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The Dresden Files => DFRPG => Topic started by: ralexs1991 on December 23, 2010, 08:25:48 PM
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How would you invoke/compel aspects that are items
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By "items" I assume you are referring to Non-Items of Power that are Aspects like, My Father's Old Six-Gun, That Old Bomber Jacket, This is MY Rifle, etc. But Any Item including Items of Power work the same way.
You Invoke it in 3 ways:
1) Invoke for a +2 if the Item aids you in some way. "I use My Father's Old Six-Gun for X"
2) Invoke for effect, you have the item for the scene. Using it in this fashion means that the item is always on your person, it's a part of you as a character.
3) (Similiar to 2) Invoke to make a Declaration, like "My old man was in SF so I'm going so say this Bomber Jacket has Flak built into it" This kind of thing might push things, but that's what you'd do with it. A better example of this would be Harry using his Aspect, My Mother's Silver Pentacle as a Declaration to say he has Inherited Silver. THough this use is more obvious and you wouldn't need it for a Declaration since "Silver" is in the damn Aspect name.
Compels work the same way.
1) Compel for when it hinders you in some way. Such as:
2) Compel to say, "It's always on your person". Good in a Fight, but bad when you are in an Airport full of Cops. Depending on where you are this could mean you get escorted from the premises or Security will draw their guns on you. In the Case of it being taken away from you, this will be a license to print Fate Points if your character hinges on it's presence.
3) Something plot-related to the Item. The Family Cowboy Hat could be compelled to have an Ancient Treasure Map in it.
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I think he is referring to something like a rifle with a scope on it.
I'd run it as a manuever, declare that you are using your scope for a better shot.
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How would we rule the use of a mundane item, like a bicycle, specifically as a bonus for an Athletics check to get away from something more quickly/effectively?
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I think he is referring to something like a rifle with a scope on it.
I'd run it as a manuever, declare that you are using your scope for a better shot.
Something like a Scope is assumed to be part of the weapon being used. It would be part of the skill check. The only time it would give a bonus as an aspect would be if it were above and beyond the norm.
In that case it probably would be a Resources Maneuver like, Custom Scope.
Something like a Bicycle Aspect could be generated by a Maneuver or a Declaration on a Scene.
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By "items" I assume you are referring to Non-Items of Power that are Aspects like, My Father's Old Six-Gun, That Old Bomber Jacket, This is MY Rifle, etc. But Any Item including Items of Power work the same way.
You Invoke it in 3 ways:
1) Invoke for a +2 if the Item aids you in some way. "I use My Father's Old Six-Gun for X"
2) Invoke for effect, you have the item for the scene. Using it in this fashion means that the item is always on your person, it's a part of you as a character.
3) (Similiar to 2) Invoke to make a Declaration, like "My old man was in SF so I'm going so say this Bomber Jacket has Flak built into it" This kind of thing might push things, but that's what you'd do with it. A better example of this would be Harry using his Aspect, My Mother's Silver Pentacle as a Declaration to say he has Inherited Silver. THough this use is more obvious and you wouldn't need it for a Declaration since "Silver" is in the damn Aspect name.
Compels work the same way.
1) Compel for when it hinders you in some way. Such as:
2) Compel to say, "It's always on your person". Good in a Fight, but bad when you are in an Airport full of Cops. Depending on where you are this could mean you get escorted from the premises or Security will draw their guns on you. In the Case of it being taken away from you, this will be a license to print Fate Points if your character hinges on it's presence.
3) Something plot-related to the Item. The Family Cowboy Hat could be compelled to have an Ancient Treasure Map in it.
ok that does help a lot any other ideas or compels
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ok that does help a lot any other ideas or compels
Compel to have the item unavailable when it would be useful.
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Compel to have the item unavailable when it would be useful.
I'm always reluctant to take something away from a player if he/she has invested a substantial amount of their character into it (I.E. one of their seven aspects). Unless of course it's a direct consequence to choices that the player made.
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Movie Style compels:
If the character does something with athletics, or takes a serious hit, compel them to drop the item. Explain it as, "So you're trying to get away by jumping from building-top to building-top, and your Father's Gun slips out of the holster. Would you like to pay a Fate point and catch the gun before it falls, or get a Fate point and have it fall to the fire escape stair landing below you?"
I mean, how many movies has THAT been in?
Compel just to screw with them: The homeless guy asking people for money has singled you out. As he approaches, he points at your Father's Old Army Jacket and says, "71st Infantry? Cooper? Was your father Jason Cooper?" and then plead for money.
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Compel just to screw with them: The homeless guy asking people for money has singled you out. As he approaches, he points at your Father's Old Army Jacket and says, "71st Infantry? Cooper? Was your father Jason Cooper?" and then plead for money.
HAHA! that would be hilarious just randomly compel them throughout the game for lulz sake
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"Compel just to screw with them: The homeless guy asking people for money has singled you out. As he approaches, he points at your Father's Old Army Jacket and says, "71st Infantry? Cooper? Was your father Jason Cooper?" and then plead for money."
Love this! Then later have him/her show up as a Red Court Infected wanting help to find St. Giles, or actually have an item/information "you should know X about your father", what the heck a treasure map could be in there....
Dian