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The Dresden Files => DFRPG => Topic started by: Ophidimancer on July 15, 2010, 12:43:49 AM

Title: Zone Wide Aspects and Tagging
Post by: Ophidimancer on July 15, 2010, 12:43:49 AM
When you manage to apply an Aspect to more than one target, can you Tag that Aspect for each target, or do you only get a Tag on one target and after that you need to spend FP's to Compel or Invoke that Aspect on other targets?
Title: Re: Zone Wide Aspects and Tagging
Post by: Kordeth on July 15, 2010, 12:59:36 AM
You only get one free tag of the aspect, the rest you have to pay for.
Title: Re: Zone Wide Aspects and Tagging
Post by: Tush Hog on July 15, 2010, 02:39:21 AM
The way I understand it, if the aspect is on the zone (like say "pitch dark") you have one tag. However, if you've put an aspect on everyone in the zone individually(something like "entangled in vines") you get a tag on each person who you've just put an aspect on.

Otherwise, doesn't seem like there are many reasons to buy a zone when you could just put a scene aspect on the place much cheaper.
Title: Re: Zone Wide Aspects and Tagging
Post by: ahunting on July 15, 2010, 05:38:17 AM
As far as i can tell if your willing to AoE a spell that applying the aspect, each person who gets the effect should get a free tag of it. Think something along the lines of group telepathy, applying Perfect Team Work, or some kind of Reverse Entropic Effect, Amazing Luck.  In the end it will be GM call, i'm certain plenty of folks will look at this and go No wai!!! and say that you need to spend for any use beyond the first. But it is a good idea to motivate wizards to do something other then Swing as big a magic attack as possible, Giving your whole team a free tag is most like easily as effective, and way more group friendly.   
Title: Re: Zone Wide Aspects and Tagging
Post by: luminos on July 15, 2010, 06:02:23 AM
sure, if you spend the shifts to make it zone wide, why not let everyone's aspect be tagged.  This would include enemies tagging the aspects as well...
Title: Re: Zone Wide Aspects and Tagging
Post by: ahunting on July 15, 2010, 07:37:18 AM
sure, if you spend the shifts to make it zone wide, why not let everyone's aspect be tagged.  This would include enemies tagging the aspects as well...

True if they were in that zone when the spell was cast of course.
Title: Re: Zone Wide Aspects and Tagging
Post by: Ophidimancer on July 15, 2010, 03:24:36 PM
Well I found this:

Quote from: YS107
Scene aspects may imply some circumstances that will befall any (or many) of the characters in the scene—Everything Is Burning! is a classic example and a frequent aspect in any scene involving Harry Dresden. In such a case, it’s entirely apropos to act as if that aspect is on each character’s sheet and compel (see page 100) the aspect for each of them, dishing fate points
all around and nicely covering the effects the aspect has on the characters in the scene. Technically speaking, a player could try to use
a scene aspect to initiate a mass compel, but it’d be a pretty expensive proposition—he’d have to spend a fate point for every character he wants to be affected by the compel.

So I guess I would get one free Tag against one person, but everyone else I would either spend a FP or hope the GM compels of his own volition.
Title: Re: Zone Wide Aspects and Tagging
Post by: CMEast on July 15, 2010, 05:03:07 PM
Indeed, creating any aspect gives you one free tag, even if it's an aspect that would effect everyone in a zone. To get more tags you would have to create the aspect for each time you want to use it; either splitting the aspects across each target and getting one tag on each, or putting multiple tags on the scene aspect (dangerous as you can only tag an aspect once per roll, and the aspect could be removed before you use all the tags).

So you could create a 'blinding light' manoeuvre with a flash grenade (one free tag on the zone) or cast a 'blinding light' spell (3 shifts for the manouevre, 2 shifts for the zone and perhaps another shift for stickyness) for one free tag. Or you could make the same spell with 3 shifts for each person you want to affect and then each would have one free tag for you to use, that gets expensive very quickly though.
Title: Re: Zone Wide Aspects and Tagging
Post by: Ophidimancer on July 15, 2010, 05:11:17 PM
So you're saying that creating a zone or scene aspect only gets you one tag total, but a spray maneuver would get you a tag for each target?

