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The Dresden Files => DFRPG => Topic started by: Save_vs_DM on March 22, 2011, 11:46:59 PM

Title: Using DFRPG to model Alera
Post by: Save_vs_DM on March 22, 2011, 11:46:59 PM
So, I'm making my way through the Codex Alera (almost done with Book 5, so please avoid book 6 spoilers!) and I really have a hankering to run a game in that setting. It seems to me that the DF RPG would work pretty well. But I wanted to get some feedback and suggestions as well.

Races

Furycrafting

Other Thoughts

So, any other thoughts? Any of you guys want to help me develop this further?
Title: Re: Using DFRPG to model Alera
Post by: ways and means on March 22, 2011, 11:53:16 PM
Air crafters could get the -1 power flight as a result of thier aircrafting and some of the speed powers for example the High Lord would probably have mythic speed when flying.
Title: Re: Using DFRPG to model Alera
Post by: sinker on March 23, 2011, 12:07:53 AM
  • I think I might need to mod the spellcasting rules for generic fury use. Most of the internal stuff should probably not cost you a minimum of 1 stress.

Haven't actually picked up the Alera books yet, but you could likely do something about this with sponsor debt. Don't know if that actually fits the feel though.
Title: Re: Using DFRPG to model Alera
Post by: MijRai on March 23, 2011, 01:57:35 AM
I wrote out a pretty comprehensive chart for Furycrafting a while back. If I find it, I'll link it.
Title: Re: Using DFRPG to model Alera
Post by: Save_vs_DM on March 23, 2011, 02:51:29 AM
I wrote out a pretty comprehensive chart for Furycrafting a while back. If I find it, I'll link it.
That would be enormously helpful!
Title: Re: Using DFRPG to model Alera
Post by: Sanctaphrax on March 23, 2011, 03:06:55 AM
Inhuman powers are definitely appropriate for crafters.

Minor effects are already allowed without any mental stress taken.

Enhanced senses can be modeled by Echoes Of The Beast, high Alertness, and maybe some stunts. No need for a custom power.
Title: Re: Using DFRPG to model Alera
Post by: MijRai on March 23, 2011, 03:11:24 AM
Here we go: http://www.jimbutcheronline.com/bb/index.php/topic,20646.0.html
Title: Re: Using DFRPG to model Alera
Post by: Ezra on March 24, 2011, 09:21:46 AM
Inhuman powers are definitely appropriate for crafters.

I disagree. DFRPG recommends against taking powers you can as easily duplicate with your casting. Allow (say) Earthcrafters to cast spells giving themselves temporary aspects like (say) "Stone Strength," with the methods and speed of evocation (or of thaumaturgy, for a barn-raising). Tag to do extra damage, or lift things, or whatever you can think of Strength as helping with. Compel to lose access when lifted off the ground.

Similarly, an Aircrafter could cast a spell for a temporary flying aspect, taggable to attack from another direction or to chase over difficult terrain. Salt attacks are a compel to fall.

More broadly, counter-elemental attacks can be modeled as a compel against the furycrafting aspect. If (say) Amara is buried in sand, she loses access to her furycraft and gains a Fate Point. (If instead she bought off the compel, perhaps the person burying her would forget to dust her face, and she'd retain access to her fury.)
Title: Re: Using DFRPG to model Alera
Post by: Tedronai on March 24, 2011, 09:41:23 AM
I disagree. DFRPG recommends against taking powers you can as easily duplicate with your casting. Allow (say) Earthcrafters to cast spells giving themselves temporary aspects like (say) "Stone Strength," with the methods and speed of evocation (or of thaumaturgy, for a barn-raising). Tag to do extra damage, or lift things, or whatever you can think of Strength as helping with. Compel to lose access when lifted off the ground.

Unfortunately, unless you're also introducing some way to get a continuous stream of free tags for hours on end while taking no more than maybe a moderate consequence, and without taking any breaks, this method just isn't going to cut it for keeping with the Alera fiction.

Can you duplicate incredible strength, or flying, or emotion-reading, etc. with spells?  Sure.  Can you do it with sufficient ease, reliability, and stamina not to break with the fiction?  Not a chance.
Title: Re: Using DFRPG to model Alera
Post by: EldritchFire on March 24, 2011, 06:16:19 PM
For furycrafting, why not use Modular Abilities? IIRC, they had to divide their attention between the different facets of crafting. Also, it does take some time to "activate" their crafting-enhanced abilities.

-EF
Title: Re: Using DFRPG to model Alera
Post by: Save_vs_DM on March 24, 2011, 10:16:57 PM
For furycrafting, why not use Modular Abilities? IIRC, they had to divide their attention between the different facets of crafting. Also, it does take some time to "activate" their crafting-enhanced abilities.

-EF
That's not a bad idea, either. However, the more I think about it, the more I realize that Aleran furycraft is a bit longer lasting than Dresden Evocation. More and more I'm thinking that while Evocation is a great thing to base things on, it needs to be changed to suit the way the magic works in the world.

The one reason I don't want to use Inhuman ___ powers to model this is that the Aleran's don't always have access to them. A Cane is always stronger than a human - but an earthcrafter is only strong when he's in contact on the earth and using a modicum of will to channel his fury. A subtle but important distinction.
Title: Re: Using DFRPG to model Alera
Post by: MijRai on March 24, 2011, 10:24:28 PM
That's not a bad idea, either. However, the more I think about it, the more I realize that Aleran furycraft is a bit longer lasting than Dresden Evocation. More and more I'm thinking that while Evocation is a great thing to base things on, it needs to be changed to suit the way the magic works in the world.

The one reason I don't want to use Inhuman ___ powers to model this is that the Aleran's don't always have access to them. A Cane is always stronger than a human - but an earthcrafter is only strong when he's in contact on the earth and using a modicum of will to channel his fury. A subtle but important distinction.

You just add a +0 Catch, in my opinion.
Title: Re: Using DFRPG to model Alera
Post by: Sanctaphrax on March 25, 2011, 12:26:26 AM
Perhaps a Human Form variant could model the availability of crafting powers. The Human Form power is +1 for the shapeshifting requirement and +1 for a special condition. I don't think that adding the special condition without the shapeshifting would break anything.

Regardless, trying to simulate these effects with spells is totally hopeless. So we can't do that.