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The Dresden Files => DFRPG => Topic started by: Papa Gruff on June 12, 2010, 12:28:31 PM

Title: Question on transitioning from social into physical conflict
Post by: Papa Gruff on June 12, 2010, 12:28:31 PM
In our last session a situation came up in which I wasn't sure how to handle it. I decided to just go with what the players wanted but would like to have options if a similar situation presents its self in the future. The scene was as follows:

The group consisting of Simon the wizard, Erik the scion and William the vampire slayer. They had fought their way into the den of a pretty influential RCV, laying havoc on his property on the way in. The find them selfs outnumbered 3:1 by the retainers of said Vampire. Knowing of his strong position the Vamp starts a social conflict with the goal of intimidating the PC into leaving without rescuing the guy kidnapped by the RCV. The players are pretty much outclassed in the social conflict and quickly take social stress by the intimidation attacks. Shortly before consequences are taken, the scion decides that there has been enough talk, auto compelling one of his Aspects and making the social into a physical conflict.

Now comes the problem I am unsure of. By changing the social conflict into a physical, the player avoided consequences to him and his allies. The NPC gets cheated out of his victory in the social conflict. Should such a situation be handled as a concession since they pretty much gave up in the social conflict? What would be appropriate here? I'm at a loss of ideas and can't find anything in the rules to help me. Any ideas guys?
Title: Re: Question on transitioning from social into physical conflict
Post by: luminos on June 12, 2010, 12:38:10 PM
If a consequence would have happened down the line, then I'd treat changing to physical conflict as a concession (with the downside being that you have to fight, so it might not have any lasting downside to doing this if the fight goes well.  I wouldn't give the player a fate point for this though).  If the dice had already been rolled, and the consequence was there, and he decided to make it a physical conflict in that moment, the consequence still gets applied.
Title: Re: Question on transitioning from social into physical conflict
Post by: JosephKell on June 12, 2010, 08:35:03 PM
I would also potentially let their failure to talk things out if any of the vampires survived.  Heck, if they guy they are there to rescue witnesses what happened, maybe rumor will still get out.

If I am correct, then on a basic level, the Vamp Boss basically spoke them into a corner (and gave them the option to just walk away) and their response was "La la la la la la la!  I can't hear you!  La la la la la la la!  *kick him/her/it in the fleshmask*"

But that is fine.

Social conflict is opt in.  And it requires acceptance of social conventions (specifically "Not resorting to violence").  The only reason to talk when you have the upper hand is to avoid the risk of personal injury (sure the vampires might win, but will the vampire boss be alive still?).

If the players still won the fight, it demonstrates that they probably didn't have to stop and chat.

Back to my original point.  If any vampires survived, they would have an incentive to trash talk the trio.  Especially if they somehow violated the accords.  Reputation for keeping your word is a currency, and these guys just spent some of it.
Title: Re: Question on transitioning from social into physical conflict
Post by: GoldenH on June 13, 2010, 04:35:59 AM
Why are they seperate? If the vampire had filled up his social stress track, why not just launch a social attack in the middle of combat and Take Him Out - possibly describing him being backed into a corner and trapped!! to be fed on, later.
Title: Re: Question on transitioning from social into physical conflict
Post by: Sabrel on June 13, 2010, 05:24:37 AM
Well technically, being taken out in one branch does not automatically keep one from competing in the other two, as long as at it is logically plausible (being unconscious or dead isn't particularly conducive to social discourse, but being socially humiliated rarely prevents one from throwing a punch).

Since Physical conflicts tend to have the highest immediate stakes (pretty hard to be talked to death, though some of my high school teachers tried really hard), I wouldn't consider the Social conflict "ended" so much as "deferred" while the more immediately dangerous Physical conflict is resolved. Provided participants on both sides survive the fight (via concessions, or whatnot), the Social conflict could resume. Perhaps the defeated Red leader still has some intimidating "I'll get you next time, Gadget" commentary to throw out as he is being hauled off, threats of vengeance against loved ones, and such.

If you're feeling particularly ambitious, the Social conflict could even continue during the Physical conflict, with taunts and mind games and the like.

