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The Dresden Files => DFRPG => Topic started by: devonapple on November 11, 2010, 04:17:51 AM

Title: Yay! I can see in the dark! (someone please tell me it's easier than this)
Post by: devonapple on November 11, 2010, 04:17:51 AM
Darkvision Ritual
Type: Thaumaturgy, transformation
Complexity: 26; can vary depending on duration (21 to "take out" the caster, 5 for additional duration)
Duration: a night (12 hours)
Effect: When the caster completes this ritual, he or she must pay one Fate Point. The caster then gains the ability to see in the dark (as Supernatural Sense) for one entire night.

Is this overkill for the effect needed?
How about an Evocation version of same? Would that simply be an Evocation Maneuver to place the Aspect "I See in the Dark" on the caster?

Though this could be evidence that not every problem should be solved by magic, I'm sure my spellcaster will hex out a pair of nightvision goggles.

Edit: Yes, I could also have been a Rules Munchkin and opted to emulate the 'Cloak of Shadows" Supernatural Ability, which grants both darkvision AND a bonus to Stealth rolls.
Title: Re: Yay! I can see in the dark! (someone please tell me it's easier than this)
Post by: crusher_bob on November 11, 2010, 05:02:42 AM
A ritual complexity that is is perfectly capable of turning you into something that can see in the dark on a permanent basis.  Of course, turning yourself into something that does may not be the best choice for your long term health, but it's certainly possible.

Thing thing you are looking for is either a power 3-5 potion or a power 3-5 thaumatury ritual; either would probably let you see in the dark until the next sunrise. 
Title: Re: Yay! I can see in the dark! (someone please tell me it's easier than this)
Post by: Wyrdrune on November 11, 2010, 07:31:17 AM
i believe, if the target is not resisting, you only have to "take out" the stress bar and not the consequences, thus reducing the base complexity by a large number.
Title: Re: Yay! I can see in the dark! (someone please tell me it's easier than this)
Post by: Papa Gruff on November 11, 2010, 08:57:28 AM
i believe, if the target is not resisting, you only have to "take out" the stress bar and not the consequences, thus reducing the base complexity by a large number.

I concur. If the wizard is sure his subject wouldn't resist you don't have to beat all consequences. A conceding target would simply be treated as taken out before taking the first consequence.

One thing: You probably should add some shifts for the base complexity of the effect you desire. I'd go for a base complexity of 3, bringing the spell to eight, witch sounds reasonable. Great spell by the way. Perhaps we need a custom spell thread in the recourses section... 
Title: Re: Yay! I can see in the dark! (someone please tell me it's easier than this)
Post by: Tsunami on November 11, 2010, 11:23:55 AM
As an evocation it's basically a maneuver that opposes a scene aspect that denotes the darkness of the scene.
Two differences: it only does so for the caster (that can be positive or negative for the caster, so no change in cost here imho)
It'S more sneaky then lighting up a scene. (which is actually helpful, so one might increase the power needed by 1 or 2 shifts)
Title: Re: Yay! I can see in the dark! (someone please tell me it's easier than this)
Post by: Papa Gruff on November 11, 2010, 12:47:32 PM
As an evocation it's basically a maneuver that opposes a scene aspect that denotes the darkness of the scene.
Two differences: it only does so for the caster (that can be positive or negative for the caster, so no change in cost here imho)
It'S more sneaky then lighting up a scene. (which is actually helpful, so one might increase the power needed by 1 or 2 shifts)

How would that be possible? I don't see how you can transform yourself through evocation. Please explain.
Title: Re: Yay! I can see in the dark! (someone please tell me it's easier than this)
Post by: Belial666 on November 11, 2010, 01:10:23 PM
Why would you need a spell to see in the dark? Wizards can do minor stuff, including producing magical light, with a minor magic that doesn't expend any mental stress or other effort.
Title: Re: Yay! I can see in the dark! (someone please tell me it's easier than this)
Post by: Tsunami on November 11, 2010, 02:01:50 PM
How would that be possible? I don't see how you can transform yourself through evocation. Please explain.
Make it a spirit evocation that collects and amplifies the light like a lense before it reaches your eyes... no transformation necessary.

