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The Dresden Files => DFRPG => Topic started by: Ophidimancer on July 06, 2010, 05:19:11 PM

Title: Taking Social Consequences as Backlash?
Post by: Ophidimancer on July 06, 2010, 05:19:11 PM
So I know you can take physical or mental Consequences as Backlash, but what about Social ones?  Maybe the backlash gives you a weird aura, or perhaps the circumstances just let everybody in the area know that your character is the one responsible for the current weirdness?

How do you guys think this balances?
Title: Re: Taking Social Consequences as Backlash?
Post by: Deadmanwalking on July 06, 2010, 05:51:28 PM
It's often a bit hard to justify, but yeah, that'd work mechanically. Though why bother? Almost any appropriate ones would work just as well as Mental Consequences anyway.
Title: Re: Taking Social Consequences as Backlash?
Post by: CMEast on July 06, 2010, 06:00:29 PM
Sure why not, a veil spell may cause you to become mute temporarily or something. That'd be a great way to earn fate points! A fire smell might make you smell of burnt hair (or might even burn your hair off) or a water spell might make you constantly drip with sweat (as if the water magic was too much and now it's leaking out of you. I won't say what a wind spell might give you that's anti-social...

As long as it's justifiable why not :)
Title: Re: Taking Social Consequences as Backlash?
Post by: Ophidimancer on July 06, 2010, 06:07:23 PM
It's often a bit hard to justify, but yeah, that'd work mechanically. Though why bother? Almost any appropriate ones would work just as well as Mental Consequences anyway.

Are different Consequences recorded on different tracks like Stress?  Because if so, then this potentially gives another place to shove Backlash.  Of course, I haven't gotten to the Consequences part of the book yet, so I might be thinking about this wrongly.
Title: Re: Taking Social Consequences as Backlash?
Post by: Mindflayer94 on July 06, 2010, 06:07:41 PM
I think it has to do with how much social conflicts appear in your game. I think the developers said mental and physical, because they assumed a wizard would be in combat frequently, and therefore slinging evocations a lot, but if your game deals with social conflict frequently, I would allow a wizard to take social consequences.
Title: Re: Taking Social Consequences as Backlash?
Post by: Deadmanwalking on July 06, 2010, 06:20:14 PM
Are different Consequences recorded on different tracks like Stress?  Because if so, then this potentially gives another place to shove Backlash.  Of course, I haven't gotten to the Consequences part of the book yet, so I might be thinking about this wrongly.

No, they aren't. You only have one Mild Consequence, one Moderate, one Severe, and one Extreme, not one of each per Stress category.

Now a high Presence can give you additional Mild Consequences that can only be used for Social stuff, but that's the only thng that would make this useful.
Title: Re: Taking Social Consequences as Backlash?
Post by: Ophidimancer on July 06, 2010, 06:55:29 PM
No, they aren't. You only have one Mild Consequence, one Moderate, one Severe, and one Extreme, not one of each per Stress category.

Now a high Presence can give you additional Mild Consequences that can only be used for Social stuff, but that's the only thng that would make this useful.

Ahh, so it is useful, but only in limited circumstances.  Ok, I think I will allow it, for a little extra oomph.
Title: Re: Taking Social Consequences as Backlash?
Post by: JesterOC on July 06, 2010, 06:56:27 PM
A character with a high Presence can have a extra social consequences. So I high presence Wizard could benefit from being able to gain social consequences.

JesterOC

---Oops missed this comment from a previous post.
Title: Re: Taking Social Consequences as Backlash?
Post by: luminos on July 06, 2010, 06:58:45 PM
The problem is, letting you take social stress often won't be an actual drawback to backlash.  Social consequences, sure, but that is assuming you've already filled your social stress up.  Stress goes away at the end of the scene, and it is unlikely that you will finish a fight and then go into a social conflict in the same scene, so using social stress is a freebie for backlash the majority of the time.
Title: Re: Taking Social Consequences as Backlash?
Post by: Ophidimancer on July 06, 2010, 07:50:15 PM
The problem is, letting you take social stress often won't be an actual drawback to backlash.  Social consequences, sure, but that is assuming you've already filled your social stress up.  Stress goes away at the end of the scene, and it is unlikely that you will finish a fight and then go into a social conflict in the same scene, so using social stress is a freebie for backlash the majority of the time.

I did say a Consequence, right?  I didn't think you could take Stress as Backlash.  I thought you just took Stress for casting an Evocation.
Title: Re: Taking Social Consequences as Backlash?
Post by: Deadmanwalking on July 06, 2010, 07:54:09 PM
You do indeed take Mental Stress just for casting, but may also take additional Mental or Physical Stress as Backlash if you wish.
Title: Re: Taking Social Consequences as Backlash?
Post by: Ophidimancer on July 06, 2010, 08:16:05 PM
Hmm ... so allowing a wizard to take Backlash as Social Stress would be too powerful?

It's not too outlandish to think of a scenario where a wizard would be casting magic and then have to get into a social conflict is it?
Title: Re: Taking Social Consequences as Backlash?
Post by: Deadmanwalking on July 06, 2010, 08:17:24 PM
It's rare enough that allowing it is unbalancing. Also it doesn't usually make logical sense. It can be made to, but it's a stretch.
Title: Re: Taking Social Consequences as Backlash?
Post by: luminos on July 06, 2010, 08:18:38 PM
It would be okay if the social backlash happens in a social circumstance.  In fact, that is about the only circumstance where it would make much sense from a story standpoint.  But yes, such circumstances are very rare.
Title: Re: Taking Social Consequences as Backlash?
Post by: Ophidimancer on July 06, 2010, 08:22:27 PM
If you guys know White Wolf's Mage, it's sorta like taking Paradox as a Branding effect.  Sprouting demonic horns, having eyes that glow with an eerie light, open sores that stink of sulfur, or any other effect that don't damage you but do cause it to be awkward to be in public are what I'm aiming for.
Title: Re: Taking Social Consequences as Backlash?
Post by: Ophidimancer on July 06, 2010, 08:23:06 PM
Of course, those would be Consequences, and not Stress.
Title: Re: Taking Social Consequences as Backlash?
Post by: luminos on July 06, 2010, 09:23:48 PM
why not have that still happen, and take a physical/mental consequence to that effect?  You get the result you are aiming for, and don't lose game balance from it.
Title: Re: Taking Social Consequences as Backlash?
Post by: Ophidimancer on July 06, 2010, 09:26:14 PM
why not have that still happen, and take a physical/mental consequence to that effect?  You get the result you are aiming for, and don't lose game balance from it.

But then wouldn't it be a double whammy?  You'd take a Physical Consequence that would also act as a Social Consequence.
Title: Re: Taking Social Consequences as Backlash?
Post by: wyvern on July 06, 2010, 11:06:03 PM
But then wouldn't it be a double whammy?  You'd take a Physical Consequence that would also act as a Social Consequence.
Can you tell me when that would matter?  A consequence is a consequence - a negative aspect that people can tag against you.  Doesn't matter what type it is, really; if you show up to a ballroom dance with sprained ankle, you can bet somebody (the GM, at least, if not any given NPC) is going to invoke that against you.

The only differences are extra slots from high endurance / conviction / presence (and stunts), and the various recovery powers.  So I don't see any particular flaw with taking "glowing eyes" as a physical consequence, and then having someone tag it against you in a social context.  (Though, of course, as a physical consequence, there would need to be some actual effect in combat, too - for example, maybe you can't see that well when your eyes are glowing.)
Title: Re: Taking Social Consequences as Backlash?
Post by: Ophidimancer on July 06, 2010, 11:38:59 PM
Can you tell me when that would matter?  A consequence is a consequence

Ahh, true.  I guess this would only make a difference concerning Stress.
Title: Re: Taking Social Consequences as Backlash?
Post by: CMEast on July 07, 2010, 12:15:22 AM
Lets see how it would affect a game...

