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The Dresden Files => DFRPG => Topic started by: BumblingBear on January 18, 2011, 12:14:00 AM

Title: Alternate idea about hexing
Post by: BumblingBear on January 18, 2011, 12:14:00 AM
Hexing (if I understand it correctly) in game is either done as a compel by the gm or as a power by a PC.

I need to go back and reread the rules, but I don't think there is any real way to avoid hexing things as a practitioner unless one spends a fate point.

The problem with this is that there are wizards in the DF who regularly hang out around technology.  The problem is that most of the the story is told from Harry's perspective and he is not subtle.

I was thinking that it would make more sense if a GM could compel a hex, but it would be a contest between a set number and the wizard/practitioner's discipline.

For instance, extreme emotions and consequences would all raise the level of difficulty to resist a hex by one point respectively.

What do you all think... or am I just regurgitating stuff that is already in the book?
Title: Re: Alternate idea about hexing
Post by: Richard_Chilton on January 18, 2011, 12:24:27 AM
There's another method - random.  When a wizard is getting emotional, roll the dice.  -4 (1 one 81 chance) something gets hexed.  If it's a really tense situation set the threshold at -3.

That takes the control away from both the players and the GM.

Richard
Title: Re: Alternate idea about hexing
Post by: devonapple on January 18, 2011, 12:33:00 AM
Hexing is unfortunately all over the place in the original fiction. As mentioned in previous threads, early Dresden books made a big deal out of the ramifications of having an agitated Wizard near your tech. Later books, however, highlight the newer Warden recruits regularly running around with technologically advanced firearms. One can make a case that they are younger and therefore less likely to hex things closer to tech from their own adolescence, and in some part this is covered in the Hexing table.

But between the fiction and the RPG, it remains pretty solidly as a GM Compel. In the fiction, it comes up when dramatically poignant, when a tech shortcut would make things too easy. In the RPG: same thing, and it serves as a potential vector for Fate Points to get back to the player, though whether you consider them "free" Fate Points, or a Compel of the spellcaster's High Concept is a matter of semantics.
Title: Re: Alternate idea about hexing
Post by: BumblingBear on January 18, 2011, 12:46:14 AM
Hexing is unfortunately all over the place in the original fiction. As mentioned in previous threads, early Dresden books made a big deal out of the ramifications of having an agitated Wizard near your tech. Later books, however, highlight the newer Warden recruits regularly running around with technologically advanced firearms. One can make a case that they are younger and therefore less likely to hex things closer to tech from their own adolescence, and in some part this is covered in the Hexing table.

But between the fiction and the RPG, it remains pretty solidly as a GM Compel. In the fiction, it comes up when dramatically poignant, when a tech shortcut would make things too easy. In the RPG: same thing, and it serves as a potential vector for Fate Points to get back to the player, though whether you consider them "free" Fate Points, or a Compel of the spellcaster's High Concept is a matter of semantics.

What about Luccio being involved with computers, though?  I mean, she's older than dirt... but she has great control.

In fact, before
(click to show/hide)
, Dresden was in awe of her control and effortless evocations.

I think that some sort of simple rule reflecting that a wizard who is more in control mixes with technology better would be nice.

I mean, even Harry was able to
(click to show/hide)
Title: Re: Alternate idea about hexing
Post by: devonapple on January 18, 2011, 12:55:52 AM
What about Luccio being involved with computers, though?  I mean, she's older than dirt... but she has great control.

In fact, before
(click to show/hide)
, Dresden was in awe of her control and effortless evocations.

I think that some sort of simple rule reflecting that a wizard who is more in control mixes with technology better would be nice.

I mean, even Harry was able to
(click to show/hide)

As I said - all over the place.

I don't have "Our World" in front of me, but I wonder if Luccio has an Aspect covering her ease with technology.

I could certainly see many GMs opting for Discipline checks rather than straight Compels, but then the Spellcaster wouldn't get a Fate Point, then, would they? Or do you imagine it would go GM: "Make a roll!" Player: "I failed the roll!" GM: "Here's a Fate Point - you Hexed something!"

My opening proposal is that Harry performed an Evocation Maneuver, Discipline Maneuver, or Thaumaturgical Ritual to place a Sticky Aspect on himself like
(click to show/hide)
Title: Re: Alternate idea about hexing
Post by: toturi on January 18, 2011, 02:23:05 AM
Technically, even if you do have an Aspect covering the character's ease with technology, the character can still be Compelled. In terms of game mechanics, Aspects do not provide a shield against Compels. Aspects simply allow compels or tags or invokes. For example, if your wizard has the Aspect or even if his High Concept is Technomancer (or something similar), he is still liable to be compelled to hex even if he is not supposed to. The Hexing table only covers how easy it is to deliberately hex, not how easy it is to accidentally hex.

As far as the books go, the metaphysical rules for hexing seem to change. There is still hexing, especially with Harry. But incidences of hexing in the books seem to go down. I think that Jim realises that if accidental hexing is going to be that big a deal, then it would really stretch believability if accidental hexing always makes life difficult for Harry, instead of life difficult for anyone trying to use a technological device around a wizard.
Title: Re: Alternate idea about hexing
Post by: BumblingBear on January 18, 2011, 04:25:01 AM

I could certainly see many GMs opting for Discipline checks rather than straight Compels, but then the Spellcaster wouldn't get a Fate Point, then, would they? Or do you imagine it would go GM: "Make a roll!" Player: "I failed the roll!" GM: "Here's a Fate Point - you Hexed something!"


That actually doesn't sound too bad to me.