But I was actually talking about the effect, not a specific spell description. And the Effect is simply a circumvented Scene aspect. That can be done with an evocation quite easily.

Also, take a look at the Hyperawareness Spell in YS(294). That's simply a Block described as increasing the casters awareness. Not so different from enhancing the casters sight to counteract darkness related aspects.

Why would you need a spell to see in the dark? Wizards can do minor stuff, including producing magical light, with a minor magic that doesn't expend any mental stress or other effort.
Minor effects are only "allowed" when the effect is mostly flavor. Also, seeing in the dark, and lighting up a scene are two very different things. Maybe you don't want to present yourself as a target in a dark room... Light would be very bad in that case.
Title: Re: Yay! I can see in the dark! (someone please tell me it's easier than this)
Post by: admiralducksauce on November 11, 2010, 02:04:07 PM
Why would you need a spell to see in the dark? Wizards can do minor stuff, including producing magical light, with a minor magic that doesn't expend any mental stress or other effort.

Very true, and that same magical light has been used before by their enemies to target the wizards broadcasting the big "here's a wizard, shoot me in the face!" beacon.  I definitely see the utility of seeing in the dark without giving away your position.
Title: Re: Yay! I can see in the dark! (someone please tell me it's easier than this)
Post by: Papa Gruff on November 11, 2010, 02:06:40 PM
Make it a spirit evocation that collects and amplifies the light like a lense before it reaches your eyes... no transformation necessary.

But I was actually talking about the effect, not a specific spell description. And the Effect is simply a circumvented Scene aspect. That can be done with an evocation quite easily.

Also, take a look at the Hyperawareness Spell in YS(294). That's simply a Block described as increasing the casters awareness. Not so different from enhancing the casters sight to counteract darkness related aspects.
Minor effects are only "allowed" when the effect is mostly flavor. Also, seeing in the dark, and lighting up a scene are two very different things. Maybe you don't want to present yourself as a target in a dark room... Light would be very bad in that case.

Ah ok. So it was partially off topic. That clears it up somewhat.
Title: Re: Yay! I can see in the dark! (someone please tell me it's easier than this)
Post by: mostlyawake on November 11, 2010, 04:27:26 PM
What's the difference between a thaumaturgical ritual, requiring 30+ shifts, to give yourself supernatural might until the next sunrise (and also costing you 2 fate points), and just making a strength 10 potion that gives you might 10 until the next sunrise (for, 10 complexity?) Other than the 20+ points of complexity, not much...

What's the difference between a ritual (again, of 20+shifts) to give yourself cloak of shadows (the lowest refresh cost nightvision), or a 4 shift potion manuever "Can see in dark", either until sunrise?  Again, other than the immense complexity difference (and the stealth bonus), not much.


So, as 20 complexity for this is stupid, but cheap powers aren't great for balance, I'd highly advise following the suggestions in the book on adding consequences.  I'd make this a moderate physical consequence of "blinding migraine", that kicks in when the potion wears off.

So you can see in the dark, but the next day you kind of want to stay in the dark and your head is killing you.
Title: Re: Yay! I can see in the dark! (someone please tell me it's easier than this)
Post by: MyNinjaH8sU on November 11, 2010, 04:33:49 PM
Seems like the problem there is having the slots and FATE for the aspects required to make a 10 shift potion.
Title: Re: Yay! I can see in the dark! (someone please tell me it's easier than this)
Post by: devonapple on November 11, 2010, 05:11:19 PM
The character for whom I'm making this spell is a Tenebromancer (Shadowmancer, whatever) who only has Channelling (Shadows) and Rituals (Tenebromancy). He could probably create potions with shadow/darkness-themed powers, but I have his item slots devoted to other things. I may opt to switch that around for the next appropriate milestone, but for now, that is what it is.

