Only way to stop compels, I think, would be a magic maneuver on yourself. Say something like "My Magic is Sealed" and then you Invoke for Effect that so that for the duration of the maneuver you can't use magic (which might count as a compel depending on what comes up*). Bit more pricey** to go that way, though doing "I can't Hex!" as a maneuver seems like dirty pool.I think that such maneuvers would at best be temporary. The aspect the maneuver places on the character compels him NOT to hex and then he uses that Fate Point to pay off the compel to hex. But the point here is that it is temporary, he needs to keep at it, constantly maneuvering to place that Aspect on himself. The GM could escalate the compel to hex though, perhaps if he loses his calm or something similar.
So does this sound reasonable to anyone or should stopping accidental hexing be strictly a matter of fate points spent to resist compels?
Using magic to avoid hexing caused by magic
Hrrmmmmmmm
Another option is that Harry was going to "lose" the Social Conflict that was going on, and this was part of his Concession. Or he took Consequences during the Social Conflict which targeted his calming ritual.
I think the more refined the wizard the easier it would be.
For a wizard who has sponsored magic, it would be substantially easier.
First, sponsored magic does not affect electronics.
Second, a hold-the-magic-in-bubble could be cast on the spot.
Imho, sponsored magic would affect Electronics. It's still driven by the will of the person using the magic and it is conflicted will that causes accidental hexing. That said, it's up to each gaming group, of course.
It's canon that sponsored magic does not affect electronics. Both the SK and the WK both can and do use modern electronics.
One thing my wizard and photomancer had designed early one were "hex-orption bracelets", minor enchanted items that acted as a block against random hexing; I basically treated it as a reduction of the strength of their normal "hex-aura" by a factor of the Strength of the item. Past a certain point for the wizard, it stopped making a practical difference for most cutting edge tech, and he ditched his a while back.
Hmm, do you mean that you used the Deliberate Hexing table for this? Would a Strength 4 item stop hexing for things that are 5+ on the chart (e.g. counting up from the bottom)? Or did you do it some other way?Basically, it was almost a plot device item that allowed them to safely be in the same area as working mortal technology for a longer period of time before the fiddly-bits started to fry. More or less an excuse so they wouldn't walk down the street and kill all of the smartphones, iPods and laptops that they walked past, and could give someone enough time to shut down the electronics in question.
It's canon that sponsored magic does not affect electronics. Both the SK and the WK both can and do use modern electronics.Actually, in the books, they point out that it's the fact that humans have free will and are conflicted that makes hexing happen. Faeries are unchanging and direct: their magic doesn't spill over at all. So, a human using sponsored magic still hexes stuff.
Er, forgive me... When has Fix used a computer or similar modern tech since he became summer knight?
I don't doubt that he has, but I'd like a reminder of the circumstances.