ParanetOnline

The Site => Site Suggestions & Support => Topic started by: Landing on May 29, 2010, 06:54:52 PM

Title: Mods for the Chat
Post by: Landing on May 29, 2010, 06:54:52 PM
I was wondering if you have any mods in the chat? that is a place that is probably going to need mods even more than the forum does.
Title: Re: Mods for the Chat
Post by: iago on May 29, 2010, 09:49:02 PM
People are misbehaving already? :)
Title: Re: Mods for the Chat
Post by: Landing on May 29, 2010, 09:56:57 PM
Not to my knowledge  :D

I'm just pointing out something that has the potential to get messy, people who get in a disagreement in a chat can be much worse than people that get in a disagreement in a forum, at least in my experiences.
Title: Re: Mods for the Chat
Post by: Starbeam on May 29, 2010, 10:38:13 PM
People aren't really misbehaving, but there's a lot of dice rolling to the point of obnoxiousness, and lots of people wanting to talk about the books when others haven't read/finished it and aren't paying attention to others asking not to give out spoilers.  But aside from that, most people are behaving quite well.
Title: Re: Mods for the Chat
Post by: Priscellie on May 29, 2010, 10:46:53 PM
The chat has multiple channels, each corresponding to a different section of the board.  We mods haven't set any chat policy yet, but it makes sense to me that folks should use one of the Spoiler rooms to discuss the most recent books, so folks who haven't made it that far don't have to worry about tripping over a spoiler.
Title: Re: Mods for the Chat
Post by: Shecky on May 29, 2010, 11:23:26 PM
The chat has multiple channels, each corresponding to a different section of the board.  We mods haven't set any chat policy yet, but it makes sense to me that folks should use one of the Spoiler rooms to discuss the most recent books, so folks who haven't made it that far don't have to worry about tripping over a spoiler.

*eyebrow* Have you seen thread drift on the forums? Now imagine how fast it's going to mutate in a live chatroom. *shudder* :D
Title: Re: Mods for the Chat
Post by: Starbeam on May 29, 2010, 11:28:21 PM
It'll likely take a while for people to get used to it, and to moving around the channels.  The times the dice are the biggest issue are when there are several people talking quickly, and when the dice being rolled is something like 100d100.
Title: Re: Mods for the Chat
Post by: Shecky on May 29, 2010, 11:32:16 PM
It'll likely take a while for people to get used to it, and to moving around the channels.  The times the dice are the biggest issue are when there are several people talking quickly, and when the dice being rolled is something like 100d100.

D'joo ever do the old MSN chatrooms in their heyday? That was MILD in comparison to those on an AVERAGE day. Chaos, HO! But fun nonetheless; I frequented one good one for a couple of years (just average convo/chatter, not oriented towards any particular thing, and DEFINITELY not a meat market). In fact, I met the woman who became my wife in that chatroom. It can be a wonderful place, chat.
Title: Re: Mods for the Chat
Post by: Starbeam on May 29, 2010, 11:45:01 PM
D'joo ever do the old MSN chatrooms in their heyday? That was MILD in comparison to those on an AVERAGE day. Chaos, HO! But fun nonetheless; I frequented one good one for a couple of years (just average convo/chatter, not oriented towards any particular thing, and DEFINITELY not a meat market). In fact, I met the woman who became my wife in that chatroom. It can be a wonderful place, chat.
Nope, never used MSN.  But used AOL since you had to pay by the hour.  That's where my dislike of overusing the dice came from.  Although people there did it to be completely obnoxious, and leaving the main rooms for the more specific topics did help.  And yeah, it's one of those rooms where I met my b/f, too.
Title: Re: Mods for the Chat
Post by: Priscellie on May 29, 2010, 11:59:06 PM
It'll likely take a while for people to get used to it, and to moving around the channels.  The times the dice are the biggest issue are when there are several people talking quickly, and when the dice being rolled is something like 100d100.

...Okay, yeah, no.  I'm thinking one of the first Chatroom rules is going to be "no playing with the dice roller unless you're actually playing a game, and you're in a different room from those who aren't playing.  And 100d100 is obnoxious."
Title: Re: Mods for the Chat
Post by: Shecky on May 30, 2010, 12:04:28 AM
...Okay, yeah, no.  I'm thinking one of the first Chatroom rules is going to be "no playing with the dice roller unless you're actually playing a game, and you're in a different room from those who aren't playing.  And 100d100 is obnoxious."

... our DM, every couple of sessions, would have us roll up an index card full of pre-rolls so that he can do checks by simply adding our individual modifiers to the next roll we made. And he likes percentiles. ;D
Title: Re: Mods for the Chat
Post by: iago on May 30, 2010, 12:22:49 AM
Yeah. We likely are going to ask people to obey a "no spoiler discussions in the public channel" policy, as well as a "keep the dice rolling to a minimum outside of any gaming channels" policy. Only makes sense.
Title: Re: Mods for the Chat
Post by: El Diablo on June 01, 2010, 12:58:08 AM
Being able to change back from a nickname to your (real name) would be nice.

As for thread drift, that /will/ be a huge problem in a room with opinions in real time. People are people, they get into a chat and they /talk/ . Much to the detriment of folks that might not want to listen to it.
Title: Re: Mods for the Chat
Post by: iago on June 01, 2010, 01:00:48 AM
Does /nick by itself, without a nickname, reset you? I would expect it to.
Title: Re: Mods for the Chat
Post by: El Diablo on June 01, 2010, 01:03:35 AM
never tried that. Not real intuitive to do that, but thanks for tip.
Title: Re: Mods for the Chat
Post by: Cyrano89 on June 01, 2010, 04:55:15 AM
Is there any way to set a default channel to enter?  I realize that until it becomes more active this sin't going to be an issue, but if people could automatically log into their favorite spoiler-ok channel it might cut down on some of the problems.  This is a big guess, but anything that helps without hurting I say.
Title: Re: Mods for the Chat
Post by: iago on June 01, 2010, 05:23:14 AM
I don't think there is. But take a look at your settings panel when you're in there next -- maybe I missed something.
Title: Re: Mods for the Chat
Post by: Myyrdn Eopia on June 01, 2010, 12:20:49 PM
No, no way to set a "default" channel that I can see.
Title: Re: Mods for the Chat
Post by: Sully on June 03, 2010, 06:58:53 PM
Being able to join multiple channels would be kind of nice.
Title: Re: Mods for the Chat
Post by: Curly on June 03, 2010, 07:22:19 PM
It would also make it easier for the mods to mod.
Title: Re: Mods for the Chat
Post by: iago on June 03, 2010, 07:23:59 PM
Multiple channels at the same time is not happening, based on what I can assess of how hard (very) that would be to code.
Title: Re: Mods for the Chat
Post by: Aakaakaak on June 04, 2010, 01:18:58 AM
How hard would it be to code the number of people hanging out in each board on the drop-down list?
Title: Re: Mods for the Chat
Post by: iago on June 04, 2010, 01:37:14 AM
How hard would it be to code the number of people hanging out in each board on the drop-down list?

Dunno. But if you ask how *likely* it'll be that I'll have the time to do that, it does look a bit grim. :)