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The Dresden Files => DFRPG => Topic started by: Arcteryx on July 20, 2010, 08:54:49 PM

Title: [Aspects] Compels for Gun-Fu?
Post by: Arcteryx on July 20, 2010, 08:54:49 PM
Any great ideas for compels on gun-fu? Feel free to pitch in some cool name ideas too :)
Title: Re: [Aspects] Compels for Gun-Fu?
Post by: Dan from Chicago on July 20, 2010, 09:00:59 PM

Well, there's scene in Butch Cassidy and the Sundance Kid, where Sundance can't hit a target unless he's moving ...
Title: Re: [Aspects] Compels for Gun-Fu?
Post by: BlackDog42 on July 20, 2010, 09:05:41 PM
Well a good aspect for a character would be "there's never enough ammo" and i think that would be great for a compel here or there. not "you are now out of ammo" but maybe a "your gun is out and you need to spend this round reloading"
Title: Re: [Aspects] Compels for Gun-Fu?
Post by: Arcteryx on July 20, 2010, 09:09:39 PM
Never seen the Sundance Kid, but awesome :) So, say, won't take a shot that's too easy. Has to load up on the style points with a trick shot. "Off the wall, wizard's shield, window sill, left eye."

Thanks for the ammo idea too, I'll throw that in as something compellable...
Title: Re: [Aspects] Compels for Gun-Fu?
Post by: luminos on July 20, 2010, 09:54:42 PM
Gun Fu strikes me as more of a stunt than an aspect.  That said, I don't see very many good compels for it, but not all aspects need compels, as long as most of them are balanced you can have one or two that only perform limited functions.
Title: Re: [Aspects] Compels for Gun-Fu?
Post by: JosephKell on July 20, 2010, 11:08:59 PM
Gun Fu strikes me as more of a stunt than an aspect.  That said, I don't see very many good compels for it, but not all aspects need compels, as long as most of them are balanced you can have one or two that only perform limited functions.
Ditto stunt.

Only compel I can think of is "Are you sure you want to resolve this with words instead of gun play?"
Title: Re: [Aspects] Compels for Gun-Fu?
Post by: CMEast on July 20, 2010, 11:54:53 PM
As Joseph Kell says, make him totally reliant on his guns so that he's constantly turning to them for a solution instead of thinking of something more subtle.

For instance, the PC comes up with a clever idea during a conflict like running to a certain zone for a manoeuvre, or turning a switch to activate part of the scenery... whatever :) The GM compels him so that he didn't come up with that idea, convinced that he just needs another round of gunfire to resolve the conflict instead (and as it's a declaration, no-one else can think of it either unless they had already had the idea or if they roll on a relevant skill i.e.  awareness).

The same goes if he meets a bullet-proof bad guy. He's compelled to keep shooting, sure that a bullet right between the eyes can take down anything.
Title: Re: [Aspects] Compels for Gun-Fu?
Post by: Odd Man Out on July 20, 2010, 11:57:11 PM
I'd add some descriptor to Gun-Fu if I was going to use it as an Aspect. "Notorious Gun-Fu Expert" or whatever sounds character appropriate offers more varied bonuses and makes compels easier.

Basically if you're Revy from Black Lagoon everyone knows how dangerous you are, so the aspect lets you fight meaner and be scarier when violence is on the table. Conversely, everyone knows how dangerous you are, so if someone goes after you it'll be with a tendency towards very ruthless methods.
Title: Re: [Aspects] Compels for Gun-Fu?
Post by: Jaxom Faux on July 21, 2010, 03:08:19 AM
i always love "The gun IS my skill list".

use it to solve things with guns that wouldn't otherwise work. also use it to solve things with guns that could have been done MUCH easier with other methods.

such as intimidating a guy off the street with a gun instead of just pretending to be a cop or subtly threatening... someone might report you hustling, a real cop might walk by etc etc.

a hardcore mobster who isn't impressed by you saying your gonna fix his crap. he might sudden be a little worried if you pull a gun and look like you mean it.

i also liked the thing about having to be moving to hit things with a gun. i'd make it more like having to be doing a stunt or some other flashiness or you just won't do it. call it "Gun-fu stylin".
Title: Re: [Aspects] Compels for Gun-Fu?
Post by: JosephKell on July 21, 2010, 03:19:20 AM
As Joseph Kell says, make him totally reliant on his guns so that he's constantly turning to them for a solution instead of thinking of something more subtle.
I didn't say that.  I just said it was a compel.