It gives the player a choice and can be a plot point that some wizards are better at being around technology than others. 
Title: Re: Alternate idea about hexing
Post by: sinker on January 18, 2011, 04:26:51 AM
The other thing about compels is that they all depend on the relationship between the player and the GM. If a player starts with lots of aspects geared towards technology then it's clear that they would like to work with technology and the GM might want to give them a little leeway there (not to say that they shouldn't hit em at a dramatic moment).
Title: Re: Alternate idea about hexing
Post by: BumblingBear on January 18, 2011, 04:32:48 AM
The other thing about compels is that they all depend on the relationship between the player and the GM. If a player starts with lots of aspects geared towards technology then it's clear that they would like to work with technology and the GM might want to give them a little leeway there (not to say that they shouldn't hit em at a dramatic moment).

This is a valid point as well.

I think it would also be reasonable for the GM to compel less and less as the PC's control and refinement get higher.

A player being in control of his or her emotions could help a lot too.  Serenity would go a long way towards preventing hexes.

An angry character could have all the discipline in the world and still hex the heck out of stuff.
Title: Re: Alternate idea about hexing
Post by: MijRai on January 18, 2011, 04:44:31 AM
Luccio doesn't play with computers, she reads about them. A hobby is what she called it. As far as Wardens running around with Glocks and grenades, those really are simple machines. They are very hard to mess up in real life if maintained.
Title: Re: Alternate idea about hexing
Post by: BumblingBear on January 18, 2011, 06:53:45 AM
Luccio doesn't play with computers, she reads about them.

You know this how?

Quote
A hobby is what she called it.
Hobbies are very rarely merely academic pursuits.

Quote
As far as Wardens running around with Glocks and grenades, those really are simple machines. They are very hard to mess up in real life if maintained.

Agreed.  While Glocks are more modern than older weapons like revolvers, they actually have a simpler design and less moving parts than some of them.

In many ways advanced technology has actually created better metallurgy and production values that have /simplified/ weapons rather than making them more complicated.
Title: Re: Alternate idea about hexing
Post by: Peteman on January 18, 2011, 01:15:25 PM
You know this how?

I believe when she says she's interested in computers, Harry gives her a surprised look, before she clarifies that she reads about them.
Title: Re: Alternate idea about hexing
Post by: toturi on January 18, 2011, 02:19:16 PM
I believe when she says she's interested in computers, Harry gives her a surprised look, before she clarifies that she reads about them.
But I do not recall her denying using them though.
Title: Re: Alternate idea about hexing
Post by: Ren on January 18, 2011, 03:15:19 PM
I've always wondered why a Wizard hasn't come up with a way to enchant a computer so it isn't susceptible to Hexing. Sort of like a magical Faraday Cage. 
Build it into the case then leave it dormant until the case is on the computer, activate and wizard with a working computer...of course you;d have to do that for any attached peripherals as well...but doesn't Apple already make a Magic Mouse?...*ba-dum-CHING!*
Title: Re: Alternate idea about hexing
Post by: BumblingBear on January 18, 2011, 06:30:34 PM
I've always wondered why a Wizard hasn't come up with a way to enchant a computer so it isn't susceptible to Hexing. Sort of like a magical Faraday Cage. 
Build it into the case then leave it dormant until the case is on the computer, activate and wizard with a working computer...of course you;d have to do that for any attached peripherals as well...but doesn't Apple already make a Magic Mouse?...*ba-dum-CHING!*

I think this sounds reasonable.

I also think a wizard could figure out a way to put the tower of a desktop computer in a circle to keep out stray magical currents.

It would be really nice if we could get a WOJ on this subject.
Title: Re: Alternate idea about hexing
Post by: devonapple on January 18, 2011, 06:44:18 PM
I've been thinking about this too, but it would have to rely on wireless power sources - otherwise, the power cables would be crossing the circle, would they not?

Wireless keyboards and mouse devices are already a possibility. A wireless monitor is possibly an option.
Title: Re: Alternate idea about hexing
Post by: BumblingBear on January 18, 2011, 06:54:14 PM
I've been thinking about this too, but it would have to rely on wireless power sources - otherwise, the power cables would be crossing the circle, would they not?

Wireless keyboards and mouse devices are already a possibility. A wireless monitor is possibly an option.

What about a "line" of circles between the computer and the caster to "block" magic?

That would allow the power cord behind it.  The circle may allow electricity through as well.. we don't know enough about it.

Man, I wish we had a WOJ about this.
Title: Re: Alternate idea about hexing
Post by: Richard_Chilton on January 18, 2011, 07:19:46 PM
Jim has said a bit on hexing, how it wasn't always there.  That at one time wizards made milk curl and did the other traditional signs of "there's someone with magic power nearby" but now the sign of a wizard being nearby is the tech stops working.

It sounds as if a law of nature is in play here - so I doubt there is an easy workaround.

Richard
Title: Re: Alternate idea about hexing
Post by: BumblingBear on January 18, 2011, 08:15:43 PM
Jim has said a bit on hexing, how it wasn't always there.  That at one time wizards made milk curl and did the other traditional signs of "there's someone with magic power nearby" but now the sign of a wizard being nearby is the tech stops working.

It sounds as if a law of nature is in play here - so I doubt there is an easy workaround.

Richard

Maybe it hexes the highest tech of the time.

Like... maybe that now we have electrical cars and hybrids, gasoline autos are unaffected?

::shrug::

I guess it's a GM discretion sort of thing.
Title: Re: Alternate idea about hexing
Post by: sinker on January 18, 2011, 08:53:35 PM
There is an easy way to do the wizard proof computer (although you still have issues with peripherals). Water cooled.
Title: Re: Alternate idea about hexing
Post by: devonapple on January 18, 2011, 09:26:33 PM
Water cooled.

