Category | Example | Height | Weight | Method 1 Cost | Method 2 Cost | |
Colossal | Airplane, Large House, Battleship | 64-128 ft. | 250K- 2 mil. lbs | 19 | 7 | |
Gargantuan | Dragon, Tank, Small House | 32-64 ft. | 32K –250K lbs. | 17 | 5 | |
Huge | Elephant, Car, Small Shack | 16-32 ft. | 4K –32K lbs. | 15 | 3 | |
Large | Bear, Large Motorcycle, Table | 8-16 ft. | 500-4,000 lbs. | 13 | 3 | |
Medium (human) | Adult Human, Door, Barrel | 4-8 ft. | 60-500 lbs. | 11 | 3 | |
Small | Human Child, Chair, Small Dog | 2 ft.-4 ft. | 8-60 lbs. | 9 | 3 | |
Tiny | Handgun, Toaster, Cat | 1-2 ft. | 1-8 lbs. | 7 | 1 | |
Diminutive | Baseball | 6 in.-1 ft. | 0.25-1 lb. | 5 | 1 | |
Fine | Mice, Knife | 3 in.-6 in. | 0.9-0.1 lb. | 3 | 1 | |
Miniscule | Grasshoppers, Coins | 3 in. or less | 1 oz. or less | 1 | 1 | |
Wee | Small Gemstones, Seeds, Pebbles | -- | -- | 3 | 3 | |
Granular | Ants, Fleas, Grains of Sand | -- | -- | 7 | 3 | |
Particulate | Particles of Dust or Powder | -- | -- | 11 | 5 | |
Microscopic | Bacteria, Nanites, Viruses | -- | -- | 15 | 7 | |
Duplicates, Method 1 | Method 1 Cost | Duplicates, Method 2 | Method 2 Cost | |
2 | 2 | 2 to 9 | 2 | |
5 | 4 | 10 to 49 | 4 | |
10 | 6 | 50 to 249 | 6 | |
25 | 8 | 250 to 999 | 8 | |
50 | 10 | 1,000 to 4,999 | 10 | |
100 | 12 | 5,000 to 24,999 | 12 | |
250 | 14 | 25,000 to 99,999 | 14 | |
500 | 16 | 100,000 to 249,999 | 16 | |
1,000 | 18 | |||
2,500 | 20 | |||
5,000 | 22 | |||
10,000 | 24 | |||
25,000 | 26 | |||
50,000 | 28 | |||
100,000 | 30 |
I'm wondering if I should pull in a size/mass chart from "Mutants & Masterminds" or something like that.Not a bad idea. It's a good chart.
Not a bad idea. It's a good chart.
what would the difficulty of coinage? particularly in quantity.
Maybe go up by numbers with a "mystical" significance? 1, 3, 7, 12, 40...
A brilliant idea, but a quick Google Search reveals a potential snag in that plan: WHICH mystical tradition? There are many, and some of them have most of the numbers up to 40 tangled up in mystical significance.Stay away from gematria (http://en.wikipedia.org/wiki/Gematria), then. *thoughtful* Although, it does have some recommendations to it, given that it's a fully detailed system for Thaumaturgy via math and linguistic manipulation... :-\
Mind if I post the wardmaking guide here?
I'm a little uncomfortable with the way size and duplication interact. According to Method 1, conjuring two battleships is practically the same difficulty as conjuring one battleship. According to Method 2, I could conjure 2 battleships or 5 small houses with the same complexity.
My gut instincts would suggest that "total mass" (ectoplasm) would be the limiting factor, regardless of how many items make up that total mass. So maybe we don't need two separate tables?
Category | Cost | Example | Height | Weight | Duplicates | Cost |
Colossal | 11 | Airplane, Large House, Battleship | 64-128 ft. | 250K- 2M lbs | 2 | +2 |
Gargantuan | 9 | Dragon, Tank, Small House | 32-64 ft. | 32K –250K lbs. | 3-5 | +4 |
Huge | 7 | Elephant, Car, Small Shack | 16-32 ft. | 4K –32K lbs. | 6-10 | +6 |
Large | 5 | Bear, Large Motorcycle, Table | 8-16 ft. | 500-4,000 lbs. | 7-25 | +8 |
Medium | 5 | Adult Human, Door, Barrel | 4-8 ft. | 60-500 lbs. | 26-50 | +10 |
Small | 5 | Human Child, Chair, Small Dog | 2 ft.-4 ft. | 8-60 lbs. | 51-100 | +12 |
Tiny | 3 | Handgun, Toaster, Cat | 1-2 ft. | 1-8 lbs. | 101-250 | +14 |
Diminutive | 3 | Baseball | 6 in.-1 ft. | 0.25-1 lb. | 251-500 | +16 |
Fine | 1 | Mice, Knife | 3 in.-6 in. | 0.9-0.1 lb. | 501-1,000 | +18 |
Miniscule | 1 | Grasshoppers, Coins | 3 in. or less | 1 oz. or less | 1,001-2,500 | +20 |
Wee | 3 | Small Gemstones, Seeds, Pebbles | -- | -- | 2,501-5,000 | +22 |
Granular | 5 | Ants, Fleas, Grains of Sand | -- | -- | 5,001-10,000 | +24 |
Particulate | 9 | Particles of Dust or Powder | -- | -- | 10,001-25,000 | +26 |
Microscopic | 11 | Bacteria, Nanites, Viruses | -- | -- | 25,001-50,000 | +28 |
Modifiers | Cost | Details |
Simple | +0 | 1-2 moving parts at most |
Complex | +2 | May be taken multiple times - each level adds another feature or Aspect |
Believability | +X | Each shift increases the roll needed to notice the conjured object is fake |
Animated | +2 | Basic Animus (see Simple Automaton); for a more complicated Animus see the Creating section under the Construct Guidelines |
Duration | +X | Standard duration is a day or until the next sunrise |
Behavior Index | Cost | Details |
Animal | 0 | Can be directed, but unsuited for certain tasks; untrained and instinctual. |
Simple Automaton | 2 | Does one thing only, without free will, initiative, or surprises. Note: this is like adding Animation to a Conjuration. |
Standard Automaton | 4 | Obeys commands, no free will or initiative, but no surprises either. |
Security Automaton | 6 | Can be directed, some free will, but requires attention to keep in line. |
Sapient Automaton | 8 | Free willed, relatively independent; can be given complex tasks or command others. |
Eidolon | 10 | Obeys instinctively, can be commanded like a second player character. |
Master Eidolon | 12 | Perfect obedience, absolute loyalty, entirely independent, will act to help the summoner on its own initiative. |
Modifiers | ||
Uncontrolled | -4 | Does what it pleases, which probably isn't what you want it to do. |
Disloyal | -2 | Can be directed, but won't obey properly. Either looks for loopholes or simply lacks any intelligence at all. Requires micromanaging. |
does he get a gun shaped lump of metal that does not work at all?