@CMEast - Any GM who does that is a douche imo, as that is basically like saying No Fate Points for you, kill the character roll a new one.
If he does it constantly, and if the player has only one power left on his parent's template, then yes, its a bad move. But a GM should still compel the changeling character every once in a while to pick up more powers, even if it means risking the Choice. Its pretty much stated in the template that compels are supposed to be used that way, to make the struggle between free-will and nature that much more dramatic.
Pro-tip: Don't ever put your changeling right on the razors edge of the Choice unless you actually want it to be a constant threat looming over him.
Every once in a while sure, like maybe a couple of times a session, but to do it to the point of railroading it, that is when it gets to go from dramatic roleplaying to stupidity where player feels more like quiting in the middle of a game.
If I were a GM I wouldn't allow anyone to store fate points up anyway, not unless there character was a little under-powered compared to the others. With Greater Glamours sitting in your quiver, I could possibly compel you towards your fae side with every major use of your powers or every major conflict. I'd definitely speak to your GM about the character before playing it.
I think low fate points DOES make the game dramatic. It means you don't have much of a safety net when things go wrong.
Um - The point of fate points is the ability to effect the flow of plot, by effectively limiting there ability to keep a decent amount at any one time to me is more along the lines of pushing the players onto a script then having it as a roleplay where the ending is not fixed.By doing that, it makes the GM more of an author in a book with a single forethought conclusion then a true collaborative process which to me is a major no-no as that goes against the very spirit of the FATE system.
In the same way, if a player is sitting on a small pile of fate points he can enter each conflict safe in the knowledge that he can handle most situations by invoking an aspect or two. A +2 bonus or a declaration is a powerful ability in this game and while I want them to use it, I want it to be valuable. With spare fate points, situations become less about suspenseful drama and more about over-the-top conflicts where people abuse their aspects as much as possible.
In the same way, if a player is sitting on a small pile of fate points he can enter each conflict safe in the knowledge that he can handle most situations by invoking an aspect or two. A +2 bonus or a declaration is a powerful ability in this game and while I want them to use it, I want it to be valuable. With spare fate points, situations become less about suspenseful drama and more about over-the-top conflicts where people abuse their aspects as much as possible.
The more fate points people have, the less motivated they will be to play as there character would, self-compelling themselves becomes less important and it becomes the GM's job to force them to play the role when it becomes inconvenient to them.
With spare fate points, situations become less about suspenseful drama and more about over-the-top conflicts where people abuse their aspects as much as possible.
Invoking Aspects is not abuse, and neither is it acting out of character. In order to Invoke an Aspect, one needs to be able to act in a way the Aspect suggests. Invoking an Aspect is acting in character, it's acting in character in a way that helps the character just like accepting a Compel is acting in character in a way that causes complications. Any time you use an Aspect you are enforcing the character concept.
Greater glamours is not for PCs. Period. Pure Fae only. For a REALLY good reason. The subject of compels and fate points is moot IMO. Any GM that allows this with a PC isn't doing his job.
Tbora - I understand your obsession with making the most broken PCs possible so you can play them in your own campaigns and I know I gave you this idea, but I draw the line at this much blatant stretching of the rules. If you want to play this character in your epic campaign, I'm dropping out.
But anyway for this character I have atleast a couple aspects in mind to generate fate points like no tommorow - A Trouble of "I cannot say what is untrue" and an aspect "Iron is my Bane".Both of which will be self compelled very often.
This is actually completely unnecessary (the Iron at least)...both of these are explicitly available as Compels on the High Concept of any Changeling. Re-read the Changeling template.
If thats all you want, just take the regular glamours power. If you just have to have the +2 to veils, make it an inbetween power at -3 refresh.
My response in a number of bullet points:
A) This is for a Submerged game as the original clearly stated - so you don't have to "worry" about it.
B) Yes I did get this idea from you, and for that I thank you as I still think its pretty cool.
C) The term "Broken" can only be applied if the opposition is a weaker opposing force which equals blandness and no challenge.
D) I respect you Galt as a person, but if you cannot refrain from base rudeness I am not sure I want you in any game of mine.That is not to say I am giving you the boot now, but if you cannot be civil, you will force my hand.