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The Dresden Files => DFRPG => Topic started by: Tush Hog on July 13, 2010, 10:20:31 PM

Title: Extended spell attacks
Post by: Tush Hog on July 13, 2010, 10:20:31 PM
While there are rules for extending the duration for blocks and maneuvers there aren't any for attacks.

Is there a way to incorporate something like this?

For example, can you create a zone based attack that would hang around and effect others that move into the zone? Something like the old D&D spell Cloudkill.

Or would you just handle it as a ward type effect?
Title: Re: Extended spell attacks
Post by: Deadmanwalking on July 13, 2010, 10:23:50 PM
Um...see Orbius on YS p. 294. It's a grapple based effect and probably does the best job of simulating this sort of thing.
Title: Re: Extended spell attacks
Post by: GruffAndTumble on July 15, 2010, 12:11:44 AM
In addition to Orbius, a hanging AoE, Cloudkill style is viable with a direct attack. Or, for Harry-style fun, a extended duration Fire Attack--they're ON FIRE!