Fate rules are designed to be heavier on the narrative than the crunchy, so the best answer is probably to find whatever version works best for your group and makes for a fun scene.
Title: Re: Question on transitioning from social into physical conflict
Post by: GoldenH on June 13, 2010, 06:16:51 AM
While obviously social combat can't easily kill someone, it's possible to get an overwhelming advantage on someone by filling up their consequences or dictating a Taken Out result that gives you a great strategic advantage. You could imagine all those Super Spy movies where they give up when there is someone with a gun to their back, instead of busting out the kung fu, as being a social Taken Out result that if he didn't accept, he would be killed. You can also say "Okay, you have to leave now or you die when we shoot you". Okay, sure, you get to describe being taken out, and you might throw a punch or something, but that's it, you certainly can't start a new combat (unless the guy who took you out didn't say you couldn't)
Title: Re: Question on transitioning from social into physical conflict
Post by: Sabrel on June 13, 2010, 06:45:03 AM
An absolute prohibition like that really doesn't suit narrative flow very well. By that logic, anyone who is poorly skilled at Physical conflict can nearly infinitely avoid it by making it a Social fight first, and then dictating a Taken Out result that prevents the more physically skilled opponent from ever being able to exercise their strengths. While it is true that fast wits and talk can get you out of a fight often, there are simply times where someone is going to decide your lip is too much and hit you.

There is a prime example of that in Storm Front,
(click to show/hide)

Physical conflicts carry a lot of immediate risk, as well as the potential of long-lasting baggage (like the issues arising from starting a fight in a public place, or taking a swing at a member of an Accord signatory group without valid reason under the Accords), so sensible characters won't often be willing to take a conflict to the Physical just to avoid losing a Social fight, but the option is almost always there.
Title: Re: Question on transitioning from social into physical conflict
Post by: toturi on June 13, 2010, 08:28:36 AM
Now comes the problem I am unsure of. By changing the social conflict into a physical, the player avoided consequences to him and his allies. The NPC gets cheated out of his victory in the social conflict. Should such a situation be handled as a concession since they pretty much gave up in the social conflict? What would be appropriate here? I'm at a loss of ideas and can't find anything in the rules to help me. Any ideas guys?
I would let it happen. The NPC should have stopped short of pushing the PCs to autocompel. If the NPC didn't know that the PCs could autocompel a social conflict into a physical one, then now he knows. He now knows that if he pushes the PCs too far, they will fight and talking doesn't work on them.

The NPC has a game mechanic to use against the PCs but the PCs also have a counter to the NPC's tactic. The way I see it, even with a 3-1 advantage if the PCs could have won the Physical conflict (and judging from the aftermath, it seem that they did win), the odds for them in the Social conflict would have been on their side, ie they would have won the Social conflict and the NPC should have been the ones talking the consequence.
Title: Re: Question on transitioning from social into physical conflict
Post by: GoldenH on June 13, 2010, 08:37:48 AM
An absolute prohibition like that really doesn't suit narrative flow very well. By that logic, anyone who is poorly skilled at Physical conflict can nearly infinitely avoid it by making it a Social fight first, and then dictating a Taken Out result that prevents the more physically skilled opponent from ever being able to exercise their strengths. While it is true that fast wits and talk can get you out of a fight often, there are simply times where someone is going to decide your lip is too much and hit you.

Why should it be the other way? Just because you're good at Physical, if someone starts a social conflict, you can just punch them in the face and describe a Taken Out result where they don't have to talk to them?

Nah, just represent it as a weakness, as it really is; if someone has a glass jaw, then you can punch them and get them taken out. If someone has a problem about his mother, than bring it up during a fight and get him to do something stupid so you can deal with it. If you don't want the weakness, buy up your stress track and mental defenses.
Title: Re: Question on transitioning from social into physical conflict
Post by: TheMouse on June 13, 2010, 12:07:24 PM
Why are they seperate? If the vampire had filled up his social stress track, why not just launch a social attack in the middle of combat and Take Him Out - possibly describing him being backed into a corner and trapped!! to be fed on, later.