I think the only person it'd be relevant for would be, as has been said earlier, a wizard with a really high presence. You'd only ever spend that many skill points if you plan to get in to a lot of social conflicts as otherwise it'd be a waste. Having high Discipline, high conviction and high presence (+5 presence required minimum), plus quite probably a high social attack skill too, almost guarantees you'd be weak in a physical conflict. Taking a social consequence WOULD have an affect on that PCs game.

If you're concerned that social stress doesn't matter enough in a physical conflict then simply rule that the backlash stress only hits the physical or mental stress track, but that consequences may be social if it makes narrative sense. It's not as if consequences are limited in use anyway. A broken nose or dislocated jaw might be physical but they could certainly be compelled in a social conflict; a sudden fear of heights might be a mental consequence but that could affect a physical conflict on a roof top, and a social consequence like 'deep humiliation' could be tagged in a mental conflict with the person that embarrassed them.

I say, if someone has invested heavily in social skills (which is rare anyway) they should be allowed to take advantage of them... in fact they should probably be rewarded for not making another 'let's-see-how-hard-I-can-hit' character (oh so I see you've max'ed out lore and given yourself focuses in creating items and refinements for extra items... but you don't plan on making anything. Again.)
Title: Re: Taking Social Consequences as Backlash?
Post by: Ophidimancer on July 07, 2010, 03:29:11 AM
Hmm ... why does everyone assume that social heavy characters are rare?
Title: Re: Taking Social Consequences as Backlash?
Post by: Nomad on July 07, 2010, 11:28:17 AM
I think it is usable in a social (or undercover) situation but in an all out fight scene it might be an abusable  free pass. To stop that abuse, you might want to rule that it goes away after the first social scene instead of at the end of the action scene where it was acquired.

Eq: Our suave hero "Butch"  has a nasty encounter with another batch of constructs his friends have been encountering all over the town. However, during the fight he took a lot of small consequences, which eventually leaked over to his normally strong social side (assume he has an extra mild consequence in social)...
Now as our hero is on his way to meet his friends, he gets pulled over by cops in a routine alcohol checkpoint. Unfortunately his clothing is a bit off and he smells a bit "something funny".

"Please get out of the car, sir"
Title: Re: Taking Social Consequences as Backlash?
Post by: CMEast on July 07, 2010, 11:38:09 AM
Hmm ... why does everyone assume that social heavy characters are rare?

Well almost every power is designed for use in physical conflict, people like to play supernatural characters and so those that specialise tend to invest their skills in ways that compliment the refresh spent. If four out of five players are combat orientated or generally good at all things, the GM will normally tailor the story to suit; hence most adventures being skewed towards physical conflict. I'd enjoy playing a game that leans towards social conflict but if I'm going to be in a hack'n'slash style game then I'll probably play a character that can at least defend himself ok, which means I can't afford to put all of my points in social skills.

It's a shame but that's how it works.
Title: Re: Taking Social Consequences as Backlash?
Post by: Nomad on July 07, 2010, 11:44:57 AM
Actually I love players (munchkins) who go for unbalanced physical only characters. I just dump them into confrontations with police, gendarmerie, old people. Social gatherings work well too.

Fate is actually a very unforgiving game (compared to things like DnD and Wolf). You have to have social attacks and defences as well as physical (... and mental defences too. Not too many char types have mental attacks. but the ones that have mental attacks are really deadly) In this system a severe  social attack or three can cripple any socially insecure character, making them useless in a fight.
Title: Re: Taking Social Consequences as Backlash?
Post by: Ophidimancer on July 07, 2010, 07:47:10 PM
Well almost every power is designed for use in physical conflict, people like to play supernatural characters and so those that specialise tend to invest their skills in ways that compliment the refresh spent. If four out of five players are combat orientated or generally good at all things, the GM will normally tailor the story to suit; hence most adventures being skewed towards physical conflict. I'd enjoy playing a game that leans towards social conflict but if I'm going to be in a hack'n'slash style game then I'll probably play a character that can at least defend himself ok, which means I can't afford to put all of my points in social skills.

It's a shame but that's how it works.

Can't you take someone out with social combat same as with physical combat?
Title: Re: Taking Social Consequences as Backlash?
Post by: Nomad on July 07, 2010, 08:08:46 PM
Short aswer? No
Long Aswer? You can "drive" him off from the scene if it is possible
Title: Re: Taking Social Consequences as Backlash?
Post by: Ophidimancer on July 07, 2010, 08:17:42 PM
So, basically you can win a conflict with social attacks just the same as you can with physical attacks.  It might not necessarily mean you kill them, but you can still overcome them in a conflict.
Title: Re: Taking Social Consequences as Backlash?
Post by: Nomad on July 07, 2010, 08:29:10 PM
Yup, Remember this scene;


Quote
I took the opportunity to take a few long breaths, calming myself down. I finally looked back at them. “Okay,” I asked. “Who are they? The victims.”
“You don’t need to know that,” Carmichael snapped.
“Ron,” Murphy said. “I could really use some coffee.”
Carmichael turned to her. He wasn’t tall, but he all but loomed over Murphy. “Aw, come on, Murph. This guy’s jerking your chain. You don’t really think he’s going to be able to tell you anything worth hearing, do you?”
Murphy regarded her partner’s sweaty, beady-eyed face with a sort of frosty hauteur, tough to pull off on someone six inches taller than she. “No cream, two sugars.”
“Dammit,” Carmichael said. He shot me a cold glance (but didn’t quite look at my eyes), then jammed his hands into his pants pockets and stalked out of the room.


it is a perfect example (assuming Carmichael is an NPC and Murph is PC)
Title: Re: Taking Social Consequences as Backlash?
Post by: Ophidimancer on July 07, 2010, 08:31:54 PM
So social heavy characters are basically just as powerful as physical heavy characters, just in a different way.
Title: Re: Taking Social Consequences as Backlash?
Post by: Nomad on July 07, 2010, 08:35:24 PM
Let me remind you one guy: Johnny Marcone. Sure he knows how to handle a gun or a knife but do you seriously believe those make him that dangerous?
Title: Re: Taking Social Consequences as Backlash?
Post by: Steed on July 07, 2010, 08:40:11 PM
So social heavy characters are basically just as powerful as physical heavy characters, just in a different way.

Some social-heavy characters might even consider themselves more powerful than the big bruisers.  After all, from their perspective, who is the more powerful?  The guy who takes some damage while punching you through walls...or the guy who comes away from a conflict the clear victor without a single punch ever being thrown?  I can tell you how Lara Raith (and Nomad's example, Marcone) would answer.

ETA:  Of course, the physical character will likely tell you that the annoyance you drove away in frustration can come back to punch you in the throat, while the dude they knocked out and threw into a dumpster won't be around for awhile.
Title: Re: Taking Social Consequences as Backlash?
Post by: Nomad on July 07, 2010, 08:56:23 PM
Actually in FATE, any character who has strong attacks for a Track can be considered Deadly.
Physically, you can beat him to get to your objective.
Socially you can intimidate or sweet talk him amd get to your objective.
Mentally you can just put him to sleep and tip-toe past him.
There isn't a perfect or right way to do it. Any of them works in the end. (Thou I would say Social or Mental would be less problematic than pure bruteness as they won't end in visits from Police later.)

(On a relative note, Molly is going to be very very scary.
(click to show/hide)
)
Title: Re: Taking Social Consequences as Backlash?
Post by: Steed on July 07, 2010, 09:17:25 PM
Actually in FATE, any character who has strong attacks for a Track can be considered Deadly.
Physically, you can beat him to get to your objective.
Socially you can intimidate or sweet talk him amd get to your objective.
Mentally you can just put him to sleep and tip-toe past him.
There isn't a perfect or right way to do it. Any of them works in the end. (Thou I would say Social or Mental would be less problematic than pure bruteness as they won't end in visits from Police later.)

