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The Dresden Files => DFRPG => Topic started by: devonapple on February 01, 2011, 08:17:30 PM

Title: Spell for Critique: Stone Bridge
Post by: devonapple on February 01, 2011, 08:17:30 PM
This one came up in a recent game: how to make a bridge to easily get from two points of high elevation without the risk of falling.

Not sure how this should work, but here was how I ruled it as the GM:

Stone Bridge
Type: Earth evocation
Power: varies; usually 6 shifts (4 for the Athletics check, 2 for duration), but could be more depending on the zone border the caster is attempting to cross.
Target: One zone border up to 4.
Duration: Three exchanges.
Effect: This spell summons nearby rocks to build a temporary bridge across a zone border of at most 4 ranks. This substitutes for the Athletics check of anyone crossing the bridge, allowing them to safely pass. At the end of the spell duration, the rocks lose cohesion and fall.
Title: Re: Spell for Critique: Stone Bridge
Post by: sinker on February 01, 2011, 08:32:59 PM
I like the concept, but Thaumaturgy is probably more appropriate from a thematic standpoint. Evocation is usually quick, messy and barely controlled. But I could see a controlled earth caster doing this kind of thing anyway, so I guess it might depend on the caster.

The only (possible) mechanical issue I see is that it's built off of replacing someone's roll, however it has no shifts representing the ability for multiple people to use it. I don't know if that's an actual issue though.
Title: Re: Spell for Critique: Stone Bridge
Post by: devonapple on February 01, 2011, 08:38:57 PM
The only (possible) mechanical issue I see is that it's built off of replacing someone's roll, however it has no shifts representing the ability for multiple people to use it. I don't know if that's an actual issue though.

You are right. I'd be happy to include that somehow.

On the one hand, you want it to just work for anybody crossing it, but on the other hand, one could justify that the caster can only put in so much binding energy, so he'd have to account for the number of people able to cross before it collapses.

I got it! Adding 2 shifts to make it the equivalent of a Zone-wide power would mean *anyone* in the Zone of origin (or ZOO) can easily get to the next Zone of destination (or ZOD) using the bridge.

Now, would they be required to Kneel before the got to the ZOD?
Title: Re: Spell for Critique: Stone Bridge
Post by: sinker on February 01, 2011, 08:41:10 PM
I got it! Adding 2 shifts to make it the equivalent of a Zone-wide power would mean *anyone* in the Zone of origin (or ZOO) can easily get to the next Zone of destination (or ZOD) using the bridge.

Seems good to me. Are there any rules to extending a spell to multiple zones? I don't think it applies here, but this got me thinking...
Title: Re: Spell for Critique: Stone Bridge
Post by: Moriden on February 01, 2011, 08:54:26 PM
Quote
And your only using this particular rule, in the Evocation sections, because you are casting thaumaturgy at the speed of evocation, correct?

i think the easiest way would be to instead of useing two shifts to extend it to the whole zone, use two shifts to have it affect all of your allies.
Title: Re: Spell for Critique: Stone Bridge
Post by: Drachasor on February 01, 2011, 09:01:52 PM
I think you'd set the difficulty for the bridge at the same strength as the zone border (which has to be a hole of some sort).  What you are doing is essentially making are horizontal "zone border" that goes over the existing one.  If the pit is an entire zone in itself, then it has to be a zone-wide bridge.

So a long chasm might be a +3 (good) border, so you'd need 3 shifts to make a bridge across it.

Fire can be used to make ice bridges over water or to stifle a fire border so there's a passage.  Water can bore a hole through a wall or the like (but the difficult of this might be higher than the actual border, since you have to break whatever the wall is made of).  Earth or Spirit can go over pits, chasms, and the like.

This all seems pretty quick and dirty to me, and I think it is ok for Evocation, imho.
Title: Re: Spell for Critique: Stone Bridge
Post by: Shadow lion on February 01, 2011, 09:02:43 PM
you could probably have a player use build skill to help add to the bridge for an extra points and trig would be better then an evoc, since evoc would be better used to throw the player over the gap
Title: Re: Spell for Critique: Stone Bridge
Post by: Kommisar on February 01, 2011, 09:05:43 PM
Definately something  I will want to think upon here.

Normally, I would also agree that this would do better as Thaum.  BUT, the fact that those crossing have to make an athletics check, IMHO, is a fair trade off for an evocation spell.  I see that as meaning that the rocks being used are just thrown up using Earth Magic and are not lined up nicely.  I don't know about the Wardens... but OSHA is going to be coming after your wizard big time!

No hand railing at least 48" high.  No flagging or signage for a temporary structure.  No PE stamp signing off that the temporary structure is a safe, engineered structure.  You party, I'm sure, has not taken the 30-hour OSHA certification class....

 ;)
Title: Re: Spell for Critique: Stone Bridge
Post by: Drachasor on February 01, 2011, 09:19:44 PM
Definately something  I will want to think upon here.

Normally, I would also agree that this would do better as Thaum.  BUT, the fact that those crossing have to make an athletics check, IMHO, is a fair trade off for an evocation spell.  I see that as meaning that the rocks being used are just thrown up using Earth Magic and are not lined up nicely.  I don't know about the Wardens... but OSHA is going to be coming after your wizard big time!

