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The Dresden Files => DFRPG => Topic started by: Katarn on February 18, 2011, 10:51:14 PM

Title: Earth Evocation Question
Post by: Katarn on February 18, 2011, 10:51:14 PM
Alright, so I'm playing a terramancer.  I'm in a combat situation where enthralled innocents are attacking me.  I've got a gun and magic.  I want to use my earth magic to trap their legs in earth (either the earth rising up to their waist or quicksand pulling them down).


How would I go about this?  I was using this as an attack (with weapon strength being the difficulty to break out).  However, would a maneuver be more fitting?
Title: Re: Earth Evocation Question
Post by: bobjob on February 18, 2011, 10:56:05 PM
Maybe do it as a zone wide block against movement?

Alternately, maybe the maneuver thing would work, with you temporarily liquidating the ground like quicksand and applied a sticky maneuver on them.
Title: Re: Earth Evocation Question
Post by: Mal_Luck on February 18, 2011, 10:59:07 PM
You could do this a couple ways:

1.) Straight Up Attack / Earth Stomp variation (YS293, this might not be what you are looking for)
2.) Maneuver / an Earth version of Entanglement (YS293)
3.) Magic Grapple Attack / an Earth version of Orbius using the physical attack variation (YS294-295)
Title: Re: Earth Evocation Question
Post by: UmbraLux on February 18, 2011, 11:13:12 PM
Here are a couple options:
Title: Re: Earth Evocation Question
Post by: wyvern on February 18, 2011, 11:28:45 PM
If your GM is willing to run with it, the maneuver is the best of these.  Set up a scene aspect, tag it for effect, and let the GM compel all those people to stay put.  Of course, this feeds fate points (at least one, anyway) to whoever mind controlled those poor innocent folks... but in exchange you get a barrier that they're simply not going to overcome.

One could also run this as a straight up attack - if you think you can get enough shifts to force a taken out result, you could just fire off a zone-wide earth "attack", describe it as trapping them, and narrate the taken out result as they're buried up to their necks in the ground and can't act.  ...Of course, if they're willing to take consequences to keep going, this could get bad; a severe consequence of, say, a broken leg from someone who tried to keep moving could put you dangerously close to lawbreaker territory if you don't make sure they get rushed to a hospital (i.e. gives the GM good reason for a compel on your high concept)...

And the last thing I'd suggest is, instead of targetting a zone, target a zone border; that may not cost the +2 power to affect a full zone, and will still effectively stop them from chasing you - though it does open up the option that they might go around such a limited barrier.
Title: Re: Earth Evocation Question
Post by: Katarn on February 18, 2011, 11:38:35 PM
2.) Maneuver / an Earth version of Entanglement (YS293)

This fits exactly what I was looking for.  I have 7 shifts of Power:
3 power + 2 zone + 2 duration