A lot of work? "Harry died right after the most recent book. Stop paying attention to them." Done.
Another thing I'm considering is, "It's the same world, but the events of the book never happened." Again, done. Very, very little work.
you are not supposed to spoil! Not that it matters to me ... ;)
BOOK SPOILERS IN THIS POST!!!! AVERT YOUR GAZE IF YOU ARE 2 BOOKS BEHIND!!!! WARNED YOU HAVE BEEN!!!!!
The events of the last book radically change the playing field. And the "dresdenverse" is just that, his adventures have shaped and defined it. Removing him would give the players a chance to make their own story. The setting is going to be the east coast, probably NJ( must resist urge to put Banzai Institute in Holland Township, lol) These are the options I am toying with now:
1. Set it 1 year after Changes. Nature abhors a vacuum, it will be interesting to see how the supernatural landscape is altered and who has stepped up to fill the Red's shoes.
2. Harry is killed on the island at the end of TC. Whether it was Shag or something else not sure. Due to his premature death, the shield that Molly put up gets detonated by an impatient Ancient Mai. It kills her(MAi) and cripples both Listens to Wind and McCoy. Needless to say, within a year the White council has lost the war and the laws of magic are no longer enforced. A very bleak point to start at, but with no laws comes the freedom to try and change things..........
3. Changes never happens, war continues.
4. The TV show world. Probably the hardest one, since there is only 1 season to work with. But some of the changes were good. One of my players suggested it, so have been working with it a bit
Umm, the thread has nothing to do with changes. There is actually a whole section in the book where they talk about killing Harry off to keep him from interfering with your game world. It is true that he does Die in changes, but this has nothing to do with that.
I've just ruled that in my game, everything up to Small Favour has happened, with one or two small changes to canon, like one of my players having known Michael and due to an encounter they both had together, Michael chose to hand the sword over to him rather than leave it in Harry's care
(Small Favour Spoiler).
From the end of Small Favour onward, I've told my players, things won't be happening as they have in the books. Turn Coat may happen, but Changes, probably not so much.
I'm running my campaign as though each story arc or scenario is a book in a series. So when we play we can focus entirely on our Boston, and not worry about Chicago. Anything major that happens that I want to incorporate I can alter or have mentioned in the background without it being an issue in-game, since the odds of even the events of Turn Coat having an effect on a 3-4 day period out of an entire period of 6-9 months are extremely low.
I don't need to kill Harry, just ignore him. He's not the only one who has evil to stop.