No hand railing at least 48" high.  No flagging or signage for a temporary structure.  No PE stamp signing off that the temporary structure is a safe, engineered structure.  You party, I'm sure, has not taken the 30-hour OSHA certification class....

 ;)

Hmm, I'd say you devote X shifts to the effect, the net difficulty of crossing is Former Border Strength - X or 0, whichever is more.  This is only going to last 1 exchange, plus 1 per shift you place in it, so this seems pretty fair.
Title: Re: Spell for Critique: Stone Bridge
Post by: devonapple on February 01, 2011, 11:27:29 PM
The thought was:

Take the value of the zone border you want to cross (in this case, it was a border 4 between a boat and a harbor - don't worry about Water Thresholds, because that's another headache).
Add those shifts to the spell to effectively 'cancel out' the zone border. In the game I made the players make Athletics checks, but only required them to get a net 0 to cross the
Add in shifts for duration.

If folks that this is enough power to let 10 NPC prisoners evacuate a slave ship over a couple of exchanges, excellent.
Otherwise, I would accept a 2-shift premium to allow all allies in a zone to be able to take advantage of it (effectively making the bridge its own zone that people can sprint across with an Athletics check).
Title: Re: Spell for Critique: Stone Bridge
Post by: Drachasor on February 01, 2011, 11:58:26 PM
Makes sense to me, it's in one of the short stories (the Wedding one), and it seems up Evocation's ally.  As long as the element you are using could logically breach the Zone Border, I see no reason why it wouldn't work.  Not quite RAW, I admit, but looks good to me.
Title: Re: Spell for Critique: Stone Bridge
Post by: devonapple on February 02, 2011, 12:36:57 AM
As long as the element you are using could logically breach the Zone Border, I see no reason why it wouldn't work.  Not quite RAW, I admit, but looks good to me.

A yacht (Yacht Zone) was tied up at harbor next to a wall of loose rocks. There was a gangplank, blocked by guards, so jumping off the yacht was the next easiest route to the Dock Zone. I ruled it would have been an Athletics 4 check to jump across and scrabble up the rocks without falling into the water. So the Earth Evoker scooped up a bunch of those rocks and made a little bridge for 4 shifts and 2 exchanges of duration. All the dudes needed to make an Athletics check and at least get 1 to leave the yacht.

Thank you all for your feedback!
Title: Re: Spell for Critique: Stone Bridge
Post by: infusco on February 02, 2011, 07:39:04 PM
Perhaps, this could even be a Maneuver evocation that could create an aspect of Stone Bridge that could be tagged and/or invoked for effect? It's shift cost would be that of the zone border +1 to make it last an extra exchange (and to make the Aspect sticky so it could used by several people and not just by one).
Title: Re: Spell for Critique: Stone Bridge
Post by: devonapple on February 02, 2011, 07:46:39 PM
Perhaps, this could even be a Maneuver evocation that could create an aspect of Stone Bridge that could be tagged and/or invoked for effect? It's shift cost would be that of the zone border +1 to make it last an extra exchange (and to make the Aspect sticky so it could used by several people and not just by one).

That would be the easiest, of course - a great suggestion - but I should have mentioned early on why I didn't opt for that at the time: it is a Fate Point sink for most involved, and all the players in this game are Wizard Apprentices with 1 Refresh. Plus a failed Athletics check, even with that Aspect to tag, would still have been bad. The Evoker was willing to take on whatever Stress and Consequences were needed to get folks out of there.
Title: Re: Spell for Critique: Stone Bridge
Post by: My Dark Sunshine on February 02, 2011, 07:50:33 PM
Upon reading this my first thought was to run it as a Block of some-kind. I'm not exactly sure what it'd be against, or it its even a mechanically viable solution. However it could fit thematically. The biggest difficulty with running it as a Block is what would challenge it? The border value doesn't seem likely, and unless someone actively makes a roll against you to make you fall, it would seem a 'get out of jail free' type card.

But just something to add, as other people seem to have covered most suggestions.
Title: Re: Spell for Critique: Stone Bridge
Post by: infusco on February 02, 2011, 07:53:58 PM
That would be the easiest, of course - a great suggestion - but I should have mentioned early on why I didn't opt for that at the time: it is a Fate Point sink for most involved, and all the players in this game are Wizard Apprentices with 1 Refresh. Plus a failed Athletics check, even with that Aspect to tag, would still have been bad. The Evoker was willing to take on whatever Stress and Consequences were needed to get folks out of there.

Devon, you misunderstand ... I literally meant Invoking For Effect (YS99). You hand a Fate point to the GM and say "Oh look, a convenient Stone Bridge. I simply cross it". That's it.
Title: Re: Spell for Critique: Stone Bridge
Post by: devonapple on February 02, 2011, 08:04:53 PM
Devon, you misunderstand ... I literally meant Invoking For Effect (YS99). You hand a Fate point to the GM and say "Oh look, a convenient Stone Bridge. I simply cross it". That's it.