(On a relative note, Molly is going to be very very scary.
(click to show/hide)
)

The bolded bit is also very, very true.  As to the spoiler
(click to show/hide)
Title: Re: Taking Social Consequences as Backlash?
Post by: Ophidimancer on July 08, 2010, 04:05:14 AM
Ok, so we've established that Social heavy characters are basically as dangerous as Physical heavy characters, and that the Social Stress track is just as viable a point of attack.  So pointing out the fact that it's a non-Physical, non-Mental track and thus not as valuable in the game is not a good argument for not allowing backlash to be taken as Social Stress.

Pointing out that it's an additional Stress track and thus allows for more backlash to be taken is a valid argument, however.  Do you think allowing a bit more room for Backlash is unbalancing?
Title: Re: Taking Social Consequences as Backlash?
Post by: Nomad on July 08, 2010, 07:59:50 AM
I think the answer is "it depends" again. Some kinds of magic (like veils, utility spells) are probably mare viable to give social backlash than, say a fireblast.

The again, you might let the player take a 4 shift backlash as a mild physical and then a mild social on top of the physical. Just be sure to use that social consequence instead of letting it slide as a freebie to keep the game balance.

It really depends on the scene and the nood of the game.
Title: Re: Taking Social Consequences as Backlash?
Post by: luminos on July 08, 2010, 03:01:40 PM
actually, you have to take all of your backlash as the same kind of stress, so even if you let them take social backlash, you can't combine it with physical. 

Its not a question of whether or not social is as viable form of attack as physical, its a question of whether social is a form of attack you can expect in circumstances where magic is being used.  If its not as common to use magic in social circumstances as it is to use it in physical circumstances, then always allowing social backlash is unbalanced and a bit toothless.
Title: Re: Taking Social Consequences as Backlash?
Post by: CMEast on July 08, 2010, 03:06:00 PM
If its not as common to use magic in social circumstances as it is to use it in physical circumstances, then always allowing social backlash is unbalanced and a bit toothless.

Allowing social stress isn't so good (unless it's a social situation perhaps) but why not allow a social consequence? That was the original question and I personally don't see any harm in that.
Title: Re: Taking Social Consequences as Backlash?
Post by: Nomad on July 08, 2010, 03:15:44 PM
Err... excume me but these stories always revolve around Harry, you know the pyromaniac, stubborn, intimidating, socially inept at best, evoker don't they? :D
I think it is a bit wrong to say "If its not as common to use magic in social circumstances as it is to use it in physical circumstances".

Anyway If the guy has an extra social stress track, I could see myself letting him soak some backlash from combat now and then as a social consequence depending on the scene. Correction, I meant extra social consequence. Sorry for mixing those 2.

*Now that I think about it, a character with extra social and physical stress consequence again wrong terminology.. slots would be very very rare. (It requires a +5 skill and a totally unrelated themed stunt at the very least? And this guy is a caster too...). I suppose for such a character, I could let him eat 2 mild consequences (p and s) as GM word... (As I am going to abuse that social consequence and/or not let it go for some time. )
Title: Re: Taking Social Consequences as Backlash?
Post by: Ophidimancer on July 08, 2010, 03:16:14 PM
If its not as common to use magic in social circumstances as it is to use it in physical circumstances, then always allowing social backlash is unbalanced and a bit toothless.

But we've just established that using social attacks is just as viable a way to take someone out as using physical or mental attacks.  Unless you're in some sort of duel where you are constrained to only do one sort of thing, I don't see why any one category of attacks would be less common than another.  If anything, magic and mental attacks is probably the least common of all types of attacks, because it's not an option that normals have.
Title: Re: Taking Social Consequences as Backlash?
Post by: Ophidimancer on July 08, 2010, 03:17:35 PM
Allowing social stress isn't so good

Why not?  It's not that I disagree necessarily, but what's your reasoning?
Title: Re: Taking Social Consequences as Backlash?
Post by: Nomad on July 08, 2010, 03:20:18 PM
Ophidimancer: You have never been nagged to submission by female family members / friends have you? ;D
Title: Re: Taking Social Consequences as Backlash?
Post by: luminos on July 08, 2010, 03:21:24 PM
A consequence is a consequence is a consequence. So as long as they aren't taking any kind of stress to go with that social consequence, there is nothing extremely unbalanced about it.  The only difference that kind of distinction makes is when a character has apex Presence, which given most wizards, isn't a concern.  If the social consequence is taken as a way to rob the enemies of a way to tag a useful consequence in the middle of combat, then its obviously not kosher, but otherwise it makes absolutely no difference whether its a social consequence or a physical one.

But we've just established that using social attacks is just as viable a way to take someone out as using physical or mental attacks.  Unless you're in some sort of duel where you are constrained to only do one sort of thing, I don't see why any one category of attacks would be less common than another.  If anything, magic and mental attacks is probably the least common of all types of attacks, because it's not an option that normals have.

Unless you have a very flexible GM, social skills won't be usable as direct attacks during a fight scene.  All I am saying is that the circumstances where you get backlash are typically going to be the kind of scenes where the only kind of backlash that matters is physical and mental.  Physical because that kind of stress will help your enemies beat you up, and mental because that kind of stress will hinder your primary mode of combat.  Social stress that just goes away after the fight is over doesn't actually feel like a downside to magic, and magic needs tangible downsides or its just an I win kind of thing.
Title: Re: Taking Social Consequences as Backlash?
Post by: Ophidimancer on July 08, 2010, 03:58:01 PM
A consequence is a consequence is a consequence.

All Stress isn't the same, though, right?

Unless you have a very flexible GM, social skills won't be usable as direct attacks during a fight scene.

Harry uses his Intimidation in fights all the time.  He pisses his enemies off so they make mistakes, and I think I even remember times when he's managed to bluff his enemies off the scene of a fight, Taking them Out with Social stress.

All I am saying is that the circumstances where you get backlash are typically going to be the kind of scenes where the only kind of backlash that matters is physical and mental.  Physical because that kind of stress will help your enemies beat you up, and mental because that kind of stress will hinder your primary mode of combat.  Social stress that just goes away after the fight is over doesn't actually feel like a downside to magic, and magic needs tangible downsides or its just an I win kind of thing.

Ok, but what about Social Stress that takes you out of a fight?
Title: Re: Taking Social Consequences as Backlash?
Post by: Nomad on July 08, 2010, 04:01:24 PM
"Ok, but what about Social Stress that takes you out of a fight?"

That is a bit more iffy. I guess you can fight some to get to a standstill then use social attacks (intimidate, presence) to make the guy go away but that won't happen in most cases. Either you will knock him out or he will knock you out in most fights.
Title: Re: Taking Social Consequences as Backlash?
Post by: luminos on July 08, 2010, 04:04:11 PM
well, what about social stress that takes you out of a fight?  And yes, intimidation can be used during a physical fight, but more as color, or maybe a maneuver.  I mean, we can say Harry does this and Harry does that, but the books are description, not explanations of how those descriptions take place in the framework of the RPG, so its a baseless kind of example.

When you are in a physical fight, the stakes are already set past the point of being scared out of the fight.  Being scared out of the fight is a good coloring for a concession, but if you are setting your stakes when the fight starts, being taken out should have little to do with social composure.  The stakes simply aren't appropriate for direct intimidation attacks in a fist fight, just like the stakes aren't appropriate for intimidation attacks in a public debate.
Title: Re: Taking Social Consequences as Backlash?
Post by: CMEast on July 08, 2010, 04:41:55 PM
Not true, social attacks can be just as effective at taking out an opponent in a physical fight. In a fight against someone you can say you know their boss, or you can threaten them, or you can persuade them that you aren't worth fighting, or that they've got the wrong guy. As long as it makes narrative sense you can do it.

Stress isn't damage, it's their will to continue the conflict.
Title: Re: Taking Social Consequences as Backlash?
Post by: luminos on July 08, 2010, 05:07:52 PM
All of those things make sense, if you aren't already throwing fists at each other.  If you are setting your stakes before conflict begins, you don't run into this confusion.
Title: Re: Taking Social Consequences as Backlash?
Post by: Ophidimancer on July 08, 2010, 05:11:33 PM
well, what about social stress that takes you out of a fight?

