wizard. (This is what I expect from a Submerged wizard.)
7 shifts is fairly impressive. Experienced Wardens who focus on evocation are generally at this level. (This is what I expect from a combat-focused Submerged wizard.)
9 shifts marks a master. The best evokers of the Wardens are at this level. (I don't expect to see this often at Submerged character creation, but it's far from impossible.)
11+ shifts is incredible. The Senior Council is at this level, as are one or two Wardens. (If you have this at Submerged, you are probably focusing too much on evocation.)
I think NGM are manouvres though I have no idea what the NG stand for.
Navel-Gazing Maneuvers: maneuvers to place Aspects on oneself, usually things like "Focused," "Ready for a Fight," "Calm," "Crammed For the Test.".
the hurt, the hurt got laid.
Here's hoping the hurt used protection...
A submerged focused practitioner (spirit channeling + diabolism ritual +5 refinements)
Channeling comes with two free
Focus Item Slots (page 278). You can design
the items that fit into these slots now, or later
on during play. A single Focus Item Slot may
be traded in for two Enchanted Item Slots
(page 279). You may gain more Item Slots as
one of the options on the Refinement
ability (page 182)—but you may only buy
Refinement for that purpose. All items
created for those slots must be in keeping
with the elemental theme you’ve chosen for
your power"
Wow 14 control for death themed evocation at 12 refresh that is grim (5 discipline +4 focus +3 specialisation(+1,+2) +2 lawbreaker) especially when considering the fact that showing someone images of their death (mental stress) would probably count even if your shields are rubbish.That depends on how lenient your group is on letting you define effects. For example, you could come up with a spell called "Flesh of the Grave" which causes your flesh to become tough, leathery, and corpse-like. It would be similar to Biomantic magic, but would be cast via Necromancy, making use of your Necromantic bonuses (Necromancy). Or perhaps "Shield of Decay" which would be very much like Carlos' shield, but flavored to have a death theme (Necromancy-assisted Water). Or perhaps "Wall of Ghosts", which would cause a number of weak ghosts to orbit around you, trailing an ectomplasmic sheen behind them that deflects attacks (Necromancy-assisted Spirit, or pure Necromancy).
Kemmlerian necromancyand
might combine with the spirit element to inflict
potent visions of death upon a victim. This sort
of combination allows the spellcaster to use his
existing evocation specialization bonuses with
the new power source.
A Kemmlerite may choose to useand finally the +1 bonus of the sponsored magic itself.
his control bonus from necromancy instead of
the control bonus he would normally use with
evocation, so long as the casting incorporates
some element of death
Wait, Belial, do you let the necromancy control bonus stack with the spirit control bonus? That seems like a bad idea to me. (If I did it with Tbora than goddamn it.)
I also question the possibility of using Kemmlerian Necromancy without Lawbreaker (Fifth). I always got the impression that simply casting a Kemmlerian Necromancy spell breaks the Fifth Law. That's subjective, though.
And yes, a Submerged character can be truly world-class in one thing. Evocation is a rather good choice for that thing to be.
(click to show/hide)
So said Kemmlerite is casting Kemmlerian Necromancy at the speed of evocation, using his spirit specialization bonus for power, his necromancy control and the bonus to necromancy. That combination makes him really, really nasty.Ah, I see, but I believe you're misinterpretting the text, in part because you're missing some context for the first quote. The complete quote is:
In addition, if you already practice evocation, you may use a sponsored power source to “supercharge” an element you’ve already specialized in. So Summer magic might combine with the air element to give a “breath of life” effect; hellfire might combine with fire to produce, well, hell-fire; and Kemmlerian necromancy might combine with the spirit element to inflict potent visions of death upon a victim. This sort of combination allows the spellcaster to use his existing evocation specialization bonuses with the new power source.
When using thaumaturgy at the speed of evocation, you use your evocation specializations -> thus you boost your evocation power to get bigger stuff.
When using thaumaturgy at the speed of evocation, you use your thaumaturgy specializations -> thus you boost your thaumaturgy complexity to get bigger stuff.