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The Dresden Files => DFRPG => Topic started by: Faithmage on May 14, 2010, 10:25:54 PM

Title: Dwarves: to fae or not to fae
Post by: Faithmage on May 14, 2010, 10:25:54 PM
I am looking to make a changeling/scion character that is part dwarf. I was thinking along the lines of a norse dwarf,  and that being the case figured that it would be non fae since Asgard is not part of faerie. Then the half-dwarf would not have fae catches. I need some ideas for catches. This is just a brainstorm all ideas are welcome.
Title: Re: Dwarves: to fae or not to fae
Post by: Deadmanwalking on May 14, 2010, 11:17:24 PM
Definitely not Fae. I might go with sunlight, actually. Both dwarves and trolls have issues with that if I remember my Norse myth correctly.
Title: Re: Dwarves: to fae or not to fae
Post by: GoldenH on May 15, 2010, 12:20:36 AM
Dwarves in the fiction I'm familiar with tends to have them being more psychologically weak than physically. That said you might treat the dwarf as one of those things that can't die unless you convince them they can, first. What can convince a dwarf that they can die? Perhaps seeing some piece of true artwork destroyed. Or a foe great enough for them to sacrifice their life in order to defeat it. Or just lusting after gold or deep tunnels. This could be interesting as a catch - maybe they can only truly die from Mental or Social attacks, or at least need a mental/social consequence to be invoked when killing them.
Title: Re: Dwarves: to fae or not to fae
Post by: TheMouse on May 15, 2010, 12:56:27 AM
Norse dwarves are notoriously greedy. Perhaps this is because they can be harmed by things they have owned.
Title: Re: Dwarves: to fae or not to fae
Post by: JosephKell on May 20, 2010, 06:24:36 AM
Norse dwarves are notoriously greedy. Perhaps this is because they can be harmed by things they have owned.
That is a cool catch.  I can see a story a few milestones in a game with a PC finding their residence broken into and a weapon (or even something a bit more innocent like a letter opener).
Title: Re: Dwarves: to fae or not to fae
Post by: TheMouse on May 20, 2010, 05:03:36 PM
That is a cool catch.  I can see a story a few milestones in a game with a PC finding their residence broken into and a weapon (or even something a bit more innocent like a letter opener).

Yup. I can just imagine that sick feeling like the bottom just dropped out when the player realizes that someone is going to try to kill their character soon.

Interesting catches are good catches, says I.
Title: Re: Dwarves: to fae or not to fae
Post by: Mattastic on May 20, 2010, 06:23:18 PM
Just have a bad guy that keeps stealing things they own but never actually trying to kill them. Put them in a state of "When-is-it-going-to-happen" all the time. That would be a fun/messed-up way to mess with a player/character.
Title: Re: Dwarves: to fae or not to fae
Post by: theDwarf on July 09, 2010, 04:54:15 PM
Norse dwarves should have Ritual [-2] with specialty in Creating.
Would usually be "Potions" but generally in the form of one-use trinkets or baubles with runes on them.

Sunlight would be a catch/vulnerability for full dwarves, as would greed, and being harmed by things they owned would likely work against any defensive powers.

I am thinking along the same lines, but plan to "tweak" it a bit, possibly adding Worldwalking (aka, half-blood raised in the Nevernever)
Title: Re: Dwarves: to fae or not to fae
Post by: GruffAndTumble on July 10, 2010, 12:42:19 AM
I have Dvergar (Norse Dwarves) in my Dresdenverse, incluidng an elderly scion/changeling of their blood calling himself "Mister Dwarrow." My take is that the Dwarven realm of Nidavellir is in disrepair after events that I can't reference without going into the spoiler forum, and signed onto Faerie realms as a sort of "dual citizenship" gig. They're not technically Faeries, and are groovy with Iron, but are welcome in the Fae realms as much as they ever were in Asgard.
Title: Re: Dwarves: to fae or not to fae
Post by: Faithmage on July 10, 2010, 12:53:17 AM
What we finally came up with for the game is a scion/emissary of power. It is a half Dverger (norse dwarf), has the catch of sunlight and and light based spells. Plus his inhuman recovery has an added catch, that he must be underground. Since all Dverger are magic heavy in the myths, they all have Evoc, or Thu whichever they manifest.
Title: Re: Dwarves: to fae or not to fae
Post by: theDwarf on July 11, 2010, 03:55:26 AM
I was able to talk to my GM the other night and got approval for a half-Dvergar scion.
Powers:
Thaumaturgy (-3) with Crafting Specialist - Frequency
Refinement (-1)  Thaumaturgy - Extra Slots
World Walker (-2)
Wizard's Constitution (-0) (explained in part by using alchemy to extend his life without choosing, etc ... something about having an old alchemist's book)

Supurb Lore
Great Resources & Discipline

still finalizing the rest.

 ;D