Taken Out is Taken Out, yes?

And yes, intimidation can be used during a physical fight, but more as color, or maybe a maneuver.  I mean, we can say Harry does this and Harry does that, but the books are description, not explanations of how those descriptions take place in the framework of the RPG, so its a baseless kind of example.

Not if the descriptions happen to be able to be modeled by the rules.  When Harry pisses someone off enough to make a mistake, or bluff's them with a display of power, even after a physical fight has started, that's him making a Social attack to try and Take Out an opponent.

When you are in a physical fight, the stakes are already set past the point of being scared out of the fight.  Being scared out of the fight is a good coloring for a concession, but if you are setting your stakes when the fight starts, being taken out should have little to do with social composure.  The stakes simply aren't appropriate for direct intimidation attacks in a fist fight, just like the stakes aren't appropriate for intimidation attacks in a public debate.

I think I disagree, both for real life and for game purposes.  I think that Taken Out is Taken Out, no matter which Stress track you attack.  Obviously trying to threaten someone with physical violence when physical violence has already broken out is useless, but that just means one needs to get more creative with one's social attacks.  Maybe making some grand display of martial prowess, magical might, or social leverage (blackmail material?) would work.  After all, that thug attacking you might not respond well to physical threats, but what if you pull out a picture of his daughter and imply nasty things, maybe he'll think twice, he might even get Taken Out, or Concede.
Title: Re: Taking Social Consequences as Backlash?
Post by: luminos on July 08, 2010, 05:24:42 PM
At this point, its just a basic disagreement over how stakes for conflicts should be rearranged.  We have no more progress to make in this particular argument.
Title: Re: Taking Social Consequences as Backlash?
Post by: Ophidimancer on July 08, 2010, 05:31:53 PM
Not true, social attacks can be just as effective at taking out an opponent in a physical fight. In a fight against someone you can say you know their boss, or you can threaten them, or you can persuade them that you aren't worth fighting, or that they've got the wrong guy. As long as it makes narrative sense you can do it.

Stress isn't damage, it's their will to continue the conflict.

Exactly!
Title: Re: Taking Social Consequences as Backlash?
Post by: Ophidimancer on July 08, 2010, 05:34:23 PM
At this point, its just a basic disagreement over how stakes for conflicts should be rearranged.  We have no more progress to make in this particular argument.

If you say so. ???
Title: Re: Taking Social Consequences as Backlash?
Post by: JosephKell on July 08, 2010, 10:42:48 PM
To me, physical stress represents how much your body can take.  Mental stress is how much your sanity can take.  And social stress is how much your reputation can take before you just look foolish.

Of those, physical and mental are the result of you.  The durability of your reputation is dependent on those around you.

If the situation is a single foe surrounded by PCs, with no other witnesses, that isn't a social conflict unless the players want it to be.  If no one is there is laugh when a PC is left speechless, so what?

So I think that for there to be "social backlash" it would require very particular circumstances.  A veil making a person mute or appear to be "inverted" for color. makes sense.

Although, I could see a situation where Dresden has had "social backlash."  In Fool Moon he just blew the tires out of that big rig, then when he tried right after to blow down what's-his-name he failed.  He looked kind of stupid and it gave the guy something to tag to avoid being intimidated.

But as people have said.  What is the punishment of taking social stress in a physical conflict?  If it is a way to take 2 or 3 dots of stress on a track that may not be targeted.

I guess I would just encourage GMs to consider throwing a few intimidation attacks into a scene then.  If someone just did a bad spell and is feeling foolish/embarrassed/weak, go for the "take out" via social attacks.
Title: Re: Taking Social Consequences as Backlash?
Post by: ryanroyce on July 08, 2010, 11:16:48 PM
Taken Out is Taken Out, yes?

 Not necessarily.  I mean, you simply cannot be killed with Social attacks.  As the trade-off, Social attacks won't get you arrested (with few exceptions).  There's a reason that most Social Conflicts in the novels usually involve some very good reason why violence isn't an option (or at least a highly undesirable one).

Quote
Not if the descriptions happen to be able to be modeled by the rules.  When Harry pisses someone off enough to make a mistake, or bluff's them with a display of power, even after a physical fight has started, that's him making a Social attack to try and Take Out an opponent.

 Or Harry mouths off to the wrong person, who then simply pulls out a gun and attempts to ventilate his brain.  Or goes to cut his throat while he's bound under running water.

Quote
I think I disagree, both for real life and for game purposes.  I think that Taken Out is Taken Out, no matter which Stress track you attack.  Obviously trying to threaten someone with physical violence when physical violence has already broken out is useless, but that just means one needs to get more creative with one's social attacks.  Maybe making some grand display of martial prowess, magical might, or social leverage (blackmail material?) would work.  After all, that thug attacking you might not respond well to physical threats, but what if you pull out a picture of his daughter and imply nasty things, maybe he'll think twice, he might even get Taken Out, or Concede.

 Yeah, *IF* you have a picture of their daughter or some other genuine leverage.  Without that, they can simply respond to your empty threats with an immediate Concession of the social conflict (the specifics of which are up to them) and get back to the violence.  For example, Harry considers the Nickelheads to be treacherous by default, so no amount of Rapport or Deceit will ever get him to simply "take their word for it".  Thus, Nico needs to bring something else to the table, such as revealing that he knows Molly is standing by the sink, to convince Harry that he might have a sniper in the tree house taking aim at her.  Harry could call Nico's bluff, but is it worth the risk? 

 For the sake of argument, let's assume that Nico was bluffing and Harry did call him on it.  Effectively, Harry Conceded that conflict to Nico, but since Nico didn't actually have the sniper in place, it didn't matter.
Title: Re: Taking Social Consequences as Backlash?
Post by: Ophidimancer on July 09, 2010, 01:21:02 AM
I mean, you simply cannot be killed with Social attacks.

I already noted this.  Still, social attacks can end a conflict just as well as physical attacks.

Or Harry mouths off to the wrong person, who then simply pulls out a gun and attempts to ventilate his brain.  Or goes to cut his throat while he's bound under running water.

What happened there is that Harry either applied an ENRAGED Aspect to the target of his attack, or simply caused Stress but didn't Take him Out, or the target took a Consequence of ENRAGED.  Or, perhaps, Harry failed in his attack, his target defended well enough to not take any Stress and returned the favor with a physical attack, or actually torture would probably count as a Mental attack.

Yeah, *IF* you have a picture of their daughter or some other genuine leverage.

Well yeah, obviously it would require an attack with actual substance.  That was just an example, friend.

Without that, they can simply respond to your empty threats with an immediate Concession of the social conflict (the specifics of which are up to them) and get back to the violence.  For example, Harry considers the Nickelheads to be treacherous by default, so no amount of Rapport or Deceit will ever get him to simply "take their word for it".  Thus, Nico needs to bring something else to the table, such as revealing that he knows Molly is standing by the sink, to convince Harry that he might have a sniper in the tree house taking aim at her.  Harry could call Nico's bluff, but is it worth the risk? 

 For the sake of argument, let's assume that Nico was bluffing and Harry did call him on it.  Effectively, Harry Conceded that conflict to Nico, but since Nico didn't actually have the sniper in place, it didn't matter.

Sure it did, it left Harry SHAKEN or SEEING DENARIAN MINIONS IN EVERY SHADOW as a Consequence.
Title: Re: Taking Social Consequences as Backlash?
Post by: Bubba Amon Hotep on July 09, 2010, 02:45:28 AM
let me see if I can add fuel to the fire.  Conflicts.  You can have full Social Conflict, full Physical Conflict, or MIXED Conflict. 

Full Social example would be two attorney's going at it in a courtroom.  Each using social skills to sway a jury to their side.