Compelling the same thing all the time is as lame as it is boring.

But Notorious Gun-Fu Expert (maybe "Hitman," "Enforcer," "Assassin," or "Streetfighter" is better than Expert) is way better.  It can also be compelled for complications, specifically your reputation scaring guys you approach peacefully or causing trouble with the police ("We know you are carrying...").  So it could work as a Trouble aspect.
Title: Re: [Aspects] Compels for Gun-Fu?
Post by: GruffAndTumble on July 21, 2010, 03:27:37 AM
I second upgrading the Aspect from "Gun Fu" to something more detailed and flavorful. "Notorious Gun Fu Expert" is a great one.

Alternatively
--"The (not so) Ancient and Secret Art of Gun Fu"
--"Be the Bullet"
--"Mentored by an Secret Order of Mystical Tibetan Hitmen"
--"Lucy my .44, and Her Amazing Repertoire"
--"Trick Shot Master Specialist Extraordinaire" (because everyone loves redundancy!)

I kinda love coming up with Aspects. Just a bit.  8)
Title: Re: [Aspects] Compels for Gun-Fu?
Post by: neko128 on July 21, 2010, 01:06:42 PM
The compel that comes to my mind is something along the lines of a distinctive style - people recognizing you, emulating you, specifically studying ways to defeat you, stalking you...
Title: Re: [Aspects] Compels for Gun-Fu?
Post by: Arcteryx on July 21, 2010, 03:10:10 PM
Love the tons of ideas here - you guys really came through with some great compels! I got a great laugh out of The Gun IS My Skill List!, I like The Notorious G.U.N. How about an homage to Bruce Lee to put that "gun-fu" feeling across? Something like Guns of Fury, Way of the Gun or.. or... well, y'know. Something along those lines.
Title: Re: [Aspects] Compels for Gun-Fu?
Post by: Arcteryx on July 21, 2010, 03:11:48 PM
I second upgrading the Aspect from "Gun Fu" to something more detailed and flavorful. "Notorious Gun Fu Expert" is a great one.

Alternatively
--"The (not so) Ancient and Secret Art of Gun Fu"
--"Be the Bullet"
--"Mentored by an Secret Order of Mystical Tibetan Hitmen"
--"Lucy my .44, and Her Amazing Repertoire"
--"Trick Shot Master Specialist Extraordinaire" (because everyone loves redundancy!)

I kinda love coming up with Aspects. Just a bit.  8)

Bahahahaha, the first and the third ones slayed me...! Shopping carted :)
Title: Re: [Aspects] Compels for Gun-Fu?
Post by: ballplayer72 on July 21, 2010, 03:16:41 PM
I've got one,


"..and then they shot the yankee"   

Whenever a villian is waxing poetic about his evil scheme before a fight, roll a compel for gun-fu boy to quick draw and start the action early.

(the name is in reference to a long string of southern jokes about yankees.   the jokes always end in "and then they shot the yankee"

A circus owner walked into a bar to see everyone crowded about a table watching a little show. On the table was an upside down pot and a duck tap dancing on it. The circus owner was so impressed that he offered to buy the duck from its owner. After some wheeling and dealing, they settled for $10,000 for the duck and the pot.

Three days later the circus owner runs back to the bar in anger, "Your duck is a ripoff! I put him on the pot before a whole audience, and he didn't dance a single step!"

"So?" asked the ducks former owner, who then proceeded to shoot the Yankee.


or


3 Yankees walk into a bar.

And then they all get shot.
Title: Re: [Aspects] Compels for Gun-Fu?
Post by: GruffAndTumble on July 21, 2010, 05:10:59 PM
Glad you like those Aspects, Arc. I see we share similar tastes, as well--the first and third choices are my favorites, and the rest are basically a smokescreen for the fact that I love making silly martial arts jokes (not that they aren't valid Aspects, mind you.)