Pretty much this.

I don't recall seeing anything that says that social and physical contexts cannot exist in the same conflict. I mean, taunting someone in a fight is basically trying to inflict social stress on someone in the hopes of gaining an advantage in the form of a compel against a Consequence at some point. Why not continue to intimidate?
Title: Re: Question on transitioning from social into physical conflict
Post by: Papa Gruff on June 13, 2010, 12:15:14 PM
Pretty much this.

I don't recall seeing anything that says that social and physical contexts cannot exist in the same conflict. I mean, taunting someone in a fight is basically trying to inflict social stress on someone in the hopes of gaining an advantage in the form of a compel against a Consequence at some point. Why not continue to intimidate?

Ok. I can get behind this. Now how would you handle it? Would you maintain the social exchange and do a separate physical exchange on the side with different initiative and all? Or would you encase the social in the physical, allowing social attacks as actions or even supplemental actions in the physical conflict? Both seem valid and have their own appeal in my opinion...
Title: Re: Question on transitioning from social into physical conflict
Post by: Tsunami on June 13, 2010, 12:31:43 PM
Intertwining different forms of conflict would be a hopeless tangle in my opinion.

For me, taunting in combat is more like a maneuver than a social conflict.

Using Intimidation to place an aspect like "flustered" or "enraged" or whatever on the target.
Resisted with rapport. Maybe supplemented by weapons or fists to represent combat discipline...

that's how i see it.
Title: Re: Question on transitioning from social into physical conflict
Post by: toturi on June 13, 2010, 12:50:24 PM
Why should it be the other way? Just because you're good at Physical, if someone starts a social conflict, you can just punch them in the face and describe a Taken Out result where they don't have to talk to them?

Nah, just represent it as a weakness, as it really is; if someone has a glass jaw, then you can punch them and get them taken out. If someone has a problem about his mother, than bring it up during a fight and get him to do something stupid so you can deal with it. If you don't want the weakness, buy up your stress track and mental defenses.
Why should it not? If someone insult your mother, can you not punch him as a reply? It might not be the smartest thing in the world to do so, but those consequences may be secondary to the conflict. For example, if you start a social conflict(insulting his family for example) and the other party starts throwing punches, he might be arrested, but you might still get clocked.

Unless you are not going for realism but game balance instead, I do not see how if someone starts a social conflict, you cannot punch him to shut him up. In fact, I see it as a reasonable counter to whatever you have said to the person; if you do not want to get punched in the face, don't start a social conflict.
Title: Re: Question on transitioning from social into physical conflict
Post by: Papa Gruff on June 13, 2010, 12:58:50 PM
Intertwining different forms of conflict would be a hopeless tangle in my opinion.

For me, taunting in combat is more like a maneuver than a social conflict.

Using Intimidation to place an aspect like "flustered" or "enraged" or whatever on the target.
Resisted with rapport. Maybe supplemented by weapons or fists to represent combat discipline...

that's how i see it.


I disagree. It is not at all a problem to allow social attack actions during a physical exchange. Perhaps not as a supplemental because that is counter indicated by the "only one attack per exchange" rule. It's not even over complicated. It's just trying to inflict Stress on a different Track. Try to see it from the players point of view who has a socially strong PC. How would you feel if the GM decides to do the same thing to you and just breaking your chance to inflict social consequences by changing the conflict into a physical in witch you are possibly the under dog.

Leaving a social exchange by changing it into a physical should have some repercussions. If you don't allow the social to continue into the physical, then the concession rules should apply. At the very least your reputation should be harmed and "people" should be aware of you quick temper in the future. If nothing comes of a social conflict it ridicules the hole mechanic in my opinion.   
Title: Re: Question on transitioning from social into physical conflict
Post by: Papa Gruff on June 13, 2010, 01:05:11 PM
Why should it not? If someone insult your mother, can you not punch him as a reply? It might not be the smartest thing in the world to do so, but those consequences may be secondary to the conflict. For example, if you start a social conflict(insulting his family for example) and the other party starts throwing punches, he might be arrested, but you might still get clocked.