Full Physical Conflict would be a wrestling match.  Two people going at it on the mat, protective gear and mouthpieces.

Mixed.  Baseball or Basketball, take your pick.  In each, athletes are using physical skills to score points, while using social skills to not let the trash talk take them out of the game.  I have seen players after a game so shutdown from the trash talking that they have been in tears.  I would consider them "Taken out" by social attacks.

A more physical example?  A street fight.  Both fighters posture themselves, each launching social attacks, and racking up consequences.  Little doubts about skills, confusion over whether or not they can win, fuming rage that clouds the level head needed in a fight.  All those social consequences become tagged by the fighters when punches start getting swung.  They all add up, and the one that lost the social battle can easily loose the fight as the crowd laughs at the fighter that lost the social battle, which in turn lowers his self esteem and increases his unthinking rage.

Can you be killed by a social attack?  No, but you can be taken out.  Withdrawn, catatonic, so shaken up inside that you want to walk away and curl up into a ball cutting yourself off from the world that hurt you.  How many times have we read or heard about someone having a nervous breakdown and just loosing it.  Fainting from stress or over excitement?  All equal being taken out socially.
Title: Re: Taking Social Consequences as Backlash?
Post by: Mindflayer94 on July 09, 2010, 03:26:48 AM
I view it as, when you lose a social conflict mixed into a physical conflict, through a social take out is that you are conned into thinking it's not worth your while. Pour éxamplé the PCs are searching for a sword, to discover that their enemy has it in their hands, the PCs say something along the lines of "look buddy, why take the sword, think of all the work. Not just keeping out of our hands, but if we're both looking for it someone else surely is, then there's the physical maintenance cleaning a sword is a b****. Look give me the sword, why not have your enemies come after me I'll take them out with my death curse, then you can collect the sword. Two birds one stone." then the enemy hands it over. Though that's not how I view purely social conflict, but just mixed physical/social conflicts.

At least that's how I understand it.
Title: Re: Taking Social Consequences as Backlash?
Post by: luminos on July 09, 2010, 03:52:38 AM
I obviously have a different view of what a physical conflict is than a lot of people.  The whole talking people into thinking a fight isn't worth it kind of thing is a purely social conflict in my mind.  The whole business of trash talk and posturing and scaring people is purely social.  You haven't actually begun the physical conflict, or you got the guy to give a temporary concession to move things back into social territory if thats what you are doing.  Whereas a physical conflict is when the fist are already flying, and you can toss insults, but for the most part the other guys head is already in the fight and the best you can do with threats and insults in to momentarily distract him so that you have a bonus for landing your next hit.
Title: Re: Taking Social Consequences as Backlash?
Post by: Ophidimancer on July 09, 2010, 04:17:15 AM
Whereas a physical conflict is when the fist are already flying, and you can toss insults, but for the most part the other guys head is already in the fight and the best you can do with threats and insults in to momentarily distract him so that you have a bonus for landing your next hit.

So basically you're making a houserule that says that once the physical attacks come out, social attacks no longer count as attacks?
Title: Re: Taking Social Consequences as Backlash?
Post by: luminos on July 09, 2010, 04:34:50 AM
No, its not a house rule at all.  The rules don't say one way or another how you have to set the stakes for particular conflicts.  I'm simply running on an understanding that the stakes of a fist fight (and here I mean a fight that has already started, fists are flying etc.) typically don't cover social composure.  Its no more inconsistent than my understanding that you can't use fists in the middle of a debate without some kind of change in stakes.  If you are in a debate, the stakes are to convince everyone that you have the better argument.  Punching the other guy would be effectively a concession of the debate, because that is clearly an inappropriate method to "take out" in the given context.  Intimidation during a fight is similar, if a little bit different.  The stakes of a fight are typically implied to be standing when the other guy goes down.  If those are in fact the stakes, then intimidation can give circumstantial bonuses (i.e., maneuvers) but can't give the final result.  If its a case of all methods are equally effective in all circumstances, it just differs by narrative flavor, I think you are being too lose in the way stakes are being set for conflicts.  Perhaps its a difference of play style, but I'm convinced the way I'm doing it makes sense.  Every time you try to show a situation Harry has been in and model it using your method of understanding, know that it would be just as easy for me to do the same thing with my understanding, and it would still be coherent.
Title: Re: Taking Social Consequences as Backlash?
Post by: Ophidimancer on July 09, 2010, 05:33:56 AM
No, its not a house rule at all.  The rules don't say one way or another how you have to set the stakes for particular conflicts.

You're right, they don't say anything at all about "setting stakes."  They give pretty clear rules on how conflicts work and I don't see any division keeping social attacks from being used in any conflict.  In fact:

Quote from: YS201
Keep in mind that not all attacks are necessarily physically violent—a particularly persuasive argument, lie, or distraction can be considered an attack if it directly affects the opponent. Social attacks are appropriate in situations where the action contributes directly to removing the opponent as a factor in the conflict.

Its no more inconsistent than my understanding that you can't use fists in the middle of a debate without some kind of change in stakes.

You keep mentioning the "stakes" as if every conflict has only one issue going on at a time.  That's not the way the book states how conflicts are constructed.  Conflicts just aren't that clean cut.  In a conflict, many different issues can be trying to resolve themselves in many different ways.  Someone who has begun to attack someone can still succumb to the defender's pleas of mercy and let them go, the pleas of mercy being a Rapport attack which the physical attacker was taken out by, or possibly conceded to.

I think the book even references the classic "My name is Inigo Montoya" scene from Princess Bride, a pretty clear example of someone using Social attacks to force some Consequences on someone before taking them out physically.

If you are in a debate, the stakes are to convince everyone that you have the better argument.  Punching the other guy would be effectively a concession of the debate, because that is clearly an inappropriate method to "take out" in the given context.

Well if you do it stupidly like that.  There are always going to be bad examples of attacks of any sort, attacks that don't make sense.  Even then, I don't think it would necessarily be a concession.  It would simply be switching stress tracks.  Ending a conflict by taking someone out doesn't necessarily mean resolving the issue that started the conflict.  In this case I would argue that the debate was interrupted by a fight and never finished.

The stakes of a fight are typically implied to be standing when the other guy goes down.  If those are in fact the stakes, then intimidation can give circumstantial bonuses (i.e., maneuvers) but can't give the final result.

You're still talking about "stakes" as if it is a rule.  Yes, it makes sense, but it's also something you're adding to the system and not something that's there, so if you want to talk about the same game system we're talking about and not just your home version of it, you're going to have to be aware that those aren't the default rules.

Perhaps its a difference of play style, but I'm convinced the way I'm doing it makes sense.  Every time you try to show a situation Harry has been in and model it using your method of understanding, know that it would be just as easy for me to do the same thing with my understanding, and it would still be coherent.

Sure it would, FATE is flexible like that.  You'd still be adding things.  Things that aren't necessarily there and that don't necessarily work for the rest of us.

Thank you for the suggestions, but know them for what they are.
Title: Re: Taking Social Consequences as Backlash?
Post by: CMEast on July 09, 2010, 02:11:49 PM
What about the classic example of the guy that laughs and mocks his opponent while he is being beaten up i.e. Fight club?

What about the police officer shouting for the criminal to give up, get down on his knees etc?

What about the fighting couple, where the man is beating the wife until she disparages his manhood, upon which he angrily walks off across the road without checking for cars?

What about the duelling swordsman, who charges at his opponent either in rage for the insults, or in anticipation of an easy kill, or even just sheer panic, and runs straight on to his opponents sword?

Opponent is taken out and walks away when he realises his aggression is useless, or terrified of the maniac in front of him.
Opponent is taken out and captured as he gives up, aware that there is no use fighting anymore.
Opponent is taken out and seriously hurt as the oncoming traffic ploughs straight through him.
Opponent is taken out and killed, as his social-attack-caused blindness makes him act stupidly.

