I made a nephilim for a PbP game, but my group had some problems with him having Soulfire, and it didn't really make sense to me for him to not have it, so I'm changing character. My eventual list of powers would have been Soulfire, Supernatural Speed and Recovery (catch is Hellfire 'unholy stuff' and True Faith of people who still truly believe that Nephilim are abominations) Inhuman Strength and Wings under a Human Guise. Also would have added Holy Touch independant of Rightousness attached to the wings and human guise if the GM allowed it (when he spreads his wings his whole body shines with holy light and burns holy-vunerable creatures)
I can post him if people are interested.
Brass Knuckles (Fists +1)
Armor: 0000
Oh, I'm not really arguing balance on the Brass Knucles, just the way the rules work, which is pretty simple: Brass Knuckles are Weapon: 1 (which would stack with Strength bonuses, but not claws). You could make Elemental Fists +1 Stress and stackable to go with the knuckles...but that's actually demonstratably worse than just having them be Weapon: 2.
Though directly adding to skills IS legitimately something that only Items of Power and other things that cost Refresh should really be able to do. Your second idea is identical to a Stunt Fix has, and thus shouldn't be available for free, IMO.
On the armor: Reducing all Stress by 4 is really ridiculous actually. Reducing it by 3 is legitimately much more balanced.
I've always had fun with playing characters that were "in between" two groups, and my old group from college has been much the same way. Now that we are all reading the Dresden RPG, the various Scion-like ideas are coming out to play. It also doesn't help that we've all played White Wolf's "Scion" and "Exalted" lines, which just adds fuel to the fire.
So my question for you: what sort of Scions have you made and used in your game?
Do you prefer to use the "traditional" kind (i.e. half mortal, half deity), or have you used a different approach (such as the Changeling idea; half human, half something else)?
What other entities have you used besides the mythological gods?
What of the descendants of an original scion (for an in-game example, think Mouse)?
What is your approach to designing/building a Scion? Have you gone low-refresh with acquiring powers as they "awaken," or did you just toss your powers together and said "Go"?
The idea of Scions also got me to thinking of the following. . .
What about the traditional Dhampir and their various retellings? Would you just modify the Red Court Infected, or would you recreate them using the Black Court?
What about using a "minor" entity as the parent? This can still include changelings and most demons, but I'm referencing things a little less common, like specific entities/beings or a specific but rare classification of an entity? (Dragons, Valkyries, Ancient/Unaligned Fae, etc)
Have you ever thought of a descendant of a non-scion hero having abilities of their ancestor? The idea of a hero that was NOT the child of a deity/entity, but his/her specific gifts have somehow passed through the bloodline tends to be an amusing plot device for me. (Examples in myth include Sigurd/Sigmund, although many other heroes can be viewed as options).
cool. I like that better. Thanks for the help.
Do I not need a power to shape change into a giant? It doesn't seem like I would since I have no intention of reallocating skills when in my giant form but you seem to know better than I do on the shapechanging aspects of this game, which, I admit, continue to confuse me.
Items:
Force Ring: (Weapon 4, Uses: 4) (2 enchanted item slots)
Lab Coat: (Armor 4, Uses: 4) (2 enchanted item slots)
Shield Crystal (Block 8, Uses: 4) (3 enchanted item slots)
Potion Slot
With Great Lore and no Thaumaturgy Specialties, those Items don't work. You also can't stack two Enchanted Item defenses. On the other hand on Block/Armor effect Items, you get to choose between the two on each use.
With that in mind, here's how I'd do it:
Force Ring (Weapon 4, Uses: 3) (2 enchanted item slots)
Shield Crystal (Block 6 or Armor 3, Uses: 5) (5 enchanted item slots)
1 Potion Slot.
What would a half-dragon half-human look like? (Submerged.)
Well we don't really know enough about Dresdenverse Dragons to be sure, but I'd say things like Breath Weapon (obviously), Supernatural Toughness (scaly armoured skin), Supernatural Strength, Human Guise (Ferrovax doesn't always look like a giant winged dinosaur), and quite possibly spellcasting would all be valid options for half-Dragons.
To be honest though, given how powerful WoJ has implied True Dragons to be half-dragons might well not fit into Submerged unless they were really weak examples.