Unless you are not going for realism but game balance instead, I do not see how if someone starts a social conflict, you cannot punch him to shut him up. In fact, I see it as a reasonable counter to whatever you have said to the person; if you do not want to get punched in the face, don't start a social conflict.

This is only true if the intend of the social attacker is to provoke you into attacking him physical. That might not always be the case.

In the example the RCV tried to convince the players, that it would be a good idea if they just left and that he wouldn't kill them for destroying huge parts of his estate. He wasn't after them attacking. His intention was the other way around. Before he was able to inflict social stress the players just changed the set of rules. The RCV totally had the strong point in the physical exchange as well, but the players managed to flee with the kidnapped person...

All in all it was a very cool and fun scene. I'm not at all after over complicating things. I just wanted to share a problem I see that is not really covered by the rules and might offer a loophole that allows to diminish the awesomeness that social exchanges can be.
Title: Re: Question on transitioning from social into physical conflict
Post by: luminos on June 13, 2010, 01:22:22 PM
There should always be some justification for switching from one sphere of conflict to another.  If the social conflict is about the vampire trying to intimidate the players, and the players resisting that intimidation, a concession should involve the players backing off and maybe trying to get the prisoner through stealth or subterfuge.  Or maybe the concession would be that when they switch to physical combat, they all have sticky aspects of being scared of the bad guys.  But conceding to direct intimidation shouldn't result in the heroes becoming really brave and going all out on the attack (unless, perhaps, a player aspect was invoked to justify doing so).  

There is not a static guideline for how to handle these situations, but if you try to make what can happen appropriate to the situation, it should work out okay.

Edit:  Partial solution:  Have you considered having one of the vampires using intimidation as a block on the players entering physical conflict?
Title: Re: Question on transitioning from social into physical conflict
Post by: Papa Gruff on June 13, 2010, 01:35:20 PM
You are right, it is a pretty complicated thing. And as a GM i try to decide what's good at the given moment. I mean hey, in the end it all turned out more or less the way I had expected it to. So everything is cool. I was just a tiny bit disappointed that the very cool social conflict came to such a crushing end. I would have liked to see the banter between the factions carry on a bit more. The repercussions will come out of the plot now. No problem.  

The players did good in the scene. They snatched what they came out of the claws of the RC, which are probably not glad about that. All together a bolt move that payed out at the moment but will come around to haunt the players some more. What more can a GM ask for? Just was curious on the take you forum guys would go for...

EDIT: @luminos EDIT ... Can i do that?! ;D
Title: Re: Question on transitioning from social into physical conflict
Post by: ahunting on June 13, 2010, 01:59:57 PM
Ok we also did this in our game, and just went with, Concession to end the social combat, the agreed upon concession from both sides was something like "I'm really just here to just kick your a$$ anyway".  I don't think you can use an intimidate block vs entering physical Combat.
Title: Re: Question on transitioning from social into physical conflict
Post by: luminos on June 13, 2010, 02:07:49 PM
I don't think you can use an intimidate block vs entering physical Combat.

I don't see why not.  If it's a problem, though, just make a stunt that lets a character able to do that.
Title: Re: Question on transitioning from social into physical conflict
Post by: TheMouse on June 13, 2010, 02:51:55 PM
The following is general FATE stuff. I haven't memorized the intricacies of how Dresden is different than what I'm used to. So, please feel free to point out any rules that I'm breaking. (:

The way I see it, things are as complex as someone at the table is willing to make them.

If no one wants to do something tricksy, there's nothing stopping you from tossing punches at someone while they continue to try to frighten you off. Running a mixed social/physical conflict isn't an issue at all. Those who want to use physical violence use Alertness for initiative, while those who are using their social muscles use Empathy. Determine tie breakers normally between those using the same type of conflict, and use the opposing skill to break ties among those using differing types (so someone using physical conflict against a social conflict person uses Alertness, then breaks ties with the social dude with Empathy).

