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The Dresden Files => DFRPG => Topic started by: finnmckool on September 06, 2010, 05:12:09 AM

Title: Bag of Holding
Post by: finnmckool on September 06, 2010, 05:12:09 AM
Someone brought up in the Custom Powers what was, essentially, this idea. One of my players wanted a power something like this. I am reticent. I fear that clever players can take such an infinitely useful item like this and turn mortal kind upon it's head with it. Or at least my game. For while it may work swell in the "magic is commonplace" DnD world, I'm not so certain it doesn't have unforseen, possibly game breaking uses in this world.

So let the wild rumpus begin. Can YOU think of game breaking uses for this? Do you think it's a fine idea and I'm just being paranoid (though I can't say you can ever overestimate a player's cleverness). Please discuss!
Title: Re: Bag of Holding
Post by: luminos on September 06, 2010, 05:16:56 AM
I have another name for the Bag of Holding.  Its called the Nevernever.  There, problem solved.
Title: Re: Bag of Holding
Post by: finnmckool on September 06, 2010, 05:20:46 AM
Well, no, not really. You can't carry with you the door to the spot where you left things. The NeverNever is more like a safety deposit box whose safety is questionable, depending on where you're burrying. But the player and I did work through that option. She wasn't sold on it's safety either, also perhaps owing to her being, to paraprase a Better Than Ezra title, Desperately Wanted, by both Faerie Courts.  ;D
Title: Re: Bag of Holding
Post by: luminos on September 06, 2010, 05:33:40 AM
What price are you putting on it, and what abilities are you giving it?
Title: Re: Bag of Holding
Post by: finnmckool on September 06, 2010, 05:40:44 AM
Well initial poster who had the idea gave it a -2 and he had some increasing variants and the like, but the upshot remains the same. Being able to carry ridiculous amounts of stuff, or ridiculously sized stuff (my player wanted to have a tiny clutch that she could pull longs swords, axes, and the like out of, which I thought was hilarious), in an "invisible" bag that doesn't count weight the same. One could put arbitrary size/mass restrictions on it I suppose...
Title: Re: Bag of Holding
Post by: babel2uk on September 06, 2010, 11:07:13 AM
Sounds like the bag in Mary Poppins.

There's an idea that I seem to remember from a book (not one of Jim Butchers, and I couldn't tell you the title or author), where the main character had a bag or a pocket that he kept pulling things out of that should never have fitted in there in the first place. The way this was accomplished was that they were actually reaching through a wormhole that opened into a crate in a warehouse (or something similar). It limited the amount of stuff that could be stored by virtue of the items still having to be stored in a warehouse, and limited what he could pull out by what was close to the opening of the wormhole. This is largely from a rather hazy memory of the book in question, but maybe that's a possible way of working it without overly tipping game balance. The size of the item is also limited by the size of the bag or pocket it's attached to - i.e you can put a car in the warehouse next to the 'hole', but there's no way you could pull the car through.
Title: Re: Bag of Holding
Post by: Richard_Chilton on September 06, 2010, 04:29:16 PM
Another good limitation is the one found in the Ethshar series by Lawrence Watt Evans.  In that series you could fit a military unit's entire supply train into one of those bags but items had to be removed in order - basically a LIFI (last in, first out) system.

For example, if you used it to hold (inserted in this order) your car keys, a water bottle, your wallet, a gun, a sword, a package of cough drops, then you couldn't get access to your wallet without removing the cough drops, sword, then gun.

Richard
Title: Re: Bag of Holding
Post by: Sanctaphrax on September 06, 2010, 04:55:05 PM
Not to toot my own horn, but I posted a power very similar to this to the custom powers thread. Combine it with an item of power discount and you're good to go. Assuming, of course, that I did my job correctly. I don't think it should be unbalancing, unless the player is actively trying to break the game. And if a player is actively trying to break the game, then you have worse problems than overly-exploitable powers.
Title: Re: Bag of Holding
Post by: finnmckool on September 11, 2010, 12:42:47 PM
Well...not actively. They're players. When up against a wall players get clever. And this will be quite the useful tool for them.
Title: Re: Bag of Holding
Post by: Sanctaphrax on September 11, 2010, 06:17:44 PM
I wouldn't worry too much about giving your players the chance to do something awesome and clever when they're up against a wall. It makes for good times.

Now, if you're planning to make hiding or transporting objects a major challenge in your game, don't let them have a bag of holding. But if you aren't, I don't think it will be a problem. A bag of holding won't let your players outshine each other or waltz through tough challenges.
Title: Re: Bag of Holding
Post by: finnmckool on September 11, 2010, 07:15:58 PM
Everything that allows your players the chance to defy logic or physics always allows for the possibility for them to make you want to punch them in the eye.