All social attacks in physical situations, all of which could be taken out or concede results after losing to a full stress box.
Title: Re: Taking Social Consequences as Backlash?
Post by: Steed on July 09, 2010, 02:33:30 PM
I think it's situational, honestly.  There are times when social attacks simply will not work, full stop.  I mean, if someone is truly dedicated to doing harm to your physical person, you probably are not going to stop them by talking to them.  Another example is if they're more terrified of their boss than they are of you, such as if Marcone sent someone after your character.  You ain't talking those guys out of punching you in the throat repeatedly with bullets because they know that if they let themselves be swayed Marcone will ruin their entire world.  Put another way, do you honestly think there is anything, and I mean anything, Bianca could have said to Harry after what happened to Susan that could have swayed him from torching the place?  The answer is no, ladies and gents.  There is a point of no return at which nothing anyone says is going to matter one tiny little bit, and in those situations the only resolution is either you are going down or they are.  Let's use a different example:  NewTrek.  Kirk attempts to negotiate with Nero.  Do you seriously think there is anything Kirk could have said to coax Nero into surrender/altering his behavior/storming off in a huff?  Nope.  The conflict had gone well beyond the point of talking, and that does happen.

Alternately, there are times when social attacks are entirely appropriate.  CMEast has great examples in the last post, so I'm not going to bother with coming up with any.
Title: Re: Taking Social Consequences as Backlash?
Post by: Mindflayer94 on July 09, 2010, 02:55:22 PM
if they're more terrified of their boss than they are of you, such as if Marcone sent someone after your character.  You ain't talking those guys out of punching you in the throat repeatedly with bullets because they know that if they let themselves be swayed Marcone will ruin their entire world. 

I would say that the person terrified of their boss has already failed a social battle, and have been taken out, but didn't make a concession (like most minion can't), as were forced to do things (like if a minion fights a necromancer, and comes back as a zombie under the necromancer's control)

Put another way, do you honestly think there is anything, and I mean anything, Bianca could have said to Harry after what happened to Susan that could have swayed him from torching the place? 

I think in this example, Harry had been taken out and made a concession.
Title: Re: Taking Social Consequences as Backlash?
Post by: Ophidimancer on July 09, 2010, 03:20:15 PM
I think it's situational, honestly.  There are times when social attacks simply will not work, full stop.  I mean, if someone is truly dedicated to doing harm to your physical person, you probably are not going to stop them by talking to them.  Another example is if they're more terrified of their boss than they are of you, such as if Marcone sent someone after your character.  You ain't talking those guys out of punching you in the throat repeatedly with bullets because they know that if they let themselves be swayed Marcone will ruin their entire world.  Put another way, do you honestly think there is anything, and I mean anything, Bianca could have said to Harry after what happened to Susan that could have swayed him from torching the place?  The answer is no, ladies and gents.  There is a point of no return at which nothing anyone says is going to matter one tiny little bit, and in those situations the only resolution is either you are going down or they are.  Let's use a different example:  NewTrek.  Kirk attempts to negotiate with Nero.  Do you seriously think there is anything Kirk could have said to coax Nero into surrender/altering his behavior/storming off in a huff?  Nope.  The conflict had gone well beyond the point of talking, and that does happen.

I'd say the rules for Social Conflict still apply.  It seems to me that those situations call for Social Armor or maybe a Block of some sort, allowing those people to ignore a certain amount of Social Attack.
Title: Re: Taking Social Consequences as Backlash?
Post by: ryanroyce on July 09, 2010, 08:09:39 PM
 I'd still argue that any opponent can usually just Concede a social conflict with a result of "I Get Pissed Off and Attack" or similar.  Concessions are determined by the target, remember, so responding with angry violence may be a perfectly valid response to whatever the attacker is saying, depending upon the circumstances.  This is why, in the novels, social conflicts usually erupt at times when violence isn't possible, is highly undesireable, or is wholely innappropriate; the circumstances are arranged to prevent violence (either intentionally or not).
Title: Re: Taking Social Consequences as Backlash?
Post by: Ophidimancer on July 09, 2010, 08:14:54 PM
I'd still argue that any opponent can usually just Concede a social conflict with a result of "I Get Pissed Off and Attack" or similar.

But Conceding means that you lost the conflict and cannot continue.  Continuing to attack while in the same scene would contradict that.
Title: Re: Taking Social Consequences as Backlash?
Post by: Deadmanwalking on July 09, 2010, 08:19:47 PM
But Conceding means that you lost the conflict and cannot continue.  Continuing to attack while in the same scene would contradict that.

Attacking physically has nothing to do with attacking socially. Conceding applies to the variety of Conflict that's used, not everything.

You could concede a Physical Conflict allowing yourself to be captured, but initiate Social Conflict to get them to let you go fairly easily and logically, why wouldn't the reverse work?
Title: Re: Taking Social Consequences as Backlash?
Post by: ryanroyce on July 09, 2010, 11:08:29 PM
But Conceding means that you lost the conflict and cannot continue.  Continuing to attack while in the same scene would contradict that.

 Tell you what, try walking into a seedy biker bar and striking up a battle of wits with the toughest guy there, whose verbal machete extends no further than "Yo Mama" insults.  Do you think getting verbally shamed in front of his pals is going to make him more or less likely to mop the floor with you? 

Game mechanics are no substitute for common sense.  Like Al Capone said, "you'll get more of what you want with a kind word and a gun, than just a kind word."
Title: Re: Taking Social Consequences as Backlash?
Post by: CMEast on July 10, 2010, 10:44:02 AM
I think that, at the end of the day, it all comes down to narrative. In theory it should be possible to win with a social attack under any circumstances, in theory it's possible to pick up something no matter how heavy it is... unless you have a ridiculous level of might that's not going to happen though, and the same with social attacks.

I can imagine hypnotising blocks, a weapon:2 smile (claws :) ), inhuman presence (catch: scared of spiders :D) etc etc

Why not?
Title: Re: Taking Social Consequences as Backlash?
Post by: Ophidimancer on July 10, 2010, 01:10:56 PM
Attacking physically has nothing to do with attacking socially. Conceding applies to the variety of Conflict that's used, not everything.

You could concede a Physical Conflict allowing yourself to be captured, but initiate Social Conflict to get them to let you go fairly easily and logically, why wouldn't the reverse work?

Oh yes, I see you're correct.  Still, getting Taken Out socially or even Conceding does give a decisive advantage to the winner of the conflict.  If the Social attacker Takes Out his opponent, he gets to decide what the opponent does, and that may include not continuing to fight.  The winner specifically does not get to control how the loser carries out the action, but he does get to decide what he actually does.

Now, if the loser Conceded, he does get to decide what to do about it, which may include switching to physical combat to pound his social attacker, but a Concession means that he's gained some sort of Consequence or lost some other plot advantage.  Taking the Consequence means the attacker now has a free tag to use in Physical combat and an Aspect that can be compelled repeatedly during the fight.

You're right in reminding me that losing in Social combat doesn't mean you can't continue in physical combat, though.  Thank you! ;D
Title: Re: Taking Social Consequences as Backlash?
Post by: Steed on July 10, 2010, 01:37:17 PM
Not necessarily true.  The winner does get to say what happened, but the book does make mention of not being able to do something ridiculously out of character for that character.  So if the guy you just humiliated with your social attack is the type that wouldn't just back down and storm out, you can't have them do that without going against the rules.  You also probably can't say, "Well, I don't know exactly what he does, but he definitely doesn't attack me physically."  Now if you just humiliated Rudolph, yeah, he probably storms off or backs down and glowers at you or something.  But if you just humiliated Lloyd Slate (back before Mab ruined him, obviously) you're liable to get punched in the throat at best.
Title: Re: Taking Social Consequences as Backlash?
Post by: CMEast on July 10, 2010, 02:57:18 PM
Most characters, either PC or NPC, have a weakness of some sort; either physical, mental or social. If a character is great in physical conflict but awful as social conflict, can it really be a weakness if you rule that any social loss immediately becomes a physical conflict?