Ah, yes, my apologies for the misunderstanding. That would obviate the need for an Athletics check, but still a Fate Point sink. A good time for a Fate Point, certainly.
Title: Re: Spell for Critique: Stone Bridge
Post by: Drachasor on February 02, 2011, 08:22:19 PM
Perhaps, this could even be a Maneuver evocation that could create an aspect of Stone Bridge that could be tagged and/or invoked for effect? It's shift cost would be that of the zone border +1 to make it last an extra exchange (and to make the Aspect sticky so it could used by several people and not just by one).

I don't really think that's how Aspects are supposed to work though.  It's like having a magic sword that is just an aspect...it doesn't actually make a lot of sense when you think about it.  An aspect-only bridge isn't REALLY there.  I like this more as kind of countering a zone barrier.
Title: Re: Spell for Critique: Stone Bridge
Post by: infusco on February 02, 2011, 08:26:36 PM
Also, while I wouldn't use a standard block since it would get dispelled for the whole group by it being bypassed against a single person, what you could do is set it up as a zone wide *armor* and get everyone to simply jump down.

So say for example, you expect such a fall to result in a 4 stress injury, and you want to make sure to reduce it to cover even the most fragile of team-mates, you could spend 6 shifts: 4 shifts for a 2 armor shield, and 2 shifts to cover everyone.

So if they jump down and muck up their Athletics roll, the worst that you'll get is someone suffering from 2 stress of damage, consequence free.

Obviously, I recommend using an appropriate element (Earth, Air) unless you want to try and explain to the GM how enshrouding everyone in flames would soften their fall ;)
Title: Re: Spell for Critique: Stone Bridge
Post by: devonapple on February 02, 2011, 08:27:08 PM
I don't really think that's how Aspects are supposed to work though.  It's like having a magic sword that is just an aspect...it doesn't actually make a lot of sense when you think about it.  An aspect-only bridge isn't REALLY there.  I like this more as kind of countering a zone barrier.

Aspects can reflect real things, and if you need a Fate Point to use them, that simply means that taking advantage of them is a non-trivial plot point. This point right here that you bring up is a focal point of Narrative-versus-Simulationist games, and in FATE, it could tip either way. Either approach is right, and sometimes the Fate Point method is a much simpler way to handle it.
Title: Re: Spell for Critique: Stone Bridge
Post by: infusco on February 02, 2011, 08:34:07 PM
I don't really think that's how Aspects are supposed to work though.  It's like having a magic sword that is just an aspect...it doesn't actually make a lot of sense when you think about it.  An aspect-only bridge isn't REALLY there.  I like this more as kind of countering a zone barrier.

Sure it does. An Aspect is an extraordinarily flexible thing that can mean anything ranging from emotions, to behavior, to environmental conditions, to an actual physical something or other (for example, a box of crates in the middle of a firefight).

For example, even putting magic aside, you could toss a net on someone as a combat maneuver and hit him with the aspect of Tangled Up which you could invoke or compel. Using magic, you could cast a spell that, well, Tangles Up an enemy and also invoke or compel something.

The danger to using maneuvers in this way, as someone pointed at above, is that it's a Fate point drain - very powerful if you have lots of them, useless if you don't.
Title: Re: Spell for Critique: Stone Bridge
Post by: Drachasor on February 02, 2011, 08:45:22 PM
Sure it does. An Aspect is an extraordinarily flexible thing that can mean anything ranging from emotions, to behavior, to environmental conditions, to an actual physical something or other (for example, a box of crates in the middle of a firefight).

For example, even putting magic aside, you could toss a net on someone as a combat maneuver and hit him with the aspect of Tangled Up which you could invoke or compel. Using magic, you could cast a spell that, well, Tangles Up an enemy and also invoke or compel something.

The danger to using maneuvers in this way, as someone pointed at above, is that it's a Fate point drain - very powerful if you have lots of them, useless if you don't.

Even one of the designers said some uses of aspects don't make a lot of sense (like a magic sword or the like).  I think something like a bridge is like that, but floating rocks as stepping stones would be about right for an aspect.  Tossing acid at someone or on the ground could be an aspect, but someone getting immersed in a pool of acid would not be.  Imho, aspects are stuff that can influence things, that CAN change things, but the stuff that definitely changes things...the things that are nearly 100% consistent and stable, should be modeled another way.  There's a reason why there are weapons, zone borders, and other things in the game that are not modeled by aspects.
Title: Re: Spell for Critique: Stone Bridge
Post by: infusco on February 02, 2011, 09:35:10 PM
Even one of the designers said some uses of aspects don't make a lot of sense (like a magic sword or the like).  I think something like a bridge is like that, but floating rocks as stepping stones would be about right for an aspect.  Tossing acid at someone or on the ground could be an aspect, but someone getting immersed in a pool of acid would not be.  Imho, aspects are stuff that can influence things, that CAN change things, but the stuff that definitely changes things...the things that are nearly 100% consistent and stable, should be modeled another way.  There's a reason why there are weapons, zone borders, and other things in the game that are not modeled by aspects.