I think Ferrovax is WAY above that... In an interview around when Changes came out, Jim was asked who would win if Mab and Ferrovax fought. His answer was something along these lines (not a direct quote)
"If Mab, Lea and Maeve together ambushed Ferrovax at the height of midwinter on the ground of their choosing he would still wipe the floor with them. Ferro is a primal force of nature, in another weightclass"
Which broke my brain for a while, I have to say...
Wow. Well I missed that interview, lol. At that point it's just silly trying to stat him. You probably need to play either a group with 100 refresh between the four of them or a group of all Knights of the Cross to even think about fighting him.
But remember too that he's probably telling the truth. He's the eldest Dragon. So a Farovax scion might be out of the question, but scions of lesser dragons still have a place in the dresdenverse (rpg) I think.
Not necessarily. remember ferro has all that umph because hes the ELDEST Dragon. His scion would be a hatchling in comparison for the entire campaign and for millenia after the campaign. I bet it takes a while to get up to Ferro's mojo level, and thats if youre a full blood Dragon, which a scion wouldn't be ;)
2 cents
Oh, I'll change his power to [-3] Thaumaturgy then with a focus in crafting. I mistakenly thought I still got the specialization with ritual, I just couldn't take another specialization after that.
I forgot about the defense thing. I'll edit it now. Thanks for the help again.
Character: Lily Young Player: Belial
Template: Scion (modeled on changeling)
High Concept Aspect: Cute Eldritch Horror
Trouble Aspect: Unearthly yet Clueless
There are beings beyond this reality that few will name, even if they can. Luckily for us clueless mortals, the Outsiders are all locked beyond the Gates. Or are they? What if one could arrange for a living being to be born that could take a small piece of itself into the world at birth? And then, as said being grew, that piece would grow while the outsider waned until the two became one and free to act in the world.
But life is notoriously difficult to predict and easy to change at an early stage. What if a loving parent taught the child human values? What if she was kept away from the supernatural so the desire for power did not corrupt her? What if the child was cute and likable and had no plans of world domination? Free will is a wonderful and terrible thing.
So said child was born. She's a cute young woman now, always striving to be likable and help others, with a healthy dose of responsibility after growing up in a farm. Problem is, those people in the know sense something is wrong with her, something that makes them uneasy. That she has no clue whatsoever of how the supernatural works and she fails to be scared or respectful or understanding or just knowing when to shut her mouth tends to complicate things.
(http://seto.altervista.org/favole/gallery/006_Favole.jpg)
Appearance
Lily is tall, slim and good-looking, with long brown hair, green eyes, delicate nose and a heart-shaped face with dimples. While vigorous and healthy, she looks a bit pale and young for her age, still clinging to that girlish line of late sixteen and easily falling to the cute expressions common to children. Despite having worked in a farm, her hands look delicate and without caluses and she has no scars older than a year or two.
Her powers manifest physically as an aura of unease or subtle features like black eyes, long ears or muscles playing under her skin when it is something subtle as speed or sensory enhancement and rarely appear as anything monstrous... to human eyes. Those having the senses to pierce her human guise usually see something unnatural and terrible but still beautiful beneath.
ITEM OF POWER
Scion of Darkness
Lily's coat is a powerful item associated with powers from beyond this reality. When using the item she may employ sponsored magic from that source. Such magic is often alien and while it applies to spirit as well as normal magics, it works on the other elements subtractively; draining energy instead of light or fire, diminishing earth and its forces instead of shaping it, using void instead of air and lightning and so on. It functions especially well for subtractive spirit magic; reducing minds and energies to nothing.
Mechanically, treat as spirit for evocations. +1 power/control for spells that inflict stress or consequenses. For thaumaturgy, add disruption, conjuration, diabolism. (diabolism refers to outsiders, not denizens of Hell. The magic should be mechanically equivalent to Hellfire, only the flavor is different)
Agenda
The coat, like all items of power, is tied to a powerful entity, a purpose if its own. Debt incurred when using magic from it compels that agenda... which is the weakening of the Veil between this world and others.
It is what it is
The coat is made of heavy fabrics and since it is indestructible it is very good in stopping most attacks. Of course, it is not rigid (as the wearer could not move) and does not cover everything so very precise or very powerful attacks carry through and deal damage. (armor 3)
Indestructible
The coat cannot be permanently damaged unless somehow used in a ritual to pervert its purpose.
