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The Dresden Files => DFRPG => Topic started by: ryanshowseason2 on February 28, 2011, 03:36:28 PM
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Can't remember if I just glossed this over, but I don't recall any rules for summoning and forming ectoplasm, during some char creation sillyness my players had some really wacky ideas that seem almost doable under the rules. But I don't remember rules for ectoplasm, was it evocation? Thaumaturgy? Heres a couple ideas they ran by me.
Spiderman like ectoplasm slinging. All this would really be is forming a rope with ectoplasm spanning from your hand to where ever. I don't think it is too complicated.
Or an alternative to this batman grappling hook. actually having a bungee cord attached to your body and just using evocation to "throw" it a ways away hurling you with it.
One thing they haven't thought of is how to stop once they've flung themselves, but I'll let them know that once their face is in a wall.
Also one of the more wacky ideas was forming a gundam like construct of ectoplasm and then piloting it. Someone had the even more amazing notion of everyone having it in the form of ludicrous thaumaturgic spells and combining them into a megazord. Silly I know and I would never allow it, but I was still curious of it can be done in the system which would be AWESOME.
Also how would someone add flying powers to a construct?
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True Glamours give the power to form extoplasm into any item though it requires you to be a true fairy.
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Good call, but I recall some sorcerers in Our World being able to make entire constructs like scorpions entirely out of ectoplasm themselves. I think that was Thaumaturgy. But were their refresh levels also considered 10+ I wonder.
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The only thing i can think of (dont have the books infront of me at the moment) is the conjuration portion of thaumaturgy.
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The inclusion of ectoplasm in a spell is mostly just a matter of fluff. Design and cast the spell as per normal procedures. If the concept of the spell necessitates that it create physical material, then that spell summons ectoplasm to fill that role. No additional game mechanics involved.
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If this helps, there was a thread awhile back on Conjuration in which a few of us tried to hammer out some guidelines (http://www.jimbutcheronline.com/bb/index.php/topic,23613.0.html).
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http://www.jimbutcheronline.com/bb/index.php/topic,23624.0.html (http://www.jimbutcheronline.com/bb/index.php/topic,23624.0.html)
devonapple got one of the threads I was planning to link to here, but I've still got something to add.
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devonapple got one of the threads I was planning to link to here, but I've still got something to add.
I almost want to print up some commemorative t-shirts for that whole series of threads. ;)