Well, like any other Evocation spell, the aforementioned bridge is purely temporary. In fact, describing it as floating rocks makes perfect sense. I don't think anyone meant it to last more than an exchange or two unless someone wishes to take the time to cook up some Thaumaturgy.

And by the way, a flaming sword absolutely makes sense as a maneuver based spell. It's basically adding a new element aspect (Red Hot Flames) to an existing object (Sword), so that as long as that Aspect remains, it can be tagged or invoked by the wielder of the sword in Weapons based melee combat.

And for something more permanent, you could indeed make a magic sword as an enchanted item that casts a maneuver based evocation on itself 1 or more times per session. Would take up an enchanted item slot like normal.
Title: Re: Spell for Critique: Stone Bridge
Post by: Drachasor on February 02, 2011, 10:10:46 PM
Well, like any other Evocation spell, the aforementioned bridge is purely temporary. In fact, describing it as floating rocks makes perfect sense. I don't think anyone meant it to last more than an exchange or two unless someone wishes to take the time to cook up some Thaumaturgy.

And by the way, a flaming sword absolutely makes sense as a maneuver based spell. It's basically adding a new element aspect (Red Hot Flames) to an existing object (Sword), so that as long as that Aspect remains, it can be tagged or invoked by the wielder of the sword in Weapons based melee combat.

And for something more permanent, you could indeed make a magic sword as an enchanted item that casts a maneuver based evocation on itself 1 or more times per session. Would take up an enchanted item slot like normal.

That's not what I was saying about a magic sword.  I meant having a magic sword that exists solely as an aspect, not as a weapon at all.  That sort of thing doesn't work well, which is why there are non-aspect things.  A weak kind of bridge could potentially be modeled as an aspect, but a full, decently wide bridge would not.

Here's another way to look at it.  If you have gusting winds on a scene, you can compel someone to get knocked over by them.  If you have "complete, stable bridge"...there's nothing to compel there; the bridge is just a noun, a fact, a static object.  (Enchanting an existing sword so it is on fire with a maneuver, could be compelled to light things on fire and the like, so that makes sense, btw).  Aspects are great for a lot of things, but they aren't a great way to handle everything.  A think a solid bridge that lasts for a few exchanges is not well-handled by an aspect, anymore than a solid defense is well-handled by one.  Things that are more iffy and circumstantial are good for aspects.

Likewise, I'd say a net that really grapples a person is not handled well by an aspect.  That's best handled as a block.  A net that only gets on the guy partially and might not bother them at times is great for an aspect though.  A full wall of fire that complete covers a line is not best handled by an aspect either.  A wall of fire that has parts of it come in go and is a bit chaotic though, that works really well as an aspect.

Or, to put it another way, aspects are great for things that could hinder or help, but other things are better for things that always hinder or help (at least as long as they are around).
Title: Re: Spell for Critique: Stone Bridge
Post by: infusco on February 02, 2011, 10:34:19 PM
I agree to most of your points. Anything permanent and easy to use can't be based on a maneuver.

That being said, I'd tend to be very liberal in the usage and applications of those for the simple reason that they depend on Fate points. Given Fate points are the only thing that weaker characters have over supernatural hard hitters, I'd very comfortable making Aspect usage powerful and malleable.
Title: Re: Spell for Critique: Stone Bridge
Post by: noretoc on February 02, 2011, 11:12:37 PM
If you really wanted to use a maneuver and aspect maybe something like this.  Use the spell to create a maneuver to give the zone the Aspect "Filled with rocks".  Then use your free tag to make a declaration.  "The rocks are stable enough to cross over on."  Then anyone can cross them i think?
Title: Re: Spell for Critique: Stone Bridge
Post by: devonapple on February 02, 2011, 11:32:56 PM
Then use your free tag to make a declaration. 

Free tags can't be Declarations, I'm afraid.
Title: Re: Spell for Critique: Stone Bridge
Post by: noretoc on February 03, 2011, 01:20:35 AM
I think I may have missed this? I checked the rule for tagging, and it says the only restriction is that it should be done immediately.  I didn't see where it said you could not invoke for effect.  Can you point me to it.  (If so we have been playing wrong).
Title: Re: Spell for Critique: Stone Bridge
Post by: infusco on February 03, 2011, 01:37:59 AM
Anything *invoked* can be free tagged, including Invoked for Effect. Compels cannot.
Title: Re: Spell for Critique: Stone Bridge
Post by: devonapple on February 03, 2011, 01:43:27 AM
I think I may have missed this? I checked the rule for tagging, and it says the only restriction is that it should be done immediately.  I didn't see where it said you could not invoke for effect.  Can you point me to it.  (If so we have been playing wrong).

"Invoking for effect" is something you do with one of your own personal Aspects, and it costs a Fate Point.
When you "Invoke" another Aspect that is not one of your personal Aspects (NPC, Environment, Scene, etc.), it is only to get a +2 or a reroll.

YS 106: "Invoking Other Aspects - The procedure to invoke an aspect that isn’t on your character is precisely the same as a regular invocation: just declare how that aspect is relevant, spend a fate point, and take a +2 or a reroll. The only thing to keep in mind is that, if you’re invoking an aspect on another PC or on a NPC to gain an advantage over them, that character will receive the fate point you spent, either at the end of the exchange (in conflict, see page 197) or at the end of the scene (outside of conflict).