Hmm ... I could see a strict interpretation invalidating that last use as well.
Title: Re: Zone Wide Aspects and Tagging
Post by: CMEast on July 15, 2010, 05:49:24 PM
Well that's how spell manoeuvres work anyway and I couldn't see why it wouldn't work for normal manoeuvres. There's no rule against it and it makes narrative sense. Bear in mind that extra successes just make an aspect sticky so you can't use those spare shifts to add an extra tag, they have to be added in to the original difficulty of the manoeuvre in the first place. Plus it might be abusable for navel-gazing manoeuvres.
Title: Re: Zone Wide Aspects and Tagging
Post by: Tush Hog on July 15, 2010, 06:12:06 PM
Well I found this:

So I guess I would get one free Tag against one person, but everyone else I would either spend a FP or hope the GM compels of his own volition.
If it's a scene aspect, yes. But then you haven't spent the extra two shifts to affect everyone in the zone. If you spend those two shifts to affect each individual in the zone you would get a free tag on each one. At least, that's how I'm interpreting it.  :)
Title: Re: Zone Wide Aspects and Tagging
Post by: CMEast on July 15, 2010, 06:17:45 PM
Only if it was a spell Tush Hog, though yes you're right (and I actually badly mis-worded that earlier above). I think Ophidimancer is enquiring about non-magical manoeuvres though.
Title: Re: Zone Wide Aspects and Tagging
Post by: luminos on July 15, 2010, 06:23:40 PM
If he is asking about non-magical maneuvers, how is he affecting multiple targets with it?
Title: Re: Zone Wide Aspects and Tagging
Post by: Tush Hog on July 15, 2010, 06:28:10 PM
Like luminous, I assumed he was talking about spell maneuvers. My bad  ;D
Title: Re: Zone Wide Aspects and Tagging
Post by: Ophidimancer on July 15, 2010, 06:40:43 PM
Actually I was talking about spell maneuvers.  I'm just not sure about a spray maneuver allowing multiple free tags.

On the one hand, the rules say that you get to tag a maneuver only once and there is no specific exemption to that rule under the Evocation Maneuvers rules.

On the other hand, magic does allow other cases of multiple applications of actions that normally can't be done, and on top of that you do have to pay for it in shifts split up between targets, so it might be rules as doing multiple maneuvers.
Title: Re: Zone Wide Aspects and Tagging
Post by: CMEast on July 15, 2010, 07:08:21 PM
Quote
If the intent is to create a temporary aspect that can be tagged more than once (remember that normally you’d only get the benefit of the
tag once and have to invoke after that), simply chain two or more maneuvers together in the same spell, each inflicting the same aspect or a similar variant. In other words, if you want to take advantage of two tags against a target of Good Conviction, you’ll need to set up two maneuvers, for a minimum complexity of 6 (3 for each, as per above). As wizards are usually low on fate points, this option allows you a little more mileage without having to worry about impacting your fate point budget.

This is quoted from YS265, it's in the manoeuvre section for thaumaturgy but I don't see why it doesn't apply to evocation, in the same way this is referring to an aspect with two free tags on one target but if you split the cost like you would an attack spell it'll still work, it's just harder to get the aspect to stick.
Title: Re: Zone Wide Aspects and Tagging
Post by: Ophidimancer on July 15, 2010, 07:11:21 PM
Ahh, thank you!  See that's why the forums are so useful, I don't know how I completely missed that.
Title: Re: Zone Wide Aspects and Tagging
Post by: CMEast on July 15, 2010, 07:13:45 PM
Hah not a problem, I knew I'd read it before and it still took 5 minutes of searching to find it :)
Title: Re: Zone Wide Aspects and Tagging
Post by: KOFFEYKID on July 15, 2010, 08:07:11 PM
There are two ways to handle it, one is a maneuver as a spray attack, that targets each character in a zone, that would allow you a tag on each aspect placed, the other is a zone wide aspect which gives only one tag (only one aspect is applied).