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The Dresden Files => DFRPG => Topic started by: jadecourtflunky on March 31, 2011, 08:27:25 PM

Title: My friend's weird campaign idea.
Post by: jadecourtflunky on March 31, 2011, 08:27:25 PM
My friend had a great idea for a campaign: He wants to do one on a long chain of islands. Each one has a particular theme, and dangers, and when you manage to get to a certain point on one island, you are randomly teleported to one you haven't been to before. The goal is to get to out of this mysterious chain of islands. I'm thinking about having be an earth-like planet where things are a bit different. I'm looking for island ideas. Also, critique the idea if you want to.
Title: Re: My friend's weird campaign idea.
Post by: admiralducksauce on March 31, 2011, 09:10:08 PM
One of them just HAS to be jungle with a smoke monster.  :)
Title: Re: My friend's weird campaign idea.
Post by: Papa Gruff on March 31, 2011, 09:14:38 PM
I want one where everything is upside down. *g*
Title: Re: My friend's weird campaign idea.
Post by: deathwombat on March 31, 2011, 10:00:23 PM
An island with 7 castaways...........
Title: Re: My friend's weird campaign idea.
Post by: Haru on March 31, 2011, 10:13:14 PM
You could go for a "escape from the nevernever" story. In the nevernever, you only really need conceptual islands, as in each part is separate from the others. In the nevernever, you can practically invent your own laws of what passes for physics there.

You could even go not only a "chain of islands" scenario, but a labyrinth of islands, as in every island has multiple teleport points that lead to different islands in the system. Even more complex, if there are one-way-teleports, so you would get from A to B, but would have to go over C and D to get back to A again.

As for the islands, as I said before, you don't have to stick to literal islands, because, well, the nevernever is a freaky place.

Various "escape the ..." games can be very good inspiration for this scenario.

Anyhow, a random list:

Hope that gets you started a bit ;)
Title: Re: My friend's weird campaign idea.
Post by: Viatos on April 01, 2011, 01:34:09 AM
My friend had a great idea for a campaign: He wants to do one on a long chain of islands. Each one has a particular theme, and dangers, and when you manage to get to a certain point on one island, you are randomly teleported to one you haven't been to before. The goal is to get to out of this mysterious chain of islands. I'm thinking about having be an earth-like planet where things are a bit different. I'm looking for island ideas. Also, critique the idea if you want to.

I personally loathe these kinds of set-ups because I want them to not just be "You wake up in a dungeon. Complete The Dungeon!" but it's really rare that the game has a larger scope then that. What happens when you escape the islands? What are the islands and where did they come from? How did we get on these islands, and why?

Those are the questions that I would need assurance your friend could answer before I played in a game like that. That said, I understand some people enjoy stuff like this, so I guess the most important opinion is from your player group. I'd recommend against springing this on them and expecting a good reaction.