I mean sure, for PC's that can be a bad thing, but if your group has reached the final act in their campaign and the boss is (literally) a monster in combat then can he never be defeated in a social conflict at all? Do social conflict-based characters have to sit on the bench while the guy with the katana and trenchcoat does all the work?

Sure, I guess you could say it's the GM's fault for not creating a bad guy that can be defeated socially, but few NPC's will stop misbehaving after a stern talking to.
Title: Re: Taking Social Consequences as Backlash?
Post by: Steed on July 10, 2010, 03:27:34 PM
Most characters, either PC or NPC, have a weakness of some sort; either physical, mental or social. If a character is great in physical conflict but awful as social conflict, can it really be a weakness if you rule that any social loss immediately becomes a physical conflict?

I'm not really sure where you're getting this from.  Has anyone actually said that any social loss immediately becomes a physical conflict?  It's situational.  Like I said in my example, it depends on the character.  Some people will back down after a social loss, others will get pissed and start throwing punches.  It all depends on the character, and it would be horrendously bad roleplaying to say, "Oh, this guy who would absolutely start throwing punches if he got humiliated instead just storms out of the room."
Title: Re: Taking Social Consequences as Backlash?
Post by: Slife on July 10, 2010, 04:08:12 PM
What about the whole warrior psychologist thing where the opponent ends up flashing back to their traumatic childhood, gains a backstory over the course of five to ten minutes, then stops fighting (or occasionally joins the team).  Seen it a million times
Title: Re: Taking Social Consequences as Backlash?
Post by: ryanroyce on July 10, 2010, 05:24:28 PM
Most characters, either PC or NPC, have a weakness of some sort; either physical, mental or social. If a character is great in physical conflict but awful as social conflict, can it really be a weakness if you rule that any social loss immediately becomes a physical conflict?

I mean sure, for PC's that can be a bad thing, but if your group has reached the final act in their campaign and the boss is (literally) a monster in combat then can he never be defeated in a social conflict at all? Do social conflict-based characters have to sit on the bench while the guy with the katana and trenchcoat does all the work?

Sure, I guess you could say it's the GM's fault for not creating a bad guy that can be defeated socially, but few NPC's will stop misbehaving after a stern talking to.

 As I've mentioned before, the trick is in making physical conflict circumstantially impossible, highly undesirable, or wholly inappropriate.  This is why oaths of safe passage and the like are so important; they take violence off the table.  For example, when Harry and Susan were at the gala in Death Masks, the security guards didn't want to make a scene in front of Chicago's upper crust.  Harry and Susan couldn't afford to make a scene, either.  Thus, Conflict w/o a Violence option.
Title: Re: Taking Social Consequences as Backlash?
Post by: Deadmanwalking on July 10, 2010, 05:56:30 PM
What about the whole warrior psychologist thing where the opponent ends up flashing back to their traumatic childhood, gains a backstory over the course of five to ten minutes, then stops fighting (or occasionally joins the team).  Seen it a million times

Not in the Dresden Files you haven't. It's a feature of certain genres, and horribly unrealistic.


And yeah, what ryanroyce said. If you want to win vs. the bad guys by pure Social Conflict, you most certainly can...if, in one way or another, you make violence legitimately not an option. Oaths of safe passage are, indeed, a very good justification for this. And yes, that does make it more difficult to defeat ancient and deadly supernaturals with raw social skill. How is that a problem? Social skills are capable of a lot physical skills aren't, there's a flipside to that.



But mostly it's genre emulation. I mean, think about how cases usually end in the Dresden Files (in fire and blood), sure Harry himself is part of the reason for that, but c'mon, this game is emulating a very specific genre, and not one where everything can be solved by talking about it. Some things cannot be allowed to stand, and must end in violence on principle. If your PCs are anything approaching heroic, anyway.
Title: Re: Taking Social Consequences as Backlash?
Post by: Kordeth on July 10, 2010, 06:15:46 PM
Oh yes, I see you're correct.  Still, getting Taken Out socially or even Conceding does give a decisive advantage to the winner of the conflict.  If the Social attacker Takes Out his opponent, he gets to decide what the opponent does, and that may include not continuing to fight.

Well... no, it can't, really. See YS203:

Quote
Generally speaking, getting taken out applies only to the venue of the attack in question. For instance, getting taken out socially means a character has lost his cool and is totally flustered, but he may still be able to punch someone or run away. Getting taken out physically might mean the character is physically incapacitated, but he may still interact socially in some way (though unconsciousness and death do tend to put a small crimp in such things).

So yeah, if you take someone out in a social conflict you can define that as "he flees the scene," but nothing prevents him from walking out the front door and then hurling a trash can through the window as the start of a physical conflict.
Title: Re: Taking Social Consequences as Backlash?
Post by: JosephKell on July 11, 2010, 03:35:32 AM
But Conceding means that you lost the conflict and cannot continue.  Continuing to attack while in the same scene would contradict that.
This is why social conflicts with potentially hostile individuals/groups should occur when there are witnesses that won't jump in against you.  Witnesses keep people honest.

To do otherwise is asking to get shot in the face.

And flashing back to childhood trauma is more the outcome of a mental take out, not a social one.  Social take outs are about embarrassing someone.
Title: Re: Taking Social Consequences as Backlash?
Post by: Ophidimancer on July 11, 2010, 04:28:26 AM
Very true, though what about other methods of attack besides Intimidation.  I mean we also have Presence, Rapport, Deceit, and possibly even Empathy, though that's probably more useful for assessing Aspects to tag.

Also, what if the outcomes you're aiming for are things like YOU LIKE ME, GRUDGING RESPECT, YOU WANT TO HELP ME, I REMIND YOU OF YOU, or any other version of gaining reputation points?

Even with Intimidation, I can see an outcome of YOU THINK I'M PLUCKY AND FUNNY.  I remember some scenes form movies where the hero ends up drinking buddies with someone even after throwing a few punches.
Title: Re: Taking Social Consequences as Backlash?
Post by: JosephKell on July 11, 2010, 04:30:44 AM
Very true, though what about other methods of attack besides Intimidation.  I mean we also have Presence, Rapport, Deceit, and possibly even Empathy, though that's probably more useful for assessing Aspects to tag.

Also, what if the outcomes you're aiming for are things like YOU LIKE ME, GRUDGING RESPECT, YOU WANT TO HELP ME, I REMIND YOU OF YOU, or any other version of gaining reputation points?

Even with Intimidation, I can see an outcome of YOU THINK I'M PLUCKY AND FUNNY.  I remember some scenes form movies where the hero ends up drinking buddies with someone even after throwing a few punches.
It seems the topic has strayed from social stress as a backlash.

But I would say that those things are maneuvers to put those aspects on the target for the purposes of tagging those aspects for an effect (a compel to get what you want).
Title: Re: Taking Social Consequences as Backlash?
Post by: lankyogre on July 11, 2010, 04:31:30 AM
For those who have seen Firefly
(click to show/hide)
Title: Re: Taking Social Consequences as Backlash?
Post by: Ophidimancer on July 11, 2010, 04:52:59 AM
It seems the topic has strayed from social stress as a backlash.

Well you know, conversations are naturally evolving things.  Think I should start a new thread for this?

But I would say that those things are maneuvers to put those aspects on the target for the purposes of tagging those aspects for an effect (a compel to get what you want).

Well sure, that makes sense since a pretty sticky Aspect is one of the possible ways to represent being Taken Out.  It's just that it will probably stick around for awhile if it's a result of being Taken Out.
Title: Re: Taking Social Consequences as Backlash?
Post by: Kordeth on July 13, 2010, 05:59:35 PM
Very true, though what about other methods of attack besides Intimidation.  I mean we also have Presence, Rapport, Deceit, and possibly even Empathy, though that's probably more useful for assessing Aspects to tag.

