ParanetOnline
The Dresden Files => DFRPG => Topic started by: Tush Hog on July 13, 2010, 10:20:31 PM
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While there are rules for extending the duration for blocks and maneuvers there aren't any for attacks.
Is there a way to incorporate something like this?
For example, can you create a zone based attack that would hang around and effect others that move into the zone? Something like the old D&D spell Cloudkill.
Or would you just handle it as a ward type effect?
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Um...see Orbius on YS p. 294. It's a grapple based effect and probably does the best job of simulating this sort of thing.
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In addition to Orbius, a hanging AoE, Cloudkill style is viable with a direct attack. Or, for Harry-style fun, a extended duration Fire Attack--they're ON FIRE!