Anything *invoked* can be free tagged, including Invoked for Effect. Compels cannot.

Ah, thank you - I just found this on YS 99, under "Invoking for Effect," it says: "As with regular invocations, you can also spend fate points to invoke aspects on the scene or on other characters for effect."

So yes, you can "Invoke for Effect" on an external Aspect, but it is not a free tag - it costs a Fate Point. My apologies for the confusion.
Title: Re: Spell for Critique: Stone Bridge
Post by: jybil178 on February 03, 2011, 02:06:47 AM
While it doesn't add anything directly to the conversation, and doesn't really prove anything.... Harry did it... :P kinda...

In White Night  ((book 9, White Night))
(click to show/hide)

What you could take directly from that then, is using it as an example as a base for what you'd need... Harry is a very Powerful wizard, and he barely managed to make the bridge.  It could only handle so much weight at a time, and was also very short lived.  I would think, that unless you could manage something self sustaining, like in the example above, the stone bridge then would maybe require your continued efforts to keep it up, even if it well, does have the duration.. that would most likely only be fluff...

Hope I'm not just rambling on without a reason ;P
Title: Re: Spell for Critique: Stone Bridge
Post by: infusco on February 03, 2011, 02:31:54 AM
Ah, thank you - I just found this on YS 99, under "Invoking for Effect," it says: "As with regular invocations, you can also spend fate points to invoke aspects on the scene or on other characters for effect."

So yes, you can "Invoke for Effect" on an external Aspect, but it is not a free tag - it costs a Fate Point. My apologies for the confusion.

Uhm, the point I was trying to make is that ANY Invoke can be free-tagged. It says specifically you can Invoke for Effect on someone else's aspect, and nowhere does it say you cannot free tag for an Invoke for Effect. Again, you just can't free-tag an aspect for a Compel.

The difference between an Invoke and a Compel is simple: an Invoke, whether for reroll, +2, or effect, is when you use an Aspect to advantage your's or your allies' actions. A Compel is when you use an Aspect to negatively affect someone, essentially removing their free will by either directing an action, or limiting them.
Title: Re: Spell for Critique: Stone Bridge
Post by: jybil178 on February 03, 2011, 02:40:57 AM
Err... I was under the assumption that that was the reasoning behind the word difference.. That an Invoke is the specific expenditure of a fate point to use on an aspect, while Tagging an aspect allows you to freely take advantage of a newly placed aspect on someone, something, or somewhere...

Granted, I need to do a far more in-depth study of the rules >.<
Title: Re: Spell for Critique: Stone Bridge
Post by: infusco on February 03, 2011, 02:55:00 AM
Err... I was under the assumption that that was the reasoning behind the word difference.. That an Invoke is the specific expenditure of a fate point to use on an aspect, while Tagging an aspect allows you to freely take advantage of a newly placed aspect on someone, something, or somewhere...

Granted, I need to do a far more in-depth study of the rules >.<

Tagging just means it's free. That's why it's small sub-section within the bigger Invoking section. From the very first line: "A tag is a special move that you may be able to do when you're invoking aspects other than your own." (YS106)
Title: Re: Spell for Critique: Stone Bridge
Post by: jybil178 on February 03, 2011, 03:24:18 AM
Tagging just means it's free. That's why it's small sub-section within the bigger Invoking section. From the very first line: "A tag is a special move that you may be able to do when you're invoking aspects other than your own." (YS106)

Ahh, now I see what your saying.. But you can only Tag an aspect under certain conditions, correct?
Title: Re: Spell for Critique: Stone Bridge
Post by: Tbora on February 03, 2011, 03:26:38 AM
Ahh, now I see what your saying.. But you can only Tag an aspect under certain conditions, correct?

Nope.

You just need to tag it quickly from the point the Aspect is introduced (the absolute longest the tag should be available is a scene).
Title: Re: Spell for Critique: Stone Bridge
Post by: jybil178 on February 03, 2011, 03:33:51 AM
Nope.

You just need to tag it quickly from the point the Aspect is introduced (the absolute longest the tag should be available is a scene).

But isn't that the requirement in itself?  YS106, taken right after the first sentence infusco quoted,

"Whenever you make a roll to gain access
to or create an aspect, as per the list on page 105,
you may invoke it one time, and one time only, for
free
—as in, you don’t spend from your pool of
fate points to take advantage of the aspect."

So technically, unless I'm getting the word wrong, the basic requirement for an aspect to be Tagged for free, is that it has to be created or made known to yourself through a roll you've previously made?
Title: Re: Spell for Critique: Stone Bridge
Post by: infusco on February 03, 2011, 04:35:50 AM
But isn't that the requirement in itself?  YS106, taken right after the first sentence infusco quoted,

"Whenever you make a roll to gain access
to or create an aspect, as per the list on page 105,
you may invoke it one time, and one time only, for
free
—as in, you don’t spend from your pool of
fate points to take advantage of the aspect."