I was looking for the actual rules on water's capacity to disrupt magic. It's in the fiction, but there are instances where water doesn't seem to impact anything. Any leads?
Title: Re: Alternate idea about hexing
Post by: sinker on January 18, 2011, 10:59:27 PM
Running water can be used in a couple of different ways. It can be a threshold (as stated on YS230) or it could be a scene aspect that could be invoked or compelled (like in the example on YS116).
Title: Re: Alternate idea about hexing
Post by: devonapple on January 18, 2011, 11:05:03 PM
Running water can be used in a couple of different ways. It can be a threshold (as stated on YS230) or it could be a scene aspect that could be invoked or compelled (like in the example on YS116).

Thank you! I'm wondering in particular about the ocean.
Title: Re: Alternate idea about hexing
Post by: BumblingBear on January 18, 2011, 11:16:49 PM
Thank you! I'm wondering in particular about the ocean.

What about a wizard who has a special tech room that has aquarium walls or an aquarium floor?

You could have a shark aquarium under the floor of a rich wizard's tech room like Vector's house from Despicable Me. :)

(http://observatory.designobserver.com/media/images/Despicable_3.jpg)
Title: Re: Alternate idea about hexing
Post by: devonapple on January 18, 2011, 11:21:48 PM
If you are willing to set up an area that drains all magical potential, I can see a computer working there. The hope is to have the Spellcaster able to have their computer *and* their Shield spells when the Ghouls come a-knocking.

I was wondering more about the Ocean as a Threshold. Say somebody manages to put a Ward on their yacht. Should such a Ward be considered "legal" according to the rules (assuming that the original caster had a Sponsored Magic that would not automatically make water a liability)?

If so, would swamping the boat effectively weaken or disable the Ward? How does one determine the Threshold Strength of a given water feature?
Title: Re: Alternate idea about hexing
Post by: Peteman on January 18, 2011, 11:28:06 PM
But I do not recall her denying using them though.

Yeah, but if she doesn't state that she uses them, and she states that she reads about them in response to a reaction of "how can you use them without frying them", I think the default assumption here is that she doesn't have any practical experience with them.

Also the game mentions in her writeup that "Computers-the theory of, at least-are her hobby.

In a game I'm playing in, my character is a stated technomancer. She is very good at hex wards, and she has designed a magic laptop (It's described as a two-way voodoo doll to a very delicately woven thaumaturgical link to a computer. She uses the Sight to place the magic in such a way as to not fry the circuitry and layers in a hex buffer to direct hex effects away from the hardware). It's quite complex.
Title: Re: Alternate idea about hexing
Post by: Tallyrand on January 19, 2011, 01:59:24 AM
Maybe it hexes the highest tech of the time.

Like... maybe that now we have electrical cars and hybrids, gasoline autos are unaffected?

::shrug::

I guess it's a GM discretion sort of thing.

No, that doesn't gel.  In one of the stories (sorry, can't remember which) he mentions that older record players are generally ok but even that didn't seem a definate.  Record players are already 4+ generations back dependent on how you figure that sort of thing.
Title: Re: Alternate idea about hexing
Post by: Sitrein on January 19, 2011, 03:11:12 AM
I'll start with the Luccio thing. She states clearly that she reads about computers when questioned about her hobby. To take her not specifying that she only reads as proof that she does more, would be entirely illogical. There's no sensible reason to assume that because she didn't specifically say otherwise when implying otherwise, that she uses computers. She's not a fey dancing around words. She's a human with no reason to hide her ability from Dresden, especially in the context given by the book.

As for the wizard ability to use computers through the water room. To properly fully drown out all magical ability with water, every case given in the book has the wizard IN the RUNNING water. Still water doesn't really do much of anything if anything and just being around the running water only hampers magical ability - it doesn't stop it.

So, to fully protect the computer you'd have to have the wizard in running water while using it (comfortable, no?). The peripherals would need to be waterproof for that reason and then all of these costly and annoying measures should allow the wizard to check his or her facebook for a while until the pumps that keep the water flowing over the wizard eventually give out. At that point you hope the wizard has implemented many redundancies.

As for magical Faraday Cages,
(click to show/hide)
Then again, we have Mac's which uses many random occurances of the number 13 to put up a magical umbrella. That would probably be enough to throw off SOME of the magical energies but hell, if I recall correctly, Mac won't even use light bulbs because of the massive expense. This leads me to believe that nothing short of massive amounts of complex anti-magical redundancies paired with a lot of expensive technological redundancies for those occasions when things just fail (because that happens even without magical need. Come on, it's computers) would be pretty much the only way to allow a wizard to use a computer reliably.

Just for the record, this would all leave the wizard more or less magically naked. Weak. Defenseless. Sure, you might be able to put together a work-around but bare in mind that all these work-arounds and redundancies take up time and money as well as, in all likelihood, some enchanted item slots and the like. At what price Technology?
Title: Re: Alternate idea about hexing
Post by: toturi on January 19, 2011, 03:26:28 AM
I'll start with the Luccio thing. She states clearly that she reads about computers when questioned about her hobby. To take her not specifying that she only reads as proof that she does more, would be entirely illogical. There's no sensible reason to assume that because she didn't specifically say otherwise when implying otherwise, that she uses computers. She's not a fey dancing around words. She's a human with no reason to hide her ability from Dresden, especially in the context given by the book.
But taking her stating that she reads about computers as only reading about them would be just as, if not more, illogical.

