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McAnally's (The Community Pub) => Author Craft => Topic started by: Nickeris86 on September 24, 2010, 06:05:31 PM

Title: Handicapping your characters.
Post by: Nickeris86 on September 24, 2010, 06:05:31 PM
This is one of the biggest issues that I have with my writing, I almost always make my characters to freaking awesome because I always want them to win, and no one wants to read about that. So I usually have to give them some kind of handicap to balance it all out.

these handicaps can be a simple as they are so utterly normal that they have a really hard time dealing with their fantastic surroundings, or as complex as being terminally ill because of their over use of their abilities.

does anyone else find that they have to do the same, and if so what are some of the ways that you have done it?
Title: Re: Handicapping your characters.
Post by: the neurovore of Zur-En-Aargh on September 24, 2010, 10:18:31 PM
This is one of the biggest issues that I have with my writing, I almost always make my characters to freaking awesome because I always want them to win, and no one wants to read about that. So I usually have to give them some kind of handicap to balance it all out.

these handicaps can be a simple as they are so utterly normal that they have a really hard time dealing with their fantastic surroundings, or as complex as being terminally ill because of their over use of their abilities.

does anyone else find that they have to do the same, and if so what are some of the ways that you have done it?

I'd suggest practice writing a story where a character you care about doesn't win, and learn how to handle that.
Title: Re: Handicapping your characters.
Post by: jeno on September 24, 2010, 10:34:24 PM
I tend to give them internal blocks that hold them back, or an outside reason for them not to be as awesome as they could be. Like one character got burned in the past and has a very 'don't get involved, not my problem' attitude they have to get over before they enter the action. Or another character can't draw excessive amounts of attention to herself because people are looking for her, so she has to be quiet and sneaky and smart.

Both characters have lots of potential of the kickass variety, but they've got hurdles to get through before they can really cut loose.
Title: Re: Handicapping your characters.
Post by: Enjorous on September 25, 2010, 02:30:49 PM
I'd suggest practice writing a story where a character you care about doesn't win, and learn how to handle that.

Not only is that good advice but it's also really really fun to write.
Title: Re: Handicapping your characters.
Post by: the neurovore of Zur-En-Aargh on September 25, 2010, 04:11:11 PM
Not only is that good advice but it's also really really fun to write.

I think part of the bigger point I am flailing around here is that it's worth learning to do, and to enjoy, writing things with tones and plots and so forth that are not immediately satisfying to you at an emotional level.  Writing things that the characters find happy endings but that if they were happening to you would not be, for example.
Title: Re: Handicapping your characters.
Post by: Snowleopard on September 26, 2010, 03:04:36 AM
Since my characters mostly tend to be relatively normal - any handicapping is usually mental or emotional.
I have used class as a handicap on occasion which can also lead into mental and/or emotional.
Title: Re: Handicapping your characters.
Post by: hatshep2 on September 26, 2010, 04:17:00 AM
When in doubt, double the opposition. What is that saying, "a man is only as good as his enemies?" Your audience will respect your hero more for overcoming tough odds than for being awesome in and off himself. And a few humanizing character flaws that sometimes get in the way won't hurt either.  ;)
Title: Re: Handicapping your characters.
Post by: Snowleopard on September 26, 2010, 06:41:46 AM
When in doubt, double the opposition. What is that saying, "a man is only as good as his enemies?" Your audience will respect your hero more for overcoming tough odds than for being awesome in and off himself. And a few humanizing character flaws that sometimes get in the way won't hurt either.  ;)

I think there's another version of that that says - you can judge a man by his enemies!
Title: Re: Handicapping your characters.
Post by: prophet224 on September 27, 2010, 03:56:13 PM
Maybe part of the process should be not 'making them so freaking awesome' to begin with.

A character who can grow is pretty cool. One that can't - eh. Similarly, one of the key interesting things I've learned is: when you get to a point where the character has to make a decision or overcome a problem, think of all the things that come to mind. Write them down. Then throw them out and look for something different. If your readers just go "well of COURSE he's just going to whip out the gun (since he's faster than everyone else) he has secreted up his rear (since he's tougher - or maybe just more disturbed) shoot all five terrorists that are holding hostages in front of them, but shoot them in the head (since he's a better aim, and see: faster), and head home for the day" then they don't need to read the book. You know?