I kind of want to make a character with the high concept of "Mystical Tibetan Hitman" now. He would be a blatantly stereotypical "secret master" or brash, youthful martial artist exposed to the big city for the first time--until he pulls out a pair of Ancient Submachine Guns From the Dawn of Time, and starts lining up trick shots reflecting from people's auras.
Title: Re: [Aspects] Compels for Gun-Fu?
Post by: Arcteryx on July 21, 2010, 05:57:17 PM
Its one of those things that sets the tone of a game - I mean, its so larger than life and cinematic. I see those ancient sub machine guns with those stereotypical Tibetan pennants hanging from the handles, flapping in the breeze and inscribed with inscriptions... It could really be cheeseball, but look at the guns that Hellboy carries, it can be pulled off and with the right backstory it could totally be done.

If Final Fantasy can do gunswords... hell yeah, we can do Tibetan hitmen.
Title: Re: [Aspects] Compels for Gun-Fu?
Post by: GruffAndTumble on July 22, 2010, 03:29:06 AM
If Final Fantasy can do gunswords... hell yeah, we can do Tibetan hitmen.

Mystical Tibetan Hitmen. They're not common thugs--these are the Secret Order of the World's Balance, who depose kings and end wars, ever hiding in the shadows of the world, so that the cosmos continues on in harmonious balance.

Or something like that.
Title: Re: [Aspects] Compels for Gun-Fu?
Post by: Arcteryx on July 22, 2010, 02:14:03 PM
There would have to be some awesome reason why they have those huge, giant bells out in the middle of nowhere. Beyond just having to let a few yak and yeti know what time of day it is. Maybe they're the heartbeats of our mortal world or something.
Title: Re: [Aspects] Compels for Gun-Fu?
Post by: black omega on July 22, 2010, 06:52:14 PM
Mystical Tibetan Hitmen. They're not common thugs--these are the Secret Order of the World's Balance, who depose kings and end wars, ever hiding in the shadows of the world, so that the cosmos continues on in harmonious balance.

I can see that.

Chuin:  The masters of Sinanju kill to promote harmony.  We have done this since the drawn of time.  For example, Napolean.  The greek boy, Alexander.  Robin Hood.

Remo:  Robin Hood?!

Chuin: A bandit!
Title: Re: [Aspects] Compels for Gun-Fu?
Post by: Thrythlind on July 22, 2010, 06:57:29 PM
"I'm your huckleberry."


Granted, it's not what most think of for Gun-Fu, but it is still an awesome Gunfighter line
Title: Re: [Aspects] Compels for Gun-Fu?
Post by: Thrythlind on July 22, 2010, 07:02:02 PM
I can see that.

Chuin:  The masters of Sinanju kill to promote harmony.  We have done this since the drawn of time.  For example, Napolean.  The greek boy, Alexander.  Robin Hood.

Remo:  Robin Hood?!

Chuin: A bandit!

The sad fact of the matter is that at least one old version of the legend says that as he got older, he got bored and returned to robbing people even though the tyranny was deposed.
Title: Re: [Aspects] Compels for Gun-Fu?
Post by: ballplayer72 on July 22, 2010, 07:19:56 PM
"I'm your huckleberry."


Granted, it's not what most think of for Gun-Fu, but it is still an awesome Gunfighter line


"You gonna pull those pistols, or just stand there Whistling Dixie?"      Clint Eastwood in "the outlaw josey wales".   Lots of great one liners.
Invoke:  Automatically get to draw and fire faster than your opponent in a straight contest.
Compel: Your reputation for swift and brutal gunplay precedes you and people are less and less likely to try to take you in a straight fight.   Instead they'll try to bushwhack you.

and who could forget "Go ahead.. Make my Day"    Inovke:  + X to intimidation when a gun is in your hand.
                                                                    Compel:   You really do wanna shoot the guy.  Roll a conviction or discipline roll to see if you just go ahead and make your own day by blowing the targets head off.
Title: Re: [Aspects] Compels for Gun-Fu?
Post by: Myrddhin on July 22, 2010, 07:40:08 PM
An interesting compel, though a similar one was already mentioned, would be to have the character's muscle memory and training "take over" when such overt and deadly force might be unnecessary, such as drawing his gun in response to a sudden movement or escalating a minor conflict into a potentially lethal one.
Ex: Arguing with someone, they shove him. Compel - Draw and fire in reaction to being "attacked."