How does one go to medical school nowadays to keep up with the latest medical developements without coming into contact with state of the art (comparatively with respect to the age of the wizard) technological medical equipment? I would start by looking into this with regards to hexing first.
Title: Re: Alternate idea about hexing
Post by: UmbraLux on January 19, 2011, 03:41:10 AM
It's also worth pointing out that Faraday cages aren't cheap.  It takes more than just a layer of tinfoil to get the dB drop needed for RF testing.  It's also not portable.  A magical equivalent might be possible, but it would be like Little Chicago...time consuming, expensive, breakable, and not at all portable.
Title: Re: Alternate idea about hexing
Post by: Peteman on January 19, 2011, 04:08:01 AM
But taking her stating that she reads about computers as only reading about them would be just as, if not more, illogical.

Then why is that when it was used as the only explanation for how she can have computers as a hobby? And why can't someone have theoretical applications of something as a hobby? I have a friend who's pretty knowledgeable on modern weaponry. He's never going to use them.
Title: Re: Alternate idea about hexing
Post by: toturi on January 19, 2011, 04:12:47 AM
Then why is that when it was used as the only explanation for how she can have computers as a hobby?
Can you elaborate on this point? When was it used as the only explanation how she can have computers as a hobby?
Title: Re: Alternate idea about hexing
Post by: Peteman on January 19, 2011, 04:26:02 AM
Can you elaborate on this point? When was it used as the only explanation how she can have computers as a hobby?

IIRC, this is the sequence of events:

Luccio mentions that computers were her hobby to Harry.
Harry gives some sort of surprised reaction to indicate he doesn't believe her.
Luccio clarifies that she reads about them, with no indication that she actually physically interacts with them.

Can someone get the book where this exchange takes place. It should help us figure this out?

Luccio's writeup in OW 176 largely supports the idea that she sticks to the theoretical.

And why is purely theoretical interest so unbelievable?
Title: Re: Alternate idea about hexing
Post by: BumblingBear on January 19, 2011, 04:31:29 AM
I think that the community as a whole just needs a WOJ about hexing.

It would help clear a lot of things up.

Actually, let's hope the Paranet book coming out for the RPG mentions it more specifically too.
Title: Re: Alternate idea about hexing
Post by: sinker on January 19, 2011, 04:45:51 AM
As for the wizard ability to use computers through the water room. To properly fully drown out all magical ability with water, every case given in the book has the wizard IN the RUNNING water. Still water doesn't really do much of anything if anything and just being around the running water only hampers magical ability - it doesn't stop it.

So, to fully protect the computer you'd have to have the wizard in running water while using it (comfortable, no?). The peripherals would need to be waterproof for that reason and then all of these costly and annoying measures should allow the wizard to check his or her facebook for a while until the pumps that keep the water flowing over the wizard eventually give out. At that point you hope the wizard has implemented many redundancies.

You can immerse the wizard in water, or you can immerse the target (I.E. the computer) in water. Either way it insulates the tech from the wizard and one way is much easier than the other... Also the pumps could be pumping water around themselves as well as the device itself. So as I said earlier peripherals would be an issue (and I think almost always will be, there's no way to have those bits separated from the user) but otherwise the rest is fairly simple.
Title: Re: Alternate idea about hexing
Post by: BumblingBear on January 19, 2011, 05:48:14 AM
You can immerse the wizard in water, or you can immerse the target (I.E. the computer) in water. Either way it insulates the tech from the wizard and one way is much easier than the other... Also the pumps could be pumping water around themselves as well as the device itself. So as I said earlier peripherals would be an issue (and I think almost always will be, there's no way to have those bits separated from the user) but otherwise the rest is fairly simple.

Or the wizard could just
(click to show/hide)
and then practice it enough that it gets easier.

As stated before, a wizard with more control should have an easier time of it.
Title: Re: Alternate idea about hexing
Post by: toturi on January 19, 2011, 06:28:41 AM
Luccio's writeup in OW 176 largely supports the idea that she sticks to the theoretical.

And why is purely theoretical interest so unbelievable?
Her interest in computers being purely theorectical is the most plausible explanation, you could apply Occam's Razor to this. But her write-up is also written from the perspective of someone whose source suffers to a great degree from an inability to make full use of technology.
As I said before, hexing does not seem to follow any consistent pattern in the books. Even Ms Murphy switches from old reliable tech (circa 1911) to a more modern pistol and another automatic weapon in the more recent books.
Title: Re: Alternate idea about hexing
Post by: BumblingBear on January 19, 2011, 06:56:33 AM
Her interest in computers being purely theorectical is the most plausible explanation, you could apply Occam's Razor to this. But her write-up is also written from the perspective of someone whose source suffers to a great degree from an inability to make full use of technology.
As I said before, hexing does not seem to follow any consistent pattern in the books. Even Ms Murphy switches from old reliable tech (circa 1911) to a more modern pistol and another automatic weapon in the more recent books.

Very true.

It does not get much more complex or modern than an FN P90.

Heck, even the 5.7mm round it uses is relatively new.
Title: Re: Alternate idea about hexing
Post by: Tallyrand on January 19, 2011, 11:51:27 AM
While the rifle itself is very complex it is also still very mechanical which it is at least implied can stand up a bit better to hexing.  So far as the bullet, it doesn't matter how new it is because the tech behind it is as simple as they come, a chemical reaction.
Title: Re: Alternate idea about hexing
Post by: Smith on January 19, 2011, 12:07:31 PM
Personally, I've never stood by the idea of hexing guns. Truthfully, if you can hex a gun, what's stopping that same hex from fouling up all the doorknobs in the same zone (mechanically speaking, one is about as complicated as another)?