Secrets
The origins of the coat have been kept secret for a reason, the same reason it is so relatively modern-looking compared to other items of power; it is tied to the same Outsider that arranged for Lily's birth not very long ago. What this might mean for its agenda concerning Lily none can say but speculation abounds. Most probably, it is a way to tempt Lily with powers she has not yet developed, give access to them before she develops control on her own...
(mechanically speaking, 1 more refresh and Lily could have sponsored magic without the need for an item of power. But suddenly reaching for that power before she is ready would force her nature over her free will. I.e. spending 1 more refresh on a Change before her refresh increases sends her to negative refresh and makes her a monster)
Focus and Enchanted items
Lily lacks formal training and her Lore skills are what she has gleaned from research or self-experimentation. Her focuses tend to be simplistic at best. She has one bracelet of +2 offensive spirit control and one bracelet of +2 offensive spirit power.
Evocation
Lily has evocation ability she can use like many mortal practicioners (even though she isn't one). Her elements are spirit, darkness (subtractive fire) and void (subtractive air). She specialises in spirit, getting +1 control.
ASPECTS
Cute Eldritch Horror: Lily is a cute young woman that also happens to be a still growing physical manifestation of some force beyond our world. (High Concept)
Invoke: Wheedling, summoning boys, getting people to like her, using or resisting dark or mental powers, including her own.
Compel: Being taken seriously, intimidating (not), avoiding boys, avoiding or resisting faith and warding magic.
Unearthly yet Clueless: Lily strikes anyone with some arcane sense as not-human. Dark powers might even treat her as demon. At the same time she is almost completely ignorant of the nature of the supernatural world and its workings.
Invoke: Ignoring intimidation, being buddies with dark creatures, asking forgiveness but not permission, making Sight users insane. (not always good things)
Compel: not knowing what (not) to do, trusting, lore, avoiding supernatural senses, making Sight users insane
Aunt's House in the Woods: Lily lived the majority of her admittedly short life in her aunt's house at the Great Smoky Mountains, Tenesee, well away from the "corruption" of modern life, learning the benefits of healthy living, hard work and little things in life. She's way more healthy physically and mentally than most city dwellers but does not go well with most modern appliances either. She still has said house to remember her aunt by.
Invoke: strength and endurance, determination, survival, resisting temptation
Compel: using modern appliances, urban navigation, fitting in, seizing the moment
Out of the Circle, Into the Fire: Lily registers as a demon to certain magics. She often attracts the attention of summoners and dark creatures, and they sometimes try to ask for favors or make pacts with her. And while her considerable abilities would allow her to fulfill many of these favors, Lily insists she is not a demon. Hilarity invaiably ensues.
Invoke: influencing or making deals with summoners, warlocks and creatures interested in demonic power.
Compel: spurned warlocks, curious 'real' demons and alarmed champions of faith causing trouble. They're funny like that.
Cloak of Trouble: Lily wears this cool-looking, occasionally glowing heavy black coat with the strange runes on the inside. Keeping it to remember her aunt by and prevent it from being used for evil purposes, she occasionally draws power from it while trying to help. It (allegedly) belongs to her after all.
Invoke: Using it as an item of power, protective clothing, looking cool.
Compel: Debts from its use, blending in.
Good Intentions, Paved Roads: Lily wants to help. She always wants to do the right thing. Unfortunately, she is often impulsive and doesn't think before she acts.
Invoke: convincing people she wants to help, resisting temptation
Compel: not thinking things through, convincing people she is competent
Not On My Watch!: After several altercations and a showdown with power-hungry wizards, she hates their power-grabbing guts. She will oppose their plans on sheer principle. She finds non-human supernaturals more honest (even when evil) and has some trouble trusting the good human wizards out there.
