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The Dresden Files => DFRPG => Topic started by: Ophidimancer on July 30, 2010, 06:58:04 PM

Title: Spells granting Stunts?
Post by: Ophidimancer on July 30, 2010, 06:58:04 PM
Should it be possible?  Would it use the transformation rules?  Should it just be regarded as taking a Temporary Power?

What do you guys think?
Title: Re: Spells granting Stunts?
Post by: ashern on July 30, 2010, 07:23:33 PM
I'd just use them as maneuvers to grant some sort of sticky/multiple tag aspect that would do something similar to the stunt and call it good.  No need to make it overcomplicated.
Title: Re: Spells granting Stunts?
Post by: MWKilduff on July 30, 2010, 07:32:24 PM
I think it would be possible through Thaumaturgy.  If you wanted to buff yourself before going into trouble time is the 1st question.  After that just come up with a equation for determining the difficulty something like (stunt cost X 2) +2 so the minimum difficulty you are going to be dealing with for a -1 cost stunt is a 4 shift difficulty, a -2 stunt would be a 6 shift difficulty, and a -3 stunt would be an 8 shift difficulty.  If you find that too simple then increase the multiplier.
Title: Re: Spells granting Stunts?
Post by: Deadmanwalking on July 30, 2010, 11:10:01 PM
I'd use the Thaumaturgical Shapeshifting rules (on p. 283) and the Temporary Power rules (on p. 92).

For practical purposes, this would make it Complexity 3-5 plus one Tag or FP per Stunt.