Besides... in the books Harry tends to sling around a lot of magic, but still those pesky bad-guys seem to be able to sling bullets his way, shouldn't the "Angry Wizard who is now full of holes" aspect be compelled to jam their guns? But this never happens in the stories, he always has to find a way to separate bad-guy and gun.
Title: Re: Alternate idea about hexing
Post by: Tallyrand on January 19, 2011, 12:28:18 PM
One thing worth noting is the idea that Hexing primarily occurs to objects the wizards doesn't understand.  This makes sense with the age of a wizard rather than his powers defining what he hexes and what he doesn't.  Harry owns a gun, and he's a smart guy so he probably knows how to clean and maintain it as well, which means he probably has a pretty good understanding of how guns work, therefore his magic will only hex guns when he sets it to that task and accidents would be minimal.
Title: Re: Alternate idea about hexing
Post by: toturi on January 19, 2011, 01:12:24 PM
Personally, I've never stood by the idea of hexing guns. Truthfully, if you can hex a gun, what's stopping that same hex from fouling up all the doorknobs in the same zone (mechanically speaking, one is about as complicated as another)?

Besides... in the books Harry tends to sling around a lot of magic, but still those pesky bad-guys seem to be able to sling bullets his way, shouldn't the "Angry Wizard who is now full of holes" aspect be compelled to jam their guns? But this never happens in the stories, he always has to find a way to separate bad-guy and gun.
It make sense in terms of the RPG rules. Accidental hexing is usually a Compel on the wizard's High Concept. Unless the GM can accept giving the wizard a Fate point for causing the bad guys' guns to jam without deliberately hexing them, it won't happen. Some people have proposed that when a wizard is in a scene, the GM can Compel a scene Aspect "Around a wizard" or something similar.

Personally I would have had Harry accidentally hexing bad guys weapons at least some of the time. Could have saved Harry some pain if a flamethrower exploded when someone tried to use it. Evidently random bad stuff only happens to the good guys in DF.
Title: Re: Alternate idea about hexing
Post by: Peteman on January 19, 2011, 01:51:40 PM
Personally I would have had Harry accidentally hexing bad guys weapons at least some of the time. Could have saved Harry some pain if a flamethrower exploded when someone tried to use it. Evidently random bad stuff only happens to the good guys in DF.

Tell that to the BC Vamp that got hit by an entropy curse turkey ;D

Though granted, it's more that Harry is not there when bad stuff randomly happens to the bad guys.
Title: Re: Alternate idea about hexing
Post by: Sitrein on January 19, 2011, 04:15:20 PM
But taking her stating that she reads about computers as only reading about them would be just as, if not more, illogical.

How does one go to medical school nowadays to keep up with the latest medical developements without coming into contact with state of the art (comparatively with respect to the age of the wizard) technological medical equipment? I would start by looking into this with regards to hexing first.

It would be illogical given the context. Out of context? Sure. Illogical to make any conclusions either way, but the book, where this passage was given, was not devoid of context. With how she said it she was implying that she only reads or if not only than primarily because it would be too hard to do much else. Past that, she is not scholarly with computers. From what was given she was implying reading things like Maximum PC magazine or an electronics magazine.
Title: Re: Alternate idea about hexing
Post by: Sitrein on January 19, 2011, 04:18:18 PM
Then why is that when it was used as the only explanation for how she can have computers as a hobby? And why can't someone have theoretical applications of something as a hobby? I have a friend who's pretty knowledgeable on modern weaponry. He's never going to use them.

I fail to understand your point. We're not talking about using theory in game. We're talking about legitimately hexing the ever-loving hell out of things in game. Which I do suppose is a fair bit odd; hypotheticals within hypotheticals vs supposed reality within hyoptheticals.
Title: Re: Alternate idea about hexing
Post by: BumblingBear on January 19, 2011, 07:57:47 PM
One thing worth noting is the idea that Hexing primarily occurs to objects the wizards doesn't understand.  This makes sense with the age of a wizard rather than his powers defining what he hexes and what he doesn't.  Harry owns a gun, and he's a smart guy so he probably knows how to clean and maintain it as well, which means he probably has a pretty good understanding of how guns work, therefore his magic will only hex guns when he sets it to that task and accidents would be minimal.

I agree with this idea and it seems to go more with the flavor of the book than other theories mentioned.

I think part of why tech is hexed is because old wizards teach new wizards who become old wizards.

The wizarding community does not understand or like technology.

Elaine for instance seems not only more technologically savvy than Harry, but also just more "clued-in" to pop culture and the world.

I attribute this to her learning in the Summer court after Justin compared to Harry learning with Eb after Justin.

The Sidhe seem much more pragmatic about such things.  I mean, their knights don't seem to have a problem with tech at all.
Title: Re: Alternate idea about hexing
Post by: sinker on January 19, 2011, 09:10:09 PM
Personally, I've never stood by the idea of hexing guns. Truthfully, if you can hex a gun, what's stopping that same hex from fouling up all the doorknobs in the same zone (mechanically speaking, one is about as complicated as another)?

Ok, this bothers me. At it's simplest a doorknob is a single gear with it's teeth meshed into the bolt. Modern doorknobs can be slightly more complex but not much. Depending on the gun there could be several mechanisms and a chemical reaction to boot. Here's a good comparison. With no maintenance and regular use how long before a gun fails in one way or another (jams, misfires, etc)? A week? A month? Same thing with a doorknob and it'll last years, maybe even a decade or two.

Quote
Besides... in the books Harry tends to sling around a lot of magic, but still those pesky bad-guys seem to be able to sling bullets his way, shouldn't the "Angry Wizard who is now full of holes" aspect be compelled to jam their guns? But this never happens in the stories, he always has to find a way to separate bad-guy and gun.

