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The Dresden Files => DFRPG => Topic started by: The Werewolf on October 22, 2010, 12:30:04 PM
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has anyone come up with something that will speed up human to beast transformation?
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Quod est?
I mean seriously... Can you be a little bit more elaborate? I can only guess what you mean. As far as I know there is no speeding up beast changing. To me it is already pretty fast as it is.
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well it is a supplemental to change but how could it be a free action.
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just do it as a free action if your group is ok with that. why not... ain't a big deal if you ask me. If you insist on not house ruling it pick up a stunt that lets you do it that gives one more small benefit.
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Why do you want to speed it up anyway?
I like Papa Gruff's idea about the stunt personally.
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No need to speed up shapeshifting, Werewolf. a Supplemental does nicely. A Stunt could cover it, but I wouldn't pay for it.
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i agree with mijrai shapeshifting is already quick enough and any stunt to speed it up would be a waste of refresh
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Try this out for size:
Blindingly Fast Change [-1]
Description: You are able to shift forms in the blink of an eye -- so fast that opponents are caught unprepared.
Musts: You must possess a shapeshifting power (Beast Change, True Shapeshifting, etc) that normally requires a supplemental action to perform.
Effects:
Where did those teeth come from?If you spend a Fate point to do so, your shapechange occurs instantly, without counting as a supplemental action. In addition, your change and following attack take place so quickly that your opponent will have trouble reacting. Add a +3 to your first attack roll after the change. At the GM's discretion, this power might also be used (at the cost of a Fate point) as part of an appropriate non-combat action (ex: intimidation), granting a +3 to the roll.
Generally, a [-1] power allows a bit more than a stunt's worth of benefit. So this power cancels the -1 supplemental action penalty and adds a further +1. It requires a Fate point, thus adding an additional +2. It also means that the character can still use a supplemental action to (for example) move, thought that supplemental action would carry the usual penalty.
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Personally, I think that that would work quite well as a stunt. The only change I would make is that I would allow the player to negate the supplemental action penalty without spending a fate point.
That aside, may I use this stunt for the Homebrew Stunts master list?
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Sure, though I think that technically any capability that requires/modifies a power is probably a power, as opposed to a stunt. They're called 'Mortal Stunts' because their capabilities even a pure mortal has access to. :)
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I disagree, although not strongly. I just treat things like this as stunts because there are clear guidelines for stunt creation and none for power creation.
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Kids these days faster faster faster
.7 seconds is too slow!!!!!!
Sheesh
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Kids these days faster faster faster
.7 seconds is too slow!!!!!!
Sheesh
if somethings worth doing it's worth taking time for
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Ralex1991
Well said!
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if somethings worth doing it's worth taking time for
If something is worth doing, 0.5 seconds is more than enough to do it well. If you are good enough.
If you are not good enough, forever simply isn't long enough.
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But you all seem to be mixing delay with duration. You could easily say, with just as much validity, that if its worth doing, it's worth doing *now* -- how long you keep doing it once you've begun is a seperate question entirely!