And while some wizards *could* make minor light effects, he's a tenebromancer, and has to stick to darkness-themed spins on the same powers. It makes more sense for the shadows to make themselves transparent to him than to banish them to create light.

I think I'm most satisfied with Tsunami's observation that this could simply be "a maneuver that opposes a scene aspect that denotes the darkness of the scene." I was also looking at the Hyper-Awareness spell and wondering how I could have incorporated that type of build into an Evocation version. Thank you!

I also feel that reducing the "taken out" requirements for a willing target (the caster) is a great help in making some of these things more accessible.

I'm also surprised that there isn't already a spellbook thread on this forum.
Title: Re: Yay! I can see in the dark! (someone please tell me it's easier than this)
Post by: Papa Gruff on November 11, 2010, 05:15:04 PM
I'm also surprised that there isn't already a spellbook thread on this forum.

As of today there is one in the resources section.

All in all you character concepts sounds interesting. Would like to see a full writeup as there aren't many reference characters for minor talents...
Title: Re: Yay! I can see in the dark! (someone please tell me it's easier than this)
Post by: devonapple on November 11, 2010, 05:17:08 PM
All in all you character concepts sounds interesting. Would like to see a full writeup as there aren't many reference characters for minor talents...

Thank you! Would there be a particular "Let me tell you about my 21st-level Paladin" thread for this? Or should I post it here?
Title: Re: Yay! I can see in the dark! (someone please tell me it's easier than this)
Post by: devonapple on November 11, 2010, 05:23:25 PM
So the evocation version might look like this:

Shadowglimpse
Type: Shadow evocation, defensive maneuver
Power: 3 shifts (more for duration)
Target: Caster
Duration: One exchange
Effect: This maneuver counters one scene Aspect related to or defining darkness in a zone, only for the caster. This has the advantage of allowing the caster to see in the dark, without alerting opponents to the caster's position.
Variations: Casters may want to extend the duration, or add zones to see farther in the darkness.
Title: Re: Yay! I can see in the dark! (someone please tell me it's easier than this)
Post by: Papa Gruff on November 11, 2010, 05:40:27 PM
Thank you! Would there be a particular "Let me tell you about my 21st-level Paladin" thread for this? Or should I post it here?

It's your thread ;).

Spell looks good too. Make sure to post it in the compilation thread in the resources section...
Title: Re: Yay! I can see in the dark! (someone please tell me it's easier than this)
Post by: devonapple on November 11, 2010, 05:43:12 PM
And thank you all for helping me tame this down. I had based the original Ritual writeup on Rick Neal's notes on how to create a Flying spell - a 26-shift monster of a ritual which had to "take out" all of the caster's consequences.

I kinda felt like that Patton Oswalt bit about Easter eggs and the nuisance of the "Egg Clamp":
"RonCo had that weird 'Egg Clamp' where you put the egg in the clamp, and then you put the Magic Marker in another clamp, and then you'd spin the egg... oh my goodness! There's a line on the egg now! Where there wasn't a line before! ::exasperated voice:: It's three o'clock in the morning..."
Title: Re: Yay! I can see in the dark! (someone please tell me it's easier than this)
Post by: devonapple on November 11, 2010, 06:15:45 PM
Tenebromancer
Focused Practitioner
Power Level: Up to Your Waist

Aspects
High Concept: Reluctant Tenebromancer
Trouble Aspect: My Friends Need Me
Background Aspects: Born in the Blood, Vigilance is the Price of Peace
Story Aspects: Friends in Strange Places, I'm Not That Guy, The Shadow has a Will of its Own

Stunts & Powers
(-1) Redirected Force
(-1) Stay Close and Keep Quiet!
(-0) Wizard’s Constitution
(-2) Channeling (Shadows)
(-2) Ritual (Tenebromancy)