Character flaws are great, but don't make up for a character who is otherwise 'perfect' when it comes to getting the plot done.
Title: Re: Handicapping your characters.
Post by: Breandan on October 11, 2010, 12:45:35 AM
My personal opinion on this sort of connundrum is this- the universe isn't fair. There will be someone who seems damn near perfect, and there are those who seem like their entire lives are one gigantic tragedy or sitcom moment after another. However, the reality is that the perfect people do have flaws, and the cursed do have their good moments. So, there's room to maneuver on this one. Many folks want to see the good guys kick butt without equal, especially those who want inspiration when the real world around them is sorely bereft of such heroes. Others want someone that can empathize with to rise up from mediocrity to become a hero, the Everyman Hero, so to speak. Both work well, in my opinion.

Another thing to bear in mind is that the flaws of superhuman or perfect characters need not be overt, but even when subtle it should be written in such a way that the reader can cognate it early on and not be put off. One of the main criticisms I have encountered from those who have read my works is that some of the races or characters seem superhuman. I have found that the critics missed the flaws they have because they were so subtle in the writing, and went back and fleshed them out a bit more. I agree that you want room for your character to grow, but it need not necessarily be in their niche of expertise. The male protagonist of the first three books in the series I am writing is an experienced and quite powerful warrior, and is of a race that excels at that art. However, he has never had much experience in serious relationships, and thus his growth over the book is emotional and social as he falls in love with the female protagonist. You can find a lot of examples of this in Jim's books, such as Butters. All in all, I think the approach you should take is entirely up to you, as every writer has different styles and every reader has different tastes.
Title: Re: Handicapping your characters.
Post by: hatshep2 on October 11, 2010, 01:10:05 AM
Great post, Breandan! I am more of the empathize-with-the-flawed when I write but I really appreciate both styles and find stories with amazingly superhuman heroes a wonderful escape sometimes.  ;)
Title: Re: Handicapping your characters.
Post by: Snowleopard on October 11, 2010, 05:05:52 AM
I like characters that can grow.  If there's no growth - you haven't really gone anywhere in the story.
I read one book years ago - mercifully forgot the name and the author.  But the story took a year and at the end - you had the same types of characters but with different people in the positions so only the names had changed.  I considered it a rip off - hence the forgetting.
Title: Re: Handicapping your characters.
Post by: Enjorous on October 11, 2010, 03:04:26 PM
I'm a fan of handicapping characters with a baseball bat...

wait...that's not handicapping that's hobbling. My bad :P
Title: Re: Handicapping your characters.
Post by: MoSeS on October 11, 2010, 03:55:54 PM
I think handicapping characters that get too powerful too fast is pretty common practice.
Even characters that are semi-powerful need handicapping sometimes, it's just puts the odds against them and creates some intense drama.

Harry's burnt hand for example handicapped him a little.

In the show Heroes it happened big time because Sylar and Peter were getting way too powerful, so both were stripped down, but I think in Peter's case it may have been a little overkill.

I can probably think of a few more if I tried, but needless to say, handicapping isn't a bad solution, as opposed to making more powerful enemies. I find that if you make a too powerful enemy that it would be harder to trump him later.

For instance in Superman in my mind Doomsday was the end all most powerful nemesis, but of course later they came up with stronger foes but to me he was the one that mattered most.

In Supernatural, I am skeptical about there being a worse enemy than Lucifer, but he didn't really do all that much himself so it's do-able.

And furthermore, in many series there tends to be the "Outsiders" which go above and beyond the powers of good and evil that are the current top dawgs.
Title: Re: Handicapping your characters.
Post by: Quantus on October 12, 2010, 08:54:31 PM
In general I tend toward the world imposing natural handicaps vs personal ones.  This, however, is more due to my long RPG background and personal need for system balance, and well as my aptitude for world-building which far outweighs my somewhat stilted ability with character development.  That being said one thing that has worked for me somewhat it to take the uber-awesome character, and make that the character at the end, then think on what it would to get there.  Its basically coming at it from the other direction.  You think about situation where the character might manage to overcome certain things, and the limitations that lead there will often naturally fall out.   Dont know if that's helpful, or even makes much sense, but it works for me. 
Title: Re: Handicapping your characters.
Post by: hatshep2 on October 12, 2010, 09:23:01 PM
In general I tend toward the world imposing natural handicaps vs personal ones.  This, however, is more due to my long RPG background and personal need for system balance, and well as my aptitude for world-building which far outweighs my somewhat stilted ability with character development.  That being said one thing that has worked for me somewhat it to take the uber-awesome character, and make that the character at the end, then think on what it would to get there.  Its basically coming at it from the other direction.  You think about situation where the character might manage to overcome certain things, and the limitations that lead there will often naturally fall out.   Dont know if that's helpful, or even makes much sense, but it works for me. 