That said, I'm not against cleverness, or Gordian problem solving. I encourage it. But it's when they find an Achilles heal to something important because they used the bag of infinity to bring in something you hadn't counted on, and, spare randomly destroying it (because they never come up with this plan ahead of time, oh on, it's always, "OH WAIT! DON'T I HAVE A THERMONUCLEAR WEAPON IN MY BAG OF 'SUCK-IT, GM!'?") (wow that mix of internal/external punctuation was intense. stop and marvel at it for a moment)there will be little to be done about it when that moment occurs. And then my denouement is ruined. And then I drink until I start raving about story structure, and how badly I hate them all. And then the pointy objects come out.

Hence this little confab ahead of time. What would YOU do with a bag of holding in Dresdenverse, as a player?
Title: Re: Bag of Holding
Post by: Tbora on September 11, 2010, 08:54:07 PM
Use it to hold weaponry, items that fulfill common catches (iron buckshot amunition, silver daggers, blessed holy water balloons, etc)., components needed for basic thaumaturgy that can be tagged  for aspect "Ritual Components Assembled" ( chalk, ritual athame, voodoo doll, etc) ,  other taggable items ( like lock pickers set for burglary")
Title: Re: Bag of Holding
Post by: finnmckool on September 11, 2010, 08:57:25 PM
Damn. There it is T. That's a good one. Stuff it full of Catches.
Title: Re: Bag of Holding
Post by: Tbora on September 11, 2010, 09:12:54 PM
Its what I would do, but I would support it as a GM if they had an appropriate aspect like "Resouceful and Paranoid to the 11th Power"
Title: Re: Bag of Holding
Post by: MijRai on September 11, 2010, 09:15:15 PM
I'd run it as a portable portal to the NeverNever, synced to a certain area/object. That area/object being the inside of the bag. Probably need to make at an IoP though.
Title: Re: Bag of Holding
Post by: Ala Alba on September 12, 2010, 04:38:32 PM
I'd stat it as simply a total [-1] refresh IoP, and make them spend a FP anytime they take something out of it(or if that's too expensive for you, have them spend a FP only when it's something that they didn't put in there "on screen").

By the way, you can already spend FPs to conveniently have something on hand, the bag of holding is simply justification for a wider range of objects.
Title: Re: Bag of Holding
Post by: finnmckool on September 13, 2010, 04:50:25 AM
Now THAT's an interesting point! That's right! We already have this mechanic in the game, as it were!

So what if it's an expensive thing, like an aspect and -2 refresh, and what it does is let you tag or bonus to your declarations? Or get them cheaper?
Title: Re: Bag of Holding
Post by: exploding_brain on September 13, 2010, 07:01:04 PM
If it's an aspect, they can invoke the aspect for a +2 on a resources roll.

It it's a power, for [-1] refresh, provides 2 shifts towards reducing the time needed to acquire something with a resources roll.  ("I already bought it, and happen to have it right here.")

For more refresh, they can maybe do more tricks.  In my game, I'd probably encourage my players to take it as an aspect at first (e.g. "Lets see what I have in my bag of tricks."), and save the refresh to possibly purchase the power later.

Also, general FATE style remedy to the "Bwahahaha I out thought you, where's your story now?" syndrome:  Bribe them with FATE points to let your story happen anyway.

"Hmmm, OK Frank, I suppose you could use your bag that way, if you make the roll.  For an FP, I'll even say you get X as well.  On the other hand, I could give you an FP to compel your Y aspect, and we'll say that you already have Z hiding in your bag, which totally messes up your plan.  I guess that would also mean the the following really cool situation develops."
Title: Re: Bag of Holding
Post by: crusher_bob on September 15, 2010, 09:02:13 AM
Another way to implement this is to use a variant of potions.  So they spend 1 refresh to have 4 'uses' of the bag per session.  And then they can either define what those 4 uses are ahead of time, make a (planning related skill) difficulty 3 roll to just happen to have the item they need in the bag, or, if the rolls fails, spend a fate point to have to right item.

After all, a wizard with several potion slots can already do this.
Title: Re: Bag of Holding
Post by: Bruce Coulson on September 15, 2010, 05:31:55 PM
I had a variant of this; a psychic whose power came from an old Twilight Zone episode.