As far alternate names and flavors go...
One Man, Six Guns
I Never Miss
Fists are so Outdated
Bulletproof X -Gun-fu on the defense

Or for a more elegant shootist: Waltz en Minié

Also, love the mystical hitmen idea.
Title: Re: [Aspects] Compels for Gun-Fu?
Post by: Deep_Flow on July 23, 2010, 07:02:26 AM
Some ideas to buil compels around:


- Gravity sets back in...

- You remeber the laws of physics

- Nobody was watching...

- You pulled that trick too many times, it's getting lame...

- People think that you are just shooting a movie.

- You have to go through the main entrance.

- It's too easy.

- It's not just yet dramatic enough.

- A puppy dog gets caught in the cross fire, you girlfriend insists on saving it...

- You start thinking it all over again in mid-air...

- The puppy now lives with you and gets itself in all kinds of trouble...

- As the negotiations drag on it occurs to you that you haven't fired your gun in a while.

- The puppy mastered the art of puppy-eyes-fu and you fall for it every time...

- A bullet gains consciousness and starts a philosophical discussion on matters of life and death with you.

- Your old master returns...

- You have to stop a heavily armed man from going fully postal. No, you may not just shoot him...

- Your old master lectures you on getting sloppy.

- You left your luck-charm somewhere.

- A physics nerd approaches you and tells you how unrealistic all this is.

- While shooting him, the physics nerd keeps coming back at you telling you how implausible it was.

- Oh, no Dr. Gun-Man-Fu has your luck-charm.

- Your girlfriends talks you into spending a weekend together without any guns.

- Oh, no Dr. Gun-Man-Fu has the puppy too.

- You wake up at a table with other people who pretend to play a game. You seem to know them from somewhere...


Title: Re: [Aspects] Compels for Gun-Fu?
Post by: Arcteryx on July 23, 2010, 02:10:17 PM
...
Bulletproof X -Gun-fu on the defense

I love this...

All this now reminds me that there was a movie called Bulletproof Monk, which I've never seen, but maybe I should...

Title: Re: [Aspects] Compels for Gun-Fu?
Post by: HumAnnoyd on July 23, 2010, 09:00:35 PM
"I'm your huckleberry."


Granted, it's not what most think of for Gun-Fu, but it is still an awesome Gunfighter line

Heh.  I was going to use that or something like it if I ended up playing my Cursed Gunslinger character.  Great line.
Title: Re: [Aspects] Compels for Gun-Fu?
Post by: Thrythlind on July 23, 2010, 09:23:20 PM
came up with a good one for my snake-gunslinger: http://thrythlind.deviantart.com/art/The-Woman-With-No-Name-157140631

"Red meets yellow kills a fellow."

Sample:

The dozen or so bandits failed to notice the figure moving casual and unconcerned out into the open for the first few seconds.  Several glanced past her, but the woman’s attitude made her fade into the surroundings. 
She simply didn’t seem important at first. 
“Please, this is just a small village,” the children’s chaperone pleaded.  “We don’t have anything worth stealing.  There’s no goods here but lumber.”
   “Ain’t you listening, girl?” one of the bandits asked amidst assorted laughter.  “You are the goods.”
Eventually, one of the bandits noticed the out of place clothing and took a second look at the woman just as she came into the middle of the largest group, within easy revolver range of many of the bandits.
“Whe – “
The woman’s knife slipped out of her sleeve and into her hand.
“–  re – “
The knife slipped into the throat of a pistol carrying bandit while her free-hand grabbed the man’s pistol.
“– the –“
The woman emptied the stolen revolver into the bandits around her as her knife vanished into her coat.
A rifleman and two more pistoleers dropped before the three swordsmen closest to the gunslinger crumpled, various vital organs destroyed.
“– hell –“
As the first volley finished, she tossed aside the now empty pistol and drew her own pistol.
“– did –“
Six more shots fired, and several more bandits fell as they reached for their weapons.
“– you –“
As she reloaded, a bandit slashed down wide of her dodging form, only managing to take the hat off of her head.
“– come –“
Three bullets obliterated the swordsman that had just missed the woman and then another three bandits fell.
“–  fr –“
The butt of the woman’s pistol slammed into the speaking bandit’s throat, crushing it.  She walked past as he fell to the ground choking and gasping.
The young Ryouiki woman and her gathering of children looked about at the carnage in shock before the gunslinger stopped in front of them.
The upper half of her head was clearly visible now as she reached down for her hat.
Under the black, blonde and red hair, her face was framed by a light covering of similarly colored scales.  Poison green eyes, with slitted pupils and irises that took up almost the entire visible part of the orb stared out with a tired, near expressionless stare as she dusted off her hat.  Just under the inside corner of each eye were a pair of small holes, pits, that were matched across the bridge of her nose.  What could be seen had the remnants of an semi-alien beauty that was diminished by long days on the open trail.
“S…s…s…” the woman chattered, now more terrified than she was before.
The lower portion of her nose was covered just like her mouth, and her voice continued to be muffled as she next spoke.
    “Snake,” the woman noted.  “Yes, now you and the brats get to cover.”
Title: Re: [Aspects] Compels for Gun-Fu?
Post by: Jaxom Faux on July 24, 2010, 06:46:09 AM
I can see that.