So technically, unless I'm getting the word wrong, the basic requirement for an aspect to be Tagged for free, is that it has to be created or made known to yourself through a roll you've previously made?

In most cases, especially in a conflict, an aspect that you create has be tagged almost immediately, either by yourself or an ally of your choosing. At worst, it has to be done within the same scene. I'd say it would have to depend on what brought about that aspect in the first place. A maneuver should definitely be within an exchange or two, but I'd say a consequence could be free-tagged anytime in that scene.
Title: Re: Spell for Critique: Stone Bridge
Post by: jybil178 on February 03, 2011, 05:06:08 AM
And I only say this, cause I thought it was cool, and I basically got the idea from you, so I wanted to give credit where its due, hehe...

You could basically make an Aurora Borealis kinda bridge, and walk over it with all the pretty lights... maybe even invoke it a second time, to daze and confuse the bad guys as they stare on in dumbfoundedness...

But basically, using the earth element, instead of real rock ((which sounds like it may be a little scarce in the current example)) using the Earth's magnetic field, imbuing it with a lot of extra juice, then steadying it to be used as a literal bridge..

I could see it as one or maybe even two castings...

The two casting version, both would be earth evocations, meant to place aspects on the scene..

The first, staring at 3 shifts for the maneuver of "The Aurora" as it visibly gathers the earth's magnetic forces, then however many more you'd think you need for added time, though technically, you'd only need it to be tagged in the next spell mechanically.. I'd prefer to keep both spells running though, cause it would just make more sense thematically...

The second spell is where a lot more heavy lifting comes into play.. Another start at 3 shifts for the next maneuver, "Bridging the Gap".  Then another 2 shifts of energy, to create an effect large enough to effect the whole zone.  Finishing off with probably a base of at least 2, maybe even 4 or 5 for duration, so everyone can get away.  So thats a base of between 7 to 10 shifts.  Tag "The Aurora" to help you with a +2, I doubt any GM would argue that, then Invoke for Effect your Aspect of "Bridging the Gap" with your free tag for bringing it into play...

pg. 106, Tagging

"A tag is a special move that you may be able to
do when you’re invoking aspects other than your
own. Whenever you make a roll to gain access
to or create an aspect, as per the list on page 105,
you may invoke it one time, and one time only, for
free
—as in, you don’t spend from your pool of
fate points to take advantage of the aspect."

It then goes on to say that a tag is only subject to the key limitation, that it must be used almost immediately after the aspect has been brought into play.  So, from this, I would assume that you Could tag for the normal +2 bonus, or you could Invoke for Effect, or any other effects normally allowed through invoking...  Anyway, sorry for the rambling...  Would love to hear if my idea is completely impossible by the rules, and if it even just sounds flat out stupid, hehe >.<
Title: Re: Spell for Critique: Stone Bridge
Post by: jybil178 on February 03, 2011, 05:08:05 AM
In most cases, especially in a conflict, an aspect that you create has be tagged almost immediately, either by yourself or an ally of your choosing. At worst, it has to be done within the same scene. I'd say it would have to depend on what brought about that aspect in the first place. A maneuver should definitely be within an exchange or two, but I'd say a consequence could be free-tagged anytime in that scene.

I think we are pretty much on the same page.. Not sure what we are arguing about  >.< ... But I would maybe argue with a consequence aspect... Need to read up on exactly how it explains them again to say anything for sure, hehe...
Title: Re: Spell for Critique: Stone Bridge
Post by: devonapple on February 03, 2011, 06:39:04 AM
I think we are pretty much on the same page.. Not sure what we are arguing about  >.< ... But I would maybe argue with a consequence aspect... Need to read up on exactly how it explains them again to say anything for sure, hehe...

The crux of the recent discussion was that noretoc (and I only mention this to explain how this discussion took the latest turn, not to indict noretoc in any way for the suggestion) suggested:
If you really wanted to use a maneuver and aspect maybe something like this.  Use the spell to create a maneuver to give the zone the Aspect "Filled with rocks".  Then use your free tag to make a declaration.  "The rocks are stable enough to cross over on."  Then anyone can cross them i think?

When noretoc suggested using a free tag to make a declaration "The rocks are stable enough to cross over on" it sounded to me like the free tag was being used for an Invoke for Effect that would normally cost a Fate Point to use.

Even though that was an incorrect use of an Invoke for Effect, the subsequent discussion nevertheless revealed a flaw in my own understanding of the rules, which was mostly an academic terminology dispute.
Title: Re: Spell for Critique: Stone Bridge
Post by: jybil178 on February 03, 2011, 07:15:43 AM
Think my biggest problem was that I misread and glossed over things >,<  I was practically just repeating what was being said for the longest time *sigh*  Feel pretty stupid now ... :-[

So, I think we are all good as far as arguing goes... Did we come to a general consensus on how such a thing could be done?  And was my idea doable, and seeming to be right as far as shifts go, if it could work?

And did you want that spell for a game session that is going to happen, or already has happened?  If it has, how did it go?
Title: Re: Spell for Critique: Stone Bridge
Post by: devonapple on February 03, 2011, 07:31:41 AM
So, I think we are all good as far as arguing goes... Did we come to a general consensus on how such a thing could be done?  And was my idea doable, and seeming to be right as far as shifts go, if it could work?