Sounds like a pretty decent way to me. I tend to start with flawed characters and work from there but this way of looking at things could offer a nice new perspective on some of my budding new characters. Thanks!  :)
Title: Re: Handicapping your characters.
Post by: prophet224 on October 13, 2010, 02:03:54 PM
@Quantus - Gotta say, it made sense and I like it!
Title: Re: Handicapping your characters.
Post by: Lauriane on October 17, 2010, 10:24:33 AM
I have a series I started coming up with ideas for when I was 13.  I knew my character needed SOME kind of handicap (basically, something to make him not be Aragorn), so I just gave him a physical one: he gets a bad leg/knee injury in the prologue.  As I got deeper into the story, though, he ended up developing some organic character flaws that made him both more human and more interesting.  So I'd say give your character an external handicap if you want, and go from there.  Hopefully, as your story develops you'll see how to work in some character development.
Title: Re: Handicapping your characters.
Post by: hatshep2 on October 17, 2010, 05:34:51 PM
I tend to prefer emotional/psychological handicaps - and then there's also the simple fact that my characters are human. Yes, they have some psuedo-magical assistance but the fact still remains that they are humans facing off against really tough enemies and having to overcome really bad odds. As if that's not bad enough of a physical handicap, my characters then get injured thanks to said handicap. Although my characters usually recover from these injuries eventually they still serve as an extra handicap in the mean time. So I guess I'm basically just really cruel to my characters.
Title: Re: Handicapping your characters.
Post by: Thrythlind on October 21, 2010, 08:02:36 AM
Well, I have to say that there are many perceptions on an event.

Look at Vash the Stampede.  Saving the world for him is mechanically very easy.  At least in the anime, it seems clear that he could easily defeat and kill Knives and that simple act would save the world. 
(click to show/hide)

You might have a story where a character has won the treasure, defeated the villain and protected their friends and loved ones.

Something where those outside the character's perspective view everything as an uproarious success, but the Hero still failed in their goals.

Itachi Uchiha
(click to show/hide)

And people do like to read about or watch the unstoppable force.

That's why Columbo was so popular for so long.  You knew that Columbo would catch the killer every time, the only question was how he would do it.

As to handicaps and awesomeness, it is all in how they are applied.

Lucretia from my Bystander books can see electrical currents and temperature shifts, even through some walls.  Her vision is so acute, that she could recognize people just on their electrical or heat patterns alone and I eventually plan to have her comment that racy pictures only produce a half-hearted reaction from her, because they don't have everything she usually notes in watching people.

However, these two senses are one of Lucretia's most often cursed abilities.  Because of her ability to see electrical currents, computers, televisions and most of the movie theaters in her setting (year 2035) tend to be nothing to her except a jumble of electrical signals that completely obscure anything else on it.  She even has to have a braille translator for when she's working on the computer at the library she works.  Which brings the matter to the temperature vision.  Unless the temperature is at a steady rate and her brain starts editing out the extra information, the heat vision washes over her normal vision in a thick overlay which makes reading more or less impossible.

Someone misdiagnosed her with dyslexia and she goes with that even though she's vaguely aware that it's not true.

This is a problem for Lu because reading is actually her favorite activity (yes, she's that desperate for an escape) and she is occasionally described doing something like reading a history of OPEC or the Magna Carta.

By the same token, despite being incredibly stronger, faster and tougher than most of the other characters, she's practically worthless in a fight compared to the humans she commonly hangs out with.  All because she lacks any shred of combat training.  The leader of the merc team her parole officer hired even goes so far as to point this out in Making a Point (http://thryth.webs.com/bystander.htm).  It doesn't help that her official files are free to the public and make clear to the well-trained exactly what her weak points are (joint locks, palm strikes, other vibratory attacks due to the fact that her resilience is because her skin hardens in anticipation of an attack...heat also hurts her more than other things might....).   Of course, "weak point" for a superhero translates to "something that they are less invulnerable to", but still.

