Oh and a note on the Toughness/Recovery stuff...it only covers physical stress...a point that shall be made quite clear when a necromancer sucks all the magic/lifeforce/whatever out of Solomon right in front of everyone, in a mental stress attack, stealing his "soul" which is mostly what makes him up any more
so I'm not TERRIBLY worried about the player getting too dependent on the physical immunities since he'll know from Jumpstreet that other magical attacks can kill him no problem.