Invoke: fighting mortal black magic, seeing through wizard deception
Compel: not trusting the white council, believing supernaturalsBackground: Where did you come from?Genetics are overrated; biological ancestry might make you what you are but real parents will make you who you are. Or that is what Lily's aunt Amaya always said. A herbalist in her golden years that had retreated in the less civilized parts of Tenessee and taken up farming of all things, she raised up Lily to believe in hard work, healthy living and helping others. Lily's parents were never discussed; at an early age Lily realised that was a sore subject for her beloved Auntie A. and did not bring it up. After all, nobody had come looking for her in all those years and the old woman had the burden of raising her so late in life. Either her parents were dead -and if they were, reminding Auntie A of her lost sister was a no no- or worse, they did not care. And the old woman loved her; why mess up a good thing? Six years learning why people needed help at Auntie A's side as she dispensed herbs and advice to other country houses, ten years doing her best to make the burden of farm work lighter. All in all, sixteen years well spent. Who needed more?Phase Aspect: Aunt's House in the Woods.Rising Conflict: What shaped you?The past catches up to you. Especially if it is ugly and you're running from it. Lily's quiet life in the woods ended only days short of her sixteenth birthday when one cold winter night she got out the front door to check the water pipes for freezing and somehow found herself standing in an even colder basement, in the middle of a circle of chalk and candles and with a crazy robed man claiming she were a demon and he had summoned her. The man was short, thin and hungry-looking under his robes and Lily felt pity for him, despite his maniacal demands to do his bidding and smite his enemies with the "nightmares from beyond". But things got infinitely worse when Auntie A. appeared, dressed in an even wierder, seamless black coat with long sleeves and a hood and a murderous expression on her face. Her aunt was an aging woman and until that night Lily would never describe her as scary. And just like that, the scrawny, pathetic man transformed upon seeing her, from someone Lily pitied to something terrible. Words were exchanged between them-they knew eachother. And when words did not suffice, bolts of flame and darkness right out of a nightmare or her aunt's horror stories told by the fire when she was a little girl. The cold basement was ruined, broken, but they still fought until part of the roof collapsed and fell on Auntie A. Lily's mind went numb. She ran out of the circle, not even registering the unseen pressure that tried but failed to bar her passage. She barely heard the man's chant and the second attempt to contain her. And she didn't see her clawed hands that tore the man apart and threw his pieces into the roaring fire.
When the shock had passed days later, she found herself in the woods, before a small mound of rocks and soil six feet long and half as wide, the charred remains of her clothing still clinging to her body. The only thing left of Auntie A was her strange coat, as unscathed by the ordeal as Lily's skin.Phase Aspect: Out of the Circle, Into the FireThe Story: What was your first adventure?Her aunt's sacrifice so she could live shamed Lily but what really haunted her was her own transformation. And while her shame almost stopped her, in the end she had to know. Searching her aunt's things and diaries yielded some facts: her aunt became a farmer to escape something. The heavy coat was magic and it belonged to Lily's unknown mother and now to Lily herself. And Lily? Auntie A knew of her powers -though her diaries gave no details- and she had taken her along to "protect her soul". Following the scant clues, with several hard-to-read diaries in one hand and a magic coat on the other, Lily left the Great Smoky Mountains behind and headed for Virginia. On the way she experimented and learned to manipulate her innate abilities to enhance her physical self but it was not until she encountered yet another robed man that she learned what the coat did -besides keeping her warm and cosy- and why they wanted it; it offered magic, power. The man retreated then but days later she was assaulted in her motel room and for the first time drew from that power to defend herself. The warlock -for that's what he had been- she forced in retreat. The motel she did not manage to save as her frantic attempts drew far too much power for her to control; she learned of the price of power and what evil or ignorant people could do with it. Lily decided to keep it out of their hands and, if she could manage it, put it to good use.Phase Aspect:Coat of TroubleGuest Starring...When a dark cabal sacrificing supernatural creatures to drain their power is uncovered in Virginia, Lily Young interferes and attempts to help the captives. But what happens when Lily plays right into a warlock's grasp and foils another rescuer's plans?Phase Aspect: Good Intentions, Paved RoadsGuest Starring ReduxWhen Lily follows the tracks left by a powerful warlock back to the city of London, she stumbles into an entire cabal of dark mages... and the wizards that try to stop them. But will Lily cooperate with the White Council to put an end to that threat or will her mistrust of wizards give victory to the warlocks?Phase Aspect: Not On My Watch!