Someone being beaten on in social conflict can offer a Concession. They'll behave as though afraid and will back off, but they won't resort to physical violence. This way, you can avoid being Taken Out by giving some ground, and you can even be frightened away from physical violence, but you get to keep some Consequences unused.

Or you can use Maneuvers of a social nature during a physical fight. Keep using social skills to toss Aspects on the  terrified victim, then pass off the free tags to your buddies. The narrative "looks" like you're cowering in fear, even if no actual social conflict is going on.

Or you can use intimidation as a Block. Stop someone from coming any closer to you with your big aura of fear. Or keep someone from leaving. Or whatever.

There are like a hundred ways to do something with this.
Title: Re: Question on transitioning from social into physical conflict
Post by: ahunting on June 13, 2010, 02:58:04 PM
The following is general FATE stuff. I haven't memorized the intricacies of how Dresden is different than what I'm used to. So, please feel free to point out any rules that I'm breaking. (:

The way I see it, things are as complex as someone at the table is willing to make them.

If no one wants to do something tricksy, there's nothing stopping you from tossing punches at someone while they continue to try to frighten you off. Running a mixed social/physical conflict isn't an issue at all. Those who want to use physical violence use Alertness for initiative, while those who are using their social muscles use Empathy. Determine tie breakers normally between those using the same type of conflict, and use the opposing skill to break ties among those using differing types (so someone using physical conflict against a social conflict person uses Alertness, then breaks ties with the social dude with Empathy).

Someone being beaten on in social conflict can offer a Concession. They'll behave as though afraid and will back off, but they won't resort to physical violence. This way, you can avoid being Taken Out by giving some ground, and you can even be frightened away from physical violence, but you get to keep some Consequences unused.

Or you can use Maneuvers of a social nature during a physical fight. Keep using social skills to toss Aspects on the  terrified victim, then pass off the free tags to your buddies. The narrative "looks" like you're cowering in fear, even if no actual social conflict is going on.

Or you can use intimidation as a Block. Stop someone from coming any closer to you with your big aura of fear. Or keep someone from leaving. Or whatever.

There are like a hundred ways to do something with this.

That is an interesting solution.
Title: Re: Question on transitioning from social into physical conflict
Post by: Sabrel on June 13, 2010, 08:43:15 PM
Why should it be the other way? Just because you're good at Physical, if someone starts a social conflict, you can just punch them in the face and describe a Taken Out result where they don't have to talk to them?

That's a perfectly allowed course of action in reality. Why not in the game? It is a choice that can carry heavy consequences, but it is an allowed choice.

Violence is the ultimate negotiation. To quote Robert Heinlein, "Violence, naked force, has settled more issues in history than has any
other factor, and the contrary opinion is wishful thinking at its worst." With violence as the final potential arbitrator of any situation, what then makes social conflict a plausible option to begin with? There are no arbitrary rules of reality (the game) to force people into social conflict over physical ones so, generally, it is the conventions adopted by society as a whole.

In the Dresdenverse,society, both mortal and supernatural, has adopted various constructs of rules and regulations on when the use of violence is acceptable. Conversely, there are also punishments for individuals who defy those conventions. If someone is giving you too much lip in a bar and you decide to get physical rather than just take the social loss, then bouncers and potentially even bystanders and/or the police are going to get involved. If a wizard is losing a social fight to a WCV and lights him up, unless the vamp gave one of the strictly worded reasons for violence under the Accords, that wizard just committed an act of war to avoid losing one Social conflict. Just for the privilege of switching the mode of the fight to one of his strengths, he's not only going to have a bunch of Whites wanting his head, but probably a fair part of the White Council too.

When you're dealing with potent fae, who's deaths can unbalance nature itself, and wizards that can level city blocks with their death curse, violence outside of tight constraints is something the vast majority of entities is going to find objectionable in the extreme, and they will certainly make that displeasure felt most potently on anarchs that  regularly violate the conventions on combat. So in addition to the hazards of misjudging the combat strength of your social opponent and getting dead rather than simply humiliated, there is also all of the other fallout that comes from talking with your fists all the time. There is no need for a kludge rule fix when in-game consequences already provide heavy deterrent to abuse.