Items
Obsidian Arrowhead Necklace: +1 to Shadow Channeling Offensive Control [Discipline]
Black Leather Bracer (embossed with celtic maze): +1 to Shadow Channeling Defensive Power [Conviction]
Black Silk Handkerchief: reduce complexity of spontaneous Shadow Rituals by 1 [Lore]
Hot Topic Segmented Finger Armor: +1 to Shadow Ritual Control [Discipline]

Skills
Average (+1) Alertness, Athletics, Deceit, Investigation, Contacts
Fair (+2) Endurance, Fists, Presence
Good (+3) Conviction, Discipline
Great (+4) Lore, Stealth
Title: Re: Yay! I can see in the dark! (someone please tell me it's easier than this)
Post by: Tsunami on November 11, 2010, 06:37:25 PM
The character for whom I'm making this spell is a Tenebromancer (Shadowmancer, whatever) who only has Channelling (Shadows) and Rituals (Tenebromancy). He could probably create potions with shadow/darkness-themed powers, but I have his item slots devoted to other things. I may opt to switch that around for the next appropriate milestone, but for now, that is what it is.
Unless you upgrade to Thaumaturgy, you won't be able to create Potions. That's Item Crafting, and that can only be done with either Ritual(Crafting) or full Thaumaturgy.



I also looked over your Character build, and I saw this:

Black Silk Handkerchief: reduce complexity of spontaneous Shadow Rituals by 1 [Lore]

Reducing Complexity ? That doesn't make sense.
The Focus item would increase the Base complexity you can bring without preparation.
Title: Re: Yay! I can see in the dark! (someone please tell me it's easier than this)
Post by: devonapple on November 11, 2010, 06:48:27 PM
Reducing Complexity ? That doesn't make sense.  The Focus item would increase the Base complexity you can bring without preparation.

The original rules says: "For thaumaturgy focuses, this bonus may be applied to the wizard’s upper bound on “no-prep” complexity (Lore) for thaumaturgy or to the wizard’s control (Discipline) rolls for casting."

For awhile, I was convinced by this and other rules that if you had the Lore to do it, you could cast a Thaumaturgic-level effect at combat Evocation speeds. I was intending the item to allow spontaneous thaumaturgy-strength veils, but it is still useful for rituals, but yes, I should probably edit that phrasing.

The rules as written could have more clearly said "this will increase your Lore by +1 for thaumaturgy purposes" or something like that. As written, they seem to imply that the item would be only good for no-prep thaumaturgy, and were a spellcaster to need to do even one Declaration to make up for a Lore deficit, then the item would be useless.


Title: Re: Yay! I can see in the dark! (someone please tell me it's easier than this)
Post by: Sanctaphrax on November 11, 2010, 09:23:03 PM
Two things:

First, I'm pretty sure that foci increase the allowable complexity of a ritual no matter how many declarations you make.

Second, there is a thread for player characters. It's on the Resources board and it's called Spare Character Concepts. It would be appropriate to post your character there.
Title: Re: Yay! I can see in the dark! (someone please tell me it's easier than this)
Post by: sinker on November 11, 2010, 11:09:51 PM
Quote
Unless you upgrade to Thaumaturgy, you won't be able to create Potions. That's Item Crafting, and that can only be done with either Ritual(Crafting) or full Thaumaturgy.

He's using thematic ritual as opposed to functional ritual. So he can do any of the thamaturgic specialties as long as they're related to his theme (I.E. Create potions as long as they are shadow related potions)
Title: Re: Yay! I can see in the dark! (someone please tell me it's easier than this)
Post by: devonapple on November 11, 2010, 11:30:04 PM
He's using thematic ritual as opposed to functional ritual. So he can do any of the thamaturgic specialties as long as they're related to his theme (I.E. Create potions as long as they are shadow related potions)

Exactly - as determined between the player and GM.