This is an easy question to answer. When something fouls up and messes Harry up it's a compel and he doesn't have the fate points to buy out. When something fouls up and it's good it's invoking for effect and as mentioned before harry's probably saving up all the fate points he can get for the big finale. ;D
Title: Re: Alternate idea about hexing
Post by: devonapple on January 19, 2011, 09:18:27 PM
This is an easy question to answer. When something fouls up and messes Harry up it's a compel and he doesn't have the fate points to buy out. When something fouls up and it's good it's invoking for effect and as mentioned before harry's probably saving up all the fate points he can get for the big finale. ;D

There is one canonical example early on in the series in which Harry does hex the guns of an entire group of mercenaries, but that maneuver does not get repeated often.
Title: Re: Alternate idea about hexing
Post by: Tallyrand on January 19, 2011, 09:32:22 PM
There is one canonical example early on in the series in which Harry does hex the guns of an entire group of mercenaries, but that maneuver does not get repeated often.

I'm not sure what you're trying to point out, but if you're saying it's inconsistent because he doesn't do it more often that's simple to answer.  Intentionally hexing takes time and effort, in the RPG this is represented by it taking an action (and I personally would say it costs a stress if you're hexing all of the guns in a zone) and it's not guaranteed.  So he would have to make the choice of going all or nothing and either successfully hexing the guns or dying rather dramatically or take a more balanced approach and do something that will definitely allow him to survive the guns at least for a little while.
Title: Re: Alternate idea about hexing
Post by: Richard_Chilton on January 19, 2011, 09:34:40 PM
A long, long time ago when I was in high school, back when computers were relatively more expensive (why do I feel like I should be talking about walking ten miles, up hill, both ways?), you always used to do your code long hand before getting near a computer.  As in sit there, with pencil and paper, writing out
10 Input X
20 Print X
05 Print "Input a number"
15 Print "you entered", X
13 Clear screen
30 End

yes, the numbering did go that way because you can't copy and paste or insert and delete, entire sections of code when you're writing it out long hand.

I can see Luccio doing something like that, writing code that would work if someone else entered it in a computer, or fooling around with pseudo code and algorithms.

Either that, or treating it the way we treat 6th century pottery.  Academics research the means of making it, who made it, how this culture was different from that culture, but very few of those academics are potters.  If Luccio had said "My hobby is 6th century pottery" you would expect her to read about it and know about it, but not necessary be able to make a pot like they did in the 6th century.

Richard
Title: Re: Alternate idea about hexing
Post by: devonapple on January 19, 2011, 09:44:07 PM
I can see Luccio doing something like that, writing code that would work if someone else entered it in a computer, or fooling around with pseudo code and algorithms.

Another likely possibility is that she is aware of current software trends, the state of the industry, the kinds of things which computers can do these days. It's like someone who gets a Science magazine, but is not any sort of professional scientist. It may range from simple entertainment to a critical need-to-know, but there remain plenty of things Luccio can know and understand about computers which would help her know current trends and technological possibilities, and would allow her to competently coordinate with mortal computer-users (like allies in the Venatori Umbrorum, for starters, who may have any number of hackers or other technological specialists whose work directly supports the White Council's efforts) but may in no way translate to an ability to work a laptop without hexing it accidentally.

And *this* is how *I* choose to interpret Luccio's experience with computers.
Title: Re: Alternate idea about hexing
Post by: sinker on January 19, 2011, 09:47:19 PM
Either that, or treating it the way we treat 6th century pottery.  Academics research the means of making it, who made it, how this culture was different from that culture, but very few of those academics are potters.  If Luccio had said "My hobby is 6th century pottery" you would expect her to read about it and know about it, but not necessary be able to make a pot like they did in the 6th century.

Taking this to another level it's already been proven that as long as no energy is running through it a computer is less liable to fail (Murphy unplugs her computer when Dresden shows up). Perhaps she builds computers or fiddles with the hardware (so long as it's not plugged in)?
Title: Re: Alternate idea about hexing
Post by: UmbraLux on January 19, 2011, 11:25:01 PM
Ok, this bothers me. At it's simplest a doorknob is a single gear with it's teeth meshed into the bolt. Modern doorknobs can be slightly more complex but not much. Depending on the gun there could be several mechanisms and a chemical reaction to boot. Here's a good comparison. With no maintenance and regular use how long before a gun fails in one way or another (jams, misfires, etc)? A week? A month? Same thing with a doorknob and it'll last years, maybe even a decade or two.
A Glock has 34 parts (http://www.glockworld.com/Content.aspx?cKey=Glock_Parts_Diagram_Topglock).  A basic pin tumbler lock (http://en.wikipedia.org/wiki/Pin_tumbler_lock) has 15+ in the core alone, not including the bolt and handle assembly (http://www.hometips.com/how-it-works/cylindrical-mortise-locksets.html).  That's a fairly simple lock - I have a more complex version on the house. 
Title: Re: Alternate idea about hexing
Post by: sinker on January 19, 2011, 11:32:58 PM
You have just proved my point. A glock has twice as many bits, and on top of that a gun requires a chemical reaction, whereas the doorknob is simple physics. I would point out that a pin-tumbler lock is by no means the least complex doorknob, but then again the glock is by no means the least complex gun. Seems to me the comparison is fair.
Title: Re: Alternate idea about hexing
Post by: UmbraLux on January 19, 2011, 11:40:07 PM
Was going to edit the post but saw you'd posted.  :) 

I posted that simply to put things in perspective.  I think they are roughly equivalent.  As such, hexing guns should be rare (as it is in the books) but not impossible.  Similarly, I don't think hexing a lock is entirely out of the question...but should also be rare.

