@ryanroyce: just out of interest. Are you playing a Venator or a member of the Venatori Umbrorum? It's a difference you only get if you have read Backup and that's all the spoiling I'm comfortable with here
I hadn't yet read Backup when I created the character, so he's currently 'just' an Umbrorum, but I may talk to my GM about bringing him into the Venatori. I figure that they have a maximum membership roster of ~200 people and only bring in more people after some of them get killed.
One of my first character ideas for Magical Spokane was a "Friendly Neighborhood Venatori" Here's my take on them:
We know they are like the Masons, a secret brotherhood of sorts and we know they use human legal systems to fight the monsters.
My personal spin uses those 2 elements and combined with the idea that when Harry describes them as having machineguns and flamethrowers, he's not exaggerating.
They are represented in Magical Spokane by the Smyth (still pronounced Smith) family. The Smyth family began protecting people from darkness when the Pilgrims settled in Jamestown and then protected the expansion West. The y in their name is a tradition to tell apart the monster hunters from everyone else in the family tree. How many people in profession x do you know with the last name of Smith?
BOth of these traits are usually represented by the Aspects unique to every Smyth: 15th Generation Monster Hunter and the Trouble You Can Pick You Friends, but Not Your Relatives...
The Spokane Smyths are Gunsmiths, with grandfathered permits for weapons from before the Assault Weapons Ban(creative license given WA gun laws) . I represent that with Aspects like, I Have a Permit For That since I would figure that Venatori would have their members ordained so they can make holy water or marriages in a pinch
Their claim to fame in Supernatural Spokane came in the 1950's, when the Dutch Black Court had dug in and bought up half of Downtown after the Great Fire. The Smyth patriarch found out the Spokane Count didn't like to pay his taxes....
Nothing quite like serving an eviction notice at mid day.... ;D
Heh, my character is similar to yours, right down to the high concept: he's a 7th Generation Venatori Umbrorum. For seven generations, his extended family has comprised a cell of the "flamethrowers and machine guns" side of the Venatori, roaming North America while using "applied ferromancy" to defend humanity from supernatural threats. However, his immediate family took things a bit too far and fell into negative refresh territory, subtly changing their mission from "protect the mortals" to "kill the monsters". To make a long story short, my character called it quits when they attempted to kill a 12yo white court virgin.
He now resides in Atlanta, running a kendo dojo and playing the local hero. He is a superb athlete and swordsman, on par with Luccio and Morgan (I checked), with lots of ferromancy at his disposal. One of his aspects is Pocket Full of Kryptonite, which he can invoke when he needs to have just the right piece of gear in his Batman-esque gym bag.