Also, what if the outcomes you're aiming for are things like YOU LIKE ME, GRUDGING RESPECT, YOU WANT TO HELP ME, I REMIND YOU OF YOU, or any other version of gaining reputation points?

Can still end with something like "Hell, kid, I like you. Shame I gotta put you in the ground so you don't interfere with my business. We coulda made a helluva team, you and me."

Quote
Even with Intimidation, I can see an outcome of YOU THINK I'M PLUCKY AND FUNNY.  I remember some scenes form movies where the hero ends up drinking buddies with someone even after throwing a few punches.

I can see that outcome too. I can also think of plenty of people who are plucky and funny who I still want to punch in the face, and I'm not a ruthless mob boss/vampire/Sidhe Lord/other assorted types of bad guys that are often the antagonists in a Dresden Files story. Sure, they might decide they like you enough to not throw a punch, but it's ultimately their decision whether or not to escalate to physical violence. The most you could do to stop it would be to try to initiate a compel on that YOU LIKE ME aspect to prevent them from escalating, but they can buy that off.
Title: Re: Taking Social Consequences as Backlash?
Post by: Ophidimancer on July 13, 2010, 06:22:35 PM
I guess the question currently at hand is how much an attacker can dictate the actions of the target.  The way I read the rules, the attacker can dictate WHAT the target does, within a pretty wide margin of reason, but not HOW.

In general I would ask the winner what he wants the target to do, then ask the loser if there were any possible reason he would do that.  If there is any possibility of the loser of a conflict doing what the winner dictates, the loser does that.  Only in cases where it would be totally out of character for the loser to perform that action would I ask for the winner to moderate or change the requested declaration.  The loser still gets to choose the specific way the outcome happens, of course.

That's how I think being Taken Out works.  Essentially, if the winner of a conflict wants the loser to not escalate into a physical conflict, the loser complies unless that is an absolute impossibility in his mind.
Title: Re: Taking Social Consequences as Backlash?
Post by: Kordeth on July 13, 2010, 06:53:31 PM
I guess the question currently at hand is how much an attacker can dictate the actions of the target.  The way I read the rules, the attacker can dictate WHAT the target does, within a pretty wide margin of reason, but not HOW.

Correct, with the additional caveat that you cannot dictate restrictions on the target's actions outside the venue of the conflict. If you take someone out mentally, you can't say "and he can't try to persuade anyone else to listen to him" because persuading people to listen is a social action. If you take someone out socially you can't say "and he can't try to figure out the riddle," because figuring out the riddle is a social action. And if you take someone out socially, you can't say "and he doesn't punch me in the face," because that's a physical action.

Quote
In general I would ask the winner what he wants the target to do, then ask the loser if there were any possible reason he would do that.  If there is any possibility of the loser of a conflict doing what the winner dictates, the loser does that.  Only in cases where it would be totally out of character for the loser to perform that action would I ask for the winner to moderate or change the requested declaration.  The loser still gets to choose the specific way the outcome happens, of course.

That's how I think being Taken Out works.  Essentially, if the winner of a conflict wants the loser to not escalate into a physical conflict, the loser complies unless that is an absolute impossibility in his mind.

No, that's not how being taken out works at all. The winner dictates what happens, not what doesn't happen, and the loser dictates how. The winner can say "you embarrass yourself and leave the room," and the loser gets to decide how that happens. Maybe the loser runs out sobbing, or maybe he just stands up stiffly and stalks out. The loser is absolutely, totally, 100% free to then come back into the room later and open fire on you, or punch you in the face, or whatever. "You don't attack me" is not a valid "taken out" result.
Title: Re: Taking Social Consequences as Backlash?
Post by: Ophidimancer on July 13, 2010, 07:23:51 PM
Correct, with the additional caveat that you cannot dictate restrictions on the target's actions outside the venue of the conflict. If you take someone out mentally, you can't say "and he can't try to persuade anyone else to listen to him" because persuading people to listen is a social action. If you take someone out socially you can't say "and he can't try to figure out the riddle," because figuring out the riddle is a social action. And if you take someone out socially, you can't say "and he doesn't punch me in the face," because that's a physical action.

Ok, but Mental and Social outcomes can prevent physical actions without physically incapacitating the target.

No, that's not how being taken out works at all. The winner dictates what happens, not what doesn't happen, and the loser dictates how. The winner can say "you embarrass yourself and leave the room," and the loser gets to decide how that happens. Maybe the loser runs out sobbing, or maybe he just stands up stiffly and stalks out. The loser is absolutely, totally, 100% free to then come back into the room later and open fire on you, or punch you in the face, or whatever. "You don't attack me" is not a valid "taken out" result.

"You decide to help me instead of fighting me" is a legitimate social outcome, I think.
Title: Re: Taking Social Consequences as Backlash?
Post by: luminos on July 13, 2010, 09:10:39 PM
Remember when Harry beat the Merlin in a social conflict about whether or not Molly should be executed?  The Merlin still decided to execute Molly anyways.  The point is, beating someone socially doesn't change their mind for them, it simply changes the circumstances.  So the Merlin was clearly beaten in that debate, and everyone knew it, and there was a definite sense that killing Molly wasn't the moral choice, but the Merlin could still kill her just to be a complete ass.  What happens as a result of a social take out is highly situational. 
Title: Re: Taking Social Consequences as Backlash?
Post by: Nomad on July 13, 2010, 09:43:47 PM
Ophidimancer
*You decide to help me instead of fighting me"* might work for some opponents like a blocking bureaucrat , an angry guy that has common intrests with you, a random bar fly that wasn't actively looking for trouble but when facing a jerk biker hoodloom, the best you can realistically get is having him go his own way instead of creating trouble. (Buy him and his buddies some beer if you are going for combat psychologist :P).

As Luminos remarked, it all depends on the scene and the mood. If everyone is spoiling for a fight, then social take out will be something like the pre fight intimidation at most. If no one has blood in his eye, then it can go much better.
Title: Re: Taking Social Consequences as Backlash?
Post by: CableRouter on July 13, 2010, 09:44:42 PM
I guess the question currently at hand is how much an attacker can dictate the actions of the target.  The way I read the rules, the attacker can dictate WHAT the target does, within a pretty wide margin of reason, but not HOW.

A lot of the time, you're not even in the stage where taken out would even apply.

Imagine a thug losing a social conflict, rather than just get humiliated until he loses, he just starts punching and shifts the conflict to a venue where the thug has the upper hand.  One of the easiest ways to prevent any further social interaction on losing ground is for him to use his Fists vs Mr. Smart Mouth's physical defenses to put a sticky aspect and/or consequences on him like "Busted Lip" and tag it for social defense when needed.  "What was that?  I couldn't hear you through all that blood."  <POW>  "You spittin' out teeth now or what?"

Title: Re: Taking Social Consequences as Backlash?
Post by: Nomad on July 13, 2010, 09:48:54 PM
Thats why intimidate works so much better against such punks ;D
and .44s
Title: Re: Taking Social Consequences as Backlash?
Post by: Ophidimancer on July 13, 2010, 09:56:53 PM
What happens as a result of a social take out is highly situational.

The same could be said about any outcome of being Taken Out.  Nevertheless, the loser needs to make a good faith and honest attempt to carry out the outcome as dictated by the winner, that's how Take Outs work.  If the Merlin lost the conflict but did it on his own terms, then that was a Concession.

A lot of the time, you're not even in the stage where taken out would even apply.

Imagine a thug losing a social conflict, rather than just get humiliated until he loses, he just starts punching and shifts the conflict to a venue where the thug has the upper hand.  One of the easiest ways to prevent any further social interaction on losing ground is for him to use his Fists vs Mr. Smart Mouth's physical defenses to put a sticky aspect and/or consequences on him like "Busted Lip" and tag it for social defense when needed.  "What was that?  I couldn't hear you through all that blood."  <POW>  "You spittin' out teeth now or what?"

You're assuming my social attacks are hostile and not something like a Rapport, Deceit, or Presence attack.