In the interests of full disclosure, I think the Glock is one of (if not the) simplest of modern pistols.  Similarly, the 5 pin tumbler lock is about the simplest lock you'd consider using on a door you actually want to lock. 
Title: Re: Alternate idea about hexing
Post by: sinker on January 20, 2011, 12:28:38 AM
I'd argue that the gun is maybe a bit more susceptible, but I'm really not arguing against hexing doorknobs. They are simple machines and therefore should be hexed on a 5-8 by the RAW (I'd say depending on the gun it'd be a 4-8).

But at this point we've sort-of hijacked the thread and should probably ease back a bit. Going back to something Bear said a bit ago:
Or the wizard could just
(click to show/hide)
and then practice it enough that it gets easier.

As stated before, a wizard with more control should have an easier time of it.

I'd say this is likely a decent way to go about it, however even the wizard with the best control is likely to hex something every now and then. You can't change the core of what you are. If you want no hexing whatsoever, then it's probably better if you choose something other than a mortal spellcaster.
Title: Re: Alternate idea about hexing
Post by: Peteman on January 20, 2011, 05:59:57 AM
I fail to understand your point. We're not talking about using theory in game. We're talking about legitimately hexing the ever-loving hell out of things in game. Which I do suppose is a fair bit odd; hypotheticals within hypotheticals vs supposed reality within hyoptheticals.

From what I got from tutori's posts, he seemed to be insisting that Luccio could use a computer, given computers are her hobby, she has a lot of control, and that a purely theoretical interest wouldn't make any sense. I was countering his argument by arguing that Luccio never stated she ever used one, countered an inquiry into her hobby with an explanation that would not run contrary to a wizard's paradigm of screwing up technology, and cited an example of someone having a purely theoretical interest in something.
Title: Re: Alternate idea about hexing
Post by: toturi on January 20, 2011, 06:55:01 AM
From what I got from tutori's posts, he seemed to be insisting that Luccio could use a computer, given computers are her hobby, she has a lot of control, and that a purely theoretical interest wouldn't make any sense. I was countering his argument by arguing that Luccio never stated she ever used one, countered an inquiry into her hobby with an explanation that would not run contrary to a wizard's paradigm of screwing up technology, and cited an example of someone having a purely theoretical interest in something.
I was simply stating that Luccio never denies using computers. She has categorically stated that she reads about them and I have stated that to extrapolate from that statement to say that she cannot use one is as illogical as saying that she can. The additional point about she having a lot of control (while I agree with this point) was not made by me.
Title: Re: Alternate idea about hexing
Post by: devonapple on January 20, 2011, 06:55:50 AM
What about a "line" of circles between the computer and the caster to "block" magic?

My apologies for just now getting back to this:
Do you mean like a "cable" of circles? Like someone taking a big stack of metal washers (http://en.wikipedia.org/wiki/Washer_%28hardware%29) and slipping the cable through them? (I also imagine the Ring Transporter (http://stargate-sg1-solutions.com/wiki/Ring_Transporter) from "Stargate")
Or do you mean a string of Circles crossing each other like a long line of Venn Diagrams (http://en.wikipedia.org/wiki/Venn_diagram)?
Title: Re: Alternate idea about hexing
Post by: devonapple on January 20, 2011, 07:01:39 AM
She has categorically stated that she reads about them and to extrapolate from that statement to say that she cannot use one is as illogical as saying that she can.

It is not illogical in any way: the dominant paradigm of mortal wizards in the setting is that they can't use computers. Therefore the default assumption, unless specified otherwise, is that a given mortal wizard can't use computers, or has enough difficulty as to make it extremely prohibitive and troublesome. The weight of evidence in the fiction is pretty clear, and it is fallacious logic to take this one line and twist it in the direction needed to justify Luccio = 1337 haxx0r.

Luccio could easily have said "Yes, Harry, I use computers, because I have such fine control over my magical field that I can play WoW when I'm not busy fighting the Red War. You should try it sometime. I'll send you an account code for Minecraft!" She clearly did not state it, just like Harry has never denied that he's a serial killer, nor does he ever deny that he wears pink panties, or kills children. You can only go so far with the rhetoric of deniability before it devolves into the old chestnut of "have you stopped beating your wife?"
Title: Re: Alternate idea about hexing
Post by: toturi on January 20, 2011, 07:29:45 AM
It is not illogical in any way: the dominant paradigm of mortal wizards in the setting is that they can't use computers. Therefore the default assumption, unless specified otherwise, is that a given mortal wizard can't use computers, or has enough difficulty as to make it extremely prohibitive and troublesome. The weight of evidence in the fiction is pretty clear, and it is fallacious logic to take this one line and twist it in the direction needed to justify Luccio = 1337 haxx0r.
Her interest in computers being purely theorectical is the most plausible explanation, you could apply Occam's Razor to this. But her write-up is also written from the perspective of someone whose source suffers to a great degree from an inability to make full use of technology.
Title: Re: Alternate idea about hexing
Post by: devonapple on January 20, 2011, 07:31:02 AM
I believe I have already addressed this.

I still think this is an example of the "Burden of Proof" (http://www.nizkor.org/features/fallacies/burden-of-proof.html) fallacy (aka "Appeal to Ignorance"), in which the burden of proof is placed on the wrong side.
Title: Re: Alternate idea about hexing
Post by: toturi on January 20, 2011, 07:46:37 AM
I still think this is an example of the "Burden of Proof" (http://www.nizkor.org/features/fallacies/burden-of-proof.html) fallacy (aka "Appeal to Ignorance"), in which the burden of proof is placed on the wrong side.
If this thread was about the dominant paradigm of mortal wizards in the setting and someone brought up this issue, you would be right. But this thread is about alternatives, hence I am more inclined to place the burden of proof, as you put it, where I have.
Title: Re: Alternate idea about hexing
Post by: sinker on January 20, 2011, 08:28:43 AM
You can only go so far with the rhetoric of deniability before it devolves into the old chestnut of "have you stopped beating your wife?"