If something is important enough to a character where they are willing to risk all of that to start a fight (or if the character is just dumb or stubborn enough to do it anyway), maybe you should let them, and then let them deal with the consequences of that choice.

Happens to Harry all the time.

Title: Re: Question on transitioning from social into physical conflict
Post by: GoldenH on June 13, 2010, 09:12:51 PM
GH to reality here, you guys are saying it's okay to deny access to social combat through use of physical combat, but it's awful deny access to physical combat through use of social combat?

Either both are okay, or neither are; there's no reason to make physical combat superior because it isn't. Making it possible to ignore social combat IS the kludge rule fix.
Title: Re: Question on transitioning from social into physical conflict
Post by: Sabrel on June 13, 2010, 09:54:39 PM
It's doesn't fit logical consistency, and it flies in the face of multiple situations in the very narrative that provide the basis for this game. The problem is, you're looking at the combat rules purely in a vacuum. The idea that "either both are okay, or neither are" completely ignores the situations surrounding and following combat, which are part of the balancing factors, and I have brought them up several times. A character that turns everything into a physical fight doesn't get off scott free. Very often, he ends up in a much worse situation than if he had just taken his social knocks gracefully.

Of course, a lot of this comes down to GMing style. I am a firm believer that everything within a game needs to maintain an internal logical consistency. It needs to "make sense" so that the players can just make use of common sense (possibly a slightly modified version, but common sense nevertheless) to determine what they can and can't do, and what is a "good idea" and what is a "bad idea" without needing a deep, "crunchy" knowledge of rules mechanics. As far as I am concerned, if a rule has to fall back on "because it's a rule," rather than having an easily plausible in-world explanation for why X can/can't be done, it's a bad rule. It is hard to find such explanations for social situations not being allowed to descend into violence, because it happens a fair amount in the stories, and players can point to that.

Honestly, I like TheMouse's solution of combining things the best, though. Life is rarely cut and dry, in either our universe or the Dresdenverse. Excluding social combat from a fight and versa because "that's not the kind of conflict we're having right now" seems a very artificial shackling. A warlock can throw a mental attack during a fight, why not a social one? It lets a socially strong character potentially hamstring a fighter by tying up consequences in absorbing Social hits when they could otherwise be absorbing Physical damage, and vice versa.
Title: Re: Question on transitioning from social into physical conflict
Post by: Wordmaker on June 14, 2010, 09:20:17 AM
Who says this game is about emulating reality?  ;)  The rules are there to reflect fiction and narrative.

I've run games that have drifted from social to physical conflict without any issues whatsoever. The beauty of FATE is that it can handle pretty much anything that can be thrown at it.

If you're in a gunfight, there's no problem using Rapport to try and negotiate a ceasefire (inflicting Stress) or using Intimidate to startle an opponent (a maneuver or block).
Title: Re: Question on transitioning from social into physical conflict
Post by: neko128 on June 14, 2010, 02:05:22 PM
I think I'd probably have just inflicted the social consequences anyway, while letting him shift it over into physical combat.  The way you described it smacks of dodging the consequences with a poor excuse.  If the RCV was winning a social combat through intimidation, hell, the PCs're probably scared.  The consequences could be the equivalent, as someone mentioned, of "backed into a corner" or "terrified by fear".  I'm not convinced they should be *allowed* to attack if they've just lost being intimidated, without overcoming that consequence somehow.

The rules specifically say the easiest way to reflect those consequences is an Aspect - "terrified", "too scared to approach the big bad vampire", whatever.

The rules also provide alternate ways to reflect the consequences - in how the PCs are treated by other people.  Giving them a reputation as "yellow-bellied", or "not as tough as the vampires".

Seriously, if they lost the social conflict, they lost the social conflict.  They shouldn't get out of it for free.

