Sometimes aspects just seem a little too static, i.e. tagging "grandpa taught me to shoot" gives just as much a damage bonus as pushing someone into a jet engine and tagging the "jet engine", or Harry bringing a cavern down on the head of the Ik in changes.
It feels like my players have little need to find effective aspects, they just need to find any aspect. Sure a more effective one might be more likely to get the GMs thumbs up, but it seems to encourage mediocre thinking, and makes aspects feel rather monotone. One thought I had was making some aspects be worth a bigger bonus, but I don't know if that is a good idea. Anyone have any thoughts on this?
This especially annoys me in combat. Why bother with explosions, pushing people in front of trains, and dropping buildings on people when you can just tag your primary aspect, a phase aspect, and some minor enviromental one like "slippery floor" and get the exact same effect?