SKILLS
Superb (+5) Conviction, Discipline
Great (+4) Might, Athletics
Good (+3) Fists, Endurance
Fair (+2) Rapport, Alertness, Lore
Average (+1) Survival, Crafting, Presence, Empathy, Resources
STUNS & POWERS
[-1] Item of Power (sponsored magic, one-time discount)
[+0] Unnatural Constitution (as per wizard's)
[-3] Evocation
[+1] Average Jane
[-6] Modular Ability (form follows function catch is wounds from holy objects, stacked with warding magic for immunity)
Total Refresh Adjustment: -9
Tentacles [-2]
Non-Eukleidian tentacle-like appendages extend from you to lash and rip nearby creatures. You may use might to attack or grapple every creature in the zone except for yourself. You don't have enough control to distinguish between friends and allies.
Special: Any bonuses and powers to using might does apply to the tentacles.
And as a personal note: How would you "stat" a Black Court Scion (aka: Dhampir)?
How would they ever come into existance in the first place? Blampires are dead. Squick factor aside, I'd think they'd be incapable of sexual procreation.
Now, I can imagine some sort of ritual, ala Buffy, to essentially steal some of the power from a Blampire's demon and infuse it into a mortal, for later use against other members of the black court. You could treat them like Scions in that the powers are heritable and similar to their supernatural "sire."
Procreation mechanics aside (I like the idea that, like corpses are in theory, the Black Court are fertile for a few days) I think Dhampirs would have the following abilities at base:
Strange Senses: Vampire Detection [-1]
Wizard's Constitution [+0]
And could acquire these if they so desired:
Inhuman Strength [-2]
Inhuman Speed [-2]
Inhuman Toughness [-2]
The Catch is Unknown [+0]
It's actually not necessary for them to be inhumanly physically potent to take Black Court down, knowing their Catch makes them a hell of a lot less scary, but they make sense to have and would be fun for the player, so why not?
I really don't think they should get any other powers as part of being a Dhampir, but they could definitely have powers from other sources humans can get it from, suc as being a Wizard or Were-creature.
Do you think they should have a non-existant catch, or do you think it would be extremes of what repels a blampire? Would they even have something that could act as a Catch, determined at character creation (such as one item from the blampire list, or something entirely different but still fitting)? Again, just kicking around ideas.
And yes, while it may not be necessary for them to be inhumanly potent, it is still fitting for the theme and would be fun for a player.
Speaking of these inhuman powers, do you believe they would use a Hunger track of sorts, like a Red Court Infected? Speaking of, how would a Red Court Infected clear their track? I don't remember seeing it written in the RPG, and we have seen it "cleared" enough to function twice in the series: once with some blood drinking (but not enough to cause harm) and once in a rather. . .interesting scene between Harry and Susan.
As for other, non-wizarding powers, I can see some of them coming into play if the Dhampir became more like their parents after an extended existence, but that seems to be more NPC fodder or a higher-level game.
Again, just kicking around ideas, don't mind me.
I...don't think that having one of their parent's Catches feels right. They have just enough of their parent's powers to be dangerous to them, but they aren't the same order of being. Almost more of a cosmic defense mechanism or curse against them than real Scions. For that very reason, I considered having "Any Attack By Mortals" as their Catch and upping their Toughness or adding Recovery, but that felt like too much, especially with the whole thing with Renfields and whether they'd count or not.
Hmm, that'd be interesting. Rather than Dhampir having powers of their own, they just satisfy a catch for all BCV powers and are immune to them, sort of like BCV kryptonite. I'd argue that this would be a 1 or perhaps 2 refresh power only as they have no control over it's use and it is very specific.
Well we don't really know enough about Dresdenverse Dragons to be sure, but I'd say things like Breath Weapon (obviously), Supernatural Toughness (scaly armoured skin), Supernatural Strength, Human Guise (Ferrovax doesn't always look like a giant winged dinosaur), and quite possibly spellcasting would all be valid options for half-Dragons.My wife is working on a "dragon-blooded" emissary of power. We've left it deliberately vague as to whether she is a half-dragon, a mortal child that was fed dragon blood in a ritual to imbue her with power, or something else. However, whichever choice we go with, those responsible were members of the dragon cult that followed Siriothrax (the dragon Michael killed). Either way, the character starts at Submerged power level, and has the potential to be earth-shakingly powerful...with the caveat that it may take a thousand years for her to fully grow into her draconic heritage.
To be honest though, given how powerful WoJ has implied True Dragons to be half-dragons might well not fit into Submerged unless they were really weak examples.