If one of them made a physical attack "fairly", and before they actually took social consequences...  I see no reason to believe the vampire couldn't still make another social attack and inflict those consequences anyway, in the case of intimidation.  Logical discourse?  Maybe not so much in a firefight.  But "RAAR, I'M THE BIG BAD VAMPIIIIIIIRE!" *rips up lamp-post and smashes a car with it* makes just as much sense - if not more - when the bullets are flying. 
Title: Re: Question on transitioning from social into physical conflict
Post by: GoldenH on June 14, 2010, 02:31:48 PM
So, I'm curious, what exactly is the perceived difference between The Mouse's position, mine, and those others who are agreeing to allow mixing social/physical combat so long as everything is kept consistent?
Title: Re: Question on transitioning from social into physical conflict
Post by: Wordmaker on June 14, 2010, 03:03:40 PM
I don't see much of a difference. The only thing I'd add is that a character shouldn't be able to get out of taking Stress in one form by introducing another form of conflict to the scene.

So sure, I'd be more than happy to let someone punch a guy in the face for threatening him. But he's still taking any Stress or Consequences that come from that Social attack.
Title: Re: Question on transitioning from social into physical conflict
Post by: TheMouse on June 14, 2010, 04:58:50 PM
So, I'm curious, what exactly is the perceived difference between The Mouse's position, mine, and those others who are agreeing to allow mixing social/physical combat so long as everything is kept consistent?

Mostly that I'm cuter and more likable than you and thus easier to agree with.

:P
Title: Re: Question on transitioning from social into physical conflict
Post by: neko128 on June 14, 2010, 05:33:54 PM
Mostly that I'm cuter and more likable than you and thus easier to agree with.

:P

 /facepalm
Title: Re: Question on transitioning from social into physical conflict
Post by: Ala Alba on June 14, 2010, 05:47:44 PM
Somehow, I'm getting Tom & Jerry vibes from you two.
Title: Re: Question on transitioning from social into physical conflict
Post by: GoldenH on June 14, 2010, 11:37:17 PM
Better than Itchy & Scratchy
Title: Re: Question on transitioning from social into physical conflict
Post by: TheMouse on June 15, 2010, 12:45:04 AM
Better than Itchy & Scratchy

They fight! And bite!
They fight and bite and fight!
Fight fight fight! Bite bite bite!
The Itchy and Scratchy Show!
Title: Re: Question on transitioning from social into physical conflict
Post by: ryanroyce on June 15, 2010, 12:49:15 AM
In our last session a situation came up in which I wasn't sure how to handle it. I decided to just go with what the players wanted but would like to have options if a similar situation presents its self in the future. The scene was as follows:

The group consisting of Simon the wizard, Erik the scion and William the vampire slayer. They had fought their way into the den of a pretty influential RCV, laying havoc on his property on the way in. The find them selfs outnumbered 3:1 by the retainers of said Vampire. Knowing of his strong position the Vamp starts a social conflict with the goal of intimidating the PC into leaving without rescuing the guy kidnapped by the RCV. The players are pretty much outclassed in the social conflict and quickly take social stress by the intimidation attacks. Shortly before consequences are taken, the scion decides that there has been enough talk, auto compelling one of his Aspects and making the social into a physical conflict.

Now comes the problem I am unsure of. By changing the social conflict into a physical, the player avoided consequences to him and his allies. The NPC gets cheated out of his victory in the social conflict. Should such a situation be handled as a concession since they pretty much gave up in the social conflict? What would be appropriate here? I'm at a loss of ideas and can't find anything in the rules to help me. Any ideas guys?

 Sounds to me like the conflict was already physical (breaking into the RCV den) when you tried to change it into social combat.  If the PCs played along, that's fine, but IMO it is perfectly justifiable to use a physical combat skill (say, Guns or Weapons) to "defend" against an intimidation attack, especially if violence is already on the the table.  So, when the RCV points out that "he has them outnumbered 3:1, soon you will be mine, blah, blah, blah", then the PC can reply "Yeah, yeah, yeah, whatever you say die fledermaus" and riposte by shooting him in the face.  Like they say, a pair o' nines beats four aces. ;)

 Now, if the PCs agreed to a battle of wits by defending with social skills and got handed their asses, then that's another story.  They willingly engaged in social combat, so they have to accept the consequences (literally).