God knows I have.  ;D
Title: Re: Alternate idea about hexing
Post by: devonapple on January 20, 2011, 06:02:39 PM
Setting aside the Luccio chestnut and moving forward with a proposed Alternate Hexing option:

We seem to have two options on the table:

1) Discipline Check
Wizard is near technology. GM asks for a Discipline check. If successful, no hex. If failed, tech is hexed and Wizard gets a Fate Point. Player can still buy out of the Compel with another Fate Point.

Analysis: If used as an absolute rule, this hinders weakens a GM's ability to Compel poignant plot-complicating tech failures, unless they reserved the right to just Compel the hexing rather than asking for a Discipline check.

2) Random Hex Check
Roll Fudge dice whenever Wizard is around technology. On a -4, that tech is hexed.

Analysis: This method seems to imply that Fate Points and Compels on hexing would be removed from the picture, since it is taking it out of the hands of both player and GM. I can still see a Wizard spending a Fate Point to avoid a particular accidental hex, but it's not going to come up that often. I would recommend that the GM roll again when a Wizard begins to lose his cool or get distracted around tech which may have "passed" a hex check earlier that Scene.

What do folks think?
Title: Re: Alternate idea about hexing
Post by: BumblingBear on January 20, 2011, 07:29:29 PM
Setting aside the Luccio chestnut and moving forward with a proposed Alternate Hexing option:

We seem to have two options on the table:

1) Discipline Check
Wizard is near technology. GM asks for a Discipline check. If successful, no hex. If failed, tech is hexed and Wizard gets a Fate Point. Player can still buy out of the Compel with another Fate Point.

Analysis: If used as an absolute rule, this hinders weakens a GM's ability to Compel poignant plot-complicating tech failures, unless they reserved the right to just Compel the hexing rather than asking for a Discipline check.

2) Random Hex Check
Roll Fudge dice whenever Wizard is around technology. On a -4, that tech is hexed.

Analysis: This method seems to imply that Fate Points and Compels on hexing would be removed from the picture, since it is taking it out of the hands of both player and GM. I can still see a Wizard spending a Fate Point to avoid a particular accidental hex, but it's not going to come up that often. I would recommend that the GM roll again when a Wizard begins to lose his cool or get distracted around tech which may have "passed" a hex check earlier that Scene.

What do folks think?

Good gist.

I like option 1.
Title: Re: Alternate idea about hexing
Post by: devonapple on January 20, 2011, 07:33:28 PM
I like option 1.

Excellent - thank you. Do you feel a GM should be free to waive the roll and go straight to a Compel if he feels strongly enough about a given situation?
Title: Re: Alternate idea about hexing
Post by: petroskhan on January 20, 2011, 08:56:13 PM
I have been greatly enjoying this thread, even though it's made my head hurt.  But, as I was reading, a random question intruded, and I thought I would throw it out there.

A player in our game has a character whose only source of magic is Soulfire.  Now, this hasn't, oddly enough, come up yet, so I will ask:  Would this type of user of magic disrupt technology as a "full wizard" would?  Or is a user of Soulfire not really magical enough to have this issue? 

I am leaning towards him NOT disrupting technology, but would be very curious to see what others might think on the issue.

By the way, if this has been addressed or answered, I do apologize; I did actually search for it, but couldn't find it.
Title: Re: Alternate idea about hexing
Post by: sinker on January 20, 2011, 09:00:27 PM
It's regularly argued about and also one of those issues on which we often agree to disagree. Some people say any mortal spellcaster, regardless of where his/her power comes from, disrupts tech. Some people say that sponsored magic, being of the sponsor and not of the mortal is different. Use what you like.
Title: Re: Alternate idea about hexing
Post by: petroskhan on January 20, 2011, 09:05:44 PM
Of course, right after posting, I found a thread on the very topic. 

The answer is exactly what I was afraid of, and actually is what makes this game (and the DresdenVerse) so interesting.  So much is uncertain, and it leaves a TON of room for debate and tailoring to each groups needs/wants.

Thanks for the reply; I guess we won't know for sure 'till Jim answers...I'll wait...

Jim?  Mr. Buthcher?  Hello? 
Title: Re: Alternate idea about hexing
Post by: petroskhan on January 23, 2011, 01:40:13 AM
You know, this topic has spawned some other questions in our (beginning) group.

Since werewolves are basically using a very narrowly focused sort of "spell" to change, would they be affected adversely by running water?  Like when Nicodemus had Harry under running water, and he couldn't cast, would that affect a werewolf the same way?  Would he be able to summon, and hold onto, the necessary power? 

And what about someone who uses Soulfire?  The magic doesn't really come from him, but it does have to go through him...would he be able to cast under the same circumstances? 

Yeah, we do go off on tangents...a LOT.
Title: Re: Alternate idea about hexing
Post by: BumblingBear on January 23, 2011, 02:51:25 AM
Excellent - thank you. Do you feel a GM should be free to waive the roll and go straight to a Compel if he feels strongly enough about a given situation?

I think so, yes.

As you know, I am a big proponent for wizards with more control affecting technology less.

That said, any angry/upset/hurt/crazy wizard flinging magic inside a particle accelerator... I don't care how much control they have.

Things will get hairy.  No pun intended.

So yes, ultimately the GM has control anyway, but as a PC, if it is a situation where my character would obviously be hexing the hell out of stuff ... like casting spells and having ragged emotions while going through a metal detector... it would not bother me at all and I would have to bow to inevitability.

Part of the drawback for slinging around a few 5 or 6 weapon attacks per scene is having a bad romance with technology.