1. What is a non-combat interesting way to use spirit magic?
2. What is a single target interesting way to use spirit magic?
3. What is an area of effect interesting way to use spirit magic?
4. What is an interesting way to block using spirit magic?
5. What would be an interesting way to impede someones movement with sprit magic?
6.Can you think of anything else that would fit the Dresdenverse and be really neat in a game for spirit magic?
But would like to focus on Spirit magic. Besides Veils what else can we use? Yes it covers mental magics but since that violates one of the laws I'd like too see what else can be done with it.Here are a few ideas...not necessarily Law abiding.
have any sound that enters the zone increased by a whole lot, so that it practically is a sonic weapon.
"◦Depression, Fear, Insanity, and other emotional / mental effects"
Would this not violate the law of magic? or since this is more of a gentle nudge and not complete mental manipulation be more of a "gray" area?
Here are a few ideas...not necessarily Law abiding.
Would soul/spirit disrupting magic break any of the laws of magic if it is not fatal? I was wondering because I usually model the nastier spirit magic as necromancy that does mental damage.Sure. Most of the laws don't need killing (except the one against killing of course). Mind-reading, Thralling, and forceful shapeshifting could all be done without killing the target. Time travel (which I think would be firmly spirit) and Outer Gates knowledge aren't really targeted things. And loopholes notwithstanding, the necromancy law is more about the fact that it is a whole different energy type than normal magic.
Would this not violate the law of magic? or since this is more of a gentle nudge and not complete mental manipulation be more of a "gray" area?The bad guys need spells also! ;)
I meant that there was no direct law against interacting with other peoples souls/spirit only thier minds This leaves a whole bunch of options for very dark evil spells that are not tecniqually against the laws.There are gray areas, where those lines are drawn will differ from one group to another. That said, the second (transformation*) and fifth (necromancy) laws also apply. Too much direct manipulation of a victim's spirit will cross one of those sooner or later...
Vars, whilst your list is extensive I feel it important to point out there is a difference between 'Force Magic', and 'Spirit Magic'. The former is merely a subsection of the latter.This is worth remembering. Too narrow a focus and you lose sight of other possibilities.
I bring this up only as it leads onto my main point:I agree. It really applies to all elements. Two things drive it: mechanically, Aspects will boost spells matching your personality while potentially limiting (via compels) other spells. The second limitation is imagination, a point Harry makes more than once.
Yes, whilst spirit magic is arguably the most diverse of the elements, there is one thing most people overlook. As spirit magic most closely relates to the users will; its options are actually more limited then people realise. Take Harry & Molly for example; they represent what I mean perfectly. The former is potent when it comes to 'pure force' effects, but his veils and subtle magics leave much to be desired. Molly being the flip side of the coin.
This is not to say that each and every Wizard will have one of the two temperaments; but the Wizard's personality should certainly be considered when deciding what type of magic he would conjure more efficiently with any magic, especially Spirit magic. Yes; an aspect relating to this can actually be a blessing. Fate rewards you for such disadvantages- even if the rewards of a more interesting character weren't enough.
Define "soul" for me and I might have an answer! ;)