Chuin:  The masters of Sinanju kill to promote harmony.  We have done this since the drawn of time.  For example, Napolean.  The greek boy, Alexander.  Robin Hood.

Remo:  Robin Hood?!

Chuin: A bandit!

bonus nerd lore for that quote, love that movie. but i thought korea wasn't tibet?

continues:

Remo: besides, didn't napolean die in his sleep?

Chuin: WRONG! all of them Perfect assassinations
Title: Re: [Aspects] Compels for Gun-Fu?
Post by: GruffAndTumble on July 24, 2010, 07:10:48 AM
I dunno about Korea, but I was combining the stereotypical Shangri-La/Shambhala concept people have of Tibet with the League of Shadows in Batman Begins, which was based in China.
Title: Re: [Aspects] Compels for Gun-Fu?
Post by: Scapey on July 24, 2010, 11:54:37 AM
Aspcect for Gun-Fu, "Uses Mel Gibson's guns" ever notice how mel' charecter from the LW series never runs out of ammo ... except when he really needs just one freaking bullet?
Title: Re: [Aspects] Compels for Gun-Fu?
Post by: Dave Mallonee on July 24, 2010, 05:08:03 PM
I have a gunslinging warden and one of my aspects is "...every problem looks like a nail." The compel on it is that I think every problem can be solved with gunplay. Every. Problem. It should lead to some serious problems. I also have an aspect called "always outnumbered never outgunned" which leads to me overestimating my gun skills ability to overcome strength of numbers.

I would love to have found a way to make "God is a Bullet" an aspect but I didn't think of it when I was building my character.
Title: Re: [Aspects] Compels for Gun-Fu?
Post by: GruffAndTumble on July 24, 2010, 07:04:25 PM
Minor Milestones can be used to put in a freshly thought up aspect in one of the five "normal" slots. Character creation just establishes what Aspects you start with.
Title: Re: [Aspects] Compels for Gun-Fu?
Post by: Arcteryx on July 25, 2010, 04:22:52 AM
bonus nerd lore for that quote, love that movie. but i thought korea wasn't tibet?
continues:
Remo: besides, didn't napolean die in his sleep?
Chuin: WRONG! all of them Perfect assassinations

Oh man... the books were even better. I mean, the movie was great, but the books... they kept me sane through high school :)
Title: Re: [Aspects] Compels for Gun-Fu?
Post by: Arcteryx on July 25, 2010, 04:25:48 AM
I have a gunslinging warden and one of my aspects is "...every problem looks like a nail." The compel on it is that I think every problem can be solved with gunplay. Every. Problem. It should lead to some serious problems. I also have an aspect called "always outnumbered never outgunned" which leads to me overestimating my gun skills ability to overcome strength of numbers.

I would love to have found a way to make "God is a Bullet" an aspect but I didn't think of it when I was building my character.

Goes without saying that it really depends on the tone of the campaign... some GM's I know would go banana's (in a bad way) and others would lap it up and make you suffer to the end of time, which with an aspect like that might be not very long... its all context of the game you're in.

Good times. Good to see so many demented minds working OT on this...