Lu's strongest points are that she's a cunning little street rat who would probably be rated as beyond a master in terms of picking pockets or locks, and very competent at the short-con and reading people.

any sort of story can make a good one:

Superman, Hamlet, Spiderman, Vash the Stamped, Harry Dresden

It doesn't matter whether your character is always successful or always fails.  What matters is that you entertain the audience.

I have been talking about some specifics to writing on my blog. (http://thryth.webs.com/apps/blog/)




Title: Re: Handicapping your characters.
Post by: Thrythlind on October 21, 2010, 01:36:54 PM
not be Aragorn

...the hell?

I've never seen anyone complain about Aragorn before.

He's one of the best parts of the book!
Title: Re: Handicapping your characters.
Post by: Lauriane on October 21, 2010, 02:12:04 PM
*bows down in apology*

Not bashing Aragorn.  He's my favorite part of the book.  I just didn't want to plagiarize him . . . too obviously, mwahaha!
Title: Re: Handicapping your characters.
Post by: hatshep2 on October 21, 2010, 07:31:58 PM
Lol. I read the books for Aragorn! Okay, and that Ring stuff was pretty cool, too...  ;)
Title: Re: Handicapping your characters.
Post by: Razzazzika on October 21, 2010, 09:03:07 PM
I have a lot of ideas in my head for lots of different characters, but just taking my current story that I'm actually writing on paper. My character is far more powerful than he knows, and continues to get more powerful as the series goes on, but the very source of his power is his weakness as well. Or... rather i think with my character it's the other way around... his weakness is the source of all his power. but anyway.

Umm... some good examples of this would be from the dresden files where
(click to show/hide)
or in the rachel morgan series where she can
(click to show/hide)
Title: Re: Handicapping your characters.
Post by: Thrythlind on October 21, 2010, 09:38:04 PM
I have a lot of ideas in my head for lots of different characters, but just taking my current story that I'm actually writing on paper. My character is far more powerful than he knows, and continues to get more powerful as the series goes on, but the very source of his power is his weakness as well. Or... rather i think with my character it's the other way around... his weakness is the source of all his power. but anyway.

Yeah, this seems to happen with main characters.

When your character is the de facto main character, it is often a case that they are honestly stronger and more powerful than anybody else, or at least have the potential to be.  Not always the case, but in situations where the character isn't so powerful, that itself will be the reason why they can succeed and no one else can.
Title: Re: Handicapping your characters.
Post by: hatshep2 on October 21, 2010, 10:42:41 PM
In mine, several of my main characters are really tough thanks to some pseudo-magical swords. The swords, although they aren't technically sentient, have sort of "instincts" and a wreckless mind of their own that leads the characters to take too many chances and lose control. So the characters have the potential to be insanely powerful but the swords provide a natural check to that because if the characters rely on the swords too much could end up killing innocents or getting killed themselves by letting their guard down. So they can be epically tough...until something bad happens. Which means they can never displaying their epic toughness to their utmost, making them awesomely cool but not too powerful in actuality.
Title: Re: Handicapping your characters.
Post by: Thrythlind on October 21, 2010, 11:27:27 PM
my main character in Bystander is going to be mainly a guile hero, she'll eventually learn some fighting skill, but she's never going to be the top fighter in the world.  If I were writing in the Marvel universe, her raw strength and speed would make her a good fighter (both fluctuate and the strength can get to some insane levels), but that's Marvel.  Super strength people have been creeping around long enough in my world setting that most martial arts styles know very well how to compensate even for obscene levels of superhuman strength.

No, the series bad ass is her bodyguard, Genevive Robles, former Sergeant of the North American Military Alliance tactical security service. aka Tlazolteotl

Robles power: she comes from a long line of career soldiers, law enforcement and mercenaries

and a number of them have been perfectly "normal" (if you can't the action hero/comic book level of skills they reach) human beings that have been pretty much the baddest badasses in their general area....
Title: Re: Handicapping your characters.
Post by: the neurovore of Zur-En-Aargh on October 22, 2010, 08:57:10 PM
I just like writing about totally normal people without special powers other than smarts and decency and whatever they have actually trained for/learned how to do (in a plausible "anyone could do that" sort of way), dropped into unusual circumstances.  (For situation-dependent values of "totally normal"; it seems plausible to me, frex, that someone in a world a millennium in the future will no more have to worry about many contemporary illnesses than the average Westerner today has to worry about scurvy or leprosy.)

I find characters who start off More Special/Powerful Than Anyone Else kind of inherently a turn-off.