@Deadmanwalking: Sorry about taking so long to get back to this. It's been a busy week. . .but let's see what I can do.
When it comes to the Catch of a Dhampir, I'm at a loss. Attacks by mortals would be just plain nasty, especially with how plentiful they are and how easy they would be acquired by a Blampire (simple dominate, even without the Renfields, would be more than enough). Attacks by magic could be a fitting Catch, but then any Blampire with magic has a way to squash this threat with relative ease.
I could do something with Balkan/Gypsy blessings/curses/etc, but that might be hard to come across in the "New World."
Or, again, just design a catch at character creation, or have a Catch that the player knows exists but doesn't know what until that appropriately dramatic moment. . .
I've also considered the idea of Dhampir being their own catch to a Blampire's toughness as a 2 point power, but I'm not entirely sure how balanced that would be. Any thoughts on that?
Now, when it comes to their powers: do you think they should have a feeding dependency (to add some degree of inhuman threat to their powers), and do you think any Inhuman Power should be linked directly to the Hunger track? I'm just seeing this as the idea behind the White Court Virgins who will suddenly manifest a power and have the Hunger come following in right behind it. Not always a requirement to have those powers, but still possible to do so. . .at a cost (i.e. humanity).
Any other thoughts there?
Honestly, I'd just go with a +0 Catch...the kind that explicitly never need to come up. Maybe they're vulnerable to something conceptually opposed to their vamiric parent's weaknesses? Unholy Stuff is actually a perfectly valid Catch...
One point at most, I mean look at Righteousness. But honestly, I'd go with it as a -0 power, it's extremely situational, and having, say, iron claws wouldn't cost any more than the normal Claws cost, and that satisfies a Faerie's catch. Having the ability to do it with anything might be worth -1, I guess, but probably not.
I don't think so, but then my view of Dhampirs may or may not be how you want to do them. It'd involve things like Compels to make them run into and feel the need to kill the Black Court. Even in the middle of dealing with other foes, their nature would just be so inherently inimical to the Black Court that it'd come up.
If you really want to aim for the 'vaguely inhuman half-vampire' thing, yeah Feeding Dependency is good, but honestly I think Red court Infected have that one covered.
@Fedifensor: How has the dragon scion been in game, if you've tested it yet? And when you say Dragonbane weapons, I assume there are a few random relics capable of such things in your game? Swords of the Cross fulfill the Catch on just about everything, so relying on just those would be rather dauntingDragonbane is a catch-all category for anything I come up with to bypass a dragon's defenses. Things that would fulfill the Catch have probably been a high priority for dragons to destroy, which is why the few remaining aren't going to be something to discover with a bit of research. I was actually considering using an plant nicknamed Dragonbane which could be applied to a weapon like a contact poison (if you've read Joel Rosenberg's Guardians of the Flame series, that's a good example of what I have in mind). The plant would be extremely rare...and also wouldn't be enough to bypass Ferrovax's defenses*.
Feet in the water, 6 refresh and 20 skill points.
-----------------Aspects-----------------
High concept: Rebel angel
Trouble: Destined to fight the dark
- He is a gifted angelic warrior, his powers designed to fight evil wherever it may be. Or at least, that's what he will be once he's grown up a bit.
Others:
Not so angelic
-Young and wild, loves to party, has a dark-side
All-American pretty boy
- Blond, blue eyed and athletic; he could be quite popular if he wasn't such an arrogant little so-and-so about it.
Cursed secret
- Whenever he shows his powers to a mortal on purpose, they always seem to end up dead. He's lost two casual girlfriends and a good friend this way (because having wings is too cool not to show off sometimes).
-----------------Powers-----------------
[-2] Inhuman Speed
[-2] Inhuman Recovery
[+1] Human Form - affecting:
[-1]Wings
[-2] upgrade to Supernatural speed
[-2] Inhuman Toughness.
[+3] Catch - holy items.
[-5] Refresh total.
-----------------Skills-----------------
Great: Athletics, Guns
Good: Endurance, Alertness
Fair: Stealth, Deceit
Average: Presence, Resources
-----------------Background-----------------
He is the typical teen-movie jock... or at least he was before he turned 16 and his inheritance kicked in. Now he's on the path to being a dedicated servant of heaven, fighting evil and protecting the innocent; he loves the powers that he's got but he's not so good at handling responsibility and he'd prefers playing hard to working hard. He is a naturally gifted athlete and his ridden on that all through school and he has enjoyed playing with guns, now he has to put these skills to the test in the real world.