I think I like it as an X-shift Evocation where X is the Zone Border, with a 2-shift premium to make it a "Zone-wide" effect (even though the Zone is just a point along a Zone Border), plus extra shifts for Duration - that reflects the spellcaster having to give it energy. I think calling it a Block on the Zone Border is an elegant way to justify the spell effect.

And did you want that spell for a game session that is going to happen, or already has happened?  If it has, how did it go?

This is a postmortem discussion - this already happened in game, as I had originally described, and I was looking for community feedback on how I handled it. It seemed like a challenge to stat properly.

The first, staring at 3 shifts for the maneuver of "The Aurora" as it visibly gathers the earth's magnetic forces, then however many more you'd think you need for added time, though technically, you'd only need it to be tagged in the next spell mechanically.. I'd prefer to keep both spells running though, cause it would just make more sense thematically...

You would want four shifts to make the Aspect Sticky - then it would last the scene without needing extra duration.

The second spell is where a lot more heavy lifting comes into play.. Another start at 3 shifts for the next maneuver, "Bridging the Gap".  Then another 2 shifts of energy, to create an effect large enough to effect the whole zone.  Finishing off with probably a base of at least 2, maybe even 4 or 5 for duration, so everyone can get away.  So thats a base of between 7 to 10 shifts.  Tag "The Aurora" to help you with a +2, I doubt any GM would argue that, then Invoke for Effect your Aspect of "Bridging the Gap" with your free tag for bringing it into play...
It then goes on to say that a tag is only subject to the key limitation, that it must be used almost immediately after the aspect has been brought into play.  So, from this, I would assume that you Could tag for the normal +2 bonus, or you could Invoke for Effect, or any other effects normally allowed through invoking...  

And this is where the confusion is. You can "Invoke" for a free re-roll or a +2 to a roll. And you can get that for free using the "free tag" rule for creating or discovering a new Aspect.

You can "Invoke for Effect" as well, but it is going to cost a Fate Point no matter what. Any time you are using an Aspect to make something happen without a die roll, a Fate Point has to change hands.
If you "Invoke for Effect" on an NPC's Aspect, it is equal to a Compel, and they get a Fate Point from you.
If you "Invoke for Effect" on a Scene Aspect - even one you created - you give the GM a Fate Point.
If you "Invoke for Effect" on one of your own Aspects, you give the GM a Fate Point.

I think we're all on the same page now.
Title: Re: Spell for Critique: Stone Bridge
Post by: devonapple on February 03, 2011, 07:41:01 AM
I think we are pretty much on the same page.. Not sure what we are arguing about  >.< ... But I would maybe argue with a consequence aspect... Need to read up on exactly how it explains them again to say anything for sure, hehe...

The easiest way to visualize how the Consequence Aspect works is a brutal melee fight. You do X-shifts of damage to an opponent, and they take the Consequence "Broken Arm" - the next time you act, you can:
a) free tag that "Broken Arm" Aspect for a +2 to an Intimidation check because they are wounded and easier to cow
b) free tag that "Broken Arm" Aspect for a +2 to another attack as you target the weak arm
c) Invoke for Effect/Compel the "Broken Arm" aspect and say "My opponent's arm is broken - he's not sure he wants to fight me anymore, so he surrenders and agrees to tell me what he knows" - if the GM accepts, you hand him a Fate Point and he gives it to the NPC, who may or may not get to use it in a later conflict with you
Title: Re: Spell for Critique: Stone Bridge
Post by: Drachasor on February 03, 2011, 07:42:22 AM
You could basically make an Aurora Borealis kinda bridge, and walk over it with all the pretty lights... maybe even invoke it a second time, to daze and confuse the bad guys as they stare on in dumbfoundedness...

But basically, using the earth element, instead of real rock ((which sounds like it may be a little scarce in the current example)) using the Earth's magnetic field, imbuing it with a lot of extra juice, then steadying it to be used as a literal bridge..

I think this and stuff like it (stairs of starlight, so forth) would be better done with spirit.
Title: Re: Spell for Critique: Stone Bridge
Post by: Drachasor on February 03, 2011, 07:44:51 AM
The easiest way to visualize how the Consequence Aspect works is a brutal melee fight. You do X-shifts of damage to an opponent, and they take the Consequence "Broken Arm" - the next time you act, you can:
a) free tag that "Broken Arm" Aspect for a +2 to an Intimidation check because they are wounded and easier to cow
b) free tag that "Broken Arm" Aspect for a +2 to another attack as you target the weak arm
c) Invoke for Effect/Compel the "Broken Arm" aspect and say "My opponent's arm is broken - he's not sure he wants to fight me anymore, so he surrenders and agrees to tell me what he knows" - if the GM accepts, you hand him a Fate Point and he gives it to the NPC, who may or may not get to use it in a later conflict with you

