I always wanted to see someone tackle chronomancy. (Magic time travel and manipulation) I'm sure there are books where it's used but I haven't read any. And it's illegal in the Dresdenverse, but still might be fun to examine.
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I'd be careful with some terminology. Not saying its plagiarism, but just in case.
It wouldn't be plagarism unless he does it exactly the same way as Jim does it.
I just wanted to bounce a list of the types of magic I wanted to utilize in my story and how I define them:
1. Ritual: Rites, Ceremonies, e.t.c. Specifice words, names, items utilized to perform a spell.
2. Evocation/Summoning: Bringing forth creatures from the Spirit World. But also summoning of such things as fire, lightning, e.t.c.
3. Thaumaturgy: Utilizing a piece of something to effect the whole. Tracking spells, voodoo dolls, communication directly into the subjects mind, e.t.c.
4. Necromancy: Using magic to tinker with corpses, ghosts, the dead.
5. Illusion: Using magic to manipulate the five senses of another creature. An example being veils.
6. Protection: In short, magic used to protect things. I.E. wards, barriers, e.t.c.
That's all I have so far.
Though it might be part of one of the six you have - I don't see Transformation anywhere. Like the Alpha's becoming wolves. That was their own internalized spell. The hexen wolves needed the belts and the Loup Garou was under a curse. A curse could conceivably fall under Transformation.