"What You Need" (-1)  For a FP, the character can produce any portable item that is exactly what is needed for the problem.  In game, the character 'just happened' to have acquired that item previously.  (Very limited precognition.) 
Title: Re: Bag of Holding
Post by: Arcteryx on September 15, 2010, 07:53:18 PM
Just tell'm to get their characters to buy them from Thinkgeek :) http://www.thinkgeek.com/computing/bags/aaa5/
Title: Re: Bag of Holding
Post by: Wyrdrune on September 16, 2010, 12:27:14 PM
i got one of those and it's really a cool and roomy bag. actually i have my DFRPG stuff in it, as i go to a game tonight.
Title: Re: Bag of Holding
Post by: ralexs1991 on September 16, 2010, 12:54:59 PM
Just tell'm to get their characters to buy them from Thinkgeek :) http://www.thinkgeek.com/computing/bags/aaa5/

that might be the coolest ad i have ever seen i totally need one now lol   ;D
Title: Re: Bag of Holding
Post by: Arcteryx on September 16, 2010, 06:09:33 PM
i got one of those and it's really a cool and roomy bag. actually i have my DFRPG stuff in it, as i go to a game tonight.
Hey good to know, always comforting to hear customer testimony. Its not available right now or I'd have ordered it on the spot. Just one of many things I'd love to get from there... hehehe
Title: Re: Bag of Holding
Post by: finnmckool on September 18, 2010, 12:47:15 PM
That is so awesome. No wonder they're out of stock. :(
Title: Re: Bag of Holding
Post by: JustinS on September 19, 2010, 11:25:10 PM
I suspect this is Nakor the Blue rider, and his 'infinite bag of Oranges (usually)', from Raymond E. Fiest's Princes of Blood (I think), a squeal to the rift-war saga books.

Sounds like the bag in Mary Poppins.

There's an idea that I seem to remember from a book (not one of Jim Butchers, and I couldn't tell you the title or author), where the main character had a bag or a pocket that he kept pulling things out of that should never have fitted in there in the first place. The way this was accomplished was that they were actually reaching through a wormhole that opened into a crate in a warehouse (or something similar). It limited the amount of stuff that could be stored by virtue of the items still having to be stored in a warehouse, and limited what he could pull out by what was close to the opening of the wormhole. This is largely from a rather hazy memory of the book in question, but maybe that's a possible way of working it without overly tipping game balance. The size of the item is also limited by the size of the bag or pocket it's attached to - i.e you can put a car in the warehouse next to the 'hole', but there's no way you could pull the car through.
Title: Re: Bag of Holding
Post by: Becq on September 21, 2010, 12:50:58 AM
Any fans of Knights of the Dinner Table here?  At one point in the storyline, the players discovered that the higher-end "Bags of Hefty Capacity" (ie, Bags of Holding) were actually linked to a particular location in an alternate dimension which I think they referred to as 'Bag Space'.  They abused this heavily, to the extent that they stored squads of mercenaries in their Bags, along with siege equipment and massive amounts of supplies.  Later they (or NPCs, I forget which) came up with the theory that all high-tier Bags were connected by Bag Space, and that they could therefore enter Bag Space and search for other Bag entry points, then raid the contents stored there...
Title: Re: Bag of Holding
Post by: Kaldra on October 01, 2010, 08:28:48 PM
how to break a bag of holding 101, a dnd 3.5 gm's perspective:

1: fill it full of sand, and empty it all in one round. instant eff you to who ever is chasing you through that hallway or to the creature that just ate you (tarrasque).
2: as above with water, added benefit of killing magic as a torrent of water washes it all away.
3: carry around the group with the top open allowing spell casters to shoot out of the bag from a covered position.
4: security systems dont stand a chance.
5: explosives... nuff said...
6: that one thing you never saw coming.
Title: Re: Bag of Holding
Post by: finnmckool on October 04, 2010, 12:50:59 AM
Ooo...the water one's neat.

The explosives can get nasty when we start weighing in hundreds of pounds.

I don't know if carrying people would be possible. You could call that a side effect of carrying a portable interdimensional space.
Title: Re: Bag of Holding
Post by: Haru on October 04, 2010, 01:12:58 AM
Somehow I am reminded of Gamma, if anyone knows him. He is an alien friend of Mickey Mouse and he has a pair of pants with the effect of a bag of holding. Anytime he needs something he is looking inside his pants pockets and gets out a whole lot of stuff, but it always takes him a while (and a comically large pile of junk) to find the right item. Could be a great way to compel it, if it is an aspect. And of course, if someone can macgyver the wrong item from the bag to work for them, it is bound to be a great scene  ;D
"For my next trick... anvils!"
Title: Re: Bag of Holding
Post by: Wyrdrune on October 05, 2010, 11:18:52 AM
i believe the character is called eega beeva in the english speaking countries.
http://en.wikipedia.org/wiki/Mickey_Mouse_universe#Eega_Beeva