Well I know what you mean Crion, normally we'd automatically assign the catch as unholy power and he certainly isn't a fallen angel. However if you think about it, it doesn't really make sense. If you are a holy warrior destined to fight against evil, surely you would be strong against evil? Wouldn't you be extra powerful against the things you are designed to fight?
On the other hand, if my character was attacked by someone wielding holy magic, it would be like a divine chastisement for not being good.
If he were an 'elemental' of holy power then he would be hurt by the opposite element. However if he's a weapon to be used against an element, that element shouldn't do extra damage to him.
Does that make sense?
I think there is logic to both perspectives, but I want him to be a demon-hunting evil-killer. I could have given him physical immunity against just unholy things but I don't think that really fits, if angels could be totally immune to demons then there'd be no demons at all.
Also, thanks for the aspect suggestion, I'll edit it now :)
Actually, you are correct that it does make sense, and I can appreciate it a bit more in that regard. The concept of Divine Chastisement completely went over my head when I was looking at it, and I can respect the idea, especially if he is out hunting the darker powers (as your new Aspect involves).
So, did you leave two Aspects open for Guest starring scenarios, or just ran out of ideas at the moment? And do you see him potentially advancing into acquiring Soulfire or Hellfire?
Just curious is all.
Chest-deep, 8 Refresh, 30 skill points.
Name: Dexter Dyson
Template: Scion (Air elemental)
------------Aspects-----------
High-concept: Vigilante Air Elemental
Trouble: Can't kill the memories.
Background:Traumatised by a Clown!
When he was 8, he was kidnapped by a serial-killing clown. His ordeal lasted 27 hours, most of which he spent locked in small box terrified out of his mind. When the clown finally decided to kill him he escaped, and after a small after-hours showdown in a hall of mirrors, his terror finally unlocked his potential as he turned into a cloud of gas and drifted away.
Compel - Clowns terrify him. Hates clowns.
Rising Conflict:Judge, Djinn and Executioner
Now safely at home but still trying to get over his ordeal (which will take a few years of therapy and only cause him to internalise his issues), he learns that the clown had been caught, but not before he'd tortured and killed another two boys around his age. Wracked with guilt at the thought that if he'd only done something more to stop his attacker then perhaps they'd still be alive, he gradually starts to obsess.
At the age of 16, he breaks in to the cell of the killer clown, now declared criminally insane and left to rot in an asylum, and executes him for his crimes. Unfortunately that wasn't enough anymore, there were too many serial killers talked about on TV, too many people hurting others and getting away with it. Someone had to stop them.
Compel - Killing is his solution to problems. Is basically a serial killer himself and so may run into problems with the law.
Others:
Never Stops Hunting
He's now 22 and has killed over a dozen people already, all of them killers themselves... he's pretty sure they are anyway. He travels the country on the money he has stolen from them, constantly searching for signs that will take him to the next killer.
Compel - Can't turn down a hunt. Easily distracted by signs of a killer. Rarely thinks of anything else.
Be like the wind.
He's developed his powers so that he can change into gaseous form and back whenever he wants, as well as controlling the wind itself. More than that, he tries to be silent but powerful, going where ever he likes swiftly, without being seen and leaving no trace of his presence.
Compel - Not used to working with people.
------------Powers-----------
[-3] Gaseous Form
[-2] Breath Weapon (Air)
[-2] Inhuman Speed
------------Skills-----------
Great: Athletics, Stealth, Weapons
Good: Alertness, Deceit, Investigation
Fair: Burglary, Rapport, Scholarship
Average: Endurance, Presence, Resources
It seems that many of the scions created do not have Marked by Power. Some of the scions that have fae origins could possibly be put under the changeling templates, but shouldn't other scions be using the Emissary template?
A magical mark is upon you, placed by a creature or person of significant power. It’s not that the mark provides any actual protection, but magically aware people and creatures can perceive this mark upon you and word tends to get around that you’ve been “claimed.”
I was thinking that Scions of Neil Gaimon's Endless would be pretty cool. Destiny, Death, Destruction, Dream, Desire, Despair, Delusion.