This makes me curious, as a GM do you ever automatically compel aspects on the NPCs or do you just do it for PCs?  If there are Huge Gusts of Wind on a scene, you might compel a PC to fall over...seems almost unfair that's not done with the NPCs.  Or, in your view, is it the job of the PCs to handle that side of things by spending fate points?  (I suppose the latter is the most consistent and makes the most sense in terms of game mechanics).
Title: Re: Spell for Critique: Stone Bridge
Post by: devonapple on February 03, 2011, 07:45:40 AM
Aside from the "free tag" issue, the Aurora Bridge + Bridging the Gap was a good one-two approach to the spell, and if someone needed to pull some shifts together, setting up Maneuvers is a good way to "charge up" the effect.
Title: Re: Spell for Critique: Stone Bridge
Post by: devonapple on February 03, 2011, 07:48:57 AM
This makes me curious, as a GM do you ever automatically compel aspects on the NPCs or do you just do it for PCs?  If there are Huge Gusts of Wind on a scene, you might compel a PC to fall over...seems almost unfair that's not done with the NPCs.  Or, in your view, is it the job of the PCs to handle that side of things by spending fate points?  (I suppose the latter is the most consistent and makes the most sense in terms of game mechanics).

Exactly: per YS 99:
"Scene Compels
Scene aspects may imply some circumstances that will befall any (or many) of the characters in the scene—Everything Is Burning! is a classic example and a frequent aspect in any scene involving Harry Dresden. In such a case, it’s entirely apropos to act as if that aspect is on each character’s sheet and compel (see page 100) the aspect for each of them, dishing fate points all around and nicely covering the effects the aspect has on the characters in the scene."
Title: Re: Spell for Critique: Stone Bridge
Post by: jybil178 on February 03, 2011, 08:08:54 AM
I think I like it as an X-shift Evocation where X is the Zone Border, with a 2-shift premium to make it a "Zone-wide" effect (even though the Zone is just a point along a Zone Border), plus extra shifts for Duration - that reflects the spellcaster having to give it energy. I think calling it a Block on the Zone Border is an elegant way to justify the spell effect.

Alright then.  Sounds good, hehe...

This is a postmortem discussion - this already happened in game, as I had originally described, and I was looking for community feedback on how I handled it. It seemed like a challenge to stat properly.

Sorry about that... >.<  Can't believe I missed that.

You would want four shifts to make the Aspect Sticky - then it would last the scene without needing extra duration.

Example: Evan Montrose wants to make an
impression on some local practitioners who are
getting a bit out of hand. When he goes to meet
them, he decides to whip up some special effects
to make sure they know he means business.
When he confronts them, he performs a
wind evocation as a maneuver to send strong
gusts of wind through the area to blow things
around and keep people off balance. This is
a maneuver on the scene, so the GM decides
he needs the basic 3 shifts of power to pull it
off. Evan decides to bring 6 shifts of power to
make the winds last for an additional three
exchanges, figuring he can use the distraction to
his advantage if things get dicey.
He succeeds at performing the spell, and the
GM places an aspect of Hideously Strong
Winds
on the scene.


This is along the lines of what I was basing the idea off of.. I honestly forgot about the sticky aspect, but now that I think about it, I kinda find it weird that a lot of examples forget to use already mentioned points...  Ahh well..  I'm guessing Mr. Montrose then could only Invoke his "Hideously Strong Winds" once, then the effect would disappear?

And this is where the confusion is. You can "Invoke" for a free re-roll or a +2 to a roll. And you can get that for free using the "free tag" rule for creating or discovering a new Aspect.

Yeah, thats an annoying part..  Basically, when I first looked over the section, I tried to think of tagging and invoking as two entirely different actions, to try to help me remember them.  Invoking costs a fate point, Tagging doesn't, but it needs to be an Aspect that was put onto the field somehow.  I just need to think more along the lines that tagging is basically just a special way to invoke, and not an entirely different action...

You can "Invoke for Effect" as well, but it is going to cost a Fate Point no matter what. Any time you are using an Aspect to make something happen without a die roll, a Fate Point has to change hands.
If you "Invoke for Effect" on an NPC's Aspect, it is equal to a Compel, and they get a Fate Point from you.
If you "Invoke for Effect" on a Scene Aspect - even one you created - you give the GM a Fate Point.
If you "Invoke for Effect" on one of your own Aspects, you give the GM a Fate Point.

Sorry for arguing this point...  Its probably been overdone >.<  I just thing that the particular wording in question was done poorly enough to be called into question...

pg. 106,
Whenever you make a roll to gain access
to or create an aspect, as per the list on page 105,
you may invoke it one time, and one time only, for
free


I'm guessing its the fact that "invoking an aspect" and "invoking an aspect for effect" are considered separate enough actions, that the ability to tag an aspect described on 106 doesn't apply to it?  Or am I missing something else in the rules?

And thanks for the rundown on the consequence aspects, hehe... I think I get it a lot better now.
Title: Re: Spell for Critique: Stone Bridge
Post by: devonapple on February 04, 2011, 03:45:38 PM
I am wrong on the Internet! Official Word of Fred is that, yes, a "free tag" can be used to Invoke for Effect." My sincere apologies for being so stubbornly wrong. Mea culpa.