Other than that, I know healing magic is supposed to be quite limited when it comes to what mortals can manage. At best, it can match mundane medical treatment. For true "healing spells" that repair injury rapidly, you'd need angelic or faerie magic.This isn't a restriction due to being mortal, it's a matter of skill. You have to direct the spell. How many people have the know how to repair a severed spinal cord if handed the means? The book lists faerie magic, and sponsored faerie magic as being able to heal because they are supplying the know how. I don't see any reason that a trained surgeon couldn't use ritual magic to pull off impressive feats of magical healing.
BIOMANCY (YS284)
"Remember, the recovery time can’t be shortened with these kinds of magics—the target still has to go through the healing naturally."
REIKI (YS300)
Effect: The spell reduces a moderate physical consequence to mild for the purposes of recovery. The consequence still occupies its original slot.
On a related note, I wonder how to reconcile this...
with this....
...since Reiki is clearly shortening the recovery time from 1 full session to 1 full scene.
For example, say I want a spell that can temporarily suppress the pain and disability presented by a given physical consequence. The drawback is that the injury's recovery time is increased by at least double, or more depending on how long the suppression lasted. So, using this spell to clear out a severe consequence would increase the recovery time to at least two full scenarios, but would give the PC the ability to stay in the fight for as long as the spell lasted, possibly meaning the difference between succeeding or failing at that scenario. Only one consequence of a given severity can be suppressed at any one time. The inspiration for this idea comes from the bracelet of stones McCoy gave Dresden to temporarily suppress the pain in his hand, which would have been excruciating otherwise. As the dust settled, the last of the stones shattered and the pain came back. Is this sort of spell allowed with biomancy?
For example, say I want a spell that can temporarily suppress the pain and disability presented by a given physical consequence. The drawback is that the injury's recovery time is increased by at least double, or more depending on how long the suppression lasted. So, using this spell to clear out a severe consequence would increase the recovery time to at least two full scenarios, but would give the PC the ability to stay in the fight for as long as the spell lasted, possibly meaning the difference between succeeding or failing at that scenario. Only one consequence of a given severity can be suppressed at any one time. The inspiration for this idea comes from the bracelet of stones McCoy gave Dresden to temporarily suppress the pain in his hand, which would have been excruciating otherwise. As the dust settled, the last of the stones shattered and the pain came back. Is this sort of spell allowed with biomancy?
If you simply want a pain suppressing potion, why